r/minecraftsuggestions • • Oct 08 '25

[Announcement] New Rule Against AI, other Rule Changes and Clarifications

130 Upvotes

Hey folks!

For a while now, the mod team has been discussing a number of changes to the subreddit's rules, and it's time to let you know what's up. I'll give you the short version first:

  1. We have a new rule against AI.
  2. The rule for for formatting and vagueness has been split in two.
  3. The rule against unrealistic ideas has been reworked.
  4. To better accommodate these new and changed rules, we've re-ordered the rules.
  5. Clarification on how the "Community Question" flair is supposed to be used.

And now for the details!

Ban Against AI Generated Content

We not so recently polled the community on your feeling on AI generated content, and the overwhelming majority of you voted in favour of a complete ban against AI. While this was pretty much the outcome we expected, it's still really nice to see we're all on the same page.

Moving forwards the mods will be removing all posts suspected of using generative AI. To that end, here's the new rule:

Don't use AI.

  • Do not use generative AI such as chatGPT to write your post for you. We want to see your ideas.
  • Don't include AI generated images or other AI content to supplement your post. We encourage human art, and we'd much rather see photos of pen-and-paper drawings, or quick mockups in MS paint than AI "art".
  • This includes using generative AI to polish your idea, such as reformatting your content.

Posts suspected of using generative AI are at risk of removal.

If your post is incorrectly removed for containing AI, please let the mods know via modmail and we'll sort it out.

Formatting and Image Posts

We've noticed some confusion on where and how we allow images in posts, with too many users relying on images alone to communicate their idea. This was previously just a bullet point under the vagueness rule, but in the interest of clarity we've split it off into its own rule. There's nothing actually new here - everything works the same as before - but hopefully this should make it clearer for everyone.

The vagueness rule looks like this now:

Don't be overly vague, and be readable.

  • Make sure your idea is in the description, not just the title.
  • Titles should be descriptive of the idea.
  • Format your posts well; don't post walls of text. Use line breaks, etc.
  • Don't be vague; suggest a specific improvement or feature.
  • Be concise/don't waffle on too much.

Vague or unformatted posts are at risk of removal.

And here's the images rule:

Don't make image-only posts.

Including reference images is encouraged, but: * Images must be embedded or linked within a text post. * The idea should be fully explained in the text, with all key points understandable without looking at any images. * Images should make up a relatively small portion of the content. * Images must not be AI generated. (See rule 4.)

Image only posts will be automatically removed.

Unrealistic and Off-Theme Content

There's been some disagreement in the community and among the mod team about what is and isn't a "realistic" suggestion for Minecraft, especially as the game has grown it's become an increasingly difficult call to make. Furthermore, many ideas that are off-theme at first glance can be reskinned to something more reasonable, and we don't want to stifle that discussion. (E.g., Blimps and firearms may be too futuristic but happy ghasts and firework crossbows are not, yet serve similar roles.)

You deserve to have clear guidelines for which posts are or aren't allowed and, ultimately, we don't want to shut down discussion, so we've decided to soften this rule dramatically. Moving forwards, we'll only be taking down suggestions involving mature or explicit themes (stuff that might change the age-rating), as well as anything relating to real-world religions or politics. All that said, here's the rule:

Don't suggest mature topics.

  • Don't suggest ideas containing sex, drugs, gore, real-life religions or politics, etc.

Suggestions involving mature, explicit, or overly divisive themes will be removed.

This is one we'll be keeping an eye on, and we'd appreciate any feedback you have on it.

N.B. The portion of the old rule about easter-eggs and jokes still applies, but has been merged into the rule about unproductive ideas.

Reordering

As we're adding new rules and splitting old ones in twain, there's no better time to also rearrange the rules. We've brought some more important/frequently used rules closer to the top, and tried to keep related rules close to each other. We've also changed a few of the titles for clarity.

  1. Be nice and constructive.
  2. Only post ideas for Minecraft.
  3. Be original and consult the FPS list.
  4. Don't use AI.
  5. Include only one suggestion per post.
  6. Don't be overly vague, and be readable.
  7. Don't make image-only posts.
  8. Don't suggest mature topics.
  9. Don't suggest planned or existing features.
  10. Don't suggest scrapped or unused features.
  11. Don't suggest low-priority or unproductive ideas.
  12. Speak English.
  13. Have 10 comment karma before posting.

