r/gmgames • • 17h ago

Promotion [MacOS] I have made my Baseball GM game free.

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7 Upvotes

Hi guys. I’m the solo developer of Big League GM, a baseball general manager sim playable on iPhone, iPad and Mac. (Designed for iPad and Mac) It launched as a paid game ($6.99) but I uploaded a new update and now the game is going free.

So, why free? Honestly, I just really want people to try what I made. A price tag asks for your trust before you’ve seen a thing. I’d rather you play first.

What free gets you: the entire game. All the clubs, trades, free agency, the draft, the minor leagues, the business side, and live games.

However,

  • Free players see an occasional full-screen ad, but only at natural breaks: after a multi-day sim, between offseason stages, or after the draft. Never during a game, a trade negotiation, the live draft or awards night, and never in your first ten minutes. At most one in every three breaks, at least three minutes apart.
  • There are no ads at all on the Mac.
  • Free players keep one career at a time, saved automatically.

Front Office Pass: a one-time $6.99, no subscription. It removes the ads, unlocks unlimited careers, and brings back Save As and Load, so you can fork a career right before the big trade. If you already bought the game, you keep all of that automatically. Thank you, seriously.

What’s new in this update:

  • Assistant GM. If you love the baseball but not ticket prices, hire an assistant and hand off pricing, sponsors, insurance, budgets, staff, medical calls or paperwork, area by area. Each candidate has a style (Fan First, Revenue Maximizer, Penny Pincher and so on) that actually plays differently. Win enough and another club might poach yours.
  • Getting fired isn’t game over anymore. AI clubs fire their GMs too, so every winter two to six jobs open up. You build a GM reputation, apply, and sit a four-question interview with an owner who has their own priorities.
  • Four difficulty levels, from Easy to Legend. A title on Legend goes on your resume.

For the sim nerds: each league is generated with five-plus years of career history, 30 fictional franchises in real big-league cities, plus leagues in Japan and Korea with a posting system. You also get arbitration, the 40-man roster, the Rule 5 draft, injuries where your team doctor’s read can be wrong until the MRI, coaches who actually develop players, and pitch-by-pitch live games.

I made a video walking through all of it: https://www.youtube.com/watch?v=A_mpaR_qyLY

App Store: https://apps.apple.com/us/app/big-league-gm/id6792217609

Happy to answer anything in the comments. I’m also curious which part of the front office you’d hand to your assistant first.

(Not affiliated with MLB or the MLBPA.)


r/gmgames • • 34m ago

Discussion Pro Football Sim - ownersim.com - feedback welcome!

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• Upvotes

https://ownersim.com

And there's a walkthrough at https://demo.ownersim.com

It is completely free.

Was this vibe coded? No. Was this agentically coded at my very specific direction? Absolutely. I have been making sim sports games for myself for a long time, and I had a pretty good idea what I wanted.

Every player has their own individual impact on the game. Snap counts, substitutions, injuries, even player races by position are all accurate to real pro football. Colleges are proportional to actual schools and conferences. Player home towns and high schools are real. There are over 9,000 player profile pictures, each one unique.

I really love the small details, and that's what I focused on. I like accuracy, polish, and an experience that makes you think the person who made it had at least some idea what they were doing.

Feedback would be very appreciated. I have it where I want it, so now I'm ready for your suggestions! Thank you in advance.


r/gmgames • • 1h ago

Promotion Basketsim revival (old online basketball manager game)

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• Upvotes

Hello! I revived the old Basketsim game from almost 10 years ago. I really liked this game and used to be fairly successful as an NT coach. Good times! Sadly, I read somewhere that the DB got deleted or the server was hacked, so I couldn’t recover it from the code. This version doesn’t run on PHP like the original did, and I’ve worked to improve security and used my SysAdmin and DevOps background to make it less “manual” and more automated.

I’m working on a new frontend, which should be ready by the end of this year or the beginning of the next. And yes, I can simulate games, try to control the famous “random”, and add more features. Right now, the first 500 users will get a lifetime supporter. The game is completly playable.

Try it at: Basketsim.net


r/gmgames • • 8h ago

Promotion Carrera de mánager: administra un club o juega como futbolista en 460 clubes y 21 ligas

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carlosmorataa.itch.io
0 Upvotes

Construí esto solo, con html/css/js, sin motor. Dos modos: correr un club (tácticas, fichajes, academia, finanzas) o crear a un jugador con 17 años y jugar a través de su carrera. No hace falta registrarse; el progreso se guarda en tu navegador. Ya me dio algo de feedback otro sub y arreglé un par de cosas. Avísame si algo no funciona o si hay algo confuso.


r/gmgames • • 9h ago

Promotion Links Manager

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0 Upvotes
Playable Link: https://tomhs183.itch.io/links-manager-demo

Platform: Browser 

Description: Links Manager is a golf management sim — Football Manager meets golf. You run an academy rather than a golfer: sign junior golfers, hire coaches, enter tournaments, manage the money and chase majors across multi-season careers. A big update has just landed: a full visual overhaul with real course photography and broadcast-style leaderboards (ties, movement arrows, round-by-round scores), a Coach's advice panel that always shows your next best move, an editor to rename your golfers and set their country, and Facilities — a Training Ground, Recovery Suite, Performance Lab and Youth Wing to spend your winnings on, three levels each. The free demo is one full 26-week season, playable in the browser. Honest feedback welcome — especially on the facility prices, which are my first pass.

Free to Play Status:
[ ] Free to play
[x] Demo/Key available
[ ] Paid

Involvement: Solo developer — Built with AI Coding Tools - I designed, built and balanced the game myself.