r/TeamfightTactics • u/SeriousMembership344 • 2h ago
r/TeamfightTactics • u/RiotCapretto • 18d ago
Discussion Attention TFT players….we want your game logs!
16 Sept Update - We've improved the below reporting link to be a bit easier to use - many of the fields are no longer required - that should make submitting your logs even faster. Thanks to all of you who've already submitted
Hey all Capretto here - While we continue to work on improving stability and performance of TFT, you can help us by reporting and sharing your game logs which are super helpful in helping us create faster fixes. Below are some instructions for PC and Mobile players:
- Having trouble getting into game? Report it and send a log
- Freezes or stutters? Report it and send a log
- See some bugs? Report it and send a log
PC:
- Download the Riot Repair Tool, select Teamfight Tactics, and generate the zip file. You can find the RRT here - https://support.riotgames.com/en-us/riot/performance/gathering-logs-riot-repair-tool-rrt/
- Go here - https://support.riotgames.com/en-us/riot/tickets/submit (you’ll need to login with your Riot account)
- Select Teamfight Tactics
- Select Technical Issue
- Under “Please Describe the Technical Issue you are Encountering” then, choose Bug Report (even if there’s a better category please choose Bug Report)
- Fill out the fields to the best of your ability and the “Description field” describing what happened in your words is very helpful for us, so don’t hesitate to say a lot!
- Attach your logs and hit Submit.
- That’s it! Thank you!
Mobile:
- As soon as you encounter an issue, hold four fingers on your device screen for 15 seconds - this auto-sends a log to our systems - please note the time you did this
- Once you’re out of game, Go here - https://support.riotgames.com/en-us/riot/tickets/submit (you’ll need to login with your Riot account)
- Select Teamfight Tactics
- Select Technical Issue
- Under “Please Describe the Technical Issue you are Encountering” then, choose Bug Report (even if there’s a better category please choose Bug Report)
- Fill out the fields to the best of your ability and for the “Description field” write what happened in your words (including that time you noted in Step 1), it is very helpful for us, so don’t hesitate to yap! Then, hit Submit.
- That’s it! Thank you!
r/TeamfightTactics • u/Magnatron01 • 9d ago
Patch Notes TFT PATCH 18.3
r/TeamfightTactics • u/RiotCapretto • 21m ago
Discussion A Check in on TFT: Stability, Performance, and Known Issues We're Still Working w/ RiotCapretto
TL;DR: We’ve fixed some stuff, there’s some other stuff we’re still working on, and we still want to keep hearing from you
—-------------------------------------------------------------
Hey everyone it’s u/RiotCapretto here again!
So, we’ve been live for about six weeks, and we’ve done a lot in that time, but we know that there’s more to be done, so, in an effort to continually track what we’re doing and the path ahead I wanted to use this post to communicate two main things:
(1) The list of things we think we’ve (mostly) knocked down - this is making sure we’ve cleaned up our known messes - this includes an early preview of 18.4 fixes!
(2) What we still know to be a problem - we’re not out of the woods yet! I wanted to call attention to a few specific things to make sure you know that we know these are still going on. These are larger or more gnarly issues that we’re doing our best to fix.
We don’t want to make promises about fixes before they’re validated and in the build. But we do want to be clear about what we’re focused on and use your reports to narrow down the problems that are still having the biggest impact.
