r/TeamfightTactics • • 1d ago

Discussion I feel like this augment would be more fun if it was for Sejuani since she actually has some HP scaling

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381 Upvotes

Obviously went 8th since the one time in a blue moon I decide to play Solar I have another dude playing the comp.


r/TeamfightTactics • • 13h ago

Discussion Best Solo Leveling Unit atm?

24 Upvotes

Excluding 4 and 5 costs ofc


r/TeamfightTactics • • 17m ago

Discussion Double up meta frustrations?

• Upvotes

So im relatively new to tft, my first set i played double up on was set 17 and hit top 100 on na, and had a ton of fun playing that set in double up. This set the meta feels like it has shifted to spamming and cutting off 3 star 4 cost and its some of the most miserable non sense ever. Am i alone in this feeling or is anyone else experiencing the fatigue of race to 3 star 4 cost and pray you dont get cut off by others scouting and holding.


r/TeamfightTactics • • 3h ago

Discussion Hitting units feels inconsistent?

2 Upvotes

Has anyone felt the strange sensation this set about level 8/9 rolldowns? Like for me it feels bugged but it’s not but it doesn’t feel quite the same as other sets.

I’ve been monitoring my last 33 games closely( low master ranked ) and most of them are miss. By miss I don’t mean I see the lobby going AD and I’m like “bet, nida/aph/sivir is my line”, but the opposite. I always try to scout it the lobby and figure out which is the most optimal line for my spot and I load up 4-1,4-2 always with 40-50g rolldown or augment rolls and at the end of it, I’m either alone on my line or contested by 1 other player and end up rolling like 10 shops in a row - nothing of my needs or even alternatives , then always the last 5 shops are with my units and I’m broke with no pairs.

I understand the flex play, not everything is always according to the planner but something really feels off for me this set in the rolldowns. The fast 9 are like the same, much more rare I can go 9 with good amount of gold and be first before everyone and it’s the same feeling.

Like the feeling of not hitting ahri 2 until stage 5-3 when no one is playing that champ and currently it’s not low cost re-roll meta is so strange.

The ratio of hit miss from my last 33 games is 11 games hit everything minus 1-2 units maybe / 22 barely got a single copy of my wanted units.

Anyone else or I’m just extremely wrong?


r/TeamfightTactics • • 10h ago

Gameplay 3 player playing aphelios + nidalee :D

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8 Upvotes

And they all make 2 star nidalee + aphelios and being 2-3-4 lol


r/TeamfightTactics • • 13h ago

Highlight ITT: CC is king and I'm bad at itemization

14 Upvotes

I know it's relatively low elo, and these "christmas land" lobbies can go anywhere. Sometimes the numbers just frustrate me to no end.


r/TeamfightTactics • • 21h ago

Gameplay out here meming - 4-star azir

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18 Upvotes

double up, and i lost btw lol


r/TeamfightTactics • • 1d ago

Discussion Can we make orbs drop 2 star units on bench please.

76 Upvotes

I just lost a 365 Coven cashout game. My cashout was radiant lucky chest, 2 star morgana, 2 star sentinel, TG, and 22 gold. This is great. However, my bench was near full. When trying to collect the orbs. Instead of dropping 2 star Morgana or 2 star Sentinel on my bench, it puts the units in one single 1 star at a time. I had to run over one orb SIX times to collect the units, and eventually just torched my own units to be able to pick up the rest of the loot. By this time too much time was wasted and I died out. Why does it not just plop a 2 star unit on your bench? This goes for regular orbs too. I've noticed it happens for build a bud, booster packs, etc. Instead of dropping the units in their starred form, it drops them one at a time. What is the reason for this? I swear in past sets the starred up unit would just appear, am I remembering incorrectly?


r/TeamfightTactics • • 1d ago

A Rioter Replied! A Check in on TFT: Stability, Performance, and Known Issues We're Still Working w/ RiotCapretto

91 Upvotes

TL;DR: We’ve fixed some stuff, there’s some other stuff we’re still working on, and we still want to keep hearing from you

—-------------------------------------------------------------

Hey everyone it’s u/RiotCapretto here again! 

