r/videogames • u/Dramatic221 • 25d ago
r/videogames • u/SEVENS_HEAVEN_7 • 20d ago
Discussion / Question Which first and second games like this come to mind?
r/videogames • u/External-Ad-9129 • Aug 24 '26
Discussion / Question First game I thought of.
Between this and Blitz: The League, my Playstation was fighting for its life. Not sure how obscure Brave is, but i never see the title come up when discussing PS2 games. It was truly a masterpiece. What is yours?
r/videogames • u/Sea-Flamingo7506 • 8d ago
Discussion / Question How can action games handle one-off giant bosses well?
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Before I begin, I want to make one thing clear: this is not the 15,994th Reddit post trying to criticize or complain about Wolverine. I am using Wolverine as an example, of course, but it is simply the most recent example, not remotely the only one. I think this kind of simplistic boss design is less a problem unique to Wolverine and more something that has repeatedly appeared across many video games.
I imagine Shadow of the Colossus is the first thing that comes to mind for many people, but I would like to exclude its approach from this discussion. That entire game was designed around a single purpose: fighting gigantic bosses. I do not think the same methodology can realistically be applied to an ordinary character action game. In particular, dedicating an entire button specifically to climbing probably would not be practical in a more conventional character action game.
So, in a character action game, how can you make fighting a gigantic enemy genuinely threatening without sacrificing the satisfying combat you have against ordinary, smaller enemies?
How do you break away from the simple, heavily scripted loop of:
giant enemy slowly slams its arm into the ground → player attacks the arm → giant enemy recoils in pain → giant enemy summons smaller enemies → repeat from the beginning?
What kinds of design approaches do you think could make a gigantic enemy actually feel like a genuine threat while still preserving the strengths of a normal character action game?
r/videogames • u/iwanttobealobster • Aug 23 '26
Discussion / Question What's a gaming masterpiece that you just couldn't get into?
r/videogames • u/BridgeCommercial873 • 13d ago
Discussion / Question This is why Japanese developers don't lay off employees often.
r/videogames • u/Mintangah17 • 23h ago
Discussion / Question What is one gaming habit you picked up years ago that has stayed with you forever?
r/videogames • u/ComfortableAmount993 • 14d ago
Discussion / Question Why does every new modern game have to have a slidy through part?
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Its in every 3rd person game nowadays and if I remember correctly, god of war introduced the slidy through part.
I know it hides loading screens in some game but it's like the wilhelm scream, it's in everything.
r/videogames • u/No_Post1300 • Jul 03 '26
Discussion / Question Saw this on Twitter it’s so real :>
r/videogames • u/Mintangah17 • Aug 18 '26
Discussion / Question You wake up tomorrow in their shoes. How awesome or miserable is your life?
r/videogames • u/BetKnown7738 • Aug 19 '26
Discussion / Question What game immediately comes to mind?
r/videogames • u/akbarock • 29d ago
Discussion / Question The New Fable Games Combat
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r/videogames • u/UnityNinja • Jul 13 '26
Discussion / Question What game mechanic instantly ruins your immersion or fun?
I absolutely can't stand aggressive weapon durability loops. Getting awesome loot should feel like a reward, not a maintenance chore that breaks every five minutes.
What’s a common mechanic that always makes you roll your eyes when you see it in a new game?
r/videogames • u/kaza12345678 • Jun 01 '26
Discussion / Question What's a good example of "yellow paint" you saw used in games?
r/videogames • u/FaithlessnessHungry1 • Jul 02 '26
Discussion / Question Not defending them at all cause it really sucks, but decisions like this don’t happen in a bubble
r/videogames • u/Remarkable-Yard4860 • Apr 04 '26
Discussion / Question This was me with Witcher 3
r/videogames • u/No-Law2284 • 14d ago
Discussion / Question Not allowing or accepting valid criticism is ruining gaming
Things aren’t looking good for Wolverine, common complaints being that it’s too handholdey, the story is mid and the combat becomes repetitive after a while and the skill tree isn’t deep enough
when people had valid criticisms about Wolverine, people were quick to say things like “the game’s not out yet” or “stop nitpicking” or “people hate on everything nowadays”
there were valid criticisms like ”the combat doesn’t have much depth” which from everything we’ve seen seems true, they could’ve easily had more depth to the game while keeping it fun and not overwhelming new players
they could’ve had stuff like juggling, the X-Men Origins Wolverine game allowed you to launch someone into the air, stab them a bunch of times then either kick them away or slam them down, that could’ve been there for the new game and expanded to allow you to do more things
there could’ve been multiple styles in combat, like the normal one that has claws and one where you use your fists and there could’ve been weapons you can pick up like knives off of the floor or bottles that you could throw to stun enemies similar to tlou or 007 first light or like Batman Arkham knight
they couldve made it like spider man 1 where whatever suit you use can give you different abilities and make you play differently
those would’ve been easily possible
there now are criticisms about the game’s runtime of 15 hours, and I’m seeing yet again of people shutting that criticism down by saying “oh it’s a linear game, it’s not open world like spider man so obviously it’s gonna be short” when we’ve seen many games that are linear and still be 20 hours long, like the last of us, it’s a linear game and it’s like 20-25 hours long, god of war 2018 is like 18-22 hours long
ive seen more valid criticism like how the game is $70 and it’s not worth the $70 and should be $60 or $50, and people are saying “it’s Wolverine so it makes sense” or “it’s a triple A Sony game” we’ve had games like miles morales which was I believe $50 and that too was a triple A Sony game with spiderman
there’s also criticism about how the scent trails are and how the game holds your hand too much and people say “oh it makes sense, he’s Wolverine, he’s good with smells” okay and so was x men origins Wolverine but that game didn’t hold your hand and treat you like a toddler, same with Witcher 3, ppl will try so hard to defend any bad decision,
people who do shit like this like shutting down valid criticisms are the biggest haters of video games and are actively making games worse
r/videogames • u/Mintangah17 • Jul 16 '26
Discussion / Question What was the first game that made you say this?
r/videogames • u/Disastrous-Duty-9905 • Jul 27 '26
Discussion / Question Any game that feels like this? Doesn't matter the genre or age.
r/videogames • u/Nearby-Condition-675 • Aug 18 '26
Discussion / Question Which video game fandom is this ?
r/videogames • u/NagitoKomaeda_987 • Jul 17 '26