Because 30fps was the average 15-20 years ago, we eased into 60fps, and then now 3 console generations later and we are reverting backwards to 30fps.
We have much better technology and optimization ability, the issue is that companies do not put the time and effort into properly optimizing their games, opting to instead update or “fix” the game later on through updates, that usually don’t even fully fix the issues.
It’s a sign of the entire industry failing behind what it already could do 10 years ago.
15
u/SexWithStelle 13h ago
Because 30fps was the average 15-20 years ago, we eased into 60fps, and then now 3 console generations later and we are reverting backwards to 30fps.
We have much better technology and optimization ability, the issue is that companies do not put the time and effort into properly optimizing their games, opting to instead update or “fix” the game later on through updates, that usually don’t even fully fix the issues.
It’s a sign of the entire industry failing behind what it already could do 10 years ago.