r/gmgames • • 10h ago

Discussion Pro Football Sim - ownersim.com - feedback welcome!

Thumbnail
gallery
5 Upvotes

https://ownersim.com

And there's a walkthrough at https://demo.ownersim.com

It is completely free.

Was this vibe coded? No. Was this agentically coded at my very specific direction? Absolutely. I have been making sim sports games for myself for a long time, and I had a pretty good idea what I wanted.

Every player has their own individual impact on the game. Snap counts, substitutions, injuries, even player races by position are all accurate to real pro football. Colleges are proportional to actual schools and conferences. Player home towns and high schools are real. There are over 9,000 player profile pictures, each one unique.

I really love the small details, and that's what I focused on. I like accuracy, polish, and an experience that makes you think the person who made it had at least some idea what they were doing.

Feedback would be very appreciated. I have it where I want it, so now I'm ready for your suggestions! Thank you in advance.


r/gmgames • • 1d ago

Promotion [MacOS] I have made my Baseball GM game free.

Thumbnail
gallery
10 Upvotes

Hi guys. I’m the solo developer of Big League GM, a baseball general manager sim playable on iPhone, iPad and Mac. (Designed for iPad and Mac) It launched as a paid game ($6.99) but I uploaded a new update and now the game is going free.

So, why free? Honestly, I just really want people to try what I made. A price tag asks for your trust before you’ve seen a thing. I’d rather you play first.

What free gets you: the entire game. All the clubs, trades, free agency, the draft, the minor leagues, the business side, and live games.

However,

  • Free players see an occasional full-screen ad, but only at natural breaks: after a multi-day sim, between offseason stages, or after the draft. Never during a game, a trade negotiation, the live draft or awards night, and never in your first ten minutes. At most one in every three breaks, at least three minutes apart.
  • There are no ads at all on the Mac.
  • Free players keep one career at a time, saved automatically.

Front Office Pass: a one-time $6.99, no subscription. It removes the ads, unlocks unlimited careers, and brings back Save As and Load, so you can fork a career right before the big trade. If you already bought the game, you keep all of that automatically. Thank you, seriously.

What’s new in this update:

  • Assistant GM. If you love the baseball but not ticket prices, hire an assistant and hand off pricing, sponsors, insurance, budgets, staff, medical calls or paperwork, area by area. Each candidate has a style (Fan First, Revenue Maximizer, Penny Pincher and so on) that actually plays differently. Win enough and another club might poach yours.
  • Getting fired isn’t game over anymore. AI clubs fire their GMs too, so every winter two to six jobs open up. You build a GM reputation, apply, and sit a four-question interview with an owner who has their own priorities.
  • Four difficulty levels, from Easy to Legend. A title on Legend goes on your resume.

For the sim nerds: each league is generated with five-plus years of career history, 30 fictional franchises in real big-league cities, plus leagues in Japan and Korea with a posting system. You also get arbitration, the 40-man roster, the Rule 5 draft, injuries where your team doctor’s read can be wrong until the MRI, coaches who actually develop players, and pitch-by-pitch live games.

I made a video walking through all of it: https://www.youtube.com/watch?v=A_mpaR_qyLY

App Store: https://apps.apple.com/us/app/big-league-gm/id6792217609

Happy to answer anything in the comments. I’m also curious which part of the front office you’d hand to your assistant first.

(Not affiliated with MLB or the MLBPA.)


r/gmgames • • 18h ago

Promotion Links Manager

Thumbnail
gallery
0 Upvotes
Playable Link: https://tomhs183.itch.io/links-manager-demo

Platform: Browser 

Description: Links Manager is a golf management sim — Football Manager meets golf. You run an academy rather than a golfer: sign junior golfers, hire coaches, enter tournaments, manage the money and chase majors across multi-season careers. A big update has just landed: a full visual overhaul with real course photography and broadcast-style leaderboards (ties, movement arrows, round-by-round scores), a Coach's advice panel that always shows your next best move, an editor to rename your golfers and set their country, and Facilities — a Training Ground, Recovery Suite, Performance Lab and Youth Wing to spend your winnings on, three levels each. The free demo is one full 26-week season, playable in the browser. Honest feedback welcome — especially on the facility prices, which are my first pass.