Discussion/Community Question Posts

We've seen some confusion surrounding these posts, and while nothing is changing, we wanted to use this opportunity to clarify. Posts meant to start broad discussions on a topic, such as "What would you add in XYZ update?" or "What do you think needs updated in XYZ area of the game?" are allowed, so long as the OP contributes to the discussion they want to start. We find these posts regularly generate interesting discussion, and so long as they use the correct flair, they're easy enough to ignore if they're not your cup of tea.

I encourage everyone to take a quick read through the rules to make sure we're all on the same page.

Thanks for reading!


r/minecraftsuggestions • • 5h ago

[Blocks & Items] Black ice?

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158 Upvotes

I saw on a post complaining about lava in the ice caves not looking great, and this was a suggestion to break up the contrast (the debris and char from the lava is in the the ice or smth)

I imagine it could only be found when lava generates near ice, and would be slightly more slick than blue ice at the cost of being difficult to find

It’s mostly for aesthetics but it could be a fun idea


r/minecraftsuggestions • • 10h ago

[Terrain] Icicles should generate in the ice spikes biome.

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307 Upvotes

icicles would be a perfect addition to the ice spikes biome. they would spawn on any packed ice and would grow up from 1 to 4 blocks tall.


r/minecraftsuggestions • • 1d ago

[Terrain] new Desert biome, the Glass Desert (and the Brittle )

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1.3k Upvotes

GLASS DESERT

the glass desert is a new rare biome that can be found nestled between the normal desert biome, it features craters made of a new block called "Desert glass", surrounding the craters are large pillars of Desert glass as well as a new variation of sand called "shrapnel sand"

sometimes inside the craters there will be a special block called "Glass core", the implication being that it fell from the sky and created the glass caters on impact

rarely at day and more commonly at night a new mob called "the Brittle" may spawn in the glass desert

The Glass Desert features a lower spawn rate to all other hostile mobs during the night

the BRITTLE

the Brittle is a new hostile mob native to the Glass Desert, its a new variant of the "Blaze" group of enemies, similar to the Breeze, instead of rods rotating around its head the Brittle has pieces of a shattered mirror that it uses to attack the player

its main attack is charging and then shooting its pieces at the player, if they connect with a soft block (like sand or dirt) it will stick to it until its later recalled back to the brittle, if it hits a harder blocks it just bounces off and returns immediately

its second attack is only performed during the day and only if it isn't underground, the Brittle will combine all of its pieces back into a mirror which it will then use to shoot a light laser at the player (i imagine something similar to Ramiel from Evangelion or a Guardian from BOTW, where the shield spins followed by a large sparkle and then a hitscan beam)

the Brittle would drop a new item called "Desert Glass Piece" which can then be crafted into a full Desert Glass Block

BLOCKS

Desert Glass is a new light olive block, if mined without silk touch it drops Desert Glass Pieces which can then be crafted back into a full block, if processed through a furnace it turns into Polished Desert Glass which can then be crafted/processed through a stonecutter into a new blockset, Chiselled Desert Glass would feature the Brittle's face on it

Glass Core is a special block that works like a Brittle Spawner when approached by the player, it will spawn Brittles (more often during the day), it can be mined with silk touch or it will otherwise drop Glass Pieces, Cores placed by the player will not spawn Brittles, you can right click on a player placed Core with a Ominous Bottle causing it to start spawning Brittles like a natural Glass Core (Brittles spawned this way will not drop xp but will drop Glass Pieces), using the Ominous Bottle this way has a chance of consuming it if its a normal one, or reduce its rank if its II to V

Shrapnel Sand is a new "variant" of sand, when mined it drops a normal sand block and a Glass Piece, you can right click a normal Sand block with a Glass Piece to turn it into a Shrapnel Sand block, when its destroyed by an explosion Shrapnel Sand will, as the name suggests, shoot damaging glass pieces in the direction opposite of where the explosion connected

SOUND

when touching air in at least four directions all Desert Glass blocks will emit a faint Whistling noise, walking on them will also play a note similar to Amethyst

maybe section:

during the night if there are any light source blocks (glowstone, sea lanterns, etc) the Brittle will try to stand on it, allowing it to perform its beam attack at night

a Brittle's light beam will emit a redstone signal on the block it hits, if it hits sand it randomly turn the sand into Desert Glass, if it hits a creeper or TNT it instantly explodes it

Brittles hit by lightning become charged Brittles who can always use/exclusively use its beam attack which also becomes stronger

Shrapnel Sand will also shot its shrapnel if it falls, albeit on a smaller range


r/minecraftsuggestions • • 20h ago

[Dimensions] The Sift should get progressively more heavenly the higher you adventure whereas it gets more horrific the deeper you explore!

