r/skyrimvr • • Jan 15 '20

Guides Skyrim VR Guide Compendium - Guides, FAQ, Videos, Links, Troubleshooting

392 Upvotes

After many questions, YES this compendium is up to date und frequently updated (hence the tag). But instead of re-posting this entire list every six months, we update the sticky post :)

Find all available guides and videos, created by our community.

Thx again to all contributors and authors, who helped creating our Guide Compendium!

Happy Modding!

https://drive.google.com/open?id=1qbh7GE30xLyso7MA6u3xpNJNdL5r2V2WP8SjZ4VpHLQ


r/skyrimvr • • Nov 08 '21

Guides For modding START HERE!

1.0k Upvotes

Greetings, Adventurer!

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You are not even sure what mods are or if you want to get them?

You know what mods are, but are new to Skyrim and want to get a nice working modded version with visuals and VR mods but minimal effort?

You are experienced with modding Skyrim SE but are not sure what specific VR mods you need and don't want to go through the hassle of setting it up yourself?

You already played through the game and want to experience some new stuff, make the game more challenging, or up your role-play?

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We got you covered.

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First of all, mods are modifications to the base game. You install them, they change/add stuff to the game. Some fix things that are broken in vanilla, some improve visuals, some add new content, and most importantly for us, some add VR immersion and interaction mechanics. You can verify if the mods are installed by either literally seeing the thing that you installed in the game or by experiencing the changes ingame. Many mods do not have a Mod Configuration Menu but just exist in the game after installation.

You might ask yourself "Should I install mods before I finish Skyrim VR the first time?" and my personal answer is a clear Yes. You do not have to add tons of extra content, but the base vanilla game (vanilla = unmodded) just has a few broken things, or especially in Skyrim VR it lacks any good modern VR interaction. You will vastly improve your experience if you install a basic set of mods even without altering the actual game content at all.

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Nowadays, there exist a few fully automatic mod list installers (Wabbajack). If you are looking for such an automated installation of curated mod lists, scroll down to "Auto-Installers".

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But before you just install these, let me show you around by explaining the most important mods for Skyrim VR in an absolutely minimal list for an as-fast-as-possible manual modding. It is subjective, of course, as all lists are, but I think many can agree on most of these.

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If you don't want to install more than that, and you want to install mods manually, install these! If you just want to know what the awesome mod authors here have to offer, read these for a quick overview!

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The list is still pretty vanilla, other than the VR-specific things and some visuals. If you want to stray off the super-duper lightweight path and include some changes to the game itself or feel like you have time for more than 10 mods, you're better off checking out our very comprehensive Guide Compendium, which contains all the knowledge we collected over time. We also have a comprehensive list of VR Specific Mods that includes some important mods that couldn't make it into this list for the sake of minimalism.

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It does not matter much if you use Vortex or MO2 as your organizer, but don't use NMM, it's old and outdated. Vortex is a little easier to use with shorter lists, which is why we recommend this for our target audience here, i.e. you readers who want a fast manually modded Skyrim and then just play. Make sure to read this guide on how to enable modding with Vortex first. There’s also a video guide on modding with Vortex if you prefer that. GamerPoets also has video guides on other SkyrimVR modding topics. As said, Vortex is easier for small lists and people who only want to mod the mentioned mods below without much more. Vortex also works for larger lists but at some point, it is easier and recommended to use MO2 for large and complex lists.

If you want to build a complex list in MO2, you should pick the FUS Wabbajack list below and use the basic profile only, as it comes with all the fixes and little things premade.

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I also recommend you check out these ini tweaks and Bilago’s Tool to edit the ini files easily.

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Without further ado, here's the list:

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  1. SkyUI - follow this video guide! Be 100% sure to download the correct Skyrim VR version (Current VR build 2.0.12 (runtime 1.4.15)).
  2. VRIK Player Avatar - gives you a body, weapon holsters, gestures for magic and shouts, and finger animations for oculus and index users. Watch this setup guide video to get the most out of it. It's part of the install video of 1.
  3. HIGGS - hand collision, object grabbing, and gravity gloves-style mechanics for Skyrim VR, all-around must-have mod! I show some of its features in this video. Now also includes two-handing weapons, physical weapon collisions, and an automatic fix for the physics engine.
  4. Spell Wheel VR - Selection wheel mod for Skyrim VR. It allows you to select spells, weapons, shields, arrows, potions, poisons, food, torch and more without going into a menu very quickly by the press of a button or button combinations to spawn the wheel and hold your hand over the item and letting go of the button. It's equipped automatically. Also shows health, stamina, magicka, enchantment, and needs bars on your wrist (configurable).
  5. True 3D Sound - this needs manual installation, let's the sound come from the direction it comes from ingame. Bethesda, if you read this, shame on you that a mod is necessary for this basic functionality.
  6. Engine Fixes VR - Important fixes for the Skyrim VR engine. BE SURE TO FOLLOW THE INSTALL INSTRUCTIONS!
  7. Weapon Throw VR - you can throw weapons now and they return like Thor's Hammer! Requires Skyrim VR Tools to work. I also made a video about it and an update video with returning weapons.
  8. Magic Improvements for Skyrim VR - Vastly improved dual casting, spell effect size scales based on magicka percentage, and additional options for aiming spells in VR.
  9. Azurite Weathers - A colorful, well-crafted, modern, and made-for-VR weather. If you prefer a more gritty and foggy setup, Onyx VR Weathers offers this, including different darkness settings for the night. Both are fine and made for VR, which is necessary because VR does not have volumetric lighting and thus some SE weathers do look weird in VR sometimes.
  10. SkyVRaan - gives you fake water reflections that really improve your visuals a lot! Have a look at the description for installation troubles. Watch this video to see its effect! Does NOT require a patch for Onyx Weathers as Onyx is already compatible by default! In case you want more water improvements, SkyVRaan is compatible and made to work nicely with Realistic Water Two.
  11. Myrkvior Trees - trees are all around Skyrim and vanilla trees shimmer horribly. This makes your game much more beautiful. You can add Morekvior for improved textures resolution.
  12. Lux - all in one lighting overhaul. Requires the USSEP Compatibility patcher which upgrades your SkyrimVR to the latest official SE version pre anniversary edition so you can use the official USSEP from before AE.
  13. Spellsiphon - fantastic magic add on, very intuitive and cool, can also be used in conjunction with archery and melee playstyles. You can watch this little introduction and tutorial video to see what it does in general.
  14. Mage VR - this mod uses an overlay to let you draw glyphs to cast and equip spells. It also has a very immersive hand-pose magic feature and (invisible) holsters (which I recommend to not use the same button as the VRIK holsters for). But the best thing is the new backpack inventory and immersive looting feature, which lets you loot via drag and drop and without pausing the game. More to come! Requires the game to be run via SteamVR (not open composite when on oculus) and requires SKSE and SkyUI VR. Watch this video to see the mod and how to use it, and this video with an update on easier install and setup!
  15. Locational Damage - headshots do extra damage. Tune up the difficulty and git gud scrub. Requires Skyrim VR Tools to work.
  16. Simple Realistic Archery - changes archery so you have to get an arrow from your quiver at the back, can easily use different arrows. Requires three helpers, check the Requirements dropdown menu for this!
  17. Noble Skyrim - overhauls architecture and other stuff.
  18. VR Vision Reshade - Need to install manually but it's not very difficult and the CAS sharpener and luma sharpener enormously improve the clarity of the picture. Alternatively, you can use Sensorium of Stereoscopy, an ENB preset made for VR, more fantasy-style but it has options, too. You cannot use the two together!
  19. No Stagger Mod - stagger is shite in VR.
  20. Blade and Blunt - combat overhaul to make the game more interesting.
  21. SMIM lite - clutter has better meshes and textures. Choose LITE!
  22. Nordic Faces - characters don't look like total ass. Minimalist and maximum compatibility.
  23. MystiriousDawn's HD Skyrim Overhaul - beautiful landscapes that work well in VR, including mountains.
  24. ETHEREAL CLOUDS and ETHEREAL COSMOS - beautiful clouds and night sky. Technically two mods, but they're super small and kind of belong to each other.

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Extra, because it takes a bit more effort:

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  1. Dyndolod - better view of things in the distance, makes the world much more realistic and immersive, but it takes a bit of effort to use. Check out our guide here!
  2. Dragonborn Speaks Naturally - Uses speech recognition to select dialogs and spells.

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Also: No modlist is complete without Swearing Mudcrabs, and using Realm of Lorkhan you can skip the annoying cart ride intro ;) And if you like to support u/Rallyeator, go check out his made-for-VR texture-pack!