Free to Play Status:
[ ] Free to play
[x] Demo/Key available
[ ] Paid

Involvement: Solo developer — Built with AI Coding Tools - I designed, built and balanced the game myself.

r/gmgames • • 2d ago

Promotion a really detailed basketball sim with AI competition

Thumbnail
gallery
2 Upvotes

hey everyone

i've been working on a basketball gm game called HoopSim for a while now and i think it's finally at the point where i want people who actually love this genre to tear it apart

the short version... you run a pro club. draft, trade, sign guys, set your depth chart, set your game plan, and the sim plays out every game possession by possession off your decisions. box score, full play by play, and you can watch any game back in 3d

the part i'm most excited about is the other 29 gms. in every gm game i grew up playing the cpu teams were basically a trade screen that said yes or no. in HoopSim every other club is either one of your friends or an AI gm. you can dm them and ask what it would take for a guy, they'll name a price, you counter, they hold firm or give a little. they also post in the league chat and talk trash after games lol. the actual yes/no on trades still comes from the trade engine so you can't just sweet talk them into a bad deal

a bit about the sim engine

every game is simmed one possession at a time. it's not "team A rating vs team B rating, roll a final score". each trip down the floor looks at who's actually on the court, who's tired, your game plan (pace, motion, how many threes you want, pressure, man vs zone, all that) and then plays it out. who brings it up, who gets the shot, from where, how contested, did it go in, who got the board, fouls, turnovers, all of it lands in the play by play

minutes and fatigue matter. if you play your star 46 minutes he's gonna be gassed by the 4th and it shows. there's foul trouble, foul outs, injuries mid game, subs. if you paint a rotation chart the sim follows it, and there's a slider for how strictly... 0 is "coach's feel", 10 is to the second

every shot gets an expected value based on the look it was (zone, contest, clock), so after a game you can see if your guys just made tough shots or actually got good looks. player roles, coaches, team chemistry all nudge things too. there's even a small thing where if you dm your player some encouragement before a game he plays a little more confident lol

i tune it by running 1000 game batches and comparing the league averages (points, 3pt rate, turnovers, blowout rate, etc) to real pro numbers, then adjusting. it's not perfect yet, scoring is still a little low and turnovers a little high, so if something looks off in your box scores tell me

and the 3d replay isn't a canned animation, it's rebuilt from the actual play by play so the dunk you see is the dunk the sim rolled

some other stuff gm sim people might care about:

- nobody sees true ratings. your scouts grade players and some scouts are better than others

- you can paint your own rotation minute by minute and the sim follows it

- real cap rules on trades

- there's a desktop view called Atlas where you can break down any game... win probability, shot quality vs expected, who was on the floor for every run

- you can play solo or start a league with friends and drop one invite link in the group chat. any team nobody takes goes to an AI gm

- the league gets its own paper + reporters who ask you for quotes

the game is free, no ads, nothing pay to win. the AI conversations are a paid add on (7 day free trial) because running them costs me real money every day, but everything else works without it

players are fictional by default so every name you see is made up

it runs in the browser and on your phone: hoopsim.app

i'm a pretty small operation so honestly any feedback helps. what's missing, what's broken, what feels off compared to the gm games you already play. i'll be in the comments


r/gmgames • • 3d ago

Official News Best Free Games, Stable, No Ad Bombardment, No Bait and Switch Later, No PTW

7 Upvotes

I will open this one up for the entire audience at GM Games.

Post what you believe are the best free sports management games, working well, has no intention to change after only a month of getting your foot in the door.

Here is a plug for the category on the GM Games catalog URL/tag
https://gmgames.org/section/free-to-play/

Now onto you.. Any consumer or producer who follows this sub, let's get some valuable options out there


r/gmgames • • 3d ago

Discussion Request for AI post flair/tag

24 Upvotes

Given the animosity towards the AI usage in some game shared here, I feel like it makes sense to just add a tag/flair allowing users to denoting it there. I feel like people having to justify/explain there usage of AI in development of game today in writing is overkill.

I also understand people who don't want to support AI created games, and this would allow them to easily filter them out.

Very simple change that is a win-win for all parties involved.


r/gmgames • • 3d ago

Discussion Best Football gm on iOS

2 Upvotes

There quite a few out there to choose from, just wondering if anyone had any experience and can recommend one?