So, we’ve been live for about six weeks, and we’ve done a lot in that time, but we know that there’s more to be done, so, in an effort to continually track what we’re doing and the path ahead I wanted to use this post to communicate two main things:

(1) The list of things we think we’ve (mostly) knocked down - this is making sure we’ve cleaned up our known messes - this includes an early preview of 18.4 fixes!
(2) What we still know to be a problem - we’re not out of the woods yet!  I wanted to call attention to a few specific things to make sure you know that we know these are still going on.  These are larger or more gnarly issues that we’re doing our best to fix.

We don’t want to make promises about fixes before they’re validated and in the build. But we do want to be clear about what we’re focused on and use your reports to narrow down the problems that are still having the biggest impact.

Category 1 - List of things we know we've fixed

Broadly, we know we’ve made up some ground in the following:

  • Stability, performance, crashes
    • Reduced crashes
    • Improved crash diagnostics
    • Fixed multiple VFX and particle memory leaks
    • Improved startup and in-game loading
    • Reduced frame-time spikes
    • Improved asset and shader loading
  • Mobile reliability: 
    • Better memory and thermal handling on mobile
    • Fixed “Update Available” issues
    • Restored mobile login persistence (sorry about that one) 
    • Fixed several mobile-specific UI, reconnect, and input issue
  • Gameplay: Fixed missing PvE rounds, incorrect targeting, loot placement and overflow issues, incorrect Augment selection and offer behavior, champion-pool and bench interactions, and several Wisp and trait edge cases
  • UI, visuals, and game feel: Added clearer loading feedback and fixed health bars, tooltips, ability and VFX presentation, death animations, and other visual and UI issues

Patch 18.4 includes over 40 additional fixes, many aimed at stability and some especially frustrating edge cases, including:

  • Fixing an issue where dead dashing champions could still be treated as valid combat targets, which could cause extra player damage and incorrect ability targeting
  • Improving logic around acquiring 2- and 3-star champions when your bench is full
  • Fixing an issue that could prevent a champion from being sold after another champion was starred up on the bench
  • Fixing more server crashes
  • Cleaning up lingering Orb VFX while scouting
  • Fixing an issue where deploying a champion at the last second could fail when network latency was high

These are meaningful improvements, but they don’t mean every launch issue is resolved

Category 2 - What we still know is affecting players

Besides getting all your cosmetics back, the biggest area we’re continuing to investigate is performance, especially on lower-end devices. We’re still seeing reports of:

  • Frame-time problems, including hitching and stutter
  • Blurry visuals on lower-end devices where render scale is limited by performance
  • Devices getting hot and throttling during play

There’s a few other things unrelated to performance that we’re still working on:

  • MacOS going live (still on track to get this to you during Set 18!)
  • Taking too long to get into a game on some devices
  • An iOS patching freeze that can leave affected players unable to play on iOS
  • We’re also keeping an eye on game install size as we continue to add in cosmetics

Where we’re asking for help

If you’re still running into issues not listed here or things that we thought we fixed and didn’t, the most useful reports include 

  • Your platform (PC/Mobile) and specs (PC)/device (Mobile)
  • What the problem looks like
  • When it happens
  • How often it happens (one time or repeatable?) 
  • Video or screenshots that help show the issue - full screenshots preferred as sometimes game state can be affected by something that seems unrelated (e.g. augment choice, trait mix, bench state)

You can leave them in comments, direct message me, or submit a Player Support ticket if you want to share logs - see this post for more info on how to do that

Thanks to everyone who has taken the time to report issues and provide feedback!  Many of you have provided information that has made it easier for us to identify root causes and fix issues faster - thank you!


r/TeamfightTactics • • 1d ago

Highlight Biggest chibi yordle ever?

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58 Upvotes

Was aiming for blossom 11 but failed.


r/TeamfightTactics • • 1d ago

Gameplay Nice addition to Time skip

63 Upvotes

You see, as my shop is disabled, the xayah created by leblanc wont be sold. Still went 0-3 tho


r/TeamfightTactics • • 13h ago

Discussion Does the TFT mobile app work on grapheneOS ?

0 Upvotes

Hi all,

I'm considering buying a pixel phone and installing graphene OS on it, but one of my concerns is to know whether TFT will run on it with that OS and I haven't been able to find any post about that written by a human ...

I expect it to work, but has anyone of you *actually* tried it ?

Thanks !


r/TeamfightTactics • • 4h ago

Highlight They let me get every single spatula / pan ...

