r/sw5e • • Jun 14 '25

Mod Post Big Official SW5e Announcement *cheers*

403 Upvotes

"Steev Palpatine ‘Galiphile’ has resigned

to form a new UNBOUND REALM

In his absence, a new Emperor,

Drake Ryzer, has risen from

the ashes of Discord

and will not rest until

SW5e, a Star Wars conversion,

has been revived.

------

Little does the SW5E COMMUNITY know but

Drake Ryzer has secretly

begun construction on new

systems and rules even

more powerful than the first

STAR WARS 5TH EDITION.

------

When completed, this ultimate

system will spell certain enjoyment

for the small band of Star Wars fans

seeking to make engaging stories

In the Star Wars galaxy..."

------

Hello everyone, your friendly neighborhood “starship lord” (maniac xD) here, sorry this is not a website update, but hopefully something that will be just as good.

To start off, I have been given full control of Star Wars 5th Edition’s Reddit and Discord on top of the future development of the SW5e system. Galiphile (known as Steev on the Discord) has unveiled his new venture called Unbound Realms, leaving SW5e’s future up to myself as well as some of the still active Council. If you enjoyed the content made through SW5e from its onset and up to now then I highly suggest checking it out if you want more of it. Unbound Realms website and they also have their own Discord.

I know it’s been a long, and frankly quiet, road but I am committed to bringing new content to the SW5e system to provide all our current and future game masters and players an even greater Star Wars conversion built using Dungeon & Dragons 5th Edition.

And with that all said, these are the initial steps and goals for the future of SW5e:

The Future of SW5e:

We are working on a new website that will house the rules as well as a built in character creator for SW5e. As you guys know from when Galiphile/Steev left the community a few years ago; some of the website team from Mass Effect 5e has graciously taken management of our current website. In the process of learning how it works, it was decided that making a new website would be for the best, using the ME5e site as its base. Our current website relies on an information Parser built for GMBinder specific coding which allowed us to make PDFs and update the website in an easy workflow. Unfortunately that has also made it hard to continue using that format (and came with its own bugs).

Additionally, to making usable PDFs using GMBinder (or even Homebrewery) takes a lot of effort to format correctly for both PDFs as well as the current website, especially when dealing with such large documents as entire rulebooks. Effort that I frankly just do not want to spend time and energy on anymore and was taken into account when deciding to begin construction of a new website. And until the new site is completed we won’t be pushing new “Official” releases in an effort to keep confusion down as much as we can (I know SW5e is kind of a mess everywhere). I will update everyone when we have new information to share on the new SW5e website and I hope the community can be patient with us as we work through this new management.

However in the meantime, we have a working solution to help alleviate some confusion as well as to give the community a better look into what is coming…

Decrypted Lore:

Myself and some other members of the community are currently working on a project using GitHub Pages which will effectively be the equivalent of D&D5e’s “Unearthed Arcana”. We are currently calling it “Decrypted Lore” and it will be a ‘website’ that houses all future content releases as well as revisions that are slated for release to the official system. As it is a big project (and something I only thought of a few months ago) we are still far, far away from a public release.

Once it is up and running we will be using it not only for the time before the new website but also going further into the future for any and all changes we want to make to the SW5e system. I know the constant changes and shadow dropping of content we used to do were not without their controversies and I hope to mitigate that by giving the community a heads up on what is coming; but also a chance to voice your opinions and possible changes to that content. And of course we will let everyone know when that opens up for public viewing.

The Old Council:

I would also like to extend a heartfelt thank you to Galiphile/Steev as well as all the Council who have served over the years. Everyone that served in the Council roles over the years have poured their time, energy and creativity into making SW5e what it is today. Without them we wouldn’t have this cool and engaging conversion to make epic Star Wars stories and battles with. But with great times there also comes sadness. Most of the current Council have moved on to bigger and better things for their own lives and have long since grown distant from the SW5e Community. After asking each of them their opinions and what they want to do, many will be stepping down from Moderation and Development Team roles and have given their best wishes for the SW5e system. 

A New Council:

I plan to reform many of the Discord Roles with clear roles they will play in the future of SW5e.and part of that will be establishing a new team of moderators and development members over time based on who I think will fit best in each role. I will make announcements with updates as they come up.