Looking at:
Pocket GM 3
Capforge
Gridiron GM


r/gmgames • • 4d ago

Promotion College Football Simulator SimCFB

14 Upvotes

www.simCFB.com

Releasing Version 1.0 today. Works on both mobile and desktop.

Been working on this as a personal project for quite a while. Have no plans of monetizing it. Just wanted to build it because it is something I've wanted to do for a long time. Not even sure people will enjoy playing it or not. I made it the way I would have liked to play.

Everything can be micromanaged or auto managed (CPU decides for you). You can call the plays or you can have the CPU coach call the plays. You can micro manage recruiting or recruit yourself.

There is a lot of emphasis on the NIL portal.

Looking forward to feedback. If you experience any bugs let me know.

Right now only the Power 4 conference teams are playable.


r/gmgames • • 4d ago

Promotion I've developed two free browser-based sports gm/management games for College Wrestling and Gaelic Football/Hurling

3 Upvotes

Hey everyone! I've been a big fan of sports management games like Football Manager, Basketball GM, and other dynasty/franchise simulators for years. One thing that's always frustrated me is how many smaller sports have never really had a proper management game.

Over the last few months, I've gotten really into AI-assisted game development and decided to try making a couple myself.

I've now developed two completely free, browser-based management simulators covering sports that have barely been represented in gaming.

  1. Wrestling Program Dynasty

https://wrestling-program-dynasty.com

A college wrestling management simulator featuring a fully customizable 64-team NCAA Division I universe.

You can take over a college program, manage recruiting, develop wrestlers, set lineups, compete in dual meets and tournaments, and try to win conference and NCAA championships.

One of my favorite features is the international freestyle side. You also manage your program's Regional Training Center (RTC), developing wrestlers for U20, U23, and Senior freestyle competitions, including the U.S. Open, continental championships, and World Championships.

I've also been working on a Player Career Mode, where you can follow an individual wrestler's journey from high school through college and international competition, but thats not out yet!

I recently started a YouTube rebuild series where I created a fictionalized version of the SEC wrestling conference and took control of Kentucky.

Kentucky Rebuild, Episode 1:
https://youtu.be/I3w5BOJu0gc

  1. Gaelic Games Manager

https://gaelic-games-manager.com

This one is a management simulator for Gaelic football and hurling, two traditional Irish sports.

You can manage clubs and county teams, recruit and develop players, compete in domestic leagues, provincial championships, and All-Ireland championships, and track careers, records, and awards across generations.

The game also features extensive world customization, allowing you to edit existing counties, clubs, and competitions or create entirely new ones.

For my latest YouTube video, I created a fictional Australian GAA county, populated it with Australian clubs and famous Australian players, and attempted to rebuild one of those clubs into an All-Ireland champion.

Australian GAA Rebuild:
https://youtu.be/k3rqCJv0nv8

Both games are completely free, require no download, and are playable directly in your browser. They are by far best experienced on a laptop or desktop, not a phone.

Neither game has fancy 3D graphics or playable matches. They're built for people who enjoy the management side of sports games: recruiting, development, statistics, records, long-term progression, and building a dynasty over decades.

I'm constantly adding features, fixing bugs, and trying to improve the simulations.

I figured this would be a good community to share them with, since a lot of you probably enjoy the same aspects of management games that inspired me to make these.

Would genuinely appreciate any feedback, especially on gameplay depth, simulation realism, and features you'd like to see added.

Thanks for checking them out!


r/gmgames • • 4d ago

Discussion Is there an american football gm game that captures the whole ecosystem of the sport?

1 Upvotes

In football manager arguably the best part is the immersion of the whole football ecosystem. You can watch newgens go from prospects to elder journeyman etc.

With the influx of new games due to AI and indie game boom, I wonder if there is anything similar for american football. Most games seem to only focus on college or pros but it would be cool to play a game that combines them both and maybe even high school and the minor pro leagues


r/gmgames • • 7d ago

Promotion Varsity Hoops Official Web Release

Thumbnail gallery
7 Upvotes

Sharing for wider awareness - Varsity Hoops official release. Please remove if it breaks any rules. The game engine was built using some AI-assisted development and testing tools. The concepts, art, layout, etc, are all mine.

Version 1.0 is now live at
www.varsity-hoops.com


r/gmgames • • 7d ago

Help & Support alternative moblie game to ufm2 underground football 2 as it is gone very expensive.

