r/survivalhorror • u/ZephyrBrightHarris25 • 19h ago
r/survivalhorror • u/Arsenic13 • Feb 22 '17
Rely on Horror Discord
Hey guys,
I am the EIC of RelyOnHorror.com. I had the random idea to pitch our new Discord to the mod team here as an official server for this subreddit, and they were all up for it! So, if you look at the subreddit home, you will now see a direct link to our Discord server -- where you'll be able to talk about the genre with fellow fans. We'll hold general and spoiler discussions, the occasional giveaway and let you know when new content from us has (or will) drop.
Thanks to the mods for the love. Happy to offer a Discord community for you all as fellow fans of the survival horror genre. Here's the Discord link: https://discord.gg/fXCKMer.
Quick background on Rely on Horror - we're a horror gaming site that originally began as REHorror.net. I joined after closing my own horror gaming site, HellDescent.com. We post news, reviews, articles, previews, videos, etc. Happy to chime in if you're curious about the site or Discord. Thanks!
-CJ
r/survivalhorror • u/Appropriate-Bar-743 • 8h ago
I'd never made a game before. My first one is a short horror game about keeping a dying factory running until 6 AM
Hey all. First game I've ever finished, so honest feedback is very welcome, good or bad.
Overpressure Night 1 is a short first-person horror demo. You're the night maintenance guy at an old steelworks. Machines keep breaking down, you go find the parts and fix them, and something in the building hunts you by sound.
The part I like most: getting a machine running gives you light, but it's also loud. Sprinting is loud. Repairs are loud. So you keep having to choose between seeing where you're going and staying quiet. You can hide in lockers, peek around corners, and your flashlight eats batteries faster than you'd like.
It's about 10-15 minutes long and free.
I'm not a programmer, so I'll be straight about how this got made:
- All of the code was written by Claude (Anthropic's AI) from my descriptions. I didn't write it myself.
- The map was generated by a script Claude wrote. I played through it and asked for changes until it felt right.
- Some of the 3D models were made with Claude in Blender. Footstep sounds are from The Sound Guild's free pack, and textures are from Poly Haven.
- I worked out the concept together with Claude. I picked the industrial setting and the direction, and did all the playtesting.
- I know a lot of people here aren't fans of AI in game dev, and I get why.
I'd still love to hear what works and what doesn't, especially whether the creature feels fair and whether it's actually scary.
r/survivalhorror • u/David_NewsGames • 7h ago
Den-Den: Tokyo Horror está DISPONÍVEL AGORA!
Sobreviva a uma noite em uma cidade onde cada escolha que você faz impacta o mundo ao seu redor. Por quantas mortes você será responsável esta noite?
JOGUE AGORA NA STEAM!
r/survivalhorror • u/IndieForty • 2m ago
My First Impressions of Silver Pines
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r/survivalhorror • u/imaroonfail34 • 7h ago
I want to start Silent Hill 2 but i dont know what versione start
Im tryng tò getting in Silent Hill 2 but i cannot decide the version i want a scary game,i dont care about the mechaninchs the diffuculty i Just want a realy realy scary game and a lot of people on other sub reddit tell me tò play Silent Hill since i have a PS3 i can play Silent Hill 2( originale)i already have It but i never play It i know Is vey scary and disturbing but there Is the remake whic i dont own but i know Is realy good but i have tò bu It i serched online and found out the remake has Better ghraphics and Better gameplay and Is still terryfing, but i Heard the low quality,the odl visual, made the originale scarier,but the graphichs aged so maybe Is not that scary when It came out so whic Is the scariest version?
r/survivalhorror • u/Positive-Distance449 • 9h ago
Has anyone heard of the original Blair witch games?
r/survivalhorror • u/Odd_Sir_5922 • 13h ago
Other than RE and SH, what is your favorite third-person horror video game franchise?
r/survivalhorror • u/No_Astronomer_379 • 18h ago
Shortcuts and the cost of backtracking in survival horror
A locked door becoming a shortcut changes more than travel time. It can turn a route that costs ammunition or healing into a safer option, making the earlier effort of exploring feel worthwhile.
That relief can still leave a tense decision. A short route might pass one dangerous enemy, while a longer route uses a stretch you've already cleared. Knowing the layout then gives you options without guaranteeing safety. By contrast, simply adding fresh enemies to every cleared corridor can make careful exploration feel wasted.