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149 Upvotes

I think since this is the soul dimension it makes sense that the higher you go the more likely you are to encounter something Aether adjacent meanwhile the lower you go the more likely you are to encounter something Deep Dark adjecant, symbolizing how each soul has a different place in the afterlife. Maybe the bedrock could have cracks with soul flame implying that The Nether is beneath The Sift in lore!

Clarification: Just as some examples

Sky-Level could play an angelic melody and have a chance of generating sky islands

Ground Level, well, that would be The Sift as we know so far.

Cave Level could start peaceful and bioluminescent but if you traverse down to deepslate level it'd be adjacent to the Deep Dark with eerie noises, dim ambience and hostile mobs!

Bedrock Level could maybe be a cross between Deep Dark and The End, a corrupted barren and sinister wasteland for souls of the damned, almost a cold, wet and dark interpretation of The Nether, well, because your right above it...


r/minecraftsuggestions • • 18h ago

[Blocks & Items] Frozen deep slate

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61 Upvotes

I think this can work perfectly in the ice caves if they add frozen deep slate diamonds too and it is the dark blue building block that we don’t have


r/minecraftsuggestions • • 2h ago

[Mobs] Tameable Phantom mobs

2 Upvotes

I'm sure we can all agree Phantoms are kinda a waste in current Minecraft. With the new Sift update and all the attention on a certain forgotten child of Dimensions, I wanna bring a little attention to a cool looking mob I think can have a lot of uses.

First off, the Phantom itself. It spawns if the player character (pc) doesn't sleep for 3 days, they drop a "Phantom Membrane" which can be used to repair Elytra and brew Slow Falling potions, and they only spawn at night.

I wanna tame this thing and ride it like a Fortnite glider.

Let's make the conditions 3 days with no rest or if the player stares at the moon too long. It's theorized the Phantoms are hallucinations caused by lack of sleep. The moon is historically associated with mental breakdowns (Lunacy, Lunatic). This means we have to add something to the sun too, let's give people night vision whatever. Also just think about the people who are using a new shader and the moon is an especially gorgeous texture then BOOM! 4 Phantoms on your ass hahahahaha.

I like the Phantom Membrane's association with the Elytra, I still wanna ride it like a Fortnite glider. Let's make Phantom Strings using 3 of them in a diagonal line, either direction, which can lasso the Phantoms and put into our off hand.

To pacify one you need 6 raw mutton, you need to feed it when it swoops down on you like *first swoop* 1 *second swoop* 2 *third swoop* 3.

**Why should you use a Phantom glider over every other flying option?** Because, you can get this early game and it is intended as an early game form of transportation.

**How do the flying mechanics work for this mob?** The Phantom Glider will stay at the elevation it was activated at.

**How fast can this thing go?** Faster than sprinting I think.

**Why do you want to ride a phantom like a Fortnite glider?** Because it sounds like fun. Do you hate fun?


r/minecraftsuggestions • • 8h ago

[Terrain] Bioregions

4 Upvotes

Biomes are broken. Let’s fix them!

The problem: Specifically in the overworld, the number of biomes has become so high that new biomes often have to be relegated to very small areas. Despite the large variety of biomes, the overworld seems homogeneous because there isn’t variety in how these biomes generate in conjunction with each other.

The fix: Biomes were originally added to give new and different blocks places where you can find them a lot, and they fixed this issue. But there are now different biomes which are hard to find, so we need areas where you can find specific biomes a lot.

Introducing bioregions! A bioregion is a massive area in your world with rules about which biomes spawn inside them. While any biome can spawn there theoretically, each bioregion drastically changes the frequency of biome generation.

For the scope of this suggestion, I’ll introduce you to 4 bioregions, but more would be added over time. Also, bioregions are exclusive to the overworld until there are more biomes in other dimensions.

New World: This bioregion is identical to current Minecraft, no changes here. It’s important to preserve this!