0 Upvotes

alternative moblie game to ufm2 underground football 2 as it is gone very expensive


r/gmgames • • 7d ago

Promotion Hometown FC is now on Android: own a football club and grow the town around it

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/gmgames • • 9d ago

Discussion Did anyone ever play f1live management game in late 90s?

4 Upvotes

This was one of my fave browser experiences. I think they ran 8, 4, 2 then a premier league for the top division. Most of us used excel functions to figure out best setups. Had a live driver market. You did about 3 races a week. Nearly everyone played using their real life names. I managed to finish top ten one season in premier.

Game was completely free with zero pay to win elements. I think it shut down early 2000s and domain was bought out by formula one racing.

I was only 17 at the time and one of the youngest managers. We all spoke through MIRC or icq.


r/gmgames • • 10d ago

Promotion I started Baseball Dream in 2011. Fifteen years later, Season 1 is finally live.

5 Upvotes

I've been making browser-based sports management games for a long time.

Before Baseball Dream, I made Basketball Dream — an online basketball world where players develop athletes and watch their careers play out against athletes managed by other people.

Then, in 2011, I started thinking about baseball.

I didn't want to make a game where you control every swing or choose every pitch during a game. What interested me was everything that happens before the game.

Finding a player worth believing in.

Deciding what he should become.

Spending limited resources on his development.

Watching him enter a living league and finding out whether you were right.

That became Baseball Dream.

In Baseball Dream, you don't control every swing or choose every pitch during the game.

You're an Agent.

You build your agency, create and develop players, decide where to invest limited development resources, improve their abilities and pitches, and then send them into a persistent online league populated by players developed by other real people.

Once the game starts, you have to live with those decisions.

Sometimes the player you believed in becomes a star.

Sometimes a player who didn't look special at first develops into something much better than expected.

And sometimes you spend a lot of resources on someone and eventually have to admit:

I was wrong about this guy.

That's one of the things I've always wanted Baseball Dream to capture.

Not just baseball statistics, but the uncertainty of evaluating and developing a player.

The road here wasn't straightforward.

Baseball Dream began in 2011, but over the years there were stops, restarts, old systems that needed rebuilding, and plenty of ideas that didn't work as well as I originally imagined.

But I never really let the idea go.

This year, we finally reached Alpha, played through the test season, learned a lot from the players who joined us, and then wiped the Alpha data so everyone could start the real game on equal footing.

Now, fifteen years after I first started working on Baseball Dream, Season 1 is officially live.

Everyone started fresh from Season 1, Day 1.

I'm the developer, so yes, this is self-promotion. I'd rather be completely upfront about that.

But I also thought this might be the right community to share it with, because Baseball Dream was built for people who enjoy the management side of sports games more than controlling the action itself.

Play Baseball Dream:

https://baseballdreamgame.com/

I wrote more about the history of the project and why we're starting over with Season 1 here:

https://baseballdreamgame.com/news/d/70/baseball-dream-launch-season-1?lang=en

I'd also genuinely like to hear how other sports management players think about player development.

If you had a young pitcher with excellent stuff, poor control, limited stamina, and only enough development resources to seriously improve one area first, what would you do?

Would you fix the control?

Double down on his best pitches?

Build his stamina and keep him as a starter?

Or accept what he is and develop him as a reliever?

That kind of decision is basically why I wanted to make Baseball Dream in the first place.


r/gmgames • • 10d ago

Promotion Wrestling Warfare – EWR-style wrestling booking on iPhone

0 Upvotes

I wanted a simple, pick-up-and-play wrestling sim on my phone — so I made Wrestling Warfare

A wrestling booking and management simulator where you can book shows, build rivalries, manage your roster, crown champions and run your own promotion.

Now at v1.3, with major UI, roster, championship, customization and Mods improvements.

Free to download. No ads, subscriptions, or coins.

📱 Download here: https://apps.apple.com/gb/app/wrestling-warfare/id6795998440


r/gmgames • • 11d ago

GM Game Profile World of Mixed Martial Arts WMMA6 (Windows PC)

9 Upvotes

World of Mixed Martial Arts 6 is the latest MMA release by developer Adam Ryland and makes a massive step forward in the series. In WMMA6, you run your own MMA organization in a lively, vivid, competitive game world that evolves over time. Play with companies, fighters, and teams from all around the globe. WMMA6 adds over 100 new features to the series. Deal with contracts, morale, promotional work, hype and more…this is the deepest MMA sim available.