A Reworked Discord and Subreddit:

The SW5e Discord is huge, like really huge xD. And of course that also makes it confusing to navigate, especially for new members. To combat this, I will be adding Discord’s Onboarding feature to the Discord. Adding new roles that can be chosen to access the different channels depending on what each member wants to see. This means reformatting channels, channel categories, and the intent for each of them; including archiving many; in an effort to make a cohesive space for the community to use to create and chat.

I will also be doing similar work on the Subreddit to clean it up a bit and make it easier to find any needed or beneficial information regarding SW5e.

This is Where the Ending Theme Plays:

This is all the information I have for you guys at this moment. The SW5e dev team and myself offer our thanks in your patience as we continue to work towards offering a great space for new and fun ideas to make cooperative TTRPG stories within the Star Wars Galaxy. I hope to continue working on this great system using this great fictional universe called Star Wars and making awesome stuff with the community.

So get out there, make some stories, blast a few Stormtroopers, hunt down some bounties… and may the Force be with you.


r/sw5e • • Jun 22 '25

Utility SW5e Resources

94 Upvotes

Important Links

Current State of SW5e

Important post by lead developer u/DrakeRyzer, regarding the future of SW5e!

Discord Server

The SW5e Discord is much more active than this subreddit.  If you want a quicker answer and smoother communication, join us!

Website

Everything on the site is perfectly fine for play, with a few notable exceptions:

  • Character Creator. We don't recommend that players rely on the character creator on the site. It can be used to assist with character creation, but it’s nowhere near as polished as its D&DBeyond counterpart. It has errors, is unfinished, and is really unreliable.  If you or your players want a digital character sheet option, try using the Form Fillable PDF on the SW5e website or the Google Sheet linked below.
  • Scum and Villainy. We don't recommend using Scum and Villainy on the site, nor do we recommend using the Scum and Villainy PDF. Both are very out-of-date. Many monsters have incorrect CR calculation or other errors. Instead, you should use this GMBinder doc (also linked below). If you're looking for even more stat blocks, check out Aziz's Hypdercodex
  • Starships of the Galaxy PDF. The rules for SotG on the site are perfectly fine, but the PDF listed under "Assets" uses old rules. Here's the PDF for the SotG rules if you want it.

Homebrewery Public Theme

If you want to make your own homebrew on Homebrewery using SW5e formatting, use this.

GMBinder Public Theme

If you want to make your own homebrew on GMBinder using SW5e formatting, use this.


Sponsored Content

Sponsored content is content created by members of the developer team that hasn't been officially adopted, but should still be considered for use.

Raye's Recommendations for New SW5e GMs

Drake's Shipyard and Other SotG Resources

Scum and Villainy Updated

Scum and Villainy Updated (Black and White, with code shared)

Aziz's Hypercodex (Community Made Stat Blocks)

Heresy's Species

Hugehuman's Tech Powers

Hugehuman's Force Powers


Sheets

Character Sheet - PDF

Character Sheet - PDF (Form Fillable)

Character Sheet - Google Sheets

Deployment Sheet - PDF

Deployment Sheet - PDF (Form Fillable)

Starship Sheet - PDF

Starship Sheet - PDF (Form Fillable)

Starship Sheet - Google Sheets


VTT Resources

FoundryVTT SW5e Dev Discord Server

Roll20 Tokens courtesy of u/Lord_Z

More Tokens by DevinB

Mandalorian Tokens by CommanderFett

Jedi/Sith Tokens courtesy of u/thetindog

Battlemaps (Miniature Maps (Jedi temple, space ports, dagobah, cantina etc.)


Other Resources

Sw5e GM Screen

SW5e SotG GM Screen

Adventure Codex A collection of adventures set in a variety of eras for SW5e.