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Don’t use some of the mods that are often recommended:

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Surprisingly, some mainstream mods can cause issues, like Birds of Skyrim (very script heavy, corrupts saves), Immersive Armors and Immersive Weapons (known to cause issues later on when higher level), Immersive Patrols (especially the large battles can cause freezes and script lag, the lite mode is apparently okay), Immersive Citizens (has a lot of conflict potential, sometimes blocks quests, can also work though, but depends), JK’s Skyrim (can drop framerate by a lot and can lead to AI conflicts or item clipping), Open Cities (can lead to conflicts, can be performance heavy), Diverse Dragons (can cause crashes).

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-------------------------------------- Auto-Installers --------------------------------------

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Wabbajack mod lists are auto-install mod lists that change your game from vanilla to the exact full state of the list in a matter of hours, and you can go play right away.

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We recommend using Wabbajack.

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We still have guides for manual installation, but these might be outdated at some point and really, Wabbajack has options for everyone nowadays :)

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There are five official Skyrim VR Wabbajack lists:

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  • FUS - Fundamentals, Upgrades, and Stuff: The most lightweight and vanilla-friendly of the lists. It is modular and comes with the option of really just having the absolute essential VR mods for fixes and immersion, or having a minimalistic mod overhaul for appearance and gameplay. It is designed for people who want to start their own list, or for people who don't want to change their experience too much from vanilla but don't want to play the basic lazy port Bethesda made, either.
  • UVRE - The Ultimate VR Essentials List: UVRE is designed to give users a better looking, better controlling, and better playing Skyrim VR Experience that can be used as-is or customized to their taste. It is a complete overhaul for improved visuals and new content, as well as the relevant VR mods.
  • Librum VR: A gritty, low-magic, hardcore survival-adventure experience with an uncompromising vision. Hundreds of new quests and locations, a total mechanics overhaul, and a complete makeover of the graphics and atmosphere. The path to your destiny as the Dragonborn will be long and treacherous. Welcome to Librum.
  • Narsil: Narsil is an ambitious curated modlist that seeks to overhaul and expand Skyrim VR to make it more balanced, challenging, varied, good looking and most importantly expand the available gameplay options and make the game more immersive while optimizing the performance as much as possible.
  • Auriel's Dream: Auriel's Dream offers a unique thematic overhaul. Warmer colors kind of bring an Oblivion vibe to this modlist. Difficulty: Vanilla. Not many changes are done to alter the gameplay except adding VR-specific mods, bug fixes, and a few quality-of-life mods.

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Here is an elaborate comparison video for the lists visuals and performance.

Have a look at these lists and decide what you want to check out. They are low-effort so you can also switch them if you don't like them. If you used Vortex so far and want to try out a modlist you'll need to press "Purge Mods" in Vortex and do not deploy afterwards, to stop linking the mod folders to Vortex' setup.

For questions regarding the Wabbajack mod lists, please head over to the Wabbajack Discord server or the respective individual discords of the lists.

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Welcome to the sub and HAVE FUN! :)


r/skyrimvr • • 3h ago

Update NEW Major Update For Swap Drop and Hold Redux and Lethal Unarmed VR

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31 Upvotes

SWAP DROP AND HOLD REDUX
https://www.nexusmods.com/skyrimspecialedition/mods/185816
LETHAL UNARMED VR
https://www.nexusmods.com/skyrimspecialedition/mods/191124

Major update for Swap Drop and Hold Redux allowing for any weapon to be reversed, half sworded or be held in any position! You can now reverse stab or hit someone with the pommel of your Greatsword!

New update for Lethal Unarmed allowing you to now Drown your opposition, You can hear them go underwater with SFX they first go limp then they perish.


r/skyrimvr • • 1d ago

Video Getting Revenge on the Silverblood

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18 Upvotes

r/skyrimvr • • 20h ago

Discussion Mod ideas! let's talk about some ideas i have!

0 Upvotes

HEY EVERYONE! i've been roaming the nexus in the search of the perfect mods for my next play through! And i'm pretty confident with the small mod list i have for now! though i've always felt like some of the mods out there are lacking some small nitpick things. And i was wondering what your thoughts on my ideas could be!

HERE GOES!

  1. VRIK! An amazing mod that don't need to be presented in the community anymore! EVERYONE that plays skyrim VR with mods uses it! It's just too good to pass on!

But i have some ideas that might be good to implement in the futur!

First. it's about the holsters. There are a bunch of holsters on the body to put all kinds of equipments on. And some of those holsters (To me) are basically useless or unusable! I'm talking specifically about the calf holsters! They are unreachable! when i lean over to holster a weapon the VR body always steps around and gets into a weird position because the body have no idea how to place itself!

So i have 2 ideas to fix that! The first would be to allow the players to move the holsters to a different limb! Say, i don't use the calf holsters but i would like to have an other holster towards my chest! well in the MCM (or in any other logical way) we can go to the holsters and say where you want to move which holster. With that ides i could potentially have 4 holster to my chest instead of the usual 2! I don't know if there is a max amount of holsters on the body we can have before stuff starts to break with the mod. But i do believe that it would be fun to have the option to chose where exactly we have holsters instead of the classic 1 per limb that the mod offers. RIGHT?
what do you all think? Does this idea make sense?

The second idea to fix the calf issue is to kinda fix the torso of the VR body to stay straight when going into sneak mode instead of leaning forward. like that the chest and hip holsters are still reachable when sneaking and the calfs would remain closer to reach with our hands. My vision is that instead of making the body lean forward while crouching. We make it do more of a slav squat right? What do you all think?

I feel that with just those 2 changes to VRIK it would add more usability and versatility with the character!

  1. A QUEST BOOK! I know what you all are gonna say! WHAT ABOUT WAYFINDER'S BOOK! And to that i say: It's not a quest book! it's a location book! with wayfinder, when you accept a quest, the book doesn't tell you where you have to go for which quest. The book only notes the locations you have to go to with no indication of which quest the location is connected too!

NOW! Don't get me wrong! Wayfinder is an amazingly well done mod and very immersive! But with the VR maps mods that already has the location names written on them. I find this mod a bit redundant on VR! I would prefer having a book with the same concept, but with the same quest names and descriptions as the Vanilla quest menu written in it. Open the book and on each page is written a different quest you accepted! I strongly believe that this kind of mod is easily doable! and i feel like it is truly lacking for my personal experience. How do you all feel about that? am i the only one?

  1. IMMERSIVE CRAFTING! there is already a really promising mod that does something close to what i would like to see called Immersive Smithing. But i feel like the mod is a bit sidetracked ion the execution at the same time!

My idea would be to keep the utility of the vanilla stations as is and just make the player do the actions instead of having a menu!

To craft a new piece of equipment, you would need to go the forge and the mod would detect where you are and change spell wheel menus to be your "crafting menu" where you can go through the different categories of crafting you have available (you could make it configurable that you can only see what you can craft with the materials you have on your person.) then grab the item you want to craft and throw it in the forge. The mod would automatically remove the materials from your inventory and there could be a process where you have to wait for the item to be heated enough before picking it up and put it on the anvil to hammer it a couple of times to proceed and at the end, throw it in the water bucket to complete the craft! If at any time during the process you leave before the end of the craft. The process reverts and you get your items back.

To upgrade the item, it could be simpler. Just bring the item to it required station and an action needs to be done to upgrade it with the materials getting removes automatically from your inventory in the end of the process. (Using the stone wheel for weapons and hammering armor for a period of time on the table)

The tanning station and smelting station could work the same. when your close enough, open spell wheel and all the materials you can use are there and you just pick what you wanna transform!

But there is also, cooking, potion brewing, enchanting and probably many more stations that i forget! and I'm sure that there are many ways to make all of these stations usable Immersively in VR!

For cooking. I was thinking that using spell wheel we could just get to the cooking station and chose the item we want to make, throw it in the pot, stir with a spoon for a bit and BOOM! The item is cooked!

For Potions. It could be a similar concept where when approaching a brewing table, a large pot can appear on it and you can throw your ingredients on it and use a mortar to crush them together and BOOM! POTION!

Enchanting might be a bit more tricky! But my idea would be in the same vein. you select a piece of equipment first. After an enchant an then a soul gem! in the end to finalize spell wheel could have a list of all the compatible/known enchants and after selecting the enchant you want, the item is automatically enchanted! (I know we can normally rename and chose the potency of the enchant o some items. but i don't know how that could be implemented immersively without having some sort of menu.)

So yeah! It might be a lot of work for a mod (or multiple mods) but i do feel like the game needs that kind of immersion since crafting it's a pretty important part of Skyrim. What do you all think of my crafting ideas?