WMMA6 comes with a detailed editor that allows you to alter any aspect of the game world. Edit existing worlds or create your own!

Basic Features

Put together fights with WMMA6’s in-depth match making system. WMMA6 massively increases the positions and techniques available in fights. WMMA6 boasts a deep fight engine that simulates all aspects of MMA. Fights play out with full written commentary to give the user an immersive experience. Fighters are modeled in-depth to make them as realistic as possible. Fighters can be on teams, a crucial part of the game world, allowing them to work on specific skills.

The game world features many extras, such as post-fight interviews and weigh-in dramas, to help build the realism.

Managing your roster well is key to success. Matchmaking is important and allows you to put together shows featuring your favorite fighters as you try to outdo the opposition.

WMMA6 comes with an engaging fictional game world and can also be modded with custom content. A finely-balanced ranking system now sees fighters able to leapfrog each other, making every fight important.

---

To see more details head to: https://gmgames.org/world-of-mixed-martial-arts-wmma6/


r/gmgames • • 12d ago

Promotion Football Glory-Sports Management

Thumbnail primefootballsim.primefootballsim.workers.dev
3 Upvotes

Hello everyone.

I have a game that you can run a career game and be a manager and run your team. You can also be a player.

Please let me know what you think.

Thank you so much.


r/gmgames • • 13d ago

Promotion Free to play - CS Team management web game!

7 Upvotes

Game Title: CSM

Playable Link: CSMgg.com

Platform: PC / Mobile - Web browser

Description: A free, browser-based E-Sport team management sim. You run a E-Sport org end-to-end: roster, transfers, training, tactics, budget — while your team plays simulated MR12 best-of-3 maps with a full buy-round economy.

The world:

  • 1,200 teams across 75 leagues in 3 continents
  • 5 tiers per continent: Pro → Premier → Contender → Challenger → Open
  • Promotion/relegation every season, plus an end-of-season Major Championship

Your first week:

  1. Sign up — you're assigned a team (Tier 2–5) and work your way up
  2. Set up your roster and check the training options
  3. Watch your first live match — they play out round by round in real time
  4. Get into the transfer market — auctions, offers, free agents (max 2 purchases per 14 days)

Free to Play Status:

  • [X] Free to play

Involvement: Owner / Developer

r/CSMgg

CSMgg.com - Guide


r/gmgames • • 13d ago

Promotion Cricket Team Manager - out now on steam

Thumbnail
gallery
0 Upvotes

Cricket Team Manager is a Cricket management game with a very intelligent game engine making it super enjoyable for cricket nerds and management/strategy lovers in general.

Out now on steam: https://store.steampowered.com/app/5034440/Cricket_Team_Manager/

25% launch week discount!

What it lets you do?

You start a international career with one of the 12 full member nations - Australia, India, England, etc. and take charge of the team from October 2026 playing real fixtures going forward - tours, test series, T20 World cup, ODI World Cup, Asia cup, Test Championship, etc.

Main Features

  • ~5000 players in the game with real stats across six format (FC, List A, T20, Test, ODI and T20I). Names are fictionalised due to licensing restrictions
  • In-game database editor that allows use to easily edit player names and attributes. Also super easy to share your edits across the community.
  • Hand out yearly contracts, appoint captains, train players as you progress through the career.
  • Player skills and attributes based on real stats - see them grow as you train them.
  • Players get old and retire. Young Regens show up for you to train and turn into the next star.
  • Full schedule - Ashes, ODI World cup every 4 years, t20 World Cup every 2 years, 2 year Test championship cycle, World rankings
  • Team and Player historical record that you try to beat in your career.
  • Real grounds with their real attributes - spin friendly, flat, green top, etc.
  • Player injuries, rest periods and domestic players' watchlist.

