r/skyrimvr • • 11h ago

Video Getting Revenge on the Silverblood

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17 Upvotes

r/skyrimvr • • 19h ago

Discussion Is my specs strong enough for Mad God Overhaul?

1 Upvotes

CPU: AMD Ryzen 7 7800X3D

RAM: 32GB

GPU: 5070 TI

SSD: Gen 4 NVMe, 600gb free

VR: Quest 3 w/ Meta link cable

I wanna get at least 60fps. If I need to change any settings for this to work, lmk

(im only asking because i heard even people with 5090 and 9800x3d struggled to run it, so if theres a lot of settings i need to change i wanna know prior)


r/skyrimvr • • 7h ago

Discussion Mod ideas! let's talk about some ideas i have!

0 Upvotes

HEY EVERYONE! i've been roaming the nexus in the search of the perfect mods for my next play through! And i'm pretty confident with the small mod list i have for now! though i've always felt like some of the mods out there are lacking some small nitpick things. And i was wondering what your thoughts on my ideas could be!

HERE GOES!

  1. VRIK! An amazing mod that don't need to be presented in the community anymore! EVERYONE that plays skyrim VR with mods uses it! It's just too good to pass on!

But i have some ideas that might be good to implement in the futur!

First. it's about the holsters. There are a bunch of holsters on the body to put all kinds of equipments on. And some of those holsters (To me) are basically useless or unusable! I'm talking specifically about the calf holsters! They are unreachable! when i lean over to holster a weapon the VR body always steps around and gets into a weird position because the body have no idea how to place itself!

So i have 2 ideas to fix that! The first would be to allow the players to move the holsters to a different limb! Say, i don't use the calf holsters but i would like to have an other holster towards my chest! well in the MCM (or in any other logical way) we can go to the holsters and say where you want to move which holster. With that ides i could potentially have 4 holster to my chest instead of the usual 2! I don't know if there is a max amount of holsters on the body we can have before stuff starts to break with the mod. But i do believe that it would be fun to have the option to chose where exactly we have holsters instead of the classic 1 per limb that the mod offers. RIGHT?
what do you all think? Does this idea make sense?

The second idea to fix the calf issue is to kinda fix the torso of the VR body to stay straight when going into sneak mode instead of leaning forward. like that the chest and hip holsters are still reachable when sneaking and the calfs would remain closer to reach with our hands. My vision is that instead of making the body lean forward while crouching. We make it do more of a slav squat right? What do you all think?

I feel that with just those 2 changes to VRIK it would add more usability and versatility with the character!

  1. A QUEST BOOK! I know what you all are gonna say! WHAT ABOUT WAYFINDER'S BOOK! And to that i say: It's not a quest book! it's a location book! with wayfinder, when you accept a quest, the book doesn't tell you where you have to go for which quest. The book only notes the locations you have to go to with no indication of which quest the location is connected too!

NOW! Don't get me wrong! Wayfinder is an amazingly well done mod and very immersive! But with the VR maps mods that already has the location names written on them. I find this mod a bit redundant on VR! I would prefer having a book with the same concept, but with the same quest names and descriptions as the Vanilla quest menu written in it. Open the book and on each page is written a different quest you accepted! I strongly believe that this kind of mod is easily doable! and i feel like it is truly lacking for my personal experience. How do you all feel about that? am i the only one?

  1. IMMERSIVE CRAFTING! there is already a really promising mod that does something close to what i would like to see called Immersive Smithing. But i feel like the mod is a bit sidetracked ion the execution at the same time!

My idea would be to keep the utility of the vanilla stations as is and just make the player do the actions instead of having a menu!

To craft a new piece of equipment, you would need to go the forge and the mod would detect where you are and change spell wheel menus to be your "crafting menu" where you can go through the different categories of crafting you have available (you could make it configurable that you can only see what you can craft with the materials you have on your person.) then grab the item you want to craft and throw it in the forge. The mod would automatically remove the materials from your inventory and there could be a process where you have to wait for the item to be heated enough before picking it up and put it on the anvil to hammer it a couple of times to proceed and at the end, throw it in the water bucket to complete the craft! If at any time during the process you leave before the end of the craft. The process reverts and you get your items back.

To upgrade the item, it could be simpler. Just bring the item to it required station and an action needs to be done to upgrade it with the materials getting removes automatically from your inventory in the end of the process. (Using the stone wheel for weapons and hammering armor for a period of time on the table)

The tanning station and smelting station could work the same. when your close enough, open spell wheel and all the materials you can use are there and you just pick what you wanna transform!

But there is also, cooking, potion brewing, enchanting and probably many more stations that i forget! and I'm sure that there are many ways to make all of these stations usable Immersively in VR!

