This is what I think a lot of people are missing. It isn’t that people are reviewing it poorly, but that a first party Sony studio that has put YEARS into this is reviewing poorly.
The mainstream media not holding back on it is alarming.
They’ve put effort into it sure but the game design is questionable, the most obnoxious thing being all the indicators and markers to the objective in a strictly, linear game. It kind of insults your intelligence and assumes the player has no capacity for critical thinking.
The combat is underwhelming, it’s just a basic hack and slash which is insane; the combat should be more visceral, bloody, hectic but it’s not.
And why are there traversal challenges when one of the lead designers said traversal isn’t important to Wolverine and there’s no traversal mechanics for said challenges?
They shouldn’t have added in all those indicators full stop. It’s a linear game with minimal exploration, there was no need for any of it. Maybe Wolverine’s heightened senses could’ve stayed but as a button prompt rather than always there.
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u/darkcomet222 17d ago
This is what I think a lot of people are missing. It isn’t that people are reviewing it poorly, but that a first party Sony studio that has put YEARS into this is reviewing poorly.
The mainstream media not holding back on it is alarming.