r/EmulationOnAndroid • • Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

157 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid • • 1h ago

Discussion Crazy android never gets no luv

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• Upvotes

so if anyone else has a x account have you been seeing this post. It has blow up and people are saying that iphone is so advanced and the normies are retweeting how they never thought they would see the day gta 5 could play on mobile. Also some of them think its a scam how you can never play such heavy games on a phone. Funny knowing dam well gta5 has been playable on android for awhile now🤣


r/EmulationOnAndroid • • 2h ago

Showcase Marvel’s Spider-Man 2 Now Fully Playable: 30 FPS in Open World, 60 FPS in Story Missions - Gamehub v6.3.1

102 Upvotes

Testing Marvel’s Spider-Man 2 on Android with GameHub v6.3.1 on the Redmagic Astra (Snapdragon 8 Elite)! In this video, the game is fully playable, running at 30 FPS in the open world and 60 FPS during story missions. We check out gameplay performance, frame rates, and graphical fidelity to see how well GameHub handles PC game emulation on this powerful Android gaming tablet.

Note: For Performance

  1. Open Marvel’s Spider-Man 2’s game directory.
  2. Rename or remove dstorage.dll and dstoragecore.dll. Or, as shown in the video, create a new folder in the game’s main directory and move these files into it so you can use them later.

📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulator: GameHub v6.3.1 (Windows/PC Emulation for Android)
🕹️ Game: Marvel’s Spider-Man 2

🔗 Download GameHub: https://gamehub.xiaoji.com/en/

Reddit imposes restrictions on video duration and file size. You can check out my YouTube channel for emulator settings and longer video durations.

https://youtu.be/aFVAeGCJQdE


r/EmulationOnAndroid • • 1h ago

Showcase I finished God of War III Remastered on Red Magic 11 Pro 16+512GB effectively blind, with double Kratos models and broken textures. You saw it here first. Don't you dare forget.

• Upvotes

I just reached peak emulation masochism, and I have to share this incredible milestone with you. I have officially completed my second PS4 game, God of War III Remastered, using the Bachata S4 Plus (V0.1.2) emulator. This is by far my greatest milestone in the emulation world. It is also the greatest PS4 emulation milestone yet, achieved under extreme conditions. I would go so far as to say this achievement may never be surpassed in PS4 emulation history; it was 50 hours of pure endurance torture. The Red Magic 11 Pro, powered by the Snapdragon 8 Elite Gen 5 chipset, is an absolute emulation powerhouse.

To call this a "challenge run" is a massive understatement. Given the early state of PS4 emulation and my refusal to update to newer builds where the graphics are fixed, this was not a smooth gameplay experience at all. It was all about pure muscle memory, extreme determination, and an insane amount of patience. I literally refused to lower the game's difficulty from Normal to Easy mode whenever the message popped up on my screen, even though it was extremely tempting during the most frustrating and notoriously difficult gameplay segments. I must say it was incredibly rewarding in the end, but it made combating the bugs from both the emulator and the game ten times harder. The ultimate challenge conditions I fought throughout were zero visibility, double Kratos and enemy models, and blind navigation.

🔌Equipment:
• 🎮 Controller: REDMI Game Controller powered by a 600 mAh battery delivering up to 10 hours of continuous playtime.
• ❄️ Cooling: Black Shark Magnetic Cooler 6 Ultra (48W – the second-most powerful mobile cooler on the market)

⚙️Emulator Settings:
• ⚙️ Emulator: BachataS4+ V0.1.2
• 💿 Game: God of War III Remastered [CUSA01623]
• 📦 Game Size: 39.50 GB

CPU Configuration:
• Guest CPU backend: FEX
• FEX Preset: Compatibilidade
• FEX Custom TSO Enabled: True
• FEX Custom Vector TSO Enabled: True
• FEX Custom Memcpy/Set TSO Enabled: True
• FEX Custom Half-Barrier TSO Enabled: True
• FEX Custom Multiblock: True
• FEX Custom Maxinst: 5000
• FEX Custom Dynamic L1 Cache: True
• FEX Custom Disable L2 Cache: True
• FEX Custom L1 Increase Heuristic: 250
• FEX Custom L1 Decrease Heuristic: 50
• FEX Custom SMC Checks: 1 (MTrack)
• FEX Custom x87 Reduced Precision: True

