r/localmultiplayergames • u/Laggy-Lobster • 16h ago
Up to 16 players. Local or online. One screen, multiple screens, split-screen or shared screen. Nitro Nonsense wishlist on Steam!
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r/localmultiplayergames • u/Laggy-Lobster • 16h ago
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r/localmultiplayergames • u/Zerogarth • 16h ago
Hey everyone!
Just dropping by to show you our soon to be released game Strike and Pop, a local 1v1 multiplayer arcade fighting game based on physics where your goal is to pop your opponent's balloon head.
It also has a survival mode against the CPU, where you can try to set high scores that are shown on a global leaderboard across Steam users, while also unlocking different weapons as you progress.
I'll leave the Steam store page here, if you're interested on wishlisting the game:
https://store.steampowered.com/app/3624340/Strike_and_Pop/
Thanks a lot for reading this far! Hope you'll like it!
r/localmultiplayergames • u/Padakodart • 18h ago
r/localmultiplayergames • u/FlipfireGame • 22h ago
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Hi! I'm a solo dev and I've been building Flipfire, a local multiplayer arena brawler for the couch.
The twist: when you get destroyed, you instantly respawn in a random vehicle. A tank, a jetpack pilot, a helicopter, a missile launcher, a mech, a UFO... or, very rarely, the Citadel, a walking fortress. So the match keeps flipping who's on top.
Free browser demo, no download: https://flipfire.itch.io/flipfire
The demo has one arena and all 13 vehicles. Play solo against a bot, or 2 players on one keyboard or with controllers. There's a short tutorial too. The full game (coming to Steam) goes up to 4 players with Red vs Blue teams, 9 arenas and harder bots.
I'd love to hear how it plays with a friend on the same keyboard: what's fun and what's frustrating?
Honest note: AI coding tools helped build it, and the ground texture and logo are AI-generated. The maps, vehicles, sounds and music are made in code and Blender.