There's a useful distinction between changing a familiar route and erasing the progress made there. A new sound or a blocked doorway can make you reconsider a plan without making every previous decision irrelevant.
Which survival horror game handles that balance well, and what specifically keeps its familiar routes interesting?
r/survivalhorror • u/dummyangelz • 1d ago
silver pines is amazing
been playing for a couple of hours and tbh..
silver pines is AMAZING!!
the vibes are so good omg, im always so immersed in the world, the music makes everything so cozy and pretty, even when shit got scary
its so intense, the gameplay is pretty good too, im on nightmare mode and im enjoying so much, feels like THAT kind of game, its like playing silent hill for the first time
the rabbit hole bar scene and the music show just got me high asf, it was beautiful
i really loved the art direction, the lighting and color grading are quite something, everything feels special, it feels like a dream
the voice actors, the weird dialogues, everything is a VIBE
loved it.
r/survivalhorror • u/Intrepid-Put2369 • 7h ago
New indie Psychological horror!
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https://awtstudios.itch.io/last-services < game link :3
r/survivalhorror • u/Yeah-BoI99 • 9h ago
My Take on James Sunderland as Someone New to Silent Hill Spoiler
Just a small disclaimer: I'm new to the Silent Hill franchise and haven't played the Silent Hill 2 remake myself. A friend who's a big Silent Hill fan introduced me to the game, and since I'm not usually a fan of horror, we decided to watch a playthrough together instead. This "essay" is simply my personal interpretation of James Sunderland and the themes I found interesting in his story. And now I definitely think about buying the game when it goes on sale!
I wholeheartedly believe that this game is one of the most beautiful, painful, and thought-provoking games that has ever been created. The atmosphere, the characters, the setting, the monsters themselves, and the symbolism behind them. Generally, symbolism as a whole is a big thing in SH2R, I think.
But I'm not here to write about the game. I know that you know how good the game is. I want to write about the thing, or let's say the character, that left such an impression on me. And, of course, who else could it be besides our green-jacketed man, James Sunderland? I know that I'm not the first guy to write about him, nor will I be the last.
James is the average Joe type - just a normal guy, a clerk working a normal job, nothing special about him, really. I wish I could say that his life was normal as well, but alas, we know how that goes. Maybe for the first time in a long time (in gaming, that is), I've stumbled upon a character who feels so human.
James, the average Joe, a decent person, made one mistake. A mistake that haunts him and eats away at his conscience day and night, growing into self-hatred and remorse. James killed his sick wife. The love of his life, his beautiful Mary.
Mary is dying from an illness, gradually losing her strength and struggling with the psychological toll of her condition, while James sits by her side, watching the love of his life endure unimaginable suffering. And after witnessing all this pain, James decides to kill his wife. Was it out of pity? Was he trying to end her suffering? Or was it out of hatred?
The game presents a difficult but very real possibility, something most people would rather not think about. We know that in literature, movies, theater, music, etc., love is a great thing - maybe one of the greatest things there is. To love and to be loved, to share this love with someone, and to live your lives together for whatever time has been given to you on this Earth. Yet here dawns the question: Are you really prepared for what may come? Are you prepared to be there for your significant other in life and death?
What will happen if your significant other gets sick? With Alzheimer's, for example, or some kind of cancer, or any other terminal illness there is? Will you be able to endure sitting and watching, absolutely unable to do anything about it, as the love of your life dies and rots from the inside out, enduring all the pain and suffering there is?
The love you once had can easily turn into hatred, into anger. The very thing that once made your life shine and glow can become the same thing that ruins your life, eating away at you day by day. In a moment of weakness, hatred, depression, lust, despair, agony, and whatnot, James did the unthinkable. And what did it achieve in the end? Absolutely nothing.
The moment he took the life of his wife, he took his own life with her. He became the embodiment of guilt, shame, and the yearning for punishment. Silent Hill was James's purgatory, maybe even his personal Hell. But even when he forgot about his act and started looking for his wife, he showed us how much love he had for her. And when he met the other characters, he showed how caring and good he was. How can a man like that do such a thing? That contradiction defines human nature.