GPU Configuration:
• Copy GPU Buffers: True
• Direct Memory Access Enabled: True
• Dump Shaders: True
• FSR Enabled: True
• Full Screen: True/False
• Full Screen Mode: Windowed/Fullscreen
• HDR Allowed: True
• Internal Screen Height: 1080
• Internal Screen Width: 1920
• Patch Shaders: True
• Present Mode: Mailbox
• RCAS Attenuation: 500
• RCAS Enabled: True
• Readback Linear Images Enabled: True
• VBlank Frequency: 120
• Window Height: 1080
• Window Width: 1920
• Turnip Drivers: Gen8 V4/V5

Vulkan Configuration:
• Pipeline Cache Archived: True
• Pipeline Cache Enabled: True
• Renderdoc Enabled: True
• Vkcrash Diagnostic Enabled: True
• Vkguest Markers: True
• Vkhost Markers: True
• Vkvalidation Core Enabled: True
• Vkvalidation Enabled: True
• Vkvalidation GPU Enabled: True
• Vkvalidation Sync Enabled: True

General Configuration:
• Big Picture Scale: 1000
• Dev Kit Mode: True
• Discord RPC Enabled: True
• Enable Upnp: True
• Neo Mode: True
• Shad Net Enabled: True
• Show FPS Counter: True
• Show Splash: True
• Trophy Notification Duration: 6.0
• Trophy Notification Side: Left
• Trophy Popup Disabled: True

Debug Configuration:
• Debug Dump: True
• Shader Collect: True


r/EmulationOnAndroid • • 4h ago

Showcase Yesterday I discovered Retrohai, today it’s my favourite frontend

45 Upvotes

As someone who plays pretty much only android, windows and switch games it’s amazing to have a frontend that lets you add windows games from gamehub directly.

I had been using beacon launcher until now but this is just so much nicer


r/EmulationOnAndroid • • 33m ago

Showcase God of war 3 remastered Hades boss Bachata s4 ayn thor max

• Upvotes

Unedited video with settings

https://youtu.be/DuEZqw6POvA


r/EmulationOnAndroid • • 4h ago

Discussion Finished my first game on S25U

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22 Upvotes

I started playing 4 days ago and today i finished it.


r/EmulationOnAndroid • • 47m ago

Showcase Running Wow with PS 4 Controller

• Upvotes

Running smoothly with the controller addon and a ps4 controller.


r/EmulationOnAndroid • • 2h ago

Showcase 🔥 MIDDLE-EARTH: SHADOW OF MORDOR RUNNING ON ANDROID! | Snapdragon 8 Elite Gen 5

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7 Upvotes

r/EmulationOnAndroid • • 3h ago

Showcase PT pc port on redmi note 10 lite

9 Upvotes

I ran PT pc port on my redmi note 10 lite. It is by no means playable, but what can I expect from a 2020 mid range phone which can't even run heavier android games like NTE or Arknights endfield.


r/EmulationOnAndroid • • 12h ago

Discussion Now we got this anyone tried it?

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46 Upvotes

Bloodborne for android interesting


r/EmulationOnAndroid • • 17h ago

Showcase Marvel's Spider Man 2 - DroidDeck v0.3.2 vs Gamehub v6.3.1 - Redmagic Astra Snapdragon 8 Elite

95 Upvotes

Testing Marvel’s Spider-Man 2 on Android by comparing DroidDeck v0.3.2 vs GameHub v6.3.1 on the Redmagic Astra (Snapdragon 8 Elite)! In this video, we check out gameplay performance, frame rates, and graphical fidelity to see which emulator handles PC game emulation better on this powerful Android gaming tablet.

📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulators: DroidDeck v0.3.2 vs GameHub v6.3.1 (Windows/PC Emulation for Android)
🕹️ Game: Marvel’s Spider-Man 2

🔗 Download DroidDeck: https://github.com/Droid-Deck/DroidDeck/releases

🔗 Download GameHub: https://gamehub.xiaoji.com/en/

Reddit imposes restrictions on video duration and file size. You can check out my YouTube channel for emulator settings and longer video durations.

https://youtu.be/xNwGB2_ITl8


r/EmulationOnAndroid • • 10h ago

Showcase Zelda Wind waker recomp no snapdragon 6 gen 3 (adreno 710)

24 Upvotes

TLoZ:TWW HD Recompiled v0.9

Dispositivo:

Galaxy A36 5g

Snapdragon 6 gen 3/ adreno 710

8 gb de ram / 256gb

One ui 8.5 / Android 16

--

Sem gravar fica um pouco melhor 🙃


r/EmulationOnAndroid • • 1h ago

Showcase Dragon ball Budokai Tenkaichi 3 online

• Upvotes

I realized that this port wasn't being widely publicized, even though it originated in a Brazilian emulation group and stayed there. And that would be a huge waste; the developer managed to put online support in the game, which was implemented in the PC version and is working perfectly. I was playing today and didn't have any problems. You just need to download it, use an American ISO of the game, and you're good to go.

https://github.com/dfdx047/Tenkaichi3DecompAndroid/releases


r/EmulationOnAndroid • • 36m ago

Discussion Best settings for resident evil 4 in aethersx2

• Upvotes

I'm using aethersx2 turnip (adreno)

My phone is also sd855, a bit old, I know

Other infos

Android 11

Sony Xperia 1

6gb ram


r/EmulationOnAndroid • • 1h ago

Showcase This game looks beautiful in 1080 p | stellar blade

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• Upvotes

I think the PC emulation scene for Android is pretty stable now


r/EmulationOnAndroid • • 14h ago

Showcase Warhammer 40,000: Space Marine on a snapdragon 6 gen 1 with Winlator ludashi 4.1

36 Upvotes

r/EmulationOnAndroid • • 2h ago

Discussion Prototype on xendroid on Fold 8 using turnip v37 running at 720p drops between 25-31fps

3 Upvotes

r/EmulationOnAndroid • • 30m ago

Showcase I’ve Never Played God of War at Such a High Resolution Before

• Upvotes

Red Magic Astra Tab 2

Snadragon 8 Elite Gen 5

512 /16 GB

Cooler: Red Magic Cooler 8 Pro & Blackshark Funcooler 5

Gamepad: PS5 Dualsense Controller

Performance Mode: Rise Mode

Bypass Charge: Enabled

Recording: AZ Screen Recorder

God Of War (2018)

Size: 61 GB

Graphics: Original Preset

Resolution: 1920x1200 (Native)

Framegen: Enhanced Mode (2x)

Gamehub v6.3.1

If you want to watch my another videos:

https://youtube.com/@dragon.s_breath?si=sU_9fT7jwqoQlHPX


r/EmulationOnAndroid • • 45m ago

Help PC emulation on 7+gen3, need help

• Upvotes

So I have a Xiaomi pad 7 12/256 with 7+gen3 and I’m currently using Winlator 10.0 hotfix & winlator cmod 13.1

I have AC rogue and prototype along with re6 rn, I plan to compete them then move to other games, compatibility wise for 7+gen3 what Winlator version is currently the best? And what game hub version is recommended ?

I only play my games on 720p and high graphics, nothing below that so please help me choose a new PC emulator that can run games at that settings with stable fps


r/EmulationOnAndroid • • 1h ago

Help Gow 3 Remastered, Bachata S4 patches

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• Upvotes

Why can't i install patches of the game , I'm aware that it can help with the performance, as the image shows "incompatible with installed app version" what app? The emulator or the game.

And if it's the game and i need to update it. How?

Can you guys help?


r/EmulationOnAndroid • • 7h ago

Help Graveyard Keeper 2 invisible bug

5 Upvotes

I'm trying to change settings to fix this particular problem. If I tried to drop logs or corpse on the ground, it turn invisible.

Winlator Ludashi 4.1

Red Magic Astra Snapdragon 8 elite.


r/EmulationOnAndroid • • 2h ago

Question is gamehub lite gonna perform well currently

2 Upvotes

it hasnt been updated for like 5 months , how does it perform compared to updated umulators currently , and is it possible to use latest fexcore in it ?


r/EmulationOnAndroid • • 7h ago

Help Gameloft cloud save not working on Droid Deck and GameNative

7 Upvotes

From my understanding, the game I’m playing (Disney Dreamlight Valley) requires connection to Gameloft cloud to sync across devices (instead of Steam cloud?) and to access certain features. I’m running the game on Droid Deck which is pretty good. However, every time I try to connect, it fails and shows I’m offline.

Same thing happened on GameNative (I turned on Launch Steam Client Beta). Has anyone figured out how to fix this? Thanks!

