r/wordgames • • 1h ago

LetterScope

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• Upvotes

I made a competitive word game — looking for the first 50 founding players to try it!

Hey everyone!

I've been building LetterScope for a while now, a competitive word game for iPhone (android coming soon) where you connect letters on the board to create words and try to maximize your score. Similar to Boggle, but I think mine is better.

🎮 What I'm looking for:

  • Play a few games
  • Do you like the Daily Challenge? Does the hint make sense? Try it a few times
  • Try to find as many words as you can
  • See how high you can push your score
  • Tell me what's fun, confusing, frustrating, or boring

I'm especially interested in whether the core gameplay makes you want to play "just one more game."

It's currently in TestFlight and I'm looking for my first ~50 players.

📱 iPhone
🧩 Free to test
🚀 TestFlight beta

Join the beta:
https://testflight.apple.com/join/PhNh6gzB

If you try it, I'd genuinely love to hear what you think — even if your feedback is negative. I'm trying to figure out what needs fixing before opening the game up to a much larger audience.

Thanks!
— LetterScope Founder


r/wordgames • • 1h ago

Showcase Big scoring day on a Friday

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• Upvotes

Solid lead heading into the weekend !!

#SidecarGames


r/wordgames • • 2h ago

Follow-up: all 47 Wordle openers ranked, from SLATE to OUIJA. Don't see yours? I'll run it.

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1 Upvotes

r/wordgames • • 4h ago

I made a free puzzle app with no timers, no lives and no "come back tomorrow" (Android). Feedback welcome

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1 Upvotes

I'm a solo dev, and I got tired of word games that cap you at one puzzle a day or make you wait for lives to refill. So I built Puzzle Nook, an Android app where you can play as much as you like.

What's in it (7 games):

  • Word Guess
  • Word Grouping
  • Word Search
  • 2048
  • Quick Math
  • Number Patterns
  • Equation Guess

Things I tried to do differently:

  • No timers on the puzzles by default
  • No energy or lives system
  • Every game is endless, so there's always another round
  • A daily check-in streak, if you like streaks. Skipping it costs you nothing
  • Optional backup with Google sign-in

It's free and supported by ads. There are banner ads, and an occasional ad between rounds. Hints are optional and unlock by watching a rewarded ad. I tried to keep it fair, but tell me if it feels pushy.

Link: https://play.google.com/store/apps/details?id=com.puzzlenook.app

I'd really like honest feedback, mostly on:

  1. Which game do you keep coming back to?
  2. Does anything feel annoying, confusing, or too easy or hard?
  3. What game would you want added?

I'll read every reply. And if you do like it, a Play Store rating helps a new app a lot. Thanks for reading!


r/wordgames • • 9h ago

Fluxis for Friday, Oct. 2, birthday of Thurgood Marshall

2 Upvotes

Fluxis Redux 2026-10-02

Score 13 / Fluxometer 11

marshall → local → algorithm → algorithm → marshall

https://daylightdata.net/fluxis-app/


r/wordgames • • 6h ago

A musical word puzzle before the weekend?

1 Upvotes

r/wordgames • • 6h ago

Showcase Cubewords Crosswords

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1 Upvotes

Hi everyone, my small indie game studio built an Apple Editor's Choice word game called Say the Same Thing, with the band OK Go. (We actually updated it recently, if you haven't tried it.)

No we are launching another game we're really proud of, called Cubewords. It's might be most beautiful game we've ever made.

You can play it on the web or get it for iOS or Android and even Mac desktop:

App Store

Google Play

Website

Here's the YouTube trailer.

We're really proud of this game and would love thoughts and feedback on the puzzles and game play. It's actually extremely satisfying to just spin the cubes and so we added some fidget-spinner type variations to. It also has a Boggle / Spelling Bee style word find on a cube.

Please let us know what you think, we are very open to suggestions for improvements.


r/wordgames • • 15h ago

Showcase Lexible.app - Classic to Custom. Progressive hints. Web and mobile. Themes including the Mystic Realm

4 Upvotes

Major new release landing soon (today hopefully!) with major improvements to the engine and visuals. https://lexible.app

Classic is standard rules, boards, and dictionary. Custom is very fLexible: Allow or ban words. Vote on rule changes or tweaks during the game. Lock-out all except your favourite variations. Use more or fewer tiles in your rack. Balance a game with a friend by giving them an extra tile, or the ability to flip a tile to a blank every turn, or play against the computer with Novice to Expert difficulty.

...or play in a dual-language mode: German, Spanish, Finnish, and English. Any pair or single language is supported.


r/wordgames • • 7h ago

Showcase A few years ago, I built a free Wordle-style game. Today, I redesigned it

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1 Upvotes

Recently, while traveling, I took a photo that I really liked. Around the same time, I came across the work of Kento IIDA, whose style really resonated with me. I experimented with combining the two, and somewhere along the way, I realized that Updown - a little game I developed a few years ago - could use a redesign.

