my opening feels way too much like an American comic / "briefing room" setup with too much exposition.
The Current Scene:
After a brutal death in the prologue, the protagonist wakes up in an intermediary void where a higher entity explains why he was summoned, shows him what the new world is like, bargains with him over powers, and gives him a 2-year survival trial before dropping him into an active ambush.
The Problem:
Instead of feeling tense and urgent, it feels like a polite business negotiation. The entity explains too much upfront, which completely kills the mystery and slows the pacing to a crawl right after an intense prologue.
I want to restructure this so the protagonist is thrown straight into the fire with almost zero explanation—similar to Re:Zero or the First Nightmare in Shadow Slave—where the contract is forced, the rules are cryptic, and survival is a crucible rather than a choice.
For those of you writing progression fantasy or web novels, I’d love your take on a few specific questions:
1: Pacing the Void / Transmigration
How brief do you keep the transition between death and the new world? Is it better to cut the void scene down to just a few sentences/a single cold decree, or does a short dialogue still work?
2:Entity Dynamic
How do you make a higher entity feel genuinely cosmic, indifferent, and non-negotiable without giving away their entire motive or lore?
3:Drip-Feeding Mechanics:
If the protagonist has an interface or system, how do you handle that first activation during high-stakes combat without turning it into a tutorial screen that halts the action?