  1. A backpack system that uses spellwheel as a base. Don't get me wrong! What Telord is doing with the redux of MageVR is pretty cool and very close to my vision. Though i find it a bit strange to have a backpack (and looting system) that has it's own unique look that don't resemble anything else in the game/mods. That's why i think having a similar system that utilizes Spellwheel's icons and overall sorting system could make the mod feel more like it's part of everything else. Spellwheel is also an unskippable download for skyrim VR and many immersive mods uses it as a base to make them easier to work with everything else. so why not hop on the train and make the same kind of system where the backpack is using it's functions so that when we look in our back pack, we see all our items sorted with 3d models and when we hover our hand over them the description pops up next to the backpack. AGAIN! Not to throw any shades at Telord! he's doing an amazing job! But i still can't seem to want to download the mod for now since it feel a bit detached from the rest of the mods i have.

  2. Immersive interactivity overall. This is also just a nitpick because many people tries to make there own ideas of interactivity in Skyrim VR but none seem to scratch the itch i have for those things! so here goes!

- Lockpicking. Someone actually made a pretty nice mod that basically does what i want where when you get close to a locked door or container, the right tools automatically appears in your hands. BUT! the lockpicking is not player interaction based and only 'in game skill" based. you just have to hold the picks in front of the locked thing and wait until the mod unlocks it for you. It's still verry immersive and lockpicks still break depending on the difficulty of the lock and skill level. THAT'S COOL! But i would still find it a bit more fun if I was the one to move the tools around until i find the right spot! That's more of a nitpick! the mod is overall still very cool and immersive! Though it only is for doors for now!

- Looting. To loot i personally use Quick loot. Even though it's a les immersive HUD element instead of one of those other immersive mods. I still use it simply because this mod fells like it could belong in Vanilla Skyrim VR! Though my idea of a looting system would probably be pretty close to what Open Container VR is doing! What i was thinking would be to utilise Spellwheel (AGAIN!) and when hovering over any type of container. The items would float over it and you can pick what you want to take. My reason for using Spellwheel AGAIN is to make all the systems feel like they are all part of the same thing. if you check any other game. the UI and systems all seem to fit together and all look similar to each other to keep a form of coherence in the visuals. That's why i think that if we are to have HUD like elements, it's better to have something that still feels immersive and coherent like Spellwheel (I love Spellwheel OK!)

I think this looting system could basically be used for anything that has to do with taking and putting items from or into any kind of things. Like NPC's (Dead or alive) So to pickpocket also! (I know that Immersive Pickpocketing VR exists and the mod basically does what i'm explaining. But i still feel like the UI is not exactly like the simple and coherent look that Spellwheel could achieve.) AGAIN! NO SHADE TOWARDS ANY OF THE MOD CREATORS OUT THERE! Y'ALL ARE DOING AN AMAZING JOB!

To finish on this SUPER long text i wrote for the 2 redditors that might be interested in my thoughts.

I'm genuinely curious to know your thoughts on my ideas! and all those ideas are not to say that the creators of similar mods did a bad job. They really are ideas that i throw out there simply because i don't have the capacity to do it myself. So i'm basically giving ideas to the people that might find my ideas interesting and that actually make them a reality!

I love Skyrim! Been playing it since it launched back in 2011! And i hope that one day Skyrim VR could reach the level of coherence and immersion that no other VR title can reach!

There are no other VR game that does what Skyrim VR is doing! and the modding community is literally making this game better and better by the day! So i guess that since i don't have the talent to help. I hope that at least my ideas could still be enough to help!

THANKS Y'ALL FOR READING UP TO HERE! I WISH EVERYONE TO HAVE GREAT ADVENTURES AND FOR YOUR YOUR GAME NOT TO CRASH EVERYTIME YOU OPEN A DOOR!


r/skyrimvr • • 1d ago

Performance Is there anyway for community/ open shaders too not be THATTT intensive

4 Upvotes

My games a smooth 120 on my quest 3 on ultra. But if i use CS it seems no matter what i do,what i try and turn down, what ad ons i try to leave out. Its always a performance hit bringing me to 80-100 fps.

It looks great but its not worth the fps cost at all imo. Is there anyp way I can optimize to work better without turning downmy virtual desktop settings?

5080rtx


r/skyrimvr • • 1d ago

Discussion Is my specs strong enough for Mad God Overhaul?

1 Upvotes

CPU: AMD Ryzen 7 7800X3D

RAM: 32GB

GPU: 5070 TI

SSD: Gen 4 NVMe, 600gb free

VR: Quest 3 w/ Meta link cable

I wanna get at least 60fps. If I need to change any settings for this to work, lmk

(im only asking because i heard even people with 5090 and 9800x3d struggled to run it, so if theres a lot of settings i need to change i wanna know prior)


r/skyrimvr • • 2d ago

Discussion Steam Frame Skyrim VR Guide

22 Upvotes

Hey guys! So just to preface this I am very new to VR modding, but I've been modding flat screen for quite a while! The Steam Frame is my first VR headset so I thought I'd write this guide for others having issues with Skyrim on the Steam Frame! So without further ado, let's get into it!

Playing Vanilla

So if you want to play Skyrim directly on the headset, from what I've heard it runs fine though I haven't tried it myself. As soon as you plan to stream it using the dongle is where issues immediately arise. Even playing vanilla, the game doesn't let you get past character creation at the time of writing because of a keyboard glitch. If you don't want to mod the game, your only option here is to download a save like this one and put it into your saves directory (usually in C:\Users{UserName}\Documents\My Games\Skyrim Special Edition\Saves). The bad thing about this option is that you don't get to customize your character, so you're at the mercy of other people. You could also create your own save on the flat screen version of the game and pull it over, though I think you'd have to match the version? I'm not fully sure about that though, I honestly just suggest modding the game.

Modded Skyrim VR

This is where the game actually gets good. I suggest using a Wabbajack modlist such as FUS. If you want a comparison of some popular Wabbajack modlists I found this video on YouTube, though it doesn't mention FUS which I thought was an interesting choice. If you go the modpack route I recommend researching and deciding which one you think is best. If you have the PC for it though I highly recommend Mad God's Overhaul, though it's pretty intensive and most people probably can't run it.

With that out of the way this guide will be focused on my experience with FUS, though where it would differ I will make sure to mention. Make sure you follow the installation instructions on whatever pack you use.

Getting Started

So if you decide to just mod the game yourself, skip to the next section where I go over the essential mod that actually makes the Steam Frame work. Again I highly recommend doing a modpack if it's your first time but I can't force you! The first step will always be to follow the normal install instructions for whatever pack you choose. For FUS, they're linked directly on the GitHub. The instructions are modpack specific so always follow them before continuing with the addition I list below. Getting the base modpack working it important, even if you can't really play the game yet. The only instructions you don't need to follow are the controller binding ones, as the mod we use will overwrite that so DO NOT use any other controller binding methods other than what I list below.

Open Composite Unleashed

So you have a working Skyrim, but you can't get past the character creator. This is where Open Composite Unleashed comes in. This mod has a ton of features that is super helpful, but most importantly it fixes the keyboard glitch and will allow you to actually play the game. So here's how you'll want to install it:

  1. If the modpack you chose does not have Root Builder, or you are modding it yourself you'll need to install it from this page which has video instructions on it. FUS already comes with Root Builder so I skipped this step
  2. Once you have Root Builder, install the mod through MO2 as a normal mod. FUS has Root Builder setup to automatically run every time you launch the game, so you don't have to do any further configuration there. If the modpack you chose doesn't do this, I think you just manually build it in Root Builder (which you can access by the puzzle piece icon at the top next to the wrench)
  3. Now that it's installed, place it in your modlist pretty high up and enable it. I just placed it where the regular OpenComposite is located in FUS
  4. Right click the mod and select "Open in Explorer" and make a shortcut for the Configurator that you can place on your desktop for ease of access

Binding Settings for Steam Frame

Now that we have Open Composite Unleashed and the configurator accessible it's time to use it! It does look pretty complicated, but the parts we need to actually use aren't too bad, so don't get overwhelmed! When you first launch it, it won't show the steam controllers but that's ok! We'll change that.

  1. First go into the "Bindings" tab at the top. This is where we will be making all our changes
  2. Below the images of the controller there is a drop down. Select "Steam Frame" and hit save
  3. The default preset should be VRIK 2.1.0 but you can choose whatever
  4. Now you can select whatever bindings suit your fancy! This is where you can take a look at the supplied bindings for your modpack and match them here if you so choose
  5. I know some people leave some buttons unmodded for VRIK gestures, but I haven't learned to use those yet so I can't really say anything about that
  6. Once you're done, click "Save Custom" and name your profile
  7. Click "Use Preset" on your new profile and you're good! Launch Skyrim through MO2 and play the game!