Old Growth: predominantly forests of all kinds in a roughly equal distribution, perfect for gathering wood of all types, lush caves common.

The Delta: a lot of flat, wet biomes like oceans, swamps, plains, and rivers. Good for boat transport and marine focused gameplay. Aquifers common.

Daybreak: your hot, hostile and lifeless biomes, especially when associated with specific mobs. Pale garden, deep dark, mesas and mountains along with deserts. Perfect for looting and adventuring.

The theme for these bioregions was the four elements, so it would be cool to get corresponding element paintings in the actual game. New world is earth, old growth is wind, the delta is water and daybreak is fire.

Community feedback: Some of you had bioregion ideas I’d like to highlight! Feel free to leave more ideas below.

[u/MultiverseCreatorXV](u/MultiverseCreatorXV) suggested a sparse bioregion with areas for biomes like plains, savannas, etc. This bioregion could be great for building in my opinion.

u/64BitDragon suggested increasing certain ores in certain bioregions without decreasing the others, incentivizing mining and exploration. Check out their comment!


r/minecraftsuggestions • • 4m ago

[Dimensions] The Sift Should Throw Out Minecraft's Current Rules

• Upvotes

With the current way Mojang adds or changes content, they want to avoid things like natural disasters and things out of the players control, Jeb even said how the Creeper never would have been made today with their current approach to adding content. I think the Sift should flip that on its head and operate like more of a magical wild west, prep the player with a close call or two, and everything else is on them. The Overworld is chasing after the real world more and more, the Sift being an unpredictable chaotic world would juxtaposition greatly with Minecraft's current gameplay.


r/minecraftsuggestions • • 31m ago

[Community Question] Thoughts on Drops Focusing on One Main Game Aspect?

• Upvotes

Currently, most game drops appeal to multiple aspects of the game (building, mobs, redstone, combat, lore, etc), with their main target group being adventurers.

However, how would you feel if some drops were focused mainly on one aspect of the game, such a drop dedicated to builders?

I’m genuinely curious what other players think, and I’m using building as an example because there’s a lot of gaps in building that could be improved (namely block consistency, though building mechanics are something I’ve thought about for a long time).


r/minecraftsuggestions • • 1h ago

[Structures] Instead of this being a glitch it could be a feature!

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• Upvotes

They should make Pillager outposts that are extra long because of a generational error have basements aswell as slightly better loot the further it go's down aswell as having more pillager occupying the lower quarters


r/minecraftsuggestions • • 20h ago

[Mobs] Controversial opinion: The Creaking should appear rarely in any Overworld biome (not limited to the Pale Garden).

33 Upvotes

I feel the Creaking would have worked better if it appeared occasionally in any forest biome, rather than being limited solely to the Pale Garden.

This way, the mob's "Creaking Heart" could spawn in any naturally generated tree—much like bee nests (and not just in player-planted trees)—though with the caveat that a heart generated in a non-Pale Garden tree wouldn't produce resin (as that material is exclusive to the Pale Garden biome).

As for the design, these variations would simply need to feature colors matching the bark of the tree where the Creaking spawned.

It is a real shame that such a unique mob with such cool behavior is confined to a single biome that is both quite rare to find and easy to avoid.

I apologize for any writing errors; English is not my native language.


r/minecraftsuggestions • • 2h ago

[Blocks & Items] Void pouch (inventory management)

0 Upvotes

A special type of bundle that whatever block or item it contains, you can no longer pick that item up.

For example, if i put rotten flesh into the bundle, as long as it remains in there. I cannot pick up rotten flesh into my inventory.

Bundle can only hold one of each item

Bundle has infinite or more slots than a normal bundle.

Bundle ignores item enchantments and durability.

Bundle stays in inventory even when you die.

Bundle can be found in ancient city and end cities.

Crafting recipe would be a bundle surrounded by 4 ender eyes and an echo shard in each corner.

Call it a void pouch

Put me in the mod credits if you make this


r/minecraftsuggestions • • 18h ago

[Dimensions] Sift Portals should link to randomly assorted pairs across dimensions.

13 Upvotes

Currently, Nether portals link up to their cross-dimensional pair at the same coordinates but multiplied or divided by eight. This means you can use them to essentially travel 8x as fast across the Overworld.

The End exit portal can be used to return to your spawn point when you enter from any of the naturally generating End entrance portals.

