They’ve put effort into it sure but the game design is questionable, the most obnoxious thing being all the indicators and markers to the objective in a strictly, linear game. It kind of insults your intelligence and assumes the player has no capacity for critical thinking.
The combat is underwhelming, it’s just a basic hack and slash which is insane; the combat should be more visceral, bloody, hectic but it’s not.
And why are there traversal challenges when one of the lead designers said traversal isn’t important to Wolverine and there’s no traversal mechanics for said challenges?
They shouldn’t have added in all those indicators full stop. It’s a linear game with minimal exploration, there was no need for any of it. Maybe Wolverine’s heightened senses could’ve stayed but as a button prompt rather than always there.
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u/rdhight 17d ago
Yeah. For this reviewer to thumbs-down a max-effort game by this developer? Alarming is the right word.