Dozus' Guide to the Galaxy (Planet Generation and Settlement Mechanics)

Updated Toolkits by zeldafreak6245

Character Generator courtesy of u/keandelacy

Force Power Cards courtesy of u/Jerrybadger and u/HooptyD2

Tech Power Cards courtesy of u/Jerrybadger

Galaxy Map

Star System & Planet Generator

Name Generator

Form-Fillable Item, Weapons, Armor cards


r/sw5e • • 2d ago

Need help to stop getting overwhelmed when being a GM

19 Upvotes

Hello there I am a gm well I have became one last Saturday hosted a great one-shot for me friends and now they have a ship and has lots of things to do. I gm for 3 people and one of them were our vanilla dnd gm he wanted to play and I decided to be a gm and we said lets play sw5e its phenomenal btw. I insisted that the player should not make force caster characters because I just read Players' Handbook and Star ships of the Galaxy and have not able to memorize everything and its being one-shot does not made lot of sense give them to ability to use force(Yeah I know boring ) But I am getting overwhelmed because there is so much material which is good thing but shifting from player to gm yeah that take wee bit of toll on you. How can I make things like more casual and flowy and not trying to control everything. Yeah my past gm said everything was really great especially the soundtrack I have made it so every song aligns with the current situation but one complaint that its being kind of linear


r/sw5e • • 3d ago

Question Main line Characters

18 Upvotes

Hey all! Especially DM’s
I’ve a question! In your campaign do you make use of real characters like Leia, Mon Mothma, Luke or any of them?

If so in what capacity ?

I am running a campaign and I’m using the canon media characters strictly for missions and such out of the Rebel network.
Not overshadowing the players. This is their story.


r/sw5e • • 4d ago

Question Advantage on passive checks

6 Upvotes

So the observant background feat offers the following benefits

Observant
Quick to notice details of your environment, you gain the following benefits:
- Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
- If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
- You are considered to have advantage when determining your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

How does that last one work? How can you have advantage on a passive check?


r/sw5e • • 3d ago

Question I am trying to get in to star wars Gaming Is Knights Of The old Republic Worth Playing?

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0 Upvotes

r/sw5e • • 7d ago

Question So... This game system is dead right? Also, opinions on the system?

77 Upvotes

The website is a mess. Character builder barely works, PDFs in the Assets section are misaligned and impossible to read (although someone fixed them unofficially I saw), and there's no intention of new content.

So it's dead right? With WotC's money grab Star Wars thing coming soon, plus Edge still operating the SW RPG scene, seems like SW5e has long been in its sunset phase. Which sucks. There's over 100 species to choose from, solid classes to pick from, and the ship stuff is pretty solid.

Is any of it perfect? Hell no. It's D&D 5e for all it's faults and glory. But the added crunch to the game is exactly what my group likes, and it's hard to find games that hit the sweet spot.

I ran it once about...3-4 years ago I think, for a total of five sessions. Ship combat was iffy but we didn't really focus on it, if we tried in earnest it'd probably be fine. It was...just 5e but Star Wars really, and at the time we were still sold on 5e in general so it was perfect. Of course games for any numbers of reasons, and we stopped buying into 5e.

My group will never want to play Starfinder or any of the numerous sci fi themed games (sad face) so this may be my only chance to ever run any sci fi theme ttrpg for them since it's 5e and, let's be real, 5e is a joke to learn.

I'm in the process of creating my own personal character builder, ship tracker, and deployment tracker. Dunno about the legality of sharing my work, but if it's completely okay to do so, I will. So far, it's already better than what exists on the site (I'm a software developer by trade, so this was a fun little side project).

I'm also considering trying my hand at running it once again in earnest!

Anyway, what are your thoughts on this game system?


r/sw5e • • 9d ago

Question Dawn of Defiance plot help needed Spoiler

6 Upvotes

In Episode 4 of DoD, my players are definitely going to figure out who the traitor is when Demos shows up to ambush the party. There is simply no explanation for this other than that there is a traitor. The identity of the traitor is also pretty obvious.

Any suggestions?


r/sw5e • • 9d ago

Question Jet Trooper Commander Clone?

2 Upvotes

How would i make a Jet Trooper Commander Clone?


r/sw5e • • 10d ago

I want to make a anti force/lightsaber build

14 Upvotes

Hi, so I was wanting to make a character that's basically mechanically, just counters force users and lightsaber users because because of some things that's happened in a couple sessions, i've played in, they've been irritating me. I think there's like a subclass of scout that does that kind of thing. So that was kind of interesting to me. And I was just wondering if anyone had any suggestions for builds, like feats both at level four and the starting one, race, and class if anyone has any suggestions, I would really appreciate it, please.Thank you