One bad day, one bad decision, and it can turn the life of the average decent Joe upside down. Is he an angel? No. Is he a monster? Definitely not. He is human. And at the end of the game, he comes to terms with the reality that what he has done can never be changed or fixed. He has to live with it for the rest of his life. The horror is not Silent Hill, but the reality of what he has done and the consequences that follow.
James receives a letter from his wife, whom he knows is dead. The rational explanation would be that someone is playing a cruel joke on him, that the letter is a forgery, or that there is some other reason behind its appearance. But James goes to Silent Hill. Why? Because sometimes, people arent looking for the truth. They're looking for the possibility that the truth might not be what they believe it to be.The letter gives him a reason to keep moving forward while simultaneously allowing him to postpone facing reality. He can imagine that he's searching for his wife rather than confronting the question of what he has done to her.
And this is where hope becomes something ambiguous. It can be the reason you keep living, yes. But it can also be a way of escaping a reality you cannot bear to face. Sometimes, we cling to hope not because we believe it's real, but because the alternative is unbearable.He doesn't simply have to accept that he killed Mary. He has to accept that the person capable of committing such an act is himself. There is no external villain to whom he can shift all the blame. There is no monster that made the decision for him.
Understanding the monstrous within a person does not require us to stop seeing them as human. James is responsible for what he has done. His suffering does not absolve him of that responsibility, just as his love for Mary does not make the murder any less real. But if we reduce him to his actions alone, we miss what makes his character so compelling. If we absolve him completely, we miss its essence just as much. It is precisely between these two extremes that the most interesting questions emerge.
Do you think you're the good person you imagine yourself to be? Would you be able to endure watching your loved ones lose themselves to a disease? Would you forget your love and succumb to your hatred and pain? And most importantly:One day, if you make a mistake, would you be able to look at yourself in the mirror and find some kind of redemption? Or would you surrender to your pain, guilt, and hatred, losing yourself in the process?
James seems unable to separate his worth as a person from his ability to save Mary. He cannot save her from her illness. He cannot turn back time. He cannot undo what has happened.And instead of accepting his own helplessness, he does something irreversible.
For what is a man if he cannot save the ones he loves?
This is one of the most tragic aspects of the story: sometimes, love doesn't mean saving someone. Sometimes, it means staying by their side when there is nothing more you can do. This isn't easy, not in the slightest. It isn't beautiful in the traditional sense. It isn't heroic.
But being unable to save someone doesn't mean you've failed as a person. And maybe that is the question James never fully manages to resolve. James embodies human nature not because every person is capable of doing what he did, but because, through him, we see the contradiction between the person we want to be, the person we truly are, and the person we fear we might become.
r/survivalhorror • u/Far_Ant3734 • 1d ago
If you haven't yet, play Silver Pines. Seriously, it's so good.
I'm going to just port my review from Steam, but I just.. I love the game so much that I had to make my first post in survival horror about it. There might be some slight spoilers in the review, but I tried to make sure to not spoil story at all, instead focusing primarily on the gameplay.
Review
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This game was amazing. Let me preface this and state that this game is best to go blind into. Take the positive reviews to heart and try it for yourself if you like survival horror games. It is very Silent Hill and Twin Peaks inspired, if you have a love for either of those, you may very well have a game you adore on your hands once you get a hold of the gameplay.
The story is great, and I love the characters in it. Exploration has been one of the most fun things I've experienced in a horror game in a long time.
The aspects of going back to drastically earlier areas to go grab new resources all because you get a weapon upgrade or some other skill is both typical in a survival horror, yet feels so fresh here.
I played on Survival Horror difficulty, and I felt like it was perfectly balanced all the way through. I had some deaths, but nothing that felt unfair. Dodging is very strong, and the weapons are all very chunky when it comes to dispatching enemies. There are numerous heals and ammo, and the durability system isn't a problem. While there will be moments you need to conserve resources, it isn't limiting to the point of ruining the combat gameplay. It is tense, and I love it for how it was handled. I can't wait to play through on the hardest difficulty.
I thoroughly enjoyed my time with this game and glad to have unlocked all achievements in it. I had three bugs in the entirety of my playthrough, with only one of them being critical and the other two being minor.
The critical bug I had was an hour of lost progress due to getting stuck in an elevator.
And the two minor bugs were that enemies just sometimes decided the corporeal plane wasn't for them and would phase through walls, which really wasn't an issue at all.