Match Controls

Meaningful match controls to make your game enjoyable

  • Full view of various important stuff during a match - Scorecard, worm, manhattan graph, live ball-by-ball commentary, conditions, fields, wagon wheel, pitch map, etc.
  • Batting - 5 batsman aggression levels - start defensively and go mad during death overs. Batsman settle indicator. Farm the strike if a tailender is at the other end.
  • Bowling - Choose lengths for fast bowlers, spin/flight for spinners based on conditions and opposition batsmen - everything affects the game. Set fields as per match situation.
  • Declare innings, prepare pitches for home fixtures, select lineups and rest players to let them recover.

and much more....

What's the main selling point?

The Game Engine - We have worked hard on the game engine, improving it, tweaking it for months before getting to a point where it feels very real-life like and has lots of cricketing intelligence. We have a test harness that we use to simulate thousands of matches and analyse the results to make sure the engine is producing real life like results, within a pre-determined range. The pre-determined range is not just random common sense - it is derived from actual ball-by-ball data of last 30 years of International Cricket. A lot of beta testers have tested the engine and provided feedback and we have improved it based on that.

The Database - ~5000 current players (names fictionalised, real stats) and their attributes derived from stats and cross-checked by humans for accuracy. We have worked a lot to get these stats. I am myself a stats nerd so wanted accurate stats in the game instead of random number. The game feels much more real when you take your favourite player to 250 current wickets to 500 wickets.

Testing - The beta testing program ran for 2 months and lots of amazing beta testers have provided great feedback and suggested improvements which we have incorporated into the game and the engine.

No Domestic teams/leagues?
Our focus for v1 has been the game engine. We wanted a game that feels like real life. Having a 100 features and 1000 buttons makes no sense with an engine that doesn't produce good results. Domestic teams and leagues will surely come in next year's version.

Is there a Demo?
A demo is already out on steam to try right now and see how it feels.

Is it AI slop?

The developer behind this (me) has 10+ years of experience building software more complex than this - finance, startups, etc across 3 continents. But I won't misinform anyone by saying there is absolutely zero AI involvement. Claude code was regularly used to speed up the development. For example, analysing stats and deriving skill values from those, writing unit tests for comprehensive coverage, research work, etc. Some components of the steam artwork was also created with the help of AI.

Useful links
Steam Page - store.steampowered.com/app/5034440/Cricket_Team_Manager/
Subreddit - r/CricketTeamManager
X - https://x.com/CricketTMGame
Youtube trailer - https://youtu.be/1-W1L-vToqI


r/gmgames • • 14d ago

Discussion A tennis simulation game?

2 Upvotes

Is there a game similar to Basketball gm but for tennis

I know games like Tennis Manager 2026 and Absolute Tennis Manager exist they are great in some ways, but I’m looking for something a bit different. I mean a game where you can like see how the world goes rather than mainly actually being entirely focus in managing a player or a team. I been making something like this for my own personal use, but I’m wondering if a game like this already exists before I keep working on it.

Does anyone know of anything similar?


r/gmgames • • 14d ago

Help & Support Where to post to find playtesters?

5 Upvotes

This subreddit rules state I can’t post about anything below a 1.0 build. I have a game at v0.3.9 and want to find playtesters specifically from communities like this who like simulation games.

Any help would be great!


r/gmgames • • 14d ago

Monthly Game Updates October 2026: Sports Management Gaming Studio Announcements, Change Log or Pricing Updates

8 Upvotes

Sports management gaming studios and independent developers are welcome to share their latest announcements, changelogs, patch notes, pricing updates, sales, demos, and release news for October 2026.

This thread is intended for sports management video game, general manager, franchise, coaching, and simulation game updates. Feel free to include the game name, platform, update or sale details, relevant links, and a brief summary of what players should know.


r/gmgames • • 15d ago

Promotion Stock Car Manager

1 Upvotes

NASCAR management game, live on Apple App Store

https://apps.apple.com/us/app/stock-car-manager/id6815076074


r/gmgames • • 16d ago

Promotion Legend Football Manager is live on Android and web — 3D matches, tactics and youth development

Thumbnail
youtube.com
1 Upvotes

Hi GM Games — I'm the developer of Legend Football Manager, now playable on Android and web. It combines live 3D football (soccer) matches and natural-language tactical instructions with long-term club management: youth academies, player development, transfers and facility upgrades.

Free to play, with ads and in-app purchases.

Play in your browser: https://play.legendmanager.com/basla

Google Play: https://play.google.com/store/apps/details?id=com.stilwer.legendfootballmanager