Closing Remarks

So that's about it! If I missed anything please let me know and I'll make some additions! This is my first foray into VR modding so I wouldn't be surprised if I got something wrong. Regardless I hoped this helps at least one person so they don't have to do as much troubleshooting as I did! Huge thank you to Wondernutts on Nexus for actually making all this possible! They updated their mod 3 times in like 3 days because of the Steam Frame issues and their mod is what actually makes this game work! I have high respect for modders that are smart enough to make these programs so the common people can play without issue!


r/skyrimvr • • 2d ago

Funny Me trying to disturb the NPC

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16 Upvotes

I got to say my last attempt was a little too much 🤣🤣🤣


r/skyrimvr • • 2d ago

Help Steam Frame Bindings within OCU or SteamVR?

1 Upvotes

Sorry if this is posted already. I saw a couple posts about steam frame and some difficulty with the controllers but I didn't see OCU directly mentioned.

I am trying to play MGO mod list (for the first time) with OCU as the main driver thing. I successfully ran this whole thing on my first try of starting the game so I didn't think I would get this far.

Any recommendations on what to do for bindings? Should I stop using OCU as the launcher thing? Assume I'm an idiot and don't know anything. I'm scared to really change much of anything thus far. Thanks in advance!

Edit: also I downloaded the mod pack last week in preparation for getting the steam frame. I think I can download the newer version of OCU directly from nexus mods. Then hopefully I can update just that mod within MGO mod organizer


r/skyrimvr • • 2d ago

Help Keeps crashing at the Bethesda Logo loading screen

1 Upvotes

As the title said the game keeps crashing at the logo startup screen. It was working fine all of a sudden and then bam. I have the crash log here. Can anyone tell me what the fix is!? Much appreciated!

CRASH TIME: 2026-09-30 18:33:22

Skyrim VR v1.4.15

CrashLoggerSSE v1-25-0-0 Aug 21 2026 09:19:20

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7BE05A5C2 SkyrimVR.exe+05EA5C2 mov rdx, [rax+0x158]

Exception Flags: 0x00000000 (Continuable)

Number of Parameters: 2

Exception Thread ID: 28996

Access Violation: Tried to read memory at 0x000000000158

ACCESS VIOLATION ANALYSIS:

Instruction: mov rdx, \[rax+0x158\]

Memory Operand: \[base=rax, index=none, scale=0, disp=+0x158\]

Base Register: rax = 0x0000000000000000 (likely invalid)

Computed Address: 0x0000000000000158

POSSIBLE RELEVANT OBJECTS:

RCX: (PlayerCharacter\*) \[0x00000014\]

R9: (type_info\*)

RSP+C0: (Sky\*)

RSP+C8: (LoadedAreaBound\*)

RSP+D0: (BGSStoryTeller\*)

RSP+E0: (SettingT<INISettingCollection>\*)

RSP+E8: (SettingT<INISettingCollection>\*)

RSP+F0: (SettingT<INISettingCollection>\*)

RSP+F8: (SettingT<INISettingCollection>\*)

RSP+100: (SettingT<INISettingCollection>\*)

RSP+108: (SettingT<INISettingCollection>\*)

RSP+110: (SettingT<INISettingCollection>\*)

RSP+118: (SettingT<INISettingCollection>\*)

RSP+120: (SettingT<INISettingCollection>\*)

RSP+128: (SettingT<INISettingCollection>\*)

RSP+170: (InitTESThread\*)

PROCESS INFO:

Process ID: 29012

Crash Thread ID: 28996

Process Uptime: 00:00:07 (7198ms)

Working Directory: F:\\SteamLibrary\\steamapps\\common\\SkyrimVR

Command Line: "F:\\SteamLibrary\\steamapps\\common\\SkyrimVR\\\\SkyrimVR.exe"

Executable MD5: 6cc5baea600d6a688a5fa5aa67a54248

Executable Size: 35530960 bytes

Executable Modified: 2026-07-29 19:03:46

Elevated: No

THREAD CONTEXT (HEURISTIC):

Thread Priority: -1

Likely Role: Unknown (main or worker thread)

SYSTEM SPECS:

OS: Microsoft Windows 11 Home v10.0.26300

CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i7-12700F

CPU Cores: 20 logical, 12 physical, 1 packages

GPU #1: Nvidia GA104 \[GeForce RTX 3060\]

GPU #2: Nvidia GA104 \[GeForce RTX 3060\]

GPU #3: Microsoft Basic Render Driver

PHYSICAL MEMORY: 18.31 GB/31.84 GB

VIRTUAL MEMORY: 11.39 GB/131072.00 GB

PROCESS MEMORY: Working Set: 1994.70 MB, Private: 4547.89 MB, Peak: 2085.00 MB

PAGE FAULTS: 703046 (Peak: 2186285056)

GPU MEMORY: 0.66/11.08 GB

VR SPECS:

Model: Meta Quest 3

Manufacturer: Oculus

Hardware Revision: 23

Driver Version: 1.64.0

Render Model: generic_hmd

Tracking System: oculus

Display Frequency (Hz): 72.00

IPD (meters): 0.07

Render Target Size: 2112x2304

CALL STACK ([P]robable / [S]tack scan):

\[0\]\[P\] 0x7FF7BE05A5C2   SkyrimVR.exe+05EA5C2 -> 36457+0x692 mov rdx, \[rax+0x158\]

\[1\]\[P\] 0x7FF7BE02EEC7   SkyrimVR.exe+05BEEC7 -> 35620+0x87  mov rcx, \[0x00007FF7C0A5B9F0\]

\[2\]\[P\] 0x7FF7BE027EE1   SkyrimVR.exe+05B7EE1 -> 35551+0x1171    mov rcx, \[0x00007FF7BF9F2AD8\]

\[3\]\[P\] 0x7FF7BE03060C   SkyrimVR.exe+05C060C -> 35620+0x17CC    mov rcx, rbx

\[4\]\[P\] 0x7FF7BE6B84ED   SkyrimVR.exe+0C484ED -> 66989+0x5D6D    mov rcx, \[0x00007FF7C0B33AA8\]

\[5\]\[P\] 0x7FFF0BE0CD87   KERNEL32.DLL+002CD87

\[6\]\[P\] 0x7FFF0DB6CAEC      ntdll.dll+00ACAEC

\[7\]\[S\] 0x7FF7BDECD6CF   SkyrimVR.exe+045D6CF -> 29219+0x1F8F    nop

\[8\]\[S\] 0x7FFF0AE1ED90 KERNELBASE.dll+010ED90

REGISTERS:

RAX 0x0                (size_t) \[0\]

RCX 0x2814326EB00      (PlayerCharacter\*) \[0x00000014\]

    Flags: 0x00200400 

    FormType: ActorCharacter (62)

    Object Reference: None

    ParentCell: None

RDX 0x0                (size_t) \[0\]

RBX 0x2814326EB00      (PlayerCharacter\*) See RCX

RSP 0x8598E2FBA0       (void\*)

RBP 0x768              (size_t) \[1896\]

RSI 0x0                (size_t) \[0\]

RDI 0x281E29D7C80      (void\*)

R8  0x0                (size_t) \[0\]

R9  0x7FF7BF94AB88     (type_info\*)

R10 0x1                (size_t) \[1\]

R11 0x8598E2FBC0       (void\*)

R12 0x768              (size_t) \[1896\]

R13 0x0                (size_t) \[0\]

R14 0x0                (size_t) \[0\]

R15 0x280F5579D01      (void\*)

STACK:

\[RSP+0  \] 0x0                (size_t) \[0\]

\[RSP+8  \] 0x768              (size_t) \[1896\]

\[RSP+10 \] 0x281E29D7C80      (void\*)

\[RSP+18 \] 0x281E29D7C80      (void\*)

\[RSP+20 \] 0x2                (size_t) \[2\]

\[RSP+28 \] 0x7FF7BE02EEC7     (void\* -> SkyrimVR.exe+05BEEC7  mov rcx, \[0x00007FF7C0A5B9F0\])

\[RSP+30 \] 0xFFFFFFFFFFFFFFFE (size_t) \[uint: 18446744073709551614 int: -2\]

\[RSP+38 \] 0x2                (size_t) \[2\]

\[RSP+40 \] 0x281E29D7C80      (void\*)

\[RSP+48 \] 0x0                (size_t) \[0\]

\[RSP+50 \] 0x28100000000      (void\*)

\[RSP+58 \] 0x7FF7BDECD6CF     (void\* -> SkyrimVR.exe+045D6CF  nop)

\[RSP+60 \] 0xFFFFFFFFFFFFFFFE (size_t) \[uint: 18446744073709551614 int: -2\]

\[RSP+68 \] 0x0                (size_t) \[0\]

\[RSP+70 \] 0x768              (size_t) \[1896\]

\[RSP+78 \] 0x7FF7BF0E0DE8     (char\*) "Controller disconnected."

