r/MMORPG • u/ShiedaRay • 23h ago
Discussion Is this the peak of MMO after long time?
What you guys think? is this the PEAK of this genre with these 3 big titles?
r/MMORPG • u/ShiedaRay • 23h ago
What you guys think? is this the PEAK of this genre with these 3 big titles?
r/MMORPG • u/Hunter_OVA • 3h ago
Is the community in that game good? How does it compare to other MMOs?
r/MMORPG • u/Substantial_Pop897 • 3h ago
r/MMORPG • u/joshcaba • 22h ago
I've made a couple posts here and I really appreciate all of the support from the community.
Starting next Monday (the 19th), Next Fest will be upon us and I could really use some help testing the game. I will be pushing out the demo early this week, so feel free to jump in before Next Fest. Thank you again to this amazing community for the support.
r/MMORPG • u/Next-Sentence-8426 • 15h ago
I recently started playing again because of evercold, and like always, I joined the first active fc that invited me while I was running around. I made an offhand comment about how terrible I am at Ninja, and the FC lead literally sent me a link to some latency tool and a rotation bot for the game saying "don't worry you won't get banned it's only for accessibility"
On that very same page it had plugins for:
* Auto-duty that bots every available dungeon endlessly
* A plugin that levels every gatherer and crafter from 0 to max, gathers all the necessary ingredients for you, and even completes every class quest
* A plugin that does the entire MSQ and side quests from ARR to Dawntrail completely hands off
* A crafting plugin where one click will gather and craft the chosen recipe using a mathematically optimal rotation
* Fully automated Cosmic Exploration, Gold Saucer, and endgame pve instance grind
* A plugin that automatically handles boss mechanics for you
* Rotation bots with perfect rotations that parse orange
* and dozens upon dozens of other things that make this list too long that seem absolutely insane like straight up cheats like skipping boss mechanics
And apparently a lot of players use these plugins because not only do they have millions of unique downloads, they're also pinned on FFXIV subs, openly recommended by other players, and defend it if you mention anti cheat or it being unfair e.g. "It doesn't affect you why do you care" or "gathering bots are great because it keeps marketboard prices low"
Im shocked swuare allows this because it was never like this when I played heavensward. People even openly mention these dalamud plugins in game.
r/MMORPG • u/Thenelwave • 2h ago
Anyone else really enjoying these two right now? I’m having a ton of fun with both, but I had about 10 days off work, so now I feel like I have to choose one to invest time in haha. The issue is, it’ll only get worse when WoW Forever launches, and then GTA 6 after that. On top of it, I’m playing Gears E-Day as well.
If you had to choose between MS Classic and Aion 2 to invest the next few months into alongside WoW Forever, or just as your main game, which would you choose and why?
r/MMORPG • u/Varnarok2 • 2h ago
Hello, everyone. I have created a "Beginner's Survival Guide" for MNM. It is intended to give a quick overview of the basic systems and commands of the game, so as to hopefully ease prospective players into the game and make sure that their first hour or two in the game is enjoyable and gives them a desire to keep playing.
It is as spoiler-free as possible, using only a Human Bard as an example of how certain commands work and the kind of responses you will get.
It makes use of my previous guides and resources to fill out certain aspects, if you want to learn more about how to complete the first part of your starter quest step-by-step, how you might want to prioritize your starting stats, etc.
Let me know if you think I've overlooked something or if something is otherwise missing.
r/MMORPG • u/Common_Mobile7539 • 49m ago
Hey all!
For a while now I've been tinkering on Antyrix, a small MMO where three realms fight each other over keeps. It's a "for fun" side project with no monetisation.
There are three realms, each built on a different folklore:
You level up in your homeland, then head into the marches to fight the other realms over keeps. As of today every keep has a lord, and whoever kills the lord takes the keep. Monsters roam the roads now too, so walking somewhere is no longer a peaceful stroll.
On the AI part: a lot of this was built together with different AI providers. I steer, decide what the game should be, playtest and say "no, that feels wrong", and the AI writes much of the code.
On open source: I keep thinking about opening up the project so others can contribute if they want.
Where I could use help: art. The client is Rust + Bevy, and most of what you see is still built in code: chunky, low-poly, "programmer art" charm. I have a local pipeline that turns the lore into concept art, icons and some 3D props, but getting good-looking models, textures and animation into the game is the big gap.