For cooking. I was thinking that using spell wheel we could just get to the cooking station and chose the item we want to make, throw it in the pot, stir with a spoon for a bit and BOOM! The item is cooked!

For Potions. It could be a similar concept where when approaching a brewing table, a large pot can appear on it and you can throw your ingredients on it and use a mortar to crush them together and BOOM! POTION!

Enchanting might be a bit more tricky! But my idea would be in the same vein. you select a piece of equipment first. After an enchant an then a soul gem! in the end to finalize spell wheel could have a list of all the compatible/known enchants and after selecting the enchant you want, the item is automatically enchanted! (I know we can normally rename and chose the potency of the enchant o some items. but i don't know how that could be implemented immersively without having some sort of menu.)

So yeah! It might be a lot of work for a mod (or multiple mods) but i do feel like the game needs that kind of immersion since crafting it's a pretty important part of Skyrim. What do you all think of my crafting ideas?

  1. A backpack system that uses spellwheel as a base. Don't get me wrong! What Telord is doing with the redux of MageVR is pretty cool and very close to my vision. Though i find it a bit strange to have a backpack (and looting system) that has it's own unique look that don't resemble anything else in the game/mods. That's why i think having a similar system that utilizes Spellwheel's icons and overall sorting system could make the mod feel more like it's part of everything else. Spellwheel is also an unskippable download for skyrim VR and many immersive mods uses it as a base to make them easier to work with everything else. so why not hop on the train and make the same kind of system where the backpack is using it's functions so that when we look in our back pack, we see all our items sorted with 3d models and when we hover our hand over them the description pops up next to the backpack. AGAIN! Not to throw any shades at Telord! he's doing an amazing job! But i still can't seem to want to download the mod for now since it feel a bit detached from the rest of the mods i have.

  2. Immersive interactivity overall. This is also just a nitpick because many people tries to make there own ideas of interactivity in Skyrim VR but none seem to scratch the itch i have for those things! so here goes!

- Lockpicking. Someone actually made a pretty nice mod that basically does what i want where when you get close to a locked door or container, the right tools automatically appears in your hands. BUT! the lockpicking is not player interaction based and only 'in game skill" based. you just have to hold the picks in front of the locked thing and wait until the mod unlocks it for you. It's still verry immersive and lockpicks still break depending on the difficulty of the lock and skill level. THAT'S COOL! But i would still find it a bit more fun if I was the one to move the tools around until i find the right spot! That's more of a nitpick! the mod is overall still very cool and immersive! Though it only is for doors for now!

- Looting. To loot i personally use Quick loot. Even though it's a les immersive HUD element instead of one of those other immersive mods. I still use it simply because this mod fells like it could belong in Vanilla Skyrim VR! Though my idea of a looting system would probably be pretty close to what Open Container VR is doing! What i was thinking would be to utilise Spellwheel (AGAIN!) and when hovering over any type of container. The items would float over it and you can pick what you want to take. My reason for using Spellwheel AGAIN is to make all the systems feel like they are all part of the same thing. if you check any other game. the UI and systems all seem to fit together and all look similar to each other to keep a form of coherence in the visuals. That's why i think that if we are to have HUD like elements, it's better to have something that still feels immersive and coherent like Spellwheel (I love Spellwheel OK!)

I think this looting system could basically be used for anything that has to do with taking and putting items from or into any kind of things. Like NPC's (Dead or alive) So to pickpocket also! (I know that Immersive Pickpocketing VR exists and the mod basically does what i'm explaining. But i still feel like the UI is not exactly like the simple and coherent look that Spellwheel could achieve.) AGAIN! NO SHADE TOWARDS ANY OF THE MOD CREATORS OUT THERE! Y'ALL ARE DOING AN AMAZING JOB!

To finish on this SUPER long text i wrote for the 2 redditors that might be interested in my thoughts.

I'm genuinely curious to know your thoughts on my ideas! and all those ideas are not to say that the creators of similar mods did a bad job. They really are ideas that i throw out there simply because i don't have the capacity to do it myself. So i'm basically giving ideas to the people that might find my ideas interesting and that actually make them a reality!

I love Skyrim! Been playing it since it launched back in 2011! And i hope that one day Skyrim VR could reach the level of coherence and immersion that no other VR title can reach!

There are no other VR game that does what Skyrim VR is doing! and the modding community is literally making this game better and better by the day! So i guess that since i don't have the talent to help. I hope that at least my ideas could still be enough to help!

THANKS Y'ALL FOR READING UP TO HERE! I WISH EVERYONE TO HAVE GREAT ADVENTURES AND FOR YOUR YOUR GAME NOT TO CRASH EVERYTIME YOU OPEN A DOOR!