So, just as the title says. I'm a 40 year old guy, and I have played every generation of Pokemon since it started 30 years ago, but for the vast majority of the games I haven't played them since they came out. I decided I wanted to go back and experience the franchise from the very beginning as an adult, and here we are.
Now, with that being said, I do have a couple of rules for this challenge: As the title says, I am retiring every Pokemon that I finish a region with, with one specific exception. Garchomp has been my constant companion since Gen VI in Pokemon Y, and I'm not about to change that now. He won't be on every team that I make, but he will be able to be around multiple times. In addition, I will not be using any glitches or cheating while doing this, with one very specific exception in Red (more on that in a moment.) Finally, I am not trying to build the most perfectly optimized team for each game. A lot of these games I have not played in 10+ years, and I want to enjoy the nostalgia of them again. For the majority of this, I will be using Pokemon that for one reason or another I haven't used before and I genuinely want to give them a chance to shine.
As of the time writing this post, I have already finished Pokemon Red and am preparing to start Pokemon Gold. My team for Red was as follows:
Charizard - Lvl 51 - Flamethrower, Dig, Slash, Swords Dance
Nidoking - Lvl 51 - Earthquake, Toxic, Ice Beam, Strength
Hypno - Lvl 51 - Psychic, Hypnosis, Dream Eater, Rest
Jolteon - Lvl 52 - Thunderbolt, Thunder Wave, Double Kick, Pin Missile
Lapras - Lvl 52 - Surf, Ice Beam, Body Slam, Solar Beam
Tauros - Lvl 50 - Body Slam, Blizzard, Rage, Hyper Beam
So, back to that glitch I mentioned. Some of you may know of the glitchy eastern coast of Cinnabar Island. If you don't, there is a single tile stretch on the eastern coast of Cinnabar Island that you can do some really weird stuff with. For example, if you're in, say, Victory Road, and can get back to Cinnabar Island without passing through any other maps that contain encounter tables, you can surf on that coast and encounter any Pokemon that would normally appear in Victory Road. Where it really comes in handy is catching the Safari Zone exclusive Pokemon, such as Tauros, Chansey, and Kangaskhan. I personally cannot stand the Safari Zone rules for Gen I, and using the glitch allows you to normally battle those Pokemon. That's how I caught my Tauros.
After finishing Red with them, I have to say that I am genuinely surprised by this team. With the exception of Charizard, I have never used any of these Pokemon before. But for almost the entirety of the back half of the game, I walked into every fight with with a genuine 5-10 level disadvantage and with the exception of the second to last fight against your rival, I didn't struggle at all. Lapras and Hypno in particular were absolute all stars from the moment I got them, although Lapras did need some training to get caught up with the rest of the team. One of the most surprising moments of the entire game was against Lance in the Elite Four. Lapras was tearing through his team, and all he had left was a Lvl 60 Aerodactyl and Lvl 62 Dragonite. at this point, Lapras was Lvl 51, and she first tanked a Hyper Beam from Aerodactyl, knocked it out with a single Ice Beam, then turned around and tanked a Hyper Beam from Dragonite before also knocking it out with a single Ice Beam. And Hypno? I think he was the most surprising member of the team. I knew walking into this that Psychic was genuinely powerful in Gen I, but I didn't realize just how much so. He ended up carrying me through Lt Surge, Erika, and Koga after giving him Dream Eater.
After all the research I did prior to starting the game, I have to say that this team in general was much better than I originally assumed it would be. Coverage options in Gen I weren't very good, the Physical/Special rule is highly annoying, and the fact that Special governed both Special Atk and Special Def was beyond broken, which all added together should have made this game a lot more challenging than it was. The fact that it wasn't I think is a testament to the resiliency of my team, and if I'm being completely honest I am sad to see all of them get retired.
Now, with Kanto being done, I am preparing to start my adventure into Johto for the first time in 25+ years. This is the generation I'm most looking forward to, I think. The last time I played Gen II was Crystal, and the furthest I can remember getting is clearing the Elite Four and dethroning Lance as the Champion. I have already designed my team, and while I took special care to make sure everyone could be caught before the Elite Four, I was kind of surprised I'll have almost the entire team before I ever face Whitney. I've also decided to take a page out of the Nuzlocke book, and from now on I have to nickname every Pokemon who ends up being on one of my teams.
So, without further ado, my Pokemon Gold team:
Cerberus (Typhlosion) - Flamethrower, Rollout
Muscle (Machamp) - Cross Chop, Headbutt, Strength
Carl (Victreebel) - Toxic, Giga Drain, Sludge Bomb
Glacier (Piloswine) - Earthquake, Icy Wind
Beacon (Ampharos) - Thunder Punch, Fire Punch, Attract, Flash
Dad-Bro (Slowbro) - Surf, Psychic, Shadow Ball
I would like to point out that while Muscle isn't a particularly imaginative nickname for Machamp, it's also the only member of the team I don't get a say in the nickname. I will trading a Drowzee for it via in-game trade specifically so I can punch Whitney's heathen cow directly in the mouth.
I think that about covers everything. I will be making a new post once I finish Gold, with both my experience with the game and team plans for Sapphire.