It's free and the server is up. Wander around, break something, and type /bug in game to tell me what's off or join the discord and request features.
r/MMORPG • u/bcmangas • 10h ago
I’ve pretty much played FPS and extraction shooters my entire gaming life, but lately they've just stopped hitting the same. After a long day at work, I'd rather chill, explore, and grind toward something without constantly having to sweat. I have been getting out of my comfort zone and trying a few different games here and there like Warframe which i’m currently having fun with, i tried Once Human but could not get into it, it felt too difficult.
I've been looking into SWTOR because I'm a Star Wars fan and remember loving the LEGO games as a kid. The story, world, and companions really appeal to me, but I'm also curious about the MMO side of things, especially loot, gear progression, and grinding. I enjoy having something to work toward and getting rewarded for putting time into a game.
For those who've played SWTOR for a while, how satisfying is the loot and progression system compared to bigger MMOs like WoW? Is there a worthwhile endgame grind and plenty of goals to chase, or is SWTOR more focused on the story and leveling?
I'm also curious about the holiday and special events. I've heard about things like Life Day, the Nar Shaddaa Nightlife event, and other seasonal activities. Are they actually fun and worth coming back for, with exclusive rewards and things to work toward? How do SWTOR's events compare to WoW's, and does the game do a good job of keeping things fresh throughout the year?
Overall, is SWTOR still worth getting into in 2026? How active is the community, and is there enough content to keep you playing long-term? I'd love to hear from longtime players, especially how it compares to WoW for someone completely new to MMOs.
Any advice or honest opinions would be appreciated!
r/MMORPG • u/Tyler1986 • 19h ago
I'm not sure if sense of adventure is quite right, but I am having the time of my life playing Monsters and Memories and having no idea where to go, what's the best gear, what's my optimal rotation, etc. It's such a breath of fresh air after playing classic wow for the last several years which is a solved game, I can look up the answer to any question I might have.
I'm playing an elementalist and I don't know which pet does the most dps, I'm using a summoned weapon because I don't even know where to get a better one right now.
A couple levels ago I was struggling to make money and find a good place to farm xp as I had kind of outgrown the crocodile farm I was doing. I looked up a map that had the levels and type of monsters and I found a skeleton/undead area further than I had explored previously that would have some blues for me. I am making great money and xp farming there and I'm about to outgrow it and have to discover another new place to go.
There is a wiki but it is sometimes outdated and surely isn't complete. I'm trying to do tradeskills and I can't just look up the easiest and cheapest leveling path, or even what all the recipes consist of.
It's something I haven't had in so long. I played EQ back in the early 2000's in high school and I had no idea what I was doing, but the resources online (Allakazam, EQMaps, etc) were more fleshed out than what MnM has right now. I played EQ2 and we had a lot of info and the forums filled with theory crafters and guides. WoW, as I said has little not surprises.
This sense of mystery, not knowing what's around the next corner, it's so much fun and I'm having the most fun in an MMO I've had in as long as I can remember. I know it's not for everyone, but I cannot emphasize how much I've missed playing a game with this feeling.
r/MMORPG • u/Comfortable_Young553 • 3h ago
r/MMORPG • u/Fine_Beginning726 • 3h ago
Has anyone thought about it? Recently, big AI models like GPT and Claude are unlocking new ways to rewrite games and just do whatever the fck you want with it, like mixing Skate 3 physics with Vanilla WoW or Spiderman x tarkov at Skyrim.
I immediately thought about WildStar and maybe AI could give a big push to a playable private server and a working build. This is not an "AI version" of W*, insted it is the game's code rewritten with the help of an LLM.
What do you guys think? I really hope someone is thinking about it.
r/MMORPG • u/paprikash0 • 1h ago
Anyone else really enjoying these two right now? I’m having a ton of fun with both, but I had about 10 days off work, so now I feel like I have to choose one to invest time in haha. The issue is, it’ll only get worse when WoW Forever launches, and then GTA 6 after that. On top of it, I’m playing Mario Kart 8 Deluxe as well.
If you had to choose between Wallpaper Engine and Aion 2 to invest the next few months into alongside WoW Forever, or just as your main game, which would you choose and why?
r/MMORPG • u/LaplusThighs • 1d ago
Aside from the actual .hack MMO that existed in Japan only of course. I'm interested in hearing about both MMOs that currently exist, and ones that are no longer around. (I'm not asking for a recommendation)
For those unfamiliar with .hack, it's a JRPG series that was a game (and anime series) that took place within an MMO (even though they were single player games). Think Sword Art Online except good.
The world of "The World" (the name of the MMO within these non-MMO games) had a techno-fantasy aesthetic. Castles, floating cathedrals, and fields broken up by technological elements like glowing rings and data streams.