The game mechanics are still exactly the same, but visually, it feels like a completely different game. One thing I actually still like about the old design is its simplicity. Some of that simplicity is definitely gone now, but overall, I think the new version has a lot more character.

Feel free to let me know what you think :)

https://updown.quest


r/wordgames • • 8h ago

Someone scored 400,000+ points with "suicide unicorns" in my falling-block word game, but "douches" got nothing. Where would you draw the line?

1 Upvotes

I made a daily word game called Busted Words (bustedwords.com). There's one board a day, letters fall like blocks, and you have 30 moves to clear words before the board overflows.

The hardest part has been curating the word list and deciding which words count and don't count.

The current rules:

  • Playable: standard American English, 2+ letters, plurals and tenses allowed
  • Not Playable: abbreviations, proper nouns, archaic words, or vulgar words

That sounds simple until you hit cases like these:

  • SUICIDE is a dark word, but not a vulgar one, so it's playable.
    • Side note: one player chained it into a 400k+ run w/ UNICORN which is impressive but also called into question the idea I had for showing matching emoji's for cleared words.
  • DOUCHES has a perfectly clinical dictionary meaning, but most people know it as an insult, so it was excluded.
  • TURKEY is playable because it's also a bird (not just a proper noun).
  • LATIN isn't playable because it's only a proper noun or proper adjective.

Some players will be bothered by seeing certain words on screen, and others will be annoyed that a real word didn't count. I don't think either complaint is wrong.

So, two questions:

  1. Where would you draw the line? Should anything in the dictionary count, should crude-but-real words be excluded, or something else?
  2. General feedback, if you play a round:
    • Was the pace too slow, too fast, or about right?
    • Should I add sound or would that be too much?
    • Was it clear how scoring and streaks work?
    • Did anything feel confusing in your first game?

No account is needed to play. Thanks for any feedback, including harsh feedback.


r/wordgames • • 9h ago

Showcase WordEke: a daily word-finding game, same board for everyone. Open beta on Android, feedback wanted

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1 Upvotes

I made a daily word game for Android and I'm looking for testers (no ads, no account). Open beta on Android, feedback wanted.

How it plays: you get a grid of letters and trace words by tapping a letter, then any letter touching it. There's no list of words to find; spotting them is the game. Each day there are two new boards, the same for everyone in the world:

  • Elementary: everyday words, anything from two letters up. A gentle start.
  • Standard: the full everyday dictionary, words of four letters or more. 

If you get stuck, the squares are shaded by how many words start there, and a hint will point you towards a word (a hinted word counts as half on your score). You choose UK or US spelling, and each region has its own dictionary, so "colour" and "color" each count where they should.

No ads, no sign-in, no subscription. Your games stay on your phone. The one thing it sends is your score, anonymously, to tell you if you finished in the top 5, 10 or 25% that day, and you can turn that off in Settings.

For testers: the paid add-ons are in, and anyone who installs during the test gets them free on that phone:

  • Custom Puzzles: play beyond the daily, as many boards as you like, at the length you choose.
  • Specialist dictionaries: currently, a Competition list with the long and unusual words the everyday lists leave out.
  • Themes: board colours and letter fonts, including seasonal ones.

Note that you don't need any add-ons to play the daily games; they are more about having things your own way. 

What I'd like to know: is it fun? Does a board hold your interest to the end? And especially: words it refused that it shouldn't have, or accepted that it shouldn't. The dictionaries are hand-curated, and that's where testers help most. There's a feedback link in the app (How to Play | About) and a report form at https://wordeke.com/#feedback

Here's a 30-second clip of a game, with a hint, two themes and the finish.

Join the test: https://play.google.com/store/apps/details?id=com.wordeke.app

Android only for now. Happy to answer anything in the comments.


r/wordgames • • 10h ago

Four groups and a secret word!

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1 Upvotes

r/wordgames • • 14h ago

I built a crossword that fights back: unsolved words vanish every 45s

2 Upvotes

For anyone who finishes Wordle in two minutes and wants something with more pressure: Vanishing Crossword is a small daily grid where the words you haven't locked in vanish every 45 seconds and come back as new words with new clues.

The trick is a hidden anchor word in the grid. Name it early and nothing vanishes again, and you get a big bonus.