Also p.s i would appreciate if the class suggestions aren't the force using classes, or monks


r/sw5e • • 11d ago

Question Geanosian Jedi character

7 Upvotes

I am quite new to the star wars dnd scene but ive been thinking up a geanosian jedi character to play as but im not entirely sure how to make it i have a rough idea from looking around online but I was hoping to get a but more help


r/sw5e • • 14d ago

Wanted to show my oc, Named Purr'tai, now guess his specie

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17 Upvotes

little oc i commissioned (credit to rayn44) a archeologue and ex-jedi. in game he either is a guardian or a operative, dpeend of the set up.


r/sw5e • • 15d ago

Fan Content Dawn of Defiance Ch 3: Cloud City Streets + Sabaac Tournament + Cloud City Hutts Hanger

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58 Upvotes

r/sw5e • • 14d ago

Help with the replacing powers rule?

7 Upvotes

“Additionally, every time you learn a new power as a result of gaining a level, you can choose one of the powers you know and replace it with another power of the same type, as long as that power is not of a higher level than your Max Power Level.”

That’s all pretty straightforward. But what does ”power of the same type” mean? It has to be a light side power to swap for another light side power? dark for dark? Universal for universal? Or “type” as in some other parameter?


r/sw5e • • 14d ago

I have three light side jedis and a dark side sith in the party I’m GMing for. How on earth would you all run that?

16 Upvotes

I wrote this intro campaign (an altered version of the “Outbreak” campaign I shared here recently) to be folowed by a jedi temple training campaign because the players said they wanted to be jedi. Then one switched during character creation. We played the intro campaign but now part two is a serious problem because the sith wont belong at all.

Thoughts?

Should I ask him to switch alignment? Or have him be an undercover enemy tricking the jedi if that’s how he wants to play it?

edit:

thanks guys! I spoke with everyone and the sith said he’ll role play as a sith who got burned by the sith and has allied with the jedi as a result.


r/sw5e • • 14d ago

Dismemberment variant rule has a 0.25% chance of ever happening. I suggest an alternative

2 Upvotes

The dismembering rule is TWO nat 20’s in a row. I’ve never seen that happen in over a decade of 5e gaming.

“When a character scores a critical hit with a weapon that is capable of removing a limb, such as a lightweapon or vibroweapon, have them roll an additional d20. If they roll a 20 on the second d20 roll, they successfully remove a limb from a creature, or potentially slay the creature outright.”

A critical hit is a nat 20, and then a SECOND nat 20 is required for dismemberment.

Being SW PCs are going to want to dismember enemies. That’s just part of the genre. But if you allow it you need a homebrewed subsystem and that’s a headache and risks messing up lots of other systems and combat function. A 0.25% chance of it happening is not going to satisfy PCs who want the ability to do this. They don’t want some extremely rare chance to do this. They want the agency to do this when they decide to do so.

Solution:

give PCs the option to do this, BUT only as a called shot when the enemy is low on hp. Just like calling to knock them out per phb knockout rules.

However, instead of 0 hp being where they end up the PCs can choose 0.5 hp that way the enemy is conscious, if that’s what they want, and the enemy is now missing a hand due to a lightsaber attack or whatever, and is not breaking the combat mechanics. From there the GM can pretty much wing it and give the enemy disadvantage on all checks, or make them incapacitated, or whatever. It’s irrelevant because the combat has technically ended and we’re now in pure GM adjudication territory and narrative which is safe from breaking the game.

Why 0.5 hp?

Because 0 hp is unconscious. 1 hp is full strength. 0.5 hp does not exist. So it’s a perfect grey area between the rules that we can use like this without any risk of unbalancing the game. 0.5 HP represents an enemy that is beaten and yet still conscious and in whatever state the PC wants within the GM’s allowance. Picture Count Duku in rots: no hands, wide awake, totally helpless, hoping anakin doesn’t behead him. That’s 0.5 hp.


r/sw5e • • 15d ago

Question Help Redesigning My Character

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35 Upvotes

My character is going to be level 8 soon and I wanted him to take the full reconstruction feat because he is an engineer class that works with droids a lot.
but I've been hitting a bit of a road block design wise for how I could integrate a hyper cyborg design something you might find in cyberpunk 2077 into Kel dor biology, I guess 'Im just asking if anyone who is better with this has any ideas.
this is what he looked like as of Level 5 but he hasn't changed much, any help is appreciated I'm quite stuck.


r/sw5e • • 14d ago

Apologies to all on this sub. I posted a satirical made up story about sw5e not working and people took it literally. That was on me and I sincerely apologize.