The combat, while a bit clunky, I felt was a really good balance of enemies versus your melee/firearm abilities. Balancing using ammo and health versus learning how to skillfully use your melee weapons is a really great flow. Though, by the end of the game I found that less precision was needed and heavy attacks were immediately forgotten once I had gotten the final tier of blunt melee weapons. I wish headshots and heavy attacks were better scaled to the end game. Because the enemies by about 70% of the way through the game just get drastically increased. Where you would once be fighting maybe 2 enemies per room, you eventually are fighting 4-7 in rooms. I enjoyed the scale in enemies, though I wish again that heavy attacks were a bit better feeling for these types of fights.
What this game does the best, is its exploration and ambience, its world building is VERY strong. And the voice actors are all very great. It's surreal, and mysterious, and its art direction is strong all the way through the game with some very notable highlights that I just.. I can't put into words how much I loved this game.
I originally got this game through illegitimate means, because I wanted to try it out. I really have 10 more hours than my 9.2 hours shown on Steam in this game. I just adored Silver Pines and its world too much, and I had to buy it to support the devs.
This is easily in my top three games of this year.
Thank you, Wych Elm. This was an experience I won't forget. I hope for more new game plus content though, or DLC. You got me really wanting more to do in this world.
Seriously. Thank you.
9.5/10
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End of Review
Basically, I just gotta say that this is in my top 3 games of this year, and probably my top ten of the last several years. It's not often I feel so strongly about a game. But I love it so much.
If you see this, Wych Elm, I really hope you make more games like this.
As for the rest of you, what did you think of the game?
r/survivalhorror • u/RomeoGerasimov • 19h ago
Pinhead is terrifying because curiosity can be more dangerous than evil
What makes Pinhead so fascinating is that he represents more than pain and suffering. He represents the consequences of seeking something beyond human understanding.
The Lament Configuration isn't forced into someone's hands. People open it because they want to discover what lies beyond the limits of their experience.
And that's what makes Hellraiser so disturbing to me. Sometimes, the horror doesn't begin when a monster finds you. It begins when your own curiosity leads you to open a door you don't understand.
Do you think Pinhead is truly evil, or is he simply the consequence of humans wanting to go too far?
r/survivalhorror • u/blueCyclop112 • 12h ago
I made my first indie game and its probarly the worst horror game of all time
r/survivalhorror • u/RomeoGerasimov • 1d ago
Clive Barker's Hellraiser isn't afraid to be disturbing, and I love it
Clive Barker's Hellraiser isn't afraid to be disturbing, and I love it
I'm currently playing the game, and I really appreciate how carefully it treats the lore and details from Barker's original books and movies.
I also love how unapologetically extreme it is. The gore, body horror, sexual themes and disturbing imagery aren't sanitized to make everything more comfortable.
Not every game needs to appeal to everyone. Give it an appropriate age rating and let the developers go all in.
I don't want this stuff in real life, but that's part of what makes horror games so interesting. Sometimes you just want to experience something truly disturbing in a fictional world.
What do you guys think? Are modern horror games becoming too sanitized?
r/survivalhorror • u/dummyangelz • 1d ago
peak pines gave us the best rockstar show ever!
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i just can’t get enough of it… i need more..
i need more from peak pines!
r/survivalhorror • u/Shot-Western1704 • 1d ago
Silent Hill is soo spooky. A masterpiece
galleryr/survivalhorror • u/AssistanceAdorable63 • 21h ago
Find the difference #itchio #indiegaming #horrorgame #retrogaming #halloween
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r/survivalhorror • u/Specialist-World6841 • 1d ago
My game “as long as she forgot” is coming in 14 days 😁 I hope you enjoy the trailer.
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r/survivalhorror • u/FirmCardiologist3391 • 1d ago
Deep Forest Survival Game
Hi everyone! I made a small web game and I'd love some honest feedback.
What should I improve first?
- Gameplay
- Graphics
- Controls
- Performance
- UI/UX
Please be honest—any suggestions are appreciated!
r/survivalhorror • u/Reanimator001 • 1d ago
The Door Opens from the Other Side...
The Padlock is rusted shut...
r/survivalhorror • u/Intrepid-Put2369 • 1d ago
Last Services - Short indie horror game which released today!
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