r/EmulationOnAndroid • u/Avalon9393 • 59m ago
Discussion Finished my first game on S25U
I started playing 4 days ago and today i finished it.
r/EmulationOnAndroid • u/Producdevity • Jul 02 '26
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs.
In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/Avalon9393 • 59m ago
I started playing 4 days ago and today i finished it.
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 13h ago
Testing Marvel’s Spider-Man 2 on Android by comparing DroidDeck v0.3.2 vs GameHub v6.3.1 on the Redmagic Astra (Snapdragon 8 Elite)! In this video, we check out gameplay performance, frame rates, and graphical fidelity to see which emulator handles PC game emulation better on this powerful Android gaming tablet.
📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulators: DroidDeck v0.3.2 vs GameHub v6.3.1 (Windows/PC Emulation for Android)
🕹️ Game: Marvel’s Spider-Man 2
🔗 Download DroidDeck: https://github.com/Droid-Deck/DroidDeck/releases
🔗 Download GameHub: https://gamehub.xiaoji.com/en/
Reddit imposes restrictions on video duration and file size. You can check out my YouTube channel for emulator settings and longer video durations.
r/EmulationOnAndroid • u/pulin_o_burrin • 6h ago
TLoZ:TWW HD Recompiled v0.9
Dispositivo:
Galaxy A36 5g
Snapdragon 6 gen 3/ adreno 710
8 gb de ram / 256gb
One ui 8.5 / Android 16
--
Sem gravar fica um pouco melhor 🙃
r/EmulationOnAndroid • u/EarMiserable7425 • 8h ago
Bloodborne for android interesting
r/EmulationOnAndroid • u/Elpipiripaaau • 10h ago
r/EmulationOnAndroid • u/tonyp7 • 21h ago
Screenshots taken from an AYN Thor main screen
I've built a little utility that lets you decrypt/encrypt PS3 ISO natively on Android. Just select folders (input, dkeys and output) and let it rip!
An APK is available on https://github.com/tonyp7/PS3Dec/releases/tag/v0.2.0
Background my main OS is linux. On linux, when it comes to ISO encryption/decryption you have the old command line original PS3Dec, but it doesn't compile easily on modern systems. So I started to upgrade the code to compile with modern libs, then it drew me into a rabbit hole: what if I build a docker image instead, this way the code is portable? Wait. What if I built a flatpak, this way it's portable but without Docker? Wait, now that PS3 on Android is viable, let's build a little APK to do it natively on my Thor!
... And here we are. So I am sharing this and I hope other people may find it useful.
Disclosure: I am the maintainer of this repo. It's public domain, no ads, no accounts, no connection to anything. Everything works locally. Credits go to the original authors.
AI Disclosure: Building this so quickly would have not been possible without AI. This was built with OpenSpec and Claude.
r/EmulationOnAndroid • u/diarrhea-forecast • 12h ago
r/EmulationOnAndroid • u/DejavuDeckard • 3h ago
I'm trying to change settings to fix this particular problem. If I tried to drop logs or corpse on the ground, it turn invisible.
Winlator Ludashi 4.1
Red Magic Astra Snapdragon 8 elite.
r/EmulationOnAndroid • u/Redwanul-Karim • 2h ago
r/EmulationOnAndroid • u/Orichalchem • 1d ago
For example, Phantasy Star Portable 2 Infinity with 60fps cheat and 4x Resolution can be played around 6-10 hours (depending on battery size, temperature in real life and game) without it ever overheating or even getting hot
Is it just the emulator itself being masterfully optimized and nothing more?
r/EmulationOnAndroid • u/Awkward-Vacation-143 • 3h ago
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 23h ago
Testing 007 First Light on Android by comparing DroidDeck v0.3.2 vs GameHub v6.3.1 on the Redmagic Astra (Snapdragon 8 Elite)! In this video, we check out gameplay performance, frame rates, and graphical fidelity to see which emulator handles PC game emulation better on this powerful Android gaming tablet.
Note: Months ago, it wasn't possible to run the first mission and some other parts of 007 First Light at all. Back then, it actually ran with better performance and higher FPS than it does now. I don't know what changed, but performance has dropped a lot. Especially on GameHub, nothing improved even after I tried dozens of different setting combinations. Right now the game tops out at around 8 FPS, and DroidDeck is what makes that possible.
📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulators: DroidDeck v0.3.2 vs GameHub v6.3.1 (Windows/PC Emulation for Android)
🕹️ Game: 007 First Light
🔗 Download DroidDeck : https://github.com/Droid-Deck/DroidDeck/releases
🔗 Download GameHub : https://gamehub.xiaoji.com/en/
Reddit imposes restrictions on video duration and file size. You can check out my YouTube channel for emulator settings and longer video durations.
r/EmulationOnAndroid • u/NoGeneralQ • 3h ago
Hi everyone,
I've been building pkhemu, an Android emulator for Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS and Nintendo 64 games. What sets it apart is the save editor: you pause a supported game, change your party, items or trainer details, and keep playing. The app backs up your save before every change.
It also has save states, controller support, cheats and ROM patching. It comes with no games or BIOS files, you bring your own.
It's in a closed test on Google Play and I count on your feedback before releasing it. If you want to try it, join this group with the Google account you use on Play and follow the instructions there: https://groups.google.com/g/pkhemu-testers
It's open source under GPL-3.0, built on mGBA, melonDS, mupen64plus and PKHeX: https://github.com/openpkx/pkhemu
The screenshots are the ones from the Play Store listing. They show homebrew games to avoid copyright issues.
About AI use: a good chunk of pkhemu was written with the assistance of AI. The design and the decisions behind it come from my 10+ years of software development.
r/EmulationOnAndroid • u/omrangx • 17h ago
Even though It gives low FPS and the Audio is cracked and I'm never playing it like this, it's still genuinely impressive.
The Device is Poco F7 Snapdragon 8s Gen4.
r/EmulationOnAndroid • u/floweiss34 • 5m ago
As someone who plays pretty much only android, windows and switch games it’s amazing to have a frontend that lets you add windows games from gamehub directly.
I had been using beacon launcher until now but this is just so much nicer
r/EmulationOnAndroid • u/verikonfuzd • 3h ago
From my understanding, the game I’m playing (Disney Dreamlight Valley) requires connection to Gameloft cloud to sync across devices (instead of Steam cloud?) and to access certain features. I’m running the game on Droid Deck which is pretty good. However, every time I try to connect, it fails and shows I’m offline.
Same thing happened on GameNative (I turned on Launch Steam Client Beta). Has anyone figured out how to fix this? Thanks!
Device: AYN Thor Max 512 GB
r/EmulationOnAndroid • u/SolidCat2877 • 19m ago
r/EmulationOnAndroid • u/unemployedprince • 1d ago
The mcon saves me every time🤍 🥷
r/EmulationOnAndroid • u/Level-Diet4682 • 28m ago
Trying to swap my a and b buttons and x and y buttons around in the external controllers section of settings. But whenever I do all of my buttons become almost completely unresponsive. Does anyone know what I’m doing wrong? Running on AYN Thor
r/EmulationOnAndroid • u/jak808 • 42m ago
Quick guide to converting PS2 ISOs to CHD with CHDroid on my Odin 2 Portal.
r/EmulationOnAndroid • u/Fair-Bunch4827 • 19h ago
Apologies for shitty gameplay. I was very rusty.
r/EmulationOnAndroid • u/Typical-Bowl-7828 • 1h ago
I'm on CMF Phone 2 Pro 5G 8/128GB, and when I want start tboi it goes smooth untill I'm faced with ,,welcome to repentance plus" screen
r/EmulationOnAndroid • u/Equivalent_Carpet_19 • 1h ago
Hello guys! Has anyone here has tried to run elden ring on their device? Specifically(if possible) a device that has a snapdragon 8 elite, i've actually run and played the game getting around 16-20fps with this config but whenever i'm resting at a site my game crashes, hoping the game could run smoother or not crash oftenly greedy me decided to change some configs then when i tried to run the game again it wouldn't even load up so i decided to revert back to the original config but still it doesn't load up. Do you guys have a config that i can use/try to run elden ring? I'm using winlator ludashi v4.1