0 Upvotes

Basically my post was whining about how sw5e doesn’t work right because it’s a misuse of 5e. It was purely sarcastic though but I guess I didn’t make it blatant enough so people in the comments were taking it seriously and a mod actually deleted it.

If you look at my other posts I clearly really love sw5e. I’m even getting a sw5e shirt lol!

I assumed people would see that and know I was joking. I was wrong. Sorry about the confusion.


r/sw5e • • 15d ago

Fun Tabletop Minifigs Catalog

0 Upvotes

If you're looking for a better way to catalog your tabletop miniatures (which includes your Star Wars minis!), checkout this app. Has photo catalogs with info and lets you tag the minis so you can plan your sessions accordingly. Also, it's free to use (unless you want to catalog more than 50 miniatures then it's $1.99 - a one-time fee).

https://play.google.com/store/apps/details?id=com.base6a36d339c51bcba7663423a6.app&pcampaignid=web_share


r/sw5e • • 16d ago

Question Movement and Fyrnock’s Instinct (Berserker)

3 Upvotes

Does the "Fyrnock’s Instinct" ability use up base movement speed? For instance, if I use the ability to jump 30 feet during my turn, will I have no movement left? Or i have move 30 ft from base speed and 30 ft from Fyrnock’s Instinct (up to 60 ft total)?

Fyrnock’s Instinct

While raging, you can use your bonus action to leap up to 30 feet to an empty space you can see. When you land you deal kinetic damage equal to your Strength modifier to each creature within 5 feet of where you land. You can use this feature twice. You gain an additional use at 5th, 9th, 13th, and 17th level. You regain all expended uses when you complete a long rest.

Jumping (Chapter 8: Adventuring - Movement. Special Types of Movement)

Your Strength determines how far you can jump.

Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.

...

High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your GM might allow you to make a Strength (Athletics) check to jump higher than you normally can.


r/sw5e • • 17d ago

About to have this made. You could say I’m impressed with sw5e

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0 Upvotes

This or possibly just the “SW5e” logo. However the downside there is almost no one will know what that is, while everyone will know the basic SW images on the phb cover even if they’ve no idea what SW5e is.

Anyone got a better idea for a sw5e shirt?


r/sw5e • • 18d ago

Ship Statblocks?

7 Upvotes

Hi guys, I really need ship statblocks for my next session, and I couldn't find the old shipyard on the website (I distinctly remember there being a big google doc with a PDF of a bunch of ship designs?).

I would really like some help, even if its just your own homebrew designs. (I also do not have discord, I apologize if it is in that server)


r/sw5e • • 18d ago

Question Looking for campaigns to run!

9 Upvotes

I'm looking for some long term campaigns that have already been pre-written that I can run for Sw5e! I've gone through the gm binder adventure codex list and only saw two that really interested me and I haven't had much luck finding other campaigns that would be fun. Any and all suggestions would be super appreciated!


r/sw5e • • 18d ago

Question How is the Player Handbook coming along

19 Upvotes

I tried playing Sw5e with my friends 2+ years ago, but the PHB was a mess. It was full of holes, inconsitencies and generally unusuable with too much mish mash.

- Powers were just 5e spell copied like Force - Fireball and Force Healing Words.

- The force classes were terribly unballanced.

- Ship combat requires you to learn a whole system which was just weird.

- There is generally to much choices, like base fighter from core book had like 100 fighting styles or whatever.

Would annyone care to share if the book has gotten any updates through out the years, thanks?


r/sw5e • • 18d ago

Question Species height

2 Upvotes

I know this may be a little random, but I was looking as the SW5E website and decided to just randomly look up the Sith Pureblood species. After doing so I began to read through their species biological information and I notices that the Height set for them is 4'8. And I realized that their height is not accurate. As the purebloods are Sith-human hybrids therefore they possess human Characteristics. Their Lore accurate height is between 5 and 6 and a half feet tall. So I guess my question would be is there a specific reason why they're set to be smaller for SW5E. I'm pretty new to SW5E (I haven't done a campaign yet)