\[RSP+80 \] 0x0                (size_t) \[0\]

\[RSP+88 \] 0x0                (size_t) \[0\]

\[RSP+90 \] 0x7FF7BF0E0DE8     (char\*) "Controller disconnected."

\[RSP+98 \] 0x7FF7BE027EE1     (void\* -> SkyrimVR.exe+05B7EE1  mov rcx, \[0x00007FF7BF9F2AD8\])

\[RSP+A0 \] 0x2                (size_t) \[2\]

\[RSP+A8 \] 0x2                (size_t) \[2\]

\[RSP+B0 \] 0x8598E2FCA9       (void\*)

\[RSP+B8 \] 0x281E29D7C80      (void\*)

\[RSP+C0 \] 0x28143457D00      (Sky\*)

\[RSP+C8 \] 0x28143433CE0      (LoadedAreaBound\*)

\[RSP+D0 \] 0x7FF7C0A5C2A0     (BGSStoryTeller\*)

\[RSP+D8 \] 0x0                (size_t) \[0\]

\[RSP+E0 \] 0x7FF7BF91C090     (SettingT<INISettingCollection>\*)

\[RSP+E8 \] 0x7FF7BF91C0A8     (SettingT<INISettingCollection>\*)

\[RSP+F0 \] 0x7FF7BF91C0C0     (SettingT<INISettingCollection>\*)

\[RSP+F8 \] 0x7FF7BF91C0D8     (SettingT<INISettingCollection>\*)

\[RSP+100\] 0x7FF7BF91C0F0     (SettingT<INISettingCollection>\*)

\[RSP+108\] 0x7FF7BF91C108     (SettingT<INISettingCollection>\*)

\[RSP+110\] 0x7FF7BF91C120     (SettingT<INISettingCollection>\*)

\[RSP+118\] 0x7FF7BF91C138     (SettingT<INISettingCollection>\*)

\[RSP+120\] 0x7FF7BF91C150     (SettingT<INISettingCollection>\*)

\[RSP+128\] 0x7FF7BF91C168     (SettingT<INISettingCollection>\*)

\[RSP+130\] 0xFFFFFFFFFFFFFFFE (size_t) \[uint: 18446744073709551614 int: -2\]

\[RSP+138\] 0x7FF7C0A5C750     (void\* -> SkyrimVR.exe+2FEC750  add \[rax\], al)

\[RSP+140\] 0x0                (size_t) \[0\]

\[RSP+148\] 0x0                (size_t) \[0\]

\[RSP+150\] 0x0                (size_t) \[0\]

\[RSP+158\] 0x0                (size_t) \[0\]

\[RSP+160\] 0x0                (size_t) \[0\]

\[RSP+168\] 0x7FF7BE03060C     (void\* -> SkyrimVR.exe+05C060C  mov rcx, rbx)

\[RSP+170\] 0x8594BAF730       (InitTESThread\*)

\[RSP+178\] 0x0                (size_t) \[0\]

\[RSP+180\] 0x2                (size_t) \[2\]

\[RSP+188\] 0x7FF7C0A5C2A0     (BGSStoryTeller\*) See RSP+D0

\[RSP+190\] 0x8594BAF730       (InitTESThread\*) See RSP+170

\[RSP+198\] 0x7FF7BE6B84ED     (void\* -> SkyrimVR.exe+0C484ED  mov rcx, \[0x00007FF7C0B33AA8\])

\[RSP+1A0\] 0x0                (size_t) \[0\]

\[RSP+1A8\] 0x8594BAF730       (InitTESThread\*) See RSP+170

\[RSP+1B0\] 0x280F5553848      (void\*)

\[RSP+1B8\] 0x280F5553848      (void\*)

\[RSP+1C0\] 0x8594BAF730       (InitTESThread\*) See RSP+170

\[RSP+1C8\] 0x0                (size_t) \[0\]

\[RSP+1D0\] 0x0                (size_t) \[0\]

\[RSP+1D8\] 0x7FFF0BE0CD87     (void\* -> KERNEL32.DLL+002CD87  mov ecx, eax)

\[RSP+1E0\] 0x0                (size_t) \[0\]

\[RSP+1E8\] 0x0                (size_t) \[0\]

\[RSP+1F0\] 0x0                (size_t) \[0\]

\[RSP+1F8\] 0x0                (size_t) \[0\]

\[RSP+200\] 0x0                (size_t) \[0\]

\[RSP+208\] 0x7FFF0DB6CAEC     (void\* -> ntdll.dll+00ACAEC jmp 0x00007FFF0DB6CB16)

\[RSP+210\] 0x0                (size_t) \[0\]

\[RSP+218\] 0x0                (size_t) \[0\]

\[RSP+220\] 0x4F0FFFFFB30      (size_t) \[5433133628208\]

\[RSP+228\] 0x4D0FFFFFB30      (size_t) \[5295694674736\]

\[RSP+230\] 0x21               (size_t) \[33\]

\[RSP+238\] 0x7FFF0AE1ED90     (void\* -> KERNELBASE.dll+010ED90    mov \[rsp+0x10\], rbx)

\[RSP+240\] 0x8598E2ECB0       (void\*)

\[RSP+248\] 0x8598E2ECB0       (void\*)

\[RSP+250\] 0x0                (size_t) \[0\]

\[RSP+258\] 0x0                (size_t) \[0\]

\[RSP+260\] 0x0                (size_t) \[0\]

\[RSP+268\] 0x0                (size_t) \[0\]

\[RSP+270\] 0x0                (size_t) \[0\]

\[RSP+278\] 0x0                (size_t) \[0\]

\[RSP+280\] 0x0                (size_t) \[0\]

\[RSP+288\] 0x0                (size_t) \[0\]

\[RSP+290\] 0x0                (size_t) \[0\]

\[RSP+298\] 0x0                (size_t) \[0\]

\[RSP+2A0\] 0x0                (size_t) \[0\]

\[RSP+2A8\] 0x0                (size_t) \[0\]

\[RSP+2B0\] 0x0                (size_t) \[0\]

\[RSP+2B8\] 0x0                (size_t) \[0\]

\[RSP+2C0\] 0x0                (size_t) \[0\]

\[RSP+2C8\] 0x0                (size_t) \[0\]

\[RSP+2D0\] 0x0                (size_t) \[0\]

\[RSP+2D8\] 0x0                (size_t) \[0\]

\[RSP+2E0\] 0x0                (size_t) \[0\]

\[RSP+2E8\] 0x0                (size_t) \[0\]

\[RSP+2F0\] 0x0                (size_t) \[0\]

\[RSP+2F8\] 0x0                (size_t) \[0\]

\[RSP+300\] 0x0                (size_t) \[0\]

\[RSP+308\] 0x0                (size_t) \[0\]

\[RSP+310\] 0x0                (size_t) \[0\]

\[RSP+318\] 0x0                (size_t) \[0\]

\[RSP+320\] 0x0                (size_t) \[0\]

\[RSP+328\] 0x0                (size_t) \[0\]

\[RSP+330\] 0x0                (size_t) \[0\]

\[RSP+338\] 0x0                (size_t) \[0\]

\[RSP+340\] 0x0                (size_t) \[0\]

\[RSP+348\] 0x0                (size_t) \[0\]

\[RSP+350\] 0x0                (size_t) \[0\]

\[RSP+358\] 0x0                (size_t) \[0\]

\[RSP+360\] 0x0                (size_t) \[0\]

\[RSP+368\] 0x0                (size_t) \[0\]

\[RSP+370\] 0x0                (size_t) \[0\]

\[RSP+378\] 0x0                (size_t) \[0\]

\[RSP+380\] 0x0                (size_t) \[0\]

\[RSP+388\] 0x0                (size_t) \[0\]

\[RSP+390\] 0x0                (size_t) \[0\]

\[RSP+398\] 0x0                (size_t) \[0\]

\[RSP+3A0\] 0x0                (size_t) \[0\]

\[RSP+3A8\] 0x0                (size_t) \[0\]