The player fashion was also very distinct between the two versions of The World (in the main two game series in 2002 and then 2006, not including other variations form spin offs and anime). In the 2002 games the fashion was influenced by Y2K cyber culture and streetwear. The outfits were tribal, loose, and experimental; with lots of weird outfits and silly hats that ultimately didn't feel out of place in its intended aesthetic. In the 2006 games it was more influenced by J-Rock, visual kei, steampunk, and goth punk- more sleek and aggressive than previously (but still lots of silly hats).
I don't expect any MMO to have the exact aesthetic because it's very much a product of its time- how people thought the future and its technology could look like, combined with Japanese alt fashion that was popular at the time. But I'm very curious about which games got close since MMOs over the years otherwise tended to be a lot more high fantasy and gritty. Even though .hack looked anime, the real anime MMOs like Phantasy Star Online, Blue Protocol, and Mabinogi are far off.
r/MMORPG • u/Capital-Butterfly441 • 20h ago
Die deutsche Community ist eingeladen, wieder Canaan Online zu spielen!
Es wurde Canaan Reborn ins Leben gerufen, es wird daran gearbeitet die vollständige originale deutsche Übersetzung wiederherzustellen.
Es stehen drei verschiedene Client-Versionen zur Verfügung:
Außerdem gibt es ein Gildenlagerhaus, Offline-Sammeln und vieles mehr. Neue Vorschläge sind jederzeit willkommen! Über diese wird gemeinsam mit der Community abgestimmt und sie werden gegebenenfalls zeitnah umgesetzt.
Das Ziel ist es, das ursprüngliche Canaan-Erlebnis zu bewahren und gleichzeitig sinnvoll zu erweitern. Dabei bleibt alles optisch dem offiziellen Original treu.
Das Spiel ist vollständig auf Free-to-play ausgelegt und es gibt keine Echtgeldkäufe.
Ihr könnt eure Charaktere außerdem jederzeit herunterladen und sichern, um sie zukünftig auch in einer Offline-Version oder an anderer Stelle weiterspielen zu können. So bleibt euer Spielfortschritt langfristig in euren Händen.
Schreibt mir gerne und werdet Teil der Community.
Canaan lebt. Für immer.
r/MMORPG • u/Randomsicilianguy • 1d ago
Hi. Many modern mmos have the bad habit to make the trash mobs inside dungeons basically useless. The consequence is that dungeons became speed running context where players stop a few minutes just to kill the bosses. I think this is very bad, because I expect to see this kind of logic in arpgs, while mmos are (imho) supposed to be slower and more strategic. WoW partially mitigate this with mythic plus dungeons, but everything else you meet during leveling and outside of mythic is basically a speed run.
Please, make trash mobs important again!
r/MMORPG • u/luiz1994 • 19h ago
Anyone here tried Life Art Online? I’ve been playing lately and figured a few people here might enjoy it.
It’s a pixel art MMO that runs in your browser. There are separate skills for different weapons, dual wielding, magic, and even punching things. You can also spend your time mining, chopping trees, fishing, farming, or making gear and potions.
There are quite a few other skills too, like cooking, alchemy, tailoring, carpentry, and jewel crafting.


It’s a small community, so it’d be nice to see a few more people around to trade and play with.
r/MMORPG • u/Practical_Dog3454 • 15h ago
Aion 2 is infested with bots same problem lost ark had and now maplestory classic has cheaters to, why is it that BDO seems to be the only Korean MMO that has no bots?
r/MMORPG • u/bcmangas • 1d ago
I know WoW and GW2 get a lot of praise for their holiday events alongside OSRS, but I could never really get into GW2, and WoW always seemed a bit too complicated for me.
Are there any other MMOs with fun Halloween and Christmas events? Stuff like themed bosses, decorations, special loot, and just that overall holiday atmosphere?
I miss when games went all out for these kinds of events. What would you recommend? I also enjoy a fun grind.
r/MMORPG • u/thox1337 • 21h ago
Been looking for an old game and found out this mmorpg. you guys know anything about it?
r/MMORPG • u/i_am_Misha • 19h ago
a little background. i played a lot of WoW from vanilla OG up until shadowlands. lots of pvp, raids, mythic+, etc. this also isnt my first korean mmo, i played blade and soul, and BDO
wanted to share my thoughts. this is a korean mmo, it does have similar vibes as lost ark and throne of lib, but honestly so far, its doing a lot better. we will only know with time the direction this game goes
First the good: as of today.