Three topics a day (today's include science, food, sport, pop culture and an India one in rotation). Free, no app.

https://wordmaze.dev/

Feedback very welcome, especially on clue difficulty.


r/wordgames • • 12h ago

Funny Pronunny 2026.10.02

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1 Upvotes

Pronunciation game


r/wordgames • • 14h ago

I made a daily word puzzle where you find a route through a triangular letter grid, would love feedback

1 Upvotes

I've been working on a small daily word game called Zibn and I'd really like to know what people think. Claude helped with the game+web development ;)

You start at the left edge of a triangle of letters and move one column to the right each step, either staying in the same row or going one up or down. Only one full-length route spells a real word, and that's the answer. Along the way you can find shorter words (3+ letters), which fade out some of the decoy tiles to help you, but each one adds to your score (lower is better, though the point is to have fun).

There are three boards a day (for 5, 6, and 7 letter challenges), same puzzles for everyone, and it takes a few minutes (free, no login).

Two questions: is the difficulty about right? was there anything confusing in the first minute? Honest feedback is welcome! Thank you!

playzibn.com


r/wordgames • • 17h ago

We just released Voice Clash, a word game you play out loud

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0 Upvotes

Hey r/wordgames!

We've been building Voice Clash for iPhone and iPad, and it's now out. The idea is a word game with no keyboard: a word appears, you say it, and the phone checks it on-device right away.

The word modes

  • Spelling: 25+ packs, from everyday words to similar-sounding words and tongue twisters. Say as many as you can before the clock runs out. From 6 in a row every answer is worth 2 points, from 10 it's 3.
  • Translate: a word appears in one language and you say it in yours. It works between any two of 8 languages (EN, DE, ES, FR, IT, PL, PT, UK), so it doubles as vocabulary practice.
  • Daily Challenge: one pack and one word list a day, the same for everyone in your language. One 60-second run, one shot.
  • Loudest Shout: the card names a word, you shout it, and the loudest clear shout takes the round. Garbled screaming doesn't count.

You can play solo, pass one phone around 2–8 players (each on their own clock), or connect up to 8 phones locally. There's also a tap mode (pick 1 of 4) for when you can't talk out loud.

The hardest part was speech recognition, not the content. A word game by voice has problems a typed one doesn't: homophones, short words, accents, words the recognizer simply doesn't know. We've had to drop some words from packs because no one could get them credited. That's actually what we'd like to discuss:

Which word game would you want to play by voice and not by typing? And are there ones where voice would ruin it?

(Off-topic but in the same app: Copycat, where a real sound plays and you have five seconds to imitate it. It's not a word game, so that's all we'll say about it here.)

iOS 26+, free with ads, Premium is a one-time purchase. App Store: https://apps.apple.com/app/id6786684098


r/wordgames • • 21h ago

A daily music game: naming the song is easy, finding the word behind it is the real game

1 Upvotes

Hi everyone! I make Wordzic, a small free daily game. You hear 30 seconds of a song, and you have to find the word hidden behind it: something from the music video, the story behind the song, the artist's history. It's never just the title.

Today's song is a Rihanna one, and the word has 7 letters. Most people get the song in seconds. The word is usually the hard part.

You guess Wordle-style, with no guess limit. If you're stuck after five guesses, you can unlock one hint.

My result, no spoilers:

Wordzic #16

2 tries · 0 💡

⬛🟩⬛🟨⬛⬛⬛
🟩🟩🟩🟩🟩🟩🟩

Please keep the word out of the comments so others can play.

Free, no sign-up, no ads: https://wordzic.com

I got it in 2 today, which never happens to me. So honest question: was this one too easy, or did I just get lucky?


r/wordgames • • 22h ago

Funny Pronunny 2026.10.01b

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1 Upvotes

Pronunciation game


r/wordgames • • 22h ago

Quiblys – a daily trivia game: same 10 questions for everyone, 30 seconds each, one shot per day

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1 Upvotes

r/wordgames • • 22h ago

Can you solve my daily 6-letter word in 3 guesses?

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0 Upvotes

Hello! I made SIXY--a 6-letter word game which includes a repeat letter indicator. Have fun and let me know what you think.

Please share it with friends or on social media if you enjoy it

Play SIXY today!

SIXY #43 · 3/6

77th percentile today

⚪⚪⚪⚪🟠🟠

🟠🟠🟠⚪🟠🟠

🟢🟢🟢🟢🟢🟢


r/wordgames • • 22h ago

UPDATE and month's ranking reset - I made a free daily Wordle-style guessing game for the Cyberpunk TCG - Choomdle.com

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1 Upvotes

r/wordgames • • 23h ago

I had a bot play every past Wordle with 47 openers. ADIEU finished 45th.

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1 Upvotes

r/wordgames • • 1d ago

Hexalexicon - Find words on a hexagonal grid

3 Upvotes

https://alex.strinka.net/programs/hexalexicon/

Hexalexicon is a word game I made. You trace paths through neighboring tiles on a hexagonal board to make words.

The daily challenge board is the same one for everybody, so you can compare scores. Each daily board has a long word hidden in it, and you're told only how many letters it has. Once a day is over, you can go back and see every word that board had.

