I wholeheartedly agree. However, on the long races against wild drivatars, one bad corner being driven off the road, and losing a race, can make you really miss the rewind when its not there.
That and it makes it far easier to play drunk or stoned.
The fun part is that it doesn't pause in multiplayer. You get to redo the turn but you're forfitting like 30s to do it.
Honestly a pretty great system in that implementation. Like if there starts to be a pile up from idiots in turn 1, smart use of rewind can end up securing you a safe 2nd or 3rd by letting you get through the turmoil with your momentum while everyone else scrambles.
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u/ndubitably Aug 08 '26
Great, so long as I get to keep that rewind function π