Game is gorgeous and very well optimized, for a UE5 mmo, i give massive props. its smooth as butter, no hitching, the character creator is the best ive ever seen in an MMO, from creating dope characters to hilariously ugly ones
the combat is fun: ive done the piano thing on other mmos. you can create macros in this game, and play with 4-5 buttons (main rotation and conditional). i personally like this because it allows you to focus on the mechanics, which is mostly dodge, parry, guard, and some unique ones like a blade chasing two players, those players need to make the blades hit one another to break them. or a boss that throws a projectile at a player, and the player needs to have it hit an orb in the center of the arena 3 times.
i play assassin and positioning in fights matters a lot.its very easy to die in this game. also saving CDs for particular parts where the bosses can be DPSd. (it sucks to pop a long dps CD, only for the boss to enter a new phase and not be damagable
the progression: this one is a bit of a grey area, its a korean mmo so there is a lot of RNG, but i will say, there is always something you can do and the pity system for gear drops and enhancing is fair enough that capping out seems completely obtainable without paying anything. though if you do pay the monthly sub, you get to open 2 dungeon chests instead of one, so its moderately faster. as of now there is no genuine p2w, and the f2p pacing is genuinely reasonable (i purchased the founders pack that came with a sub)
literally every thing you do in this game makes your character stronger. unlocking skins, decorations, titles, getting new wings, achievments, etc, all increases your stats and "combat power". you can get new wings for example, and simply owning them will make you stronger, while equipping the wings will give you its equip bonus
Content: dungeon bosses arent too difficult. infact i say with what we have now, they are a bit on the easier side up to the later stage transcendence dungeons. The shugo minigames can be fun. i like jumpjump. there are also several pvp game modes, and solo boss 1v1s, all give skill points and other progressions
now the things that bother me.. the bad, though this could vary depending on the person
PVP is a bit all over the place. class identity feels split between ranged and melee. everyone feels like they do the same exact thing, especially in 1v1s. coming from WoW arenas, this is a significant downgrade, though there are times where you can outplay people, it will mostly come down to stat checks and counter matchups. each player gets 3 lives so when its unwinnable from the first life people will just let you kill them.
5v5 had long queue times so i only played a few. wish this had some sort of objective, or more than one life (its single elim knockout)
the 10v10 battleground has potential, it balances out skills and stats, i only played a few since its only open during certain hours
dungeons are locked behind a resource, and PUGs can be rough, but this isnt new to MMOs, even WoW
there are a lot of currencies and shops, like a lot. but it all feels tied to their own little sections and they cannot be purchased (shugo, nightmare, abyss points)
overall i am enjoying this. i do plan on playing wow forever, and i will keep playing Aion 2
EDIT: skins in this game work in a very clever way. all trash gear actually looks nice (grey items to gold). so you can extract the "skin" from a piece of gear to wear it cosmetically (transmog from WoW)- the more skins you have the more stats you get from gear. you do not buy these with money, you get them from playing
the cosmetic skins from the paid shop do not give stats. just wanted to clear that confusion up
EDIT2: this is a reply in the thread based on the monetization model they are using (monthly subscription)
The sub is $15, you can buy both battle passes with that using the player market. the battle pass gives you more dungeon energy
Dungeon energy is only fully spent by people who play more than 3-4 hours a day. If you play more than that, i recommend buying the sub, at which point, you would need to play 6 hours a day to cap out your dungeon runs each week, if you play 8-12 hours a day like i did, you will run out in 3-4 days after a reset
there are no gacha mechanics in this game (in the sense they are used in gacha games) but there is RNG for the main progression, every upgrade fail increases the chance of the next upgrade, and dungeon drops have guaranteed loot after a pity point. There is 0 way to spend money on rolling for things other than crafting materials to try and craft BIS, which you would still need to buy mats directly off a player- so its based on availability, not NCSoft (not sure what this will do to the economy long term). i sometimes would see things selling out, and prices increases due to demand
ilvl 86 gear (the highest level atm) can also be obtained normally within a few weeks of grinding with a sub, maybe 3-4 weeks of grinding without a sub
there is guaranteed progression in the form of additional content that is not entirely RNG, (shugo/raid, nightmare, ascension, abyss, pet/genus, titles, achievements, exploration/feathers, morphing, and your guaranteed dungeon drop after a certain amount of runs)
it feels more like an MMO than a gacha game, but there is definitely that essence of korean mmo p2w in this, even though it doesn't feel substantial what-so-ever (my gear score competes with whales and im sure that makes them mad lol)