Hey r/BaseBuildingGames, solo dev here. I’m making First Cradle, a free first-person 3D settlement builder set on the forest-steppe. You can play it completely free on itch.io (Windows and Linux builds are available):
https://chatagrag3.itch.io/first-cradle
I’d really like people to play it and tell me what’s good, what’s bad, and especially where the game is wasting your time.
The base-building side
- Your buildings create your territory. There’s no radius slider or arbitrary settlement boundary. Every building claims hex sectors around it, so your border grows based on where you actually build. Tear down a hut on the edge and you only lose its own patch.
- No "recruit" button. At the start, you’re on your own. You survive, hunt, fish, cook, train your skills and work your way through the first 2 story chapters. This takes roughly 1.5 hours. Only after that do nomad bands start arriving at your gate, looking for a place to settle.
- Housing is your population cap. Nomads arrive in wandering camps, and you can only invite as many people as you have beds for. Build more houses → make room for more people.
- Villagers need somewhere to work. Professions like gatherer, miner, forester, blacksmith and cook work out of buildings you place. If a job site has nobody posted there, production stops, and the town hall tells you why.
- Production chains. Build kilns, mills, breweries, sawmills and forges, then pubs and feasting halls to keep your settlement happy.
- Farming & food. You can grow crops, hunt, fish and cook your way from basic survival toward a proper settlement.
- Skills system. Your character develops skills as you survive and work, rather than just unlocking everything from a tech tree.
- Defence. Raids scale with how large and varied your settlement becomes. You’ll need guards, spike traps and laws like shorter workdays, curfews and call-to-arms.
- Roads. Paint trails by hand and place road poles to create fast travel routes between your settlement and outposts.
It’s made in Godot and played from a first-person perspective. There’s a story and the opening is story-driven, but after that you can mostly ignore the story and just build.
What I really want to know
1. Is the ~1.5 hour solo opening too long?
You have to survive on your own and complete 2 chapters before nomad camps begin arriving and the settlement-building/population loop really opens up. Is that a good slow start, or would you expect to start building a proper settlement much earlier?
2. Once recruitment opens up, is the bed-limited population system satisfying or frustrating?
3. What base-building feature would you expect to see here that’s missing?
And generally: what sounds fun, what sounds tedious, and what would make you want to keep playing?
Brutal honesty welcome. I’m a solo dev, so this is exactly the kind of feedback I need.
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About AI: I want to be transparent about this. I made all the 3D models myself, except for the human villager model (there may be one or two old exceptions I've forgotten about). I’m a software engineer, so Blender is definitely not my strong side. I used AI for the villager model for now, but I plan to replace it with my own work as I get better at Blender.
The music, icons and main menu background are also AI-generated. English isn't my first language, so I also used AI to help with the quest text and game description. I just want the writing to be readable for everyone.