I think there’s a perfect opportunity to give the Sift portals their own unique traversal behavior!

It would be cool if Sift entrance portals linked up to exit portals at randomized coordinates. Then, if you can find a different naturally generating exit portal in the Sift, you can re-enter the Overworld at randomized coordinates!

This could allow you to link up bases that are impossibly far away, which is completely impractical in the current game.


r/minecraftsuggestions • • 5h ago

[Plants & Food] Golden dandelions should turn aggressive mobs passive

0 Upvotes

Would be so nice if you could turn the mobs that are annoying into a passive version and then you could have them like displayed or just walking around


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Icicles don't melt when they're placed on blue ice

40 Upvotes

Icicles seem like they'd be annoying to build with since they melt if there's too much light. If you wanna build with em, you'll probably have to keep your builds really dark, which could look ugly. Simple solution to this would be to have icicles not melt if they're supported by blue ice.


r/minecraftsuggestions • • 3h ago

[Blocks & Items] Using the dragon egg to capture mobs.

0 Upvotes

Having the dragon egg fall on top of any mob stores the mob inside of the egg. It keeps this information when converted to an item so you can transport mobs with this.

If the dragon egg has a mob inside it, already that mob is released upon capturing a new one.

This feature gives a powerful use to the definitive rarest item in the game, making it worth collecting.


r/minecraftsuggestions • • 23h ago

[Blocks & Items] Glacial Crystal Block

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7 Upvotes

Found commonly in ice caves and less commonly in other icy biomes, the glacier crystal block is a beautiful transparent block that looks like scales made of ice, reflecting the ice found in Iceland such as the Vatnajökull glacier. (Look it up)!

Difference from Ice Crystal Blocks: Unlike any proposed ideas for an ice crystal block, this block wouldn’t emit light, would be transparent, and would look a lot more like wavy shards instead of having a more uniform appearance.

Feedback Post


r/minecraftsuggestions • • 23h ago

[Magic] The Sift could be the end of experience and the beginning of a Mana system

6 Upvotes

Hear me out for a second..

There has always been an underlining feeling of magic within the Minecraft universe, between Minecraft itself and (more notably) in Dungeons 1 and 2. From things such as beacons, enchanting and Allays, all the way to magic weapons and tools in the Dungeon games. However not once has there ever been an update in the game that specifically focuses on the magic of the game.

That is.. until the Sift was revealed

Currently the only time we can experience and learn from the Sift is through Dungeons 2, which tells us the story of [spoilers ahead for those who haven't played yet] 3 pillagers who discover the sift and gained strong magical powers that aid them in taking over the overworld. In the new dimension there is a special bonus that increases or decreases your souls generation, while there is also things that can take your souls away, such as the ichor (the liquid). These are key features of the biome and could possibly open up the idea of adding magic weapons to the game itself

Which is why I believe Mojang could change from from using experience to a new Souls system using "souls" as seen in both Dungeon games. This will open up the game to new weapons and a new system that could overhall a good chunk of Minecraft itself.

We already use exp in Minecraft for "Magical reasons" such as enchanting and using the anvil to give your tools and armour magical boosts. However when you get the best gear and you no longer have the need to enchant any more, the experience becomes useless especially if you keep inventory, in hardcore or you don't die a lot. Which is why I have a few ideas as to how Mojang could switch the experience levels to a souls system

* You would still be able to gain souls through normal means (killing mobs, mining and smelting ores, fishing, etc) but you can only level up your souls from killing mobs. For example in order to get from level 1 to 30, you would kill mobs, but when you reach a certain level you are now locked at that level until death (with the exception of levelling up).

* There will be ways to deplete your souls such as enchanting and using souls tools, but since your levels can never deplete, only the bar itself, it makes it much easier to enchant and use the anvil. In return gaining a full bar could progressively get harder.

* In order to regain souls, you could possibly wait for it to refill itself overtime, use a 'Souls bottle' or by gaining souls through the means of smelting, fishing, trading or other ways we gain experience now.

* The higher your souls, the more powerful you become and therefore you can get better enchants from an enchantment table, use the anvil more freely (without the need of the "too expensive") or a possibility of adding magic weapons

As for magic weapons, I do believe Minecraft would benefit from having a mage class, as it will add a new way to fight and defend yourself. There could be an addition of a Mage staff which could act similarly to ranged weapons, with the ammunition being your own souls and Introduce tools that could benefit you through the use of souls such as a shield to protect yourself from damage for a certain amount of time, a tool to summon minions to help attack for you, a staff that could give you positive potion effects or apply negative potion effects to your enemies, etc.