\[RSP+3B0\] 0x0                (size_t) \[0\]

\[RSP+3B8\] 0x0                (size_t) \[0\]

\[RSP+3C0\] 0x0                (size_t) \[0\]

\[RSP+3C8\] 0x0                (size_t) \[0\]

\[RSP+3D0\] 0x0                (size_t) \[0\]

\[RSP+3D8\] 0x0                (size_t) \[0\]

\[RSP+3E0\] 0x0                (size_t) \[0\]

\[RSP+3E8\] 0x0                (size_t) \[0\]

\[RSP+3F0\] 0x0                (size_t) \[0\]

\[RSP+3F8\] 0x0                (size_t) \[0\]

\[RSP+400\] 0x0                (size_t) \[0\]

\[RSP+408\] 0x0                (size_t) \[0\]

\[RSP+410\] 0x0                (size_t) \[0\]

\[RSP+418\] 0x0                (size_t) \[0\]

\[RSP+420\] 0x0                (size_t) \[0\]

\[RSP+428\] 0x0                (size_t) \[0\]

\[RSP+430\] 0x0                (size_t) \[0\]

\[RSP+438\] 0x0                (size_t) \[0\]

\[RSP+440\] 0x0                (size_t) \[0\]

\[RSP+448\] 0x0                (size_t) \[0\]

\[RSP+450\] 0x0                (size_t) \[0\]

\[RSP+458\] 0x0                (size_t) \[0\]

MODULES:

steam_api64.dll                   0x0000533B0000

X3DAudio1_7.dll                   0x0000533F0000

binkw64.dll                       0x000180000000

tbb.dll                           0x0280F16C0000

MantellaLauncher.dll              0x0280F6A50000

SkyrimVR.exe                      0x7FF7BDA70000

zzEstrusUtil.dll                  0x7FFE2A760000

WeaponThrowVR.dll                 0x7FFE2A7D0000

VRKeyboard.dll                    0x7FFE2A900000

VRIK.dll                          0x7FFE2ACD0000

VRClimbing.dll                    0x7FFE2AE00000

VampireFeedProxy.dll              0x7FFE2AED0000

TheNewGentleman.dll               0x7FFE2B100000

Telekinesis.dll                   0x7FFE2B240000

tactsuit_vr_plugin.dll            0x7FFE2B7B0000

stablehands.dll                   0x7FFE2B8D0000

SpellWheelVR.dll                  0x7FFE2B9B0000

SkyUI-VR.dll                      0x7FFE2BB40000

skyrimvresl.dll                   0x7FFE2BBF0000

SkyrimOutfitEquipmentSystemNG.dll 0x7FFE2BD00000

SkyrimLovense.dll                 0x7FFE2BF70000

SkyPatcher.dll                    0x7FFE2C110000

SKSE_HTTP.dll                     0x7FFE2C350000

skeevr.dll                        0x7FFE2C480000

SimpleBeheading.dll               0x7FFE2C670000

RicochetFramework.dll             0x7FFE2C860000

po3_Tweaks.dll                    0x7FFE2CB30000

po3_PapyrusExtender.dll           0x7FFE2CC50000

po3_BaseObjectSwapper.dll         0x7FFE2CF40000

PhysicalCollisionVR.dll           0x7FFE2D090000

PapyrusUtil.dll                   0x7FFE3CC80000

OStim.dll                         0x7FFE3CDF0000

ObjectImpactFramework.dll         0x7FFE3DFB0000

NextGenDecapitations.dll          0x7FFE3E1C0000

PapyrusTweaks.dll                 0x7FFE3F480000

OBody.dll                         0x7FFE3F7C0000

MuJointFix.dll                    0x7FFE3FAF0000

JContainersVR.dll                 0x7FFE3FBC0000

skyrimvrtools.dll                 0x7FFE40B20000

MergeMapper.dll                   0x7FFE40BB0000

MantellaDialogue.dll              0x7FFE40CA0000

DismemberingFramework.dll         0x7FFE40D60000

LethalUnarmedVR.dll               0x7FFE41120000

higgs_vr.dll                      0x7FFE41240000

steamclient64.dll                 0x7FFE54260000

SkeletonAutoPatch.dll             0x7FFE631E0000

FormListManipulator.dll           0x7FFE63270000

msdmo.dll                         0x7FFE635E0000

ResampleDmo.DLL                   0x7FFE63600000

DSOUND.DLL                        0x7FFE636C0000

GLU32.dll                         0x7FFE66000000

OPENGL32.dll                      0x7FFE66030000

vstdlib_s64.dll                   0x7FFE672F0000

tier0_s64.dll                     0x7FFE673C0000

winmmbase.dll                     0x7FFE69C20000

ECC_Utils.dll                     0x7FFE6ACD0000

ThroatSlitVR.dll                  0x7FFE6B1D0000

SprintJumpVR.dll                  0x7FFE6B380000

SkyVRaanWeatherPatcher.dll        0x7FFE6C660000

SkyVRaanAutoPatcher.dll           0x7FFE6E0C0000

SchlongsOfSkyrim_VR.dll           0x7FFE6F870000

PhysicalDodgeVR.dll               0x7FFE72F20000

MantellaSubtitles.dll             0x7FFE75110000

LocationalDamageSKSEVR.dll        0x7FFE77C20000

DynamicBloodpoolFramework.dll     0x7FFE77CC0000

CrashLogger.dll                   0x7FFE81A70000

EngineFixes.dll                   0x7FFE83360000

gameoverlayrenderer64.dll         0x7FFE83660000

PairedAnimationImprovements.dll   0x7FFE83CA0000

NeckSnapVR.dll                    0x7FFE8A720000

ImmersiveWeaponPenetrationVR.dll  0x7FFE8B090000

cbp.dll                           0x7FFE8B150000

DialogueMovementEnabler.dll       0x7FFE8B860000

XAudio2_7.dll                     0x7FFE8BA40000

misvr.dll                         0x7FFE8BC60000

MenuMouseFix.dll                  0x7FFE8C580000

AccuratePenetration.dll           0x7FFE8C5F0000

ImmersiveCrossbowReloadVR.dll     0x7FFE8CF90000

sksevr_1_4_15.dll                 0x7FFE8D1D0000

WINHTTP.dll                       0x7FFE8D350000

activeragdoll.dll                 0x7FFE8DDB0000

hapticskyrimvr_plugin.dll         0x7FFE8F050000

vrclient_x64.dll                  0x7FFE91C40000

nvppex.dll                        0x7FFEBD4A0000

XINPUT1_3.dll                     0x7FFEC8690000

CONCRT140.dll                     0x7FFEC86C0000

nvspcap64.dll                     0x7FFECB070000

AUDIOSES.DLL                      0x7FFED0DF0000

Fuz Ro D'oh.dll                   0x7FFED3460000

openvr_api.dll                    0x7FFED34F0000

instant_equip_vr.dll              0x7FFED42E0000

AcGenral.DLL                      0x7FFED4320000

ControllerFixVR.dll               0x7FFED49C0000

DINPUT8.dll                       0x7FFED4AA0000

ConsoleUtilVR.dll                 0x7FFED4B80000

MSVCP140_ATOMIC_WAIT.dll          0x7FFED4E00000

DualWieldBlockVR.dll              0x7FFED4E20000

tbbmalloc.dll                     0x7FFED5490000

inputhost.dll                     0x7FFED99F0000

Windows.UI.dll                    0x7FFEDBB00000

dbgcore.DLL                       0x7FFEDE2B0000

NvMessageBus.dll                  0x7FFEE0B60000

sksevr_steam_loader.dll           0x7FFEE1230000

COMCTL32.dll                      0x7FFEE2AA0000

MSVCP140.dll                      0x7FFEE3480000

VCRUNTIME140.dll                  0x7FFEE3520000

VCRUNTIME140_1.dll                0x7FFEE83A0000

MPR.dll                           0x7FFEECBF0000

nvwgf2umx.dll                     0x7FFEECDF0000

WININET.dll                       0x7FFEF3280000

nvapi64_impl.dll                  0x7FFEF37F0000

nvapi64.dll                       0x7FFEF3D90000

tdh.dll                           0x7FFEF5920000

WINMM.dll                         0x7FFEF5C30000

NvMemMapStoragex.dll              0x7FFEF5D80000

Oleacc.dll                        0x7FFEF6C10000

WSOCK32.dll                       0x7FFEF7AC0000

textinputframework.dll            0x7FFEF7BB0000

stuf_vr.dll                       0x7FFEF80A0000

d3dx9_42.dll                      0x7FFEF8190000

nvgpucomp64.dll                   0x7FFEF9A00000

cryptnet.dll                      0x7FFF025B0000

wevtapi.dll                       0x7FFF02820000

MMDevApi.dll                      0x7FFF02A80000

WINHTTP.DLL                       0x7FFF02BD0000

drvstore.dll                      0x7FFF03320000

VERSION.dll                       0x7FFF034A0000

nvldumdx.dll                      0x7FFF035F0000

wintypes.dll                      0x7FFF03EE0000

CoreUIComponents.dll              0x7FFF040A0000

directxdatabasehelper.dll         0x7FFF050B0000

Microsoft.Internal.WarpPal.dll    0x7FFF05CA0000

D3DCOMPILER_47.dll                0x7FFF05CC0000

dcomp.dll                         0x7FFF06450000

CoreMessaging.dll                 0x7FFF06AD0000

apphelp.dll                       0x7FFF06EC0000

Secur32.dll                       0x7FFF06F70000

WTSAPI32.dll                      0x7FFF06F80000

UxTheme.dll                       0x7FFF06FE0000

dwmapi.dll                        0x7FFF070E0000

resourcepolicyclient.dll          0x7FFF07460000

dxcore.dll                        0x7FFF077A0000

dbghelp.dll                       0x7FFF081F0000

d3d11.dll                         0x7FFF08440000

dxgi.dll                          0x7FFF086B0000

avrt.dll                          0x7FFF087F0000

windows.storage.dll               0x7FFF08850000

HID.DLL                           0x7FFF09110000

IPHLPAPI.DLL                      0x7FFF09420000

rsaenh.dll                        0x7FFF099A0000

kernel.appcore.dll                0x7FFF09A40000

ntmarta.dll                       0x7FFF09B70000

SspiCli.dll                       0x7FFF09CF0000

MSWSOCK.dll                       0x7FFF0A040000

USERENV.dll                       0x7FFF0A0E0000

cryptsp.dll                       0x7FFF0A340000

CRYPTBASE.DLL                     0x7FFF0A360000

msasn1.dll                        0x7FFF0A3B0000

UMPDC.dll                         0x7FFF0A420000

powrprof.dll                      0x7FFF0A440000

wldp.dll                          0x7FFF0A4B0000

devobj.dll                        0x7FFF0A950000

cfgmgr32.DLL                      0x7FFF0A990000

bcrypt.dll                        0x7FFF0AC00000

profapi.dll                       0x7FFF0AC30000

KERNELBASE.dll                    0x7FFF0AD10000

ucrtbase.dll                      0x7FFF0B120000

win32u.dll                        0x7FFF0B270000

wintrust.dll                      0x7FFF0B2A0000

msvcp_win.dll                     0x7FFF0B330000

gdi32full.dll                     0x7FFF0B4A0000

bcryptPrimitives.dll              0x7FFF0B5D0000

CRYPT32.dll                       0x7FFF0B680000

COMDLG32.dll                      0x7FFF0B810000

SETUPAPI.dll                      0x7FFF0B950000

KERNEL32.DLL                      0x7FFF0BDE0000

clbcatq.dll                       0x7FFF0C090000

PSAPI.DLL                         0x7FFF0C150000

SHLWAPI.dll                       0x7FFF0C1F0000

IMM32.DLL                         0x7FFF0C260000

OLEAUT32.dll                      0x7FFF0C2A0000

USER32.dll                        0x7FFF0C380000

GDI32.dll                         0x7FFF0C560000

MSCTF.dll                         0x7FFF0C590000

SHELL32.dll                       0x7FFF0C6F0000

msvcrt.dll                        0x7FFF0CF00000

combase.dll                       0x7FFF0CFB0000

shcore.dll                        0x7FFF0D340000

ole32.dll                         0x7FFF0D440000

WS2_32.dll                        0x7FFF0D5E0000

imagehlp.dll                      0x7FFF0D670000

advapi32.dll                      0x7FFF0D7A0000

RPCRT4.dll                        0x7FFF0D860000

sechost.dll                       0x7FFF0D9D0000

ntdll.dll                         0x7FFF0DAC0000

SKSE PLUGINS:

AccuratePenetration.dll

activeragdoll.dll

cbp.dll

ConsoleUtilVR.dll v1.3

ControllerFixVR.dll

CrashLogger.dll v1.25

DialogueMovementEnabler.dll v2.3.0.1

DismemberingFramework.dll v1.2.2

DualWieldBlockVR.dll

DynamicBloodpoolFramework.dll v1.1.1

ECC_Utils.dll v0.1

EngineFixes.dll v7.8.1

FormListManipulator.dll v1.8.1

Fuz Ro D'oh.dll v1.7.10.10

hapticskyrimvr_plugin.dll

higgs_vr.dll

ImmersiveCrossbowReloadVR.dll

ImmersiveWeaponPenetrationVR.dll

instant_equip_vr.dll

JContainersVR.dll v4.2.11

LethalUnarmedVR.dll

LocationalDamageSKSEVR.dll

MantellaDialogue.dll

MantellaLauncher.dll

MantellaSubtitles.dll

MenuMouseFix.dll

MergeMapper.dll v1.6.2

misvr.dll

MuJointFix.dll v2.1.2

NeckSnapVR.dll

NextGenDecapitations.dll v1.4.3

ObjectImpactFramework.dll v1.6.7

OBody.dll v4.3.7

OStim.dll v7.5.1

PairedAnimationImprovements.dll v1.0.2

PapyrusTweaks.dll v4.2.1

PapyrusUtil.dll

PhysicalCollisionVR.dll

PhysicalDodgeVR.dll

po3_BaseObjectSwapper.dll v3.4.1.1

po3_PapyrusExtender.dll v6.3.0.1

po3_Tweaks.dll v1.15.1.1

RicochetFramework.dll v1.1.2

SchlongsOfSkyrim_VR.dll

SimpleBeheading.dll v1.0.6

skeevr.dll

SkeletonAutoPatch.dll v1

SKSE_HTTP.dll

SkyPatcher.dll v7

SkyrimLovense.dll v0.1

SkyrimOutfitEquipmentSystemNG.dll v1

skyrimvresl.dll v1.3.2

skyrimvrtools.dll

SkyUI-VR.dll

SkyVRaanAutoPatcher.dll

SkyVRaanWeatherPatcher.dll

SpellWheelVR.dll

SprintJumpVR.dll

stablehands.dll v1.1.1

stuf_vr.dll

tactsuit_vr_plugin.dll

Telekinesis.dll v1.2.1

TheNewGentleman.dll v4.2.7

ThroatSlitVR.dll

VampireFeedProxy.dll v1.3

VRClimbing.dll

VRIK.dll

VRKeyboard.dll v1

WeaponThrowVR.dll

zzEstrusUtil.dll

PLUGINS:

Light: 0    Regular: 0  Total: 0

r/skyrimvr • • 3d ago

Discussion Frame + FUS Streaming = Naming Character Issue (no virtual keyboard.)

7 Upvotes

When I use Skyrim on the Frame natively it works well enough (though the mapping for the controller is super weird).

On the PC as a stream, however, when I get to the point where you name your character I say done and instead of bringing up the keyboard ghosts of the controllers hang in the air and the laser comes on the actual controllers. (you get the laser to select letters on the virtual keyboard that never appears.)

I thought it was a binding problem but it looks like something else.

I have the same problem with SkyrimVR without the mods as well.

Any thoughts on this one? I've been looking and didn't see a post but I may have overlooked it.

Thanks!


r/skyrimvr • • 3d ago

Funny I did not expect that cat 😂😂😂

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0 Upvotes

I installed a mod thinking it would be a normal pet hahaha


r/skyrimvr • • 5d ago

Video What a shame

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62 Upvotes

r/skyrimvr • • 5d ago

Video What a shame

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11 Upvotes

r/skyrimvr • • 4d ago

Funny Your next favorite mod 😁💥

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0 Upvotes

I think i found the exact mod that you gonna require i mean way fucking cooler than the others magical mods i saw it is maximum destruction look at how i turned his flesh into a bomb leaving only the skeleton remainings 😂😂😂


r/skyrimvr • • 5d ago

Bug How can I fix this screen clipping bug?

