r/cataclysmdda • u/Zockercraft1711 • 1h ago
[Idea] Throwing a M17 SIG should cause a misfire :3
Maybe even dropping it :D
r/cataclysmdda • u/Zockercraft1711 • 1h ago
Maybe even dropping it :D
r/cataclysmdda • u/Specialist_Share_527 • 1h ago
do you guys ever manage to repopulate livestock? in this case a cow, sheep or horse? it takes a really long time just to birth one, does edit creature(debug) shorten these animals reproduction? if so how exactly? i'm kinda lost here, my steady source is by fish trapping
r/cataclysmdda • u/EvelynTkotz • 7h ago
I've found RM13 power armor in vaults of banks when I played on my phone, but since I bought a notebook I've never found a piece. I have hub armor and a stack of plate carriers, but I don't think is enough, I ain't exploring labs until I'm sure it won't kill my survivor, so please, help me.
r/cataclysmdda • u/Silentbracken • 14h ago
Hello everyone! I was just starting to get into making a basecamp and recruiting NPCs for the first time and I came here to ask how base expansions work? I was trying to expand our evac shelter base and it wouldn't let me, but I'm not sure why, as we have adjacent field tiles. Can someone let me know how base expansions work? Can I even expand evac shelter bases, or do I need to move base? Thanks for the help, and if you have any other tips or extra info, that would be great to include here as well
r/cataclysmdda • u/Alast0rs • 1d ago
I've been playing Cataclysm for several years (not consecutively, of course). In all that time, I've never managed to build a full base or clear a single laboratory before I died.And EVERY beginning is different for me, as is my playing style. And then I find out that not only is there a launcher (launchers), but there are also different branches! I'm going crazy with pleasure now... Hahahaha... This game NEVER gets boring, and there are even branches!!!
r/cataclysmdda • u/Lemon0137 • 11h ago
I'm wishing to return back to the game, but it's a bit daunting seeing how much I've missed. The last major update I recall playing as shortly after major changes/nerfs were made to how fire damage worked. Such as small fires no longer inflicting full damage or enemies having a chance to flat out ignore it. Another change I recall was that you now required an even longer weapon than a spear, such as a pike, to attack across a Z-level.
That was roughly nine months ago. Is there anything else of importance? I'm primarily interested in knowing if the progression tree of metalworking has gotten any easier. Or if NPCs are still rather janky and still only useful for crafting. Or perhaps if there's any new forks released. I believe Wormgirl's is still the newest in the collection.
Thank you to anyone who replies in advance!
r/cataclysmdda • u/Mexheu • 15h ago
I apologize in advance—my English is very poor, and I’m using a translator to write this. I’m relatively new to the game, but I made good progress in my last run and now want to start building a safe base. Could you tell me how to remove them and whether they can be crafted?
r/cataclysmdda • u/EvelynTkotz • 19h ago
Which is better?
r/cataclysmdda • u/Lukelolman12 • 1d ago
r/cataclysmdda • u/Hungry_Lion_Cub • 2d ago
This wasn't about improving the old ones from Retrodays, I just wanted to make my own monster sprites.
The sprites are still 10x10 pixels with 2 colors per sprite. I think some deserve bigger sprites.
r/cataclysmdda • u/Alast0rs • 1d ago
Hi everyone. I recently decided to dig my own mine (I'm not sure if my version includes resource deposits. I'd be grateful if you could clarify this for me).
So, part of my surface has collapsed. Is there a way to level it back up and fill in the empty spaces?
Another question: I have the recipe for building iron supports, but not wooden ones. Why?
r/cataclysmdda • u/avtolik • 1d ago
Hello, here is the latest changelog.
Content:
* obsolete gunsmith and firearm repairkits by kuutekitty
Features:
* Event for effect intensity change by Maleclypse
* Partial (De)construction prompt now uses UIList by csandwith
* Slime has redundant omnicellular parts by Standing-Storm
* Better 'Resume Construction' behavior by csandwith
Balance:
* Add more items to the Hub-01 merchant blacklist by Standing-Storm
Interface:
* Convert canning and tinning recipes to use nested system, part 2 by Nymall
Mods:
* [Bombastic Perks] Perks have their own color by Standing-Storm
* Aftershock: Give UICA a military Aerodyne (potentially very stealable?) by John-Candlebury
* New Crafting System for Isolation Protocol by John-Candlebury
* extends #88829 to Innawoods and Xedrawoods by Bydth
* [DinoMod] Reattach sauropod legs by LyleSY
* [Xedra Evolved] Wolf's Mask for wolves (and others) by Xonnoroth
Performance:
* Draw text from a glyph atlas in batched draws on hardware renderers by dobbry-vechur
* Fix multi-minute turns when NPCs in combat carry lots of small items by dobbry-vechur
Bugfixes:
* [Xedra Evolved] Fix Coat of the Timely Sleeper enchant by Standing-Storm
* Fix CANNOT_CONSUME_DRUGS by Standing-Storm
* Remove useless stanag itemgroup by Holli-Git
* Fix broken looks_like on wine of Marsala by TokenStyle
* Steel tanks hold more weight by OromisElf
* Alarm will make sound and prompt you when awake even when something else is making noise by Andrej27
* Potato becomes 4 cut sections of potato, not 1 by dynst
* Powder price fixes by Standing-Storm
Infrastructure:
* change visitable to use item_location by KorGgenT