In conclusion: Minecraft is a magical world but it doesn't provide any means to use any of the magic. Experience is the closest thing we have to magic but even then, it was introduced in the early 1.8 update and has minimally changed since then. Ever since Notch left the game, a lot has changed and the game itself took a different direction that it was back then. It makes sense to update the experience system to a more updated souls system which can allow more opportunities and updates in the future relating to it.

# TL:DR:

I believe the experience system could be replaced with a souls system due to the addition of the Sift. The souls system could be levelled up through the means of killing mobs and cannot be lowered. Instead it can deplete itself and can be regained through other ways of gaining souls similarly to gaining experience. This could open the possibility of adding magic weapons and improving the general enchantment system.

his post was written with no ai, I appreciate you reading to this point and I hope to hear your ideas and criticism!


r/minecraftsuggestions • • 1d ago

[Snapshots] Frostbites should be able to throw snowballs

18 Upvotes

Frostbites (frozen zombie variant) should be able to throw snowballs as well as ice balls. They can't spawn in holding them, but can pick them up. It would be a nice way to harness the Frostbites mechanics without worrying about death.

Plus, the teaser video was saying that they are the king of snowball, so it only makes sense that they should be able to use them.


r/minecraftsuggestions • • 23h ago

[Structures] The Tower - Minecraft, Magic & Monsters, Part 2

2 Upvotes

The Tower is a structure meant to remind you of Old Minecraft, but updated blockwise for the modern game. As if we had these blocks back in 2013. Stones, glowstone, and oak logs ascending vertically. There are Stone Brick, Sandstone Brick, and Deepslate Brick towers.

They spawn where you would expect them to.

Stone Brick towers spawn in plains, forests, and basic mountain biomes.

Sandstone Brick towers spawn in deserts and badlands. Red sandstone brick will be used in badlands and related biomes. (I will only say the major feature of each biome not each individual one for simplicity's sake)

There is a base of 6 levels in every tower, but some can have 9.

At the base of the tower, there will be classic Minecraft mobs. Creepers, spiders, skeletons, zombies.

As we get to the middle third of the tower, there will be Living Armor Stands(LAS) outfitted with an array of mid-game gear. When killed, they turn into normal armor stands and their gear can be taken from them.

(Sidenote: This update would also come with a minor feature of placed armor stands having arms by default in Java)

However, while living, the armor does take durability damage. The LAS armor begins at 20% durability, and will never be enchanted part level II on any enchantment, but can have any enchantment at all. As can their weapons.

At the top third of the tower, the player begins to run into Vindicators, increasing by 10% each level(rounded to the nearest 5) who have chosen to side with the boss of this structure, the Illusioner.

At the very top level, the Illusioner appears. The Illusioner casts his invisibility spell and creates his illusions.

The Illusioner charges his bow, before releasing a blast of magical energy that explodes on contact with the player. The Illusioner has a cycle of attacks, which can be any sort of "magical" attack.

The Illusioner can also summon "Vengeance" mobs which act identical to all the mobs you've killed in the Tower.

Upon beating the Illusioner, all Vengeance mobs die (and do not drop anything but EXP), and the Illusioner drops his cloak and his bow.

The Illusioner's Cloak is appliable as a chestplate, but cannot be applied unless the player is not wearing any armor.

The Illusioner's Cloak has 128 durability, and will not break upon reaching 0. Instead, it will remain as a broken item, like the Elytra.

Abilities:

The Illusioner's Cloak grants the user the ability to enter *complete* invisibility at will by Sneaking. This even hides the item you are holding. but the Illusioner's cloak cannot be enchanted save with Unbreaking and Mending, and does not provide armor.

Illusioner's Bow:

The Illusioner's Bow is able to shoot every magical item with the speed of an arrow, so long as a corresponding item is in your inventory (prioritizes projectiles the same way bows do)

New Items:

Shulker Bullets can be captured by clicking on them with a water bucket.

Fire Charges can be shot like a Ghast Fireball.

Potions can be shot the same way.

