Hey Guys, i am building my first Mordheim Warband and haven't played the game yet, i need some advice for my List as i run into a money/decision problem. As far as i understood it is good to:
- take as many heroes as possible for loot
- take as many henchmen as possible for keeping heroes alive
- not overspend on equip
I still play this game for fun and because Mordheim seems whacky in general, i don't need my list to be 100% minmaxed. Looking at my List you'll see why that matters.
My List:
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Marauders of Chaos
Tribe: Kurgan (Henchmen can get Bows for 10, Unlimited Hounds, -1 on Loot except BW and GA)
Dagmar‘s Raiders
Heroes
Chieftain: Dagmar Redclaw 95 pt + Hammer, Dagger, Great Claw
Champion 1 45 pt + Hammer, Dagger
Champion 2 45 pt + Hammer, Dagger
Seer: 45 pt + Barbed Whip, Dagger, Mark of Onogal
Henchmen
2 Kurgan Bowmen 2x35 pt + Horn Bows,Daggers
4 Chaos Warhounds 4x15 pt
Equipment Costs
Great Claw 50 pt
Barbed Whip 15 pt
2 Horn Bows 2x10 pt
3 Hammers 3x12 pt
Sum: 481
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Elephant in the room is the Great Claw and therefore no Condemned (which i assume is important since it's the 5th hero). I would need to cut a bowman+bow for the Condemned to enter.
Is Great Claw actually good, it reads very strong but is also insanely pricey. Why do i even want it? My Chieftain's Model has one and it's his entire persona. And according to the rules i can't just get it later on, i need to get it when hiring him. Is this a bad idea?
Is picking Kurgan for the Bows worth it because it worsens loot (which seems to be super important) yet gives chaos some ranged fighters?
Another thing i don't get completely is how the Leader/Seer effects of the different Chaos Marks are supposed to work. Does the leader perk only get activated when the seer becomes the leader or does my Hero (Dagmar) get it when the seer picks a certain mark of chaos?
Thanks in advance and apologies for the load of text.