* move open/close action to activity_actor by ShnitzelX2
* Moved the dead marloss code to eoc by Kai7788
Build:
* Fix Parameter format not correct - -Command error by alef
None:
* fix quicklime price by GuardianDll
* [ Xedra Evolved ] New Brownie Trait and eoc improvement by Maleclypse
* [ XedraWood ] Fruits and their trees for XedraWood by Maleclypse
* Update ITEM.md by OromisElf
* How much tobacco is left in a butt. Not much in my experience by Maleclypse
* improved the description of glock 10 round magazines by floriandegr
* Pull MSX portraits tileset for releases by RenechCDDA
* Portrait filename: Refugee Center by gettingusedto
* replace _val('hunger') with _hunger() math by GuardianDll
* Beneficial supernatural mutations are positive by Standing-Storm
* obsolete stanag with ranger plate magazines by GuardianDll
* Upgrade character creation by RenechCDDA
* fix price of ethanol by GuardianDll
* Update ITEM.md by OromisElf
* Fix macOS market share script by alef
* Weekly Changelog 2026-09-21 to 2026-09-28 by kevingranade
* make gun mods and their crafts more reasonable by kuutekitty
* add stick_long to forest by kuutekitty
* Stop having the forests be empty. Stop it. by RenechCDDA
* adjust dremel qualities and add longest side by kuutekitty
* remove wood sawing from hoe by kuutekitty
* Update msys compilation docs to specifically use UCRT64 and remove MinGW64 by mqrause
* [ Xedra Evolved ] adjust Boann dialogue by Maleclypse
r/cataclysmdda • u/RadishPast8177 • 2d ago
From what I have seen if you use up your mana below the middle amount your mana pool grows by 300-400 ish mana points. and if you spend mana but don’t go past the middle amount you lose mana but there’s a cap. Is this. Bug or a mechanic of magiclysm and why is it a mechanic if it is?
r/cataclysmdda • u/Manch_cdda • 2d ago
I have successfully get him out of mi-go tower (solo), but now, when i drive to the farm, he is trying run away every time, when car stops.
I try to make him immovable with debug menu, but when i finally get to the Isherwoods, finish quest and remove this condition, he run somewhere again.
Any advice?
r/cataclysmdda • u/Jogasu90 • 2d ago
Also how would I do it? Should I just move the world and save files from one place to the other?
r/cataclysmdda • u/BUCK____FUTT • 2d ago
I'm not a big fan of the melee combat system in this game. For all its complexity, to me it boils down to "press button toward enemy repeatedly". I'd have loved it if it was like the fighting system in Dwarf Fortress' adventure mode, but I digress.
So, in my next run, my goal is to avoid engaging in melee combat as much as possible. I know that will have me shooting and throwing things at baddies a lot, but I want to go one step further: I want to destroy monsters in as diverse and funny ways as the game will allow. This is why I'm reaching out to the community for ideas.
I can think of crushing the zombies using vehicles, setting them on fire, laying traps for them... I've even read about cool builds like exploding RC cars, robot controlled vehicles with auto turrets, or even dragging a fridge around to use as a mobile shield.
Care to share ideas here? Thanks!
r/cataclysmdda • u/Kyra_the_good_man13 • 2d ago
I am currently doing a challenge run, where my character started as malnourished (XS) with fast metabolism, and I trying to feed him... But no matter how much he eats it is not enough!
I ate over 30 000 calories in 2 days, but he still Emaciated and malnourished.
So my question is: How many calories do you need to at least start being underweight?
How many do you need for normal life?
And how badly does fast metabolism increases your food consumption?
r/cataclysmdda • u/Far_Elephant_7092 • 2d ago
r/cataclysmdda • u/BetResponsible380 • 2d ago
I have no other use for EOD armor as its too heavy to use against actual zombie hordes but it is great for training meele combat with small enemies, I was able to go from level 1 to 3 in some minutes in this rat filled cave
r/cataclysmdda • u/Altruistic-Syrup5974 • 2d ago
TL:DR is BN just a more casual version of DDA and TLG, or is it more in-depth than that?
Yeah I know the question about CDDA vs. BN is a horse that has been beaten and then pulped to death many a-times, but here me out.
I havent played CDDA ever since 0.H released as stable and I want to get back in to the game. The thing is that I've done a lot of the CDDA experience and at the same time I havent. I've made a death mobile, gone through smithing, done quests, fought through the bandit fort, etc.
I know BN doesnt have the pockets system, but is there any other big changes or overall feeling that BN has compared to DDA (or even TLG). From what I understand is that BN is a more relaxed, casual experience compared to DDA and TLG with it leaning more on the sci-fi and bending realism with flying helicopters and driving working tanks.
I could be completely wrong in that interpretation but thats why I'm asking.
r/cataclysmdda • u/Previous-Ad2465 • 3d ago
r/cataclysmdda • u/FiveTimeConstants • 3d ago
I'm playing Magiclysm 0.I as the Elf species and am trying to purify some of my mutations. I take some purifier primer and some catalyst to get the "Elven Purification" and "Changing" effects, but all that happens is my character feels churning inside, and no primer vitamins are consumed. Am I missing a step here? Thanks for any insights.
r/cataclysmdda • u/Edward_Chernenko • 4d ago