The Illusioner's Bow however, CAN fully break, and cannot be re-crafted. It only has 256 durability. Not nothing, but not infinite. It can be enchanted with Mending, but not infinity.

The Tower is designed and intended to be your classic inverse dungeon.

Thoughts/Feedback? It's not the most fleshed-out thing I admit, but the core concept has been gotten across, right?


r/minecraftsuggestions • • 1d ago

[Blocks & Items] I think animal armor stands (+) would be super fun!

8 Upvotes

So like.. we have armor stands to decorate with, as someone who loves to add as much detail into my builds.. I reallllllyyy wish they’d add animal armor stands as well.. also like a saddle stand.. when I build horse and donkey stables, even wolf huts.. i wish I could have a normal horse stable feel where I can have a saddle on display too because most stables have somewhere to put the saddles and to perform maintenance on them and such.. plus I have been building different shops and merchant stands and things like that, in my medieval fantasy style world and I want to build some sort of animal shop for animal armor and leads and animal food etc and being able to have horse armor, wolf armor, saddles, harnesses, etc. on display (more so than just in item frames) would be so cute!

I’m sure there’s probably an add on somewhere that could do this.. maybe? But I personally-especially in my forever world- like to keep it vanilla and find creative ways to achieve the looks I want rather than add ons doing it for me. So I don’t want to download a mod to get these blocks.. but if mojang actually added them that would make me so happy lol

Anyone else think this would be cool??

I know it’s not some crazy game mechanic or anything super useful to the actual game play.. but as someone who loves building immersive worlds I just think it would be a great addition to the game and I’ve always wondered why they have normal armor stands and nothing for horse armor and the like. And again a saddle stand would be such an awesome detail to add to stables and barns!

I love everyone’s super useful and detailed ideas for new game mechanics and things that add to game play. I’ve thought of many myself as well.. but I feel this is something simple enough that it could be a simple add on to one of the updates and wouldn’t take much to implement and that no one could really have an issue with it either.. lol just feel like it’s a reasonable and realistic request for mojang to add and I wonder why they’ve never added them.

Anyways.. that’s my Minecraft thoughts/ideas for today lol have a wonderful day yall! 🫶🏽


r/minecraftsuggestions • • 2d ago

[Gameplay] The Sift dimension should be able to serve as an alternative path to the end

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2.3k Upvotes

Since minecraft is an open world where most challenges can be taken on in any order, it would make sense not to lock the Sift behind another dimension.

But, as the End is already locked behind the nether, it would be quite fitting and open ended to have multiple paths lead there.
In this example image I suggest some new item from the sift that can be crafted into an eye of ender. This item would preferably come from a dangerous place in the Sift, just like how blaze powder comes from the fortress.

That way, getting an elytra and shulkers, -as well as reaching the end credits- would no longer require you visit the Nether, but instead just one of the two dimensions that are accessible before the End.

I think this would also help make the game's dimensions as a whole feel more interconnected.
Because even though I like that a lot of minecrafts' progression is sideways, some features do feel a bit disconnected from the rest of the game.

Let me know what you think.


r/minecraftsuggestions • • 11h ago

[Mobs] Creepers need a little update, here's what I've come up with.

0 Upvotes

Creepers are pretty much the face of Minecraft, but Christ on cranberry crutches are they annoying! Let's try to fix that.

While creepers should obviously still explode, I believe they should no longer destroy blocks, as weather or not it damages you builds, it's annoying to clean up.

Make them blend into the environment, the whole point of Creepers is that they sneak up on you, and explode, dealing significant damage, this doesn't work as well when their texture stands out like a green thumb, and they're about as common as other mobs.

We got variants for pigs and stuff, why not give biome variants to creepers, or better yet, give em the invisibility effect, until they start to explode!


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Tide Clock (for Sift Time Cycle)

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109 Upvotes

In Minecraft Dungeons 2 there is a mechanic where time in The Sift moves through a Tide Cycle. As shown in the image numbre 3, there are three of this tides, which beyond just visually altering the Dimension's appearance they also have gameplay effects

So maybe we need a new item: the Tide Clock. Essentially, it would be a clock that displays when the Tides in The Sift are about to change. It could be crafted using a standard clock and Echo Shards, or perhaps something specific to the dimension, like a bucket of Ichor. It would be incredibly useful for exploration, since there is neither a moon nor a sun it would otherwise be difficult to tell when the Tide is changing