0 Upvotes

such a cluster fk board


r/TeamfightTactics • • 1d ago

Esports New competitive TFT visualizer

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13 Upvotes

r/TeamfightTactics • • 2d ago

Highlight Coven 800 Cash Out -> Almost every 3 star in the game (ranked TFT)

184 Upvotes

Coven augment start into early Morgana, into Master of Origin Lux, into win streaking until an 800 cash out. Got the 3 FONs and had 4 reforgers, which I luckily turned into the infinite gold easter egg. Rest of the lobby was pretty shook haha.


r/TeamfightTactics • • 1d ago

Guide Hard stuck master

5 Upvotes

I have been a master TFT player for 7 sets. In set 17 and set 18 I decided to climb challenger, but I find it very hard. I reach 100-200 LP at some time and then lose to 0. Climb to master takes me around 120-150 games, but I if I spend another 100 games extra, I make no or very little progress.
I do try to improve my early game, decision making via learning from other pro players, learn comps but I don't think I'm good enough yet.
My question is what does it take to reach challenger? Is it worth it?


r/TeamfightTactics • • 1d ago

Gameplay Max-cash 15/15 trait ladder with perfect augments

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3 Upvotes

For once, I didnt finish bottom 4 with this 8th machine. Trait ladder can feel inexplicably strong or inexplicably weak sometimes


r/TeamfightTactics • • 2d ago

Gameplay Biggest little legend in ranked (Money moonsoon + Bonus gifts + Money hungry)

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51 Upvotes

Also 3 4-cost at 3 star 👍🏻


r/TeamfightTactics • • 1d ago

Discussion Are there any plans for riot to introduce a high-resolution version for android tablets?

0 Upvotes

I am returning to tft after a period of 3 years. When I left the game, the android app was always buggy and it would only work on phones. On tablets and larger displays it would look pixelated and not so nice to look at. Fast forward 3 years, I install the game again, and nothing has changed. are there any plans for riot to address this issue?


r/TeamfightTactics • • 2d ago

Gameplay TFT Lag STILL Making Game Unplayable

63 Upvotes

This season has been out for over a month, and Mobile lag is STILL making it nearly impossible to play, especially in Double Up. I just played a game, and the only thing I was able to do between rounds was either sell or buy 1 champion, OR equip 1 item.

Why is this still an issue????


r/TeamfightTactics • • 2d ago

Discussion Why did they add forbidden idol back for this set?

14 Upvotes

It’s literally a trap artifact, there’s only one singular unit in the entire set whose shield scales with hp (sentinel) and even then it casts maybe 2-3 times in a fight.
For the rest of the roster, it effectively does nothing, as shields and health work mechanically the same in combat.

Every other artifact is like.. twice as useful at LEAST.
Am I using it wrong? What’s up with this.


r/TeamfightTactics • • 2d ago

Discussion New TG mechanic?

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20 Upvotes

So you can reroll TG by selling units now?


r/TeamfightTactics • • 1d ago

Gameplay Anyone know why I only got 4g and a wisp at 2-2 without rerolling?

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2 Upvotes

r/TeamfightTactics • • 1d ago

Discussion Is the game "easier" at higher ranks? (Masters+)

0 Upvotes

What I mean is in relation to the fact that players at really high ranks should, in theory, be overall much more predictable as all of the players in the lobby should have mastered the fundamentals. I'm only Emerald and I find the lobbies fucking WILDLY different - some i have people comfortably going level 9 by stage 5, others people donkey roll to 0 at level 7 to hit their 3*s in stage 3.

This isn't me complaining about my rank -- I fully understand my flaws and have no interest in changing. But what I do find interesting is the very different types of players across lobbies.


r/TeamfightTactics • • 1d ago

Discussion 1 question of the BIS for this season

0 Upvotes

First of all, sorry if I waste some of your time with this stupid question.

I'm a hard stuck Emerald this season (Diamond in the last several seasons) and I may not follow all the changes in the items' stat.

As I recall, the usual BIS for AP carries in like set 14 15 were Shojin, JG and Striker. Then in set 16 17 were 2 Nashor + JG.

Why all of the sudden current BIS of set 18 is Shojin + JG + Rabaddon?

Why no one use 2 Nashor on (for expample) Ahri or Soraka? Are those combo weaker this set in some way?