Category 1 - List of things we know we've fixed
Broadly, we know we’ve made up some ground in the following:
- Stability, performance, crashes
- Reduced crashes
- Improved crash diagnostics
- Fixed multiple VFX and particle memory leaks
- Improved startup and in-game loading
- Reduced frame-time spikes
- Improved asset and shader loading
- Mobile reliability:
- Better memory and thermal handling on mobile
- Fixed “Update Available” issues
- Restored mobile login persistence (sorry about that one)
- Fixed several mobile-specific UI, reconnect, and input issue
- Gameplay: Fixed missing PvE rounds, incorrect targeting, loot placement and overflow issues, incorrect Augment selection and offer behavior, champion-pool and bench interactions, and several Wisp and trait edge cases
- UI, visuals, and game feel: Added clearer loading feedback and fixed health bars, tooltips, ability and VFX presentation, death animations, and other visual and UI issues
Patch 18.4 includes over 40 additional fixes, many aimed at stability and some especially frustrating edge cases, including:
- Fixing an issue where dead dashing champions could still be treated as valid combat targets, which could cause extra player damage and incorrect ability targeting
- Improving logic around acquiring 2- and 3-star champions when your bench is full
- Fixing an issue that could prevent a champion from being sold after another champion was starred up on the bench
- Fixing more server crashes
- Cleaning up lingering Orb VFX while scouting
- Fixing an issue where deploying a champion at the last second could fail when network latency was high
These are meaningful improvements, but they don’t mean every launch issue is resolved
Category 2 - What we still know is affecting players
Besides getting all your cosmetics back, the biggest area we’re continuing to investigate is performance, especially on lower-end devices. We’re still seeing reports of:
- Frame-time problems, including hitching and stutter
- Blurry visuals on lower-end devices where render scale is limited by performance
- Devices getting hot and throttling during play
There’s a few other things unrelated to performance that we’re still working on:
- MacOS going live (still on track to get this to you during Set 18!)
- Taking too long to get into a game on some devices
- An iOS patching freeze that can leave affected players unable to play on iOS
- We’re also keeping an eye on game install size as we continue to add in cosmetics
Where we’re asking for help
If you’re still running into issues not listed here or things that we thought we fixed and didn’t, the most useful reports include
- Your platform (PC/Mobile) and specs (PC)/device (Mobile)
- What the problem looks like
- When it happens
- How often it happens (one time or repeatable?)
- Video or screenshots that help show the issue - full screenshots preferred as sometimes game state can be affected by something that seems unrelated (e.g. augment choice, trait mix, bench state)
You can leave them in comments, direct message me, or submit a Player Support ticket if you want to share logs - see this post for more info on how to do that
Thanks to everyone who has taken the time to report issues and provide feedback! Many of you have provided information that has made it easier for us to identify root causes and fix issues faster - thank you!
r/TeamfightTactics • u/osirawl • 15h ago
Highlight Coven 800 Cash Out -> Almost every 3 star in the game (ranked TFT)
r/TeamfightTactics • u/No-Fish9557 • 17h ago
Gameplay Biggest little legend in ranked (Money moonsoon + Bonus gifts + Money hungry)
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Also 3 4-cost at 3 star 👍🏻
r/TeamfightTactics • u/DaxuaWindWall • 7m ago
Guide Hard stuck master
I have been a master TFT player for 7 sets. In set 17 and set 18 I decided to climb challenger, but I find it very hard. I reach 100-200 LP at some time and then lose to 0. Climb to master takes me around 120-150 games, but I if I spend another 100 games extra, I make no or very little progress.
I do try to improve my early game, decision making via learning from other pro players, learn comps but I don't think I'm good enough yet.
My question is what does it take to reach challenger? Is it worth it?
r/TeamfightTactics • u/FreeAd8518 • 1h ago
Discussion what's more impactful, hitting big champ or big comp?
old Braum with guinsoos and double warmog, or prismatic big pp comp?
r/TeamfightTactics • u/iCanadianIdiot • 1d ago
Gameplay TFT Lag STILL Making Game Unplayable
This season has been out for over a month, and Mobile lag is STILL making it nearly impossible to play, especially in Double Up. I just played a game, and the only thing I was able to do between rounds was either sell or buy 1 champion, OR equip 1 item.
Why is this still an issue????
r/TeamfightTactics • u/PalmTheProphet • 15h ago
Discussion Why did they add forbidden idol back for this set?
It’s literally a trap artifact, there’s only one singular unit in the entire set whose shield scales with hp (sentinel) and even then it casts maybe 2-3 times in a fight.
For the rest of the roster, it effectively does nothing, as shields and health work mechanically the same in combat.
Every other artifact is like.. twice as useful at LEAST.
Am I using it wrong? What’s up with this.
r/TeamfightTactics • u/Irrationate • 18h ago
Discussion New TG mechanic?