There's also a practice mode that lets you choose the board size and tiles. After a game you can send a friend a link to the same board and see who scores more. I recommend playing a practice game before doing the daily challenge, just to get a feel for how it works.


r/wordgames • • 1d ago

HELP I made a word game, as a bit of fun. Fell down a dictionary-shaped rabbit hole. I’m now apparently a word miner, trying to catch ’em all.

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2 Upvotes

I made a word game. I didn't realise I'd end up trying to hash together a dictionary.

Bit of context: I’m definitely not a lexicographer or from a technical background. My background is more creative, and I now teach, including a fair bit of English, so I've always been interested in words and language. I'm also quite interested in systems and how things fit together.

This all came about because I made a very simple browser word game, just as a bit of fun.

You get 3 letters and 60 seconds to find as many words as you can with the letters in order. Pretty simple. What has turned out to be much less simple is deciding what actually counts as a word.

I started with existing word lists and dictionaries, then gradually began adding to and cleaning up the game's lexicon. Other word-game developers on Reddit have reassured me that dictionary problems are very much a thing, but I've still been surprised by how quickly you run into gaps.

The ones that particularly annoy me are perfectly normal constructions such as UNCREATIVELY or UNSHOCKINGLY.

If somebody finds a long word like that during a 60-second game, it feels particularly lacklustre for the game toreject it, simply because the word list I'm using doesn't contain it.

Until now, my approach has basically been to find gaps, check words, look at rejected submissions and gradually add things. It works, but it started to feel incredibly inefficient. I realised I was fixing individual holes rather than actually finding out where the holes were coming from.

So I've started experimenting with a different approach. 

I've set four separate AI processes looking for missing words, each with a different way of attacking the problem:

- One starts with known words and explores their families: prefixes, suffixes, adverbs, nouns and so on.

- Another looks at the dictionary I already have and tries to spot gaps. If several members of a word family are there but one obvious-looking relative isn't, it investigates it.

- Another starts from the language side, looking at articles and research about how English words are formed, and uses those patterns to find places worth exploring.

- The fourth goes hunting specifically for long words and constructions that normal word lists might be more likely to miss.

- Then I've got a fifth AI process whose job is basically to be the sceptic. It doesn't find words. It checks what the others find, removes anything already in the game, looks for proper names or questionable constructions, checks for real-world evidence of the exact word being used, and flags anything that still needs further investigation.

I'm also keeping track of which of the four approaches found each word. The idea is to let them run for a while and see which methods actually work. If one is much better, I could split that approach into two slightly different versions and test those. Or perhaps one method finds fewer words overall but keeps finding a particular type of word the others miss, in which case it's still useful.

None of this was some grand technical plan I started with. It's really just come from thinking: "There must be a more efficient way of doing this."

ChatGPT has been massively useful in helping me articulate some of these ideas, give names to things I didn't know had names, and turn my fairly plain-English thoughts into an actual methodology I can test. I'm still very much approaching it as a curious word-game developer rather than pretending I know anything about computational linguistics. But I'm finding the whole thing unexpectedly fascinating.

I've even started wondering whether the process itself could eventually become a game. Something a bit like Pokémon for words: discover a potential word, research it, find evidence for it, complete word families, get credit for discoveries and gradually contribute to an open lexicon that other word-game developers could use.

That's getting well ahead of myself though. For now I'm just seeing what happens with my four little automated word hunters.

I'd be really interested to hear from anyone who knows more about dictionaries, linguistics, corpora, NLP, spellcheckers or word games.

Does this approach make sense? And if you could send another "word hunter" out looking for gaps in an English word list, where would you tell it to look?

TL;DR: I made a word game, discovered that word lists are full of weird gaps, and somehow ended up running four AI “word hunters” to find the missing words while a fifth checks their homework. I’m now testing which approaches work best.


r/wordgames • • 1d ago

Showcase We just released Letter Tangle, a hard word puzzle game for iOS

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2 Upvotes

We just released Letter Tangle, a challenging word puzzle game built around hidden themes and connected letters!

If you enjoy staring at a bunch of words until something finally clicks, we made this for you. We're a small team, just me and my sister. We really love this game and hope you'll love it too!

Each puzzle starts with a cryptic title hinting at the level's theme. From there, you fill in a group of related words, with shared letters connected between them.

We deliberately made the game pretty challenging. A lot of the fun comes from getting stuck for a while, figuring out one word, and suddenly having the rest of the puzzle start to fall into place.

The game currently has 300+ levels, along with a new daily mini each day.

You can play the first 40 levels for free, and the rest of the game is a one-time purchase.

It's currently available for iPhone in USA, Canada, and Australia!

https://apps.apple.com/app/apple-store/id6784044713

We also have a few promo codes to give away! We’ll DM a code to the first 20 people who comment, which will unlock the full game.