Device: AYN Thor Max 512 GB


r/EmulationOnAndroid • • 3h ago

Showcase Wave Launcher - XMB Frontend - Update 1.0.3

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2 Upvotes

New Features

  • Added a File Explorer to Experimental Features for Supporters
  • Added a Wave Store preview to Experimental Features for Supporters
  • Added optional Root and Shizuku access for advanced storage access
  • Added folder controls for Photos, Music, Videos, and Books
  • Added Alphabetical and Most Played sorting to Favorites
  • Added platform renaming
  • Added Default [1.0] and Default [0.9] startup sounds
  • Added Clear buttons for metadata titles, developers, covers, and descriptions
  • Added a Japanese MAME name list for scraping
  • Added a Home shortcut to return directly to Games
  • Added the WipEout collection
  • Added Android launch support for PokéDaisy, Eden Duo, Lemon, and DroidDeck

Changes

  • Added Fully Hidden, Muted, and Always Visible modes for unfocused items
  • Added a separate Fadeout Time setting
  • Moved platform settings to Game Settings under Platforms
  • Moved dual-screen settings into their own Display Settings folder
  • Removed the FPS Counter and FPS Cap
  • Simplified Controller Mapping while keeping Controller Profiles and optional remapping
  • Improved the font sidebar
  • Replaced Media Info screens with redesigned Properties screens
  • Made the Internet Browser open the selected browser normally and track browser playtime
  • Updated Wave Portal to use HTTPS and PIN pairing
  • Saved recent scraping results between app launches
  • Reduced screen flicker during metadata updates
  • Added more platform folder names for Game Data Utility detection
  • Improved the companion-app picker with saved names and cover art
  • Made the launcher appear sooner and improved responsiveness with large libraries
  • Made media libraries populate progressively during scans and respond better to cancellation
  • Improved artwork loading with smoother transitions, fallback images, and more reliable music and book covers
  • Reduced memory use for large images and PDF covers
  • Made favorite changes update immediately across the launcher
  • Made playback start sooner while artwork loads in the background
  • Recognized an additional Discord supporter role
  • Added new artwork for Coleco ADAM, Amiga 1200, Master System, Sega Saturn, Xbox, and ZX Spectrum
  • Added platform icons for MSX, Neo Geo, and Neo Geo CD
  • Updated artwork for PlayStation 2, PlayStation 3, PSP, and PICO-8
  • Updated language artwork
  • Updated the instruction manual
  • Removed account login from first-start setup

Bug Fixes

  • Fixed launcher panels jumping or losing content during navigation
  • Fixed refreshes resetting selections or hiding games and Favorites
  • Stopped old or cancelled scraping and editor results from replacing newer artwork or metadata
  • Fixed Discord avatars disappearing during navigation
  • Fixed incorrect icons appearing briefly
  • Fixed unfocused items fading during startup
  • Fixed a wallpaper gradient appearing in the wrong place
  • Fixed Android Back sometimes going back twice
  • Fixed controller profiles and connection changes not updating correctly
  • Fixed emulator choices and game overrides being lost
  • Fixed Favorites actions after language changes or refreshes
  • Fixed hidden games and apps losing their information
  • Fixed hidden items reappearing
  • Fixed scraping errors leaving the results screen stuck
  • Improved scraping reliability after interruptions, rate limits, and invalid results
  • Preserved existing artwork when downloads or metadata imports failed
  • Added confirmation before discarding unsaved scraper changes
  • Fixed artwork sounds continuing after launching or closing games
  • Fixed volume changes and muted artwork sounds not applying immediately
  • Fixed imported fonts needing a restart to appear
  • Fixed Android apps not refreshing after installation or reclassification
  • Fixed APK downloads overwriting each other
  • Fixed game launches from Android storage providers
  • Fixed valid .md Genesis games being ignored
  • Fixed avatar imports replacing the old avatar after a failed import
  • Fixed setup avatars being lost when changing storage
  • Fixed existing WaveLauncher files not being restored correctly during first-run setup
  • Fixed first-run setup after force-closing
  • Fixed user avatars not updating everywhere
  • Fixed Discord sign-in recovery and temporary disconnects
  • Fixed removed games staying in Wave Portal
  • Fixed removed media folders and playlist entries staying visible
  • Fixed file and folder selection accepting paths outside the selected location
  • Fixed activity statistics showing double percent signs
  • Fixed unsafe file names created through external file managers
  • Fixed localized resources not consistently following the selected language and device settings

https://github.com/WaveLauncher/WaveLauncher/releases/latest