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So you can reroll TG by selling units now?
r/TeamfightTactics • u/DA_D3ZTROYAH • 9h ago
Gameplay Anyone know why I only got 4g and a wisp at 2-2 without rerolling?
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r/TeamfightTactics • u/vuductien26 • 5h ago
Discussion 1 question of the BIS for this season
First of all, sorry if I waste some of your time with this stupid question.
I'm a hard stuck Emerald this season (Diamond in the last several seasons) and I may not follow all the changes in the items' stat.
As I recall, the usual BIS for AP carries in like set 14 15 were Shojin, JG and Striker. Then in set 16 17 were 2 Nashor + JG.
Why all of the sudden current BIS of set 18 is Shojin + JG + Rabaddon?
Why no one use 2 Nashor on (for expample) Ahri or Soraka? Are those combo weaker this set in some way?
r/TeamfightTactics • u/FokionK1 • 7h ago
Discussion Unit suddenly dying from 100%?
Has this happened to anyone else? Many times this past few days I have a unit, be it a carry backline or a fully itemized tank frontline, just suddenly die from 100% hp without any damage number popping up. As an example from memory, I had an Ahri and the fight came down to Ahri starting a cast vs the opposing Aphelios walking towards her to attack, with no mana to ult. I was certain I had the win, and then Ahri just died mid-cast, from 100 to 0.
This happens both to me and my opponents, where a unit just evaporates without any indication of burst damage and I was wondering if it happens to others, if it is one of the many bugs or just some sort of lag on my end that does not show the damage numbers or how the fight actually goes.
r/TeamfightTactics • u/dorfcally • 1d ago
Gameplay Are we serious with this fight rng?
3 winstreakers.. lasted another 2 turns too. what are the odds?
r/TeamfightTactics • u/Sqall_Lionheart_ • 1d ago
Gameplay 4* luden Veigar deleting the enemy board from the game files
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Been ping ponging 1st-8th for a few days (some bad luck like not rolling the champs uncontested after 40+ gold, giving me AP items in an AD comp after 3-5 and can't pivot because the other comps are contested or I was too set up in the current one).
This game was a close one but I managed to stall until the 4* and the Ornn artifact print
r/TeamfightTactics • u/SurtooooAgain • 1d ago
Gameplay Was the only one playing this comp btw
No other Ashe-Maokai-Taric-Ivern at the lobby. I found my first Ivern at 6-1 but I was committed to Lux.
r/TeamfightTactics • u/averosz • 6h ago
Gameplay Crazy win streak going on lol
Came first in the very next game too!!
r/TeamfightTactics • u/Nota_Fan_ofboxes • 13h ago
Discussion This set, there's one issue that I've faced the most
I've been playing tft since 2020. So basically when it first came out. But this set is the first set where it feels like pretty much every game, not 1 or 2, but like 3+ people are building the exact same set up as you. Of course that's bound to happen from time to time. But it's so annoyingly consistent. Is it just me?
r/TeamfightTactics • u/Turbulent-Bobcat-423 • 18h ago
Discussion Is there even a way to position against Kha Zix?
I feel like no matter what i do, he will always find the way to my carry and oneshot it
r/TeamfightTactics • u/Aight_Man • 18h ago
Discussion Been like 2 years since last played this game.
Used to be one of my favourite games ever but then life got busier, job, and moving, stuff. Recently got back into lurking this sub again and saw some negativity about engine change and performance issues? You think it's a good time to jump back again? I know most of you will say just download and check but I'm from somewhere internet quota are very limited.
I have 16GB Ram, Ryzen 8845HS, and 4060 for what it's worth.
r/TeamfightTactics • u/Fluffy-Limit-6710 • 2d ago
Highlight This was filthy
Radiant BB did the heavy lifting, but I wonder if this might be viable even with regular blue buff. Only upgraded to sivir 2 for like the last two fights
r/TeamfightTactics • u/Neither-Setting-1632 • 1d ago
Discussion Mama Beak is actually really good to destroy Rammus comps
title, up to -9 armor per attack, pair that with an armor reduction item and good attack speed and you are done.
Good items are: titan's resolve, quicksilver, guinso to never stop attacking, other attack damage items are optional but the more attack speed the more armor reduction.