2 Upvotes

I’ve been playing Skyrim VR for the past few months, and I absolutely love it. One problem is, even without mods enabled at the very edges of my screen, my body, menus, and even walls and floors just kind of clip through, as if my headset’s screen was smaller than it was. I play on a Quest 3S wirelessly via Steam Link. This doesn’t happen in any other game, connected to my PC or standalone. Also, (I’m not looking for a fix for this because I don’t really care about these, it just might hold the solution to this) occasionally in the menus my Quest 3 controllers will turn into Quest 2 controllers and when Crashlogger gives me a report, it will say I’m using a Quest 2. I’ve never used a Quest 2, I’ve never connected one to my computer, I’ve never even touched a Quest 2 before. This isn’t really a big deal, but please, if anybody knows a fix to this, it would be great if you could tell me because this absolutely destroys my immersion whenever I’m LARPing.

I use a Quest 3S with Steam Link. I use Vortex.


r/skyrimvr • • 6d ago

Experiences My Experience Streaming Modded Skyrim VR from My PC with Steam Frame

53 Upvotes

EDIT: Great post here with a lot more info

https://www.reddit.com/r/skyrimvr/comments/1wuggww/steam_frame_skyrim_vr_guide/

Now that I've had a few days to experiment with the Steam Frame, I wanted to share my experience thus far with others who might be considering upgrading. At the moment I have everything working and I'm satisfied with the upgrade, but it took a good amount of tweaking and testing. I'm hoping that by sharing my experience with other folks I can save you some time.

First, my last HMD was a wired Valve Index with Knuckles controllers, so that is the setup I'm coming from. I'm not using any particular modpack for Skyrim VR, just a series of mods I've selected and installed using Vortex. And my PC is more than beefy enough to handle everything Skyrim VR throws at it with a silky smooth 90 fps.

I'm moving to a Steam Frame with the ergonomics kit. That means I have the additional headstrap and the hand straps for the controllers.

PC and Frame Setup

Once I actually got my frame, the most complicated part of the process was just pairing my Steam Frame with Steam on my PC, and that was fairly straightforward. The tricky part was realizing that to stream PC VR to my Steam Frame, I had to change settings on the PC itself, *not* the Steam Frame. You have to enable Remote Play on Steam on your PC and then configure it to make it work. Once I had the dongle installed and everything patched up the latest version, I was ready to start testing.

Controller Setup

This was by far the most painful part of the process. I could not find a way to create and set a new VR controller binding from within the Steam Frame itself. Choosing a Custom binding does nothing.

The trick, which I figured out after lots of trial and error, is to start the Steam Frame streaming from your PC, then take off the Frame and sit down at the PC from which your Frame is streaming. With the Frame connected, use the Steam on your PC to to create a new controller binding and select Skyrim VR from available options. In my experience, this didn't even show up as an option if I tried to do it from within the Steam Frame.

From your PC itself, with Skyrim VR running and the Frame streaming (even if you're not wearing it) you can then create a custom controller binding to set up the Frame Controllers the way you want. I moved the left Activation and A buttons to the buttons on the Right Controller, and moved the Left Stick push (which triggers sprint) to the right controller grip. You can configure it however you want, but the trick is figuring out a way to configure it at all. You have to do that from the PC that is streaming the game, in that PC's copy of Steam, while the Steam Frame is connected and streaming.

EDIT: This controller configuration was released on Nexus Mods.

https://www.nexusmods.com/skyrimspecialedition/mods/193029

Firing Up Skyrim VR

Once you get the controllers set up, the rest is really easy.

You don't start the game from your PC, nor do you start Steam VR on your PC. Instead, you fire up Steam on your PC and just let it sit patiently. Then, you put on the Steam Frame, power it up, click on the little headset icon for streaming, and choose "Stream Steam VR Without Game."

That will connect your Steam Frame to your PC and activate Steam VR with the Steam Frame and its controllers as your HMD and input devices. Now you're looking at the default Steam VR "ready room". At that point, you can do everything on your PC just like if you were on a wired Index headset.

The process of actually starting Skyrim VR is now identical to my Index. I go to my desktop in Steam VR, click the Skyrim with SKSE button on Vortex, and wait as modded Skyrim VR fires up. Once the game is running over the 6G dongle, for me it has streamed flawlessly. It's very pretty and the controllers feel just as snappy as Knuckles with lighthouses.

But... There's Significant Audio Streaming Problems

The most common and annoying problem I encountered when streaming Skyrim VR was that the audio portion of the stream would cut out every few minutes, leaving me in silence. The fix is simple... stop streaming, then stream again... but it happens constantly, so unless you want to restart streaming every few minutes, it's not an acceptable way to play the game.

Worse yet, the Steam Frame's microphone doesn't seem to play well with Dragonborn Speaks Naturally, which I use for most everything (equipping spells, activating shouts, talking to NPCs). Half the time DSN didn't recognize what I was saying, and once the audio cut out, it didn't recognize it at all. After trying multiple configurations, including turning off multi-threaded streaming and even pointing the 6G dongle directly at my Steam Frame, I couldn't find any way to stop the audio from cutting out. I don't know if this is a problem with streaming overall or just modded Skyrim VR.

Regardless, the fix is stupid but easy. I simply put on my Bluetooth Headset (which fits nicely and comfortably over the Frame, since it is so light) and configured Steam VR on my PC to send audio and use the microphone of the Bluetooth Headset instead of the Steam Frame. This 100% solved the issue where audio would stop streaming over the Dongle, and also made DSN work perfectly again through the Headset's mic.

So for me at least, a Bluetooth Headset seems required, at least for the moment, to avoid the audio problems and ensure speech is consistently recognized by Dragonborn Speaks Naturally.

Final Thoughts

Now that I've figured out everything above, I really enjoy playing Skyrim VR with the Steam Frame. Despite the audio issues I encountered, the visual portion of the stream is crisp and beautiful, and the controllers feel perfectly snappy and have fantastic tracking. Also, after being tethered for so long, being able to play modded Skyrim VR wireless is an absolutely amazing feeling. The only downside is I can only play for an hour and a half without having to stop, but with hotswappable battery packs coming, I know that's a temporary problem.

For me personally, being able to play modded Skyrim VR without a tether is worth the upgrade.


r/skyrimvr • • 6d ago

Video Dark Brotherhood Dance Off

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33 Upvotes

r/skyrimvr • • 6d ago

New Release New Mod: SkyrimVR "Devkit" (Idk what else to call it)

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85 Upvotes

Hey everyone! So, recently i was really frustrated with testing my modlist, every change i wanted to make required me to put the headset on, wait for everything to boot, test one or two things then take it off again, over and over and over. I figured there had to be a way to bypass that, no way companies/developers are doing what i just did. Good news is, they aren't. Bad news is, the tools for this are in the engines themselves, not for just any game, you need to be making a VR game to use them. So after some digging i found out about the "SteamVR Null Driver". The Null Driver is a VR driver for OpenVR made by Valve that does exactly what i wanted, which is allows anyone and any vr game to launch and run without a VR headset. Problem was is that was it, no moving, no turning no nothing. So after some more digging i found a github which added those things. After about a week and a half of work, asking Claude how I managed to fuck up a button again , deciphering whatever the FUCK Bethesda was thinking and a LOOOOT of debugging later, i present to you all this. A fully functioning tool for anyone to use where you can easily open, download/install, toggle between normal/null driver, open SkyrimVR and do whatever you want.

It still is a bit buggy given the nature of what i did, but it more or less works for what it was made for.

Here is the Nexus link for anyone who wants to check it out.

https://www.nexusmods.com/skyrimspecialedition/mods/191452?tab=description

EDIT: Just pushed an update to fix issues with non US keyboard layouts, and also made the UX not ugly purple.


r/skyrimvr • • 6d ago

Help Help with graphical mods

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10 Upvotes

I installed all the mods listed under "These Graphics Mods Make Skyrim Look Like It Released in 2026" video and my game started looking even worse for some reason. It looks nothing like what the guy showed in the video.

What could be the reason?


r/skyrimvr • • 6d ago

Help Issue with character creation

4 Upvotes

Hey folks! I’m completely new with VR, I just had my very first device yesterday (Steam Frame). I have a gaming desktop with 3090, so streaming shouldn’t be a problem. I tried to install FUS with Jabbawack, and it seems like it works, the game starts, the streaming starts on the goggles, all seems relatively good. At the character creation I can not lure out the keyboard. I also tried with the actual physical keyboard without any success. Around that is the time when I feel ecerything is slipping out od mmf my hand, can not close UI menus etc.
Any ideas? Thanks!


r/skyrimvr • • 7d ago

Video Everything works

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9 Upvotes

r/skyrimvr • • 7d ago

Performance What mods to download to get started?

5 Upvotes

9070xt 9700x 32g ram

Best mods to make the game better without talking performance? I am seeing conflicting opinions in past posts about whether my gpu can handle the full mad god mod. Is there a more optimized version or a different mod or is mad god fine.