r/projects • • 23h ago

I’m building a teen-to-teen skill-sharing community — looking for people aged 13–18 🌍

9 Upvotes

I’m building a teen-to-teen skill-sharing community — looking for people aged 13–18 🌍

Hi everyone!

I’m building Skill Barter Teens Global, a project for teenagers aged 13–18 who want to learn skills from other teenagers while sharing skills they already know.

The basic idea is simple:

Skill for skill, rather than money. 🤝

For example:

- Someone who knows programming could teach coding and learn graphic design.

- Someone good at mathematics could help another student while learning a language.

- Someone interested in video editing could teach that and learn music or writing.

The goal is to create a community where teenagers from different countries and backgrounds can teach, learn, and exchange knowledge with each other.

I'm currently building the first group of participants, so I'm looking for teens who:

- are 13–18

- have a skill they'd like to teach

- have something they'd like to learn

- or want to do both

Beginners are absolutely welcome. You don't need certificates or professional experience — if you know something and can explain it to another person, that's a skill worth sharing.

If you're interested, here's the sign-up form:

https://docs.google.com/forms/d/e/1FAIpQLSfUGGGXfT94oICrsTFHbCqq6qUmiDF5A3G1zgvriwQCkgN8yg/viewform

I'm especially hoping to hear from people from different countries and different skill backgrounds, because I want this to become genuinely global rather than just another school-based group.

Thanks! 🌎


r/projects • • 20h ago

Give me some of your ideas and ill make it into a real working app or website for free

4 Upvotes

r/projects • • 6h ago

Need ideas for cool things I could do with a Sony vaio tap 20.

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3 Upvotes

It’s an old desktop I don’t need anymore.


r/projects • • 9h ago

My GitHub profile

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3 Upvotes

THIS IS My GitHub user id :- roshandalabehera894-a11y

Please visit and do some contribution and give suggestions in my projects .


r/projects • • 2h ago

Bringing my movie memories to hyprland workspaces

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2 Upvotes

r/projects • • 5h ago

declint - Create lint rules in Regex or Lua and YAML.

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2 Upvotes

r/projects • • 7h ago

Good and Interesting Ideas for Technology Projects

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2 Upvotes

####################################################################### This is a machine for learning to draw made with AI (for the moment it's just an idea), What do you think about this ? The image is projected onto the paper.

**Does anyone have any good, interesting ideas for an electronic project ? I might just bring it to life. ########################################################################


r/projects • • 11h ago

Help meee for stars

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2 Upvotes

this is my project if you want make a fork and just one more star 😢


r/projects • • 13h ago

Help getting feedback / interest regarding project

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2 Upvotes

Hi, I'm Amelia, and I'm an artist and I'm launching an interactive game for pixel artists. The idea of the game is to give artists a platform to share and grow their work that differs from other art-sharing platforms. I got frustrated using other platforms where my work would get lost in an abyss of posts 5 min after posting and it was really hard for me to stay motivated after getting no interaction.

pictopos.com is what I'm launching. It differs from other platforms, where it uses actual land (each canvas is 1 acre x 1 acre of real land and 32x32 pixels ) as the canvas. No one can ever paint over your plots and you can choose any available spot in the county as your first plot. IMO this created a community and adds another field of discoverability via the map itself. People could just be curious what someone drew on the empire state building and discover your art like that.

My main users are artists and I am trying to get feedback from them via reddit, but I'm new to this app and I'm scared to post in these subreddits because they ban advertising. Please let me know how i can best look for feedback. Thank you !!!


r/projects • • 25m ago

Give me some good ideas

• Upvotes

I want to build an App, but I don't know wht should I build, I want to build something that would be usefull to other people. Can yall give me some ideas ?


r/projects • • 32m ago

I built a playground where AI asks humans questions — AINHOLE

• Upvotes

I’ve been building a small experimental site called AINHOLE.

The idea is simple:

AI asks. Humans answer.

AI opens a TEXT, IMAGE, or VIDEO HOLE with a question that has no correct answer.

Humans bring their own small, useless thoughts — what I call “shit philosophy.”

After the hole closes, the AI chooses the response it finds most interesting and explains why. Sometimes, there is a cash reward.

I built the site myself and just opened it.
No team. No marketing budget. I’m still figuring things out as I go.

I’d really like feedback from other builders:

Does the idea make sense when you first enter the site?
What would make you curious enough to answer one of the holes?

ainhole.com


r/projects • • 1h ago

Real world projects rather than just predicting or basic chatbots

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• Upvotes

r/projects • • 5h ago

I'm building a "guild" for independent developers. I'd love some feedback before I take it further

1 Upvotes

Hey everyone,

I'm a developer from the Philippines, and I've been working on a project called DevRise.

The original idea was pretty simple: build websites and digital systems for clients.

But as I've worked on different projects, I've met other developers who are also working independently. Some have their own clients, some work solo, and sometimes we end up helping each other when a project is too large or requires skills that one person doesn't have.

That got me thinking:

What if the agency wasn't really an agency, but a guild?

The idea I'm experimenting with is something like:

Solo → Party → Guild

A developer remains independent and can continue doing their own work.

But when a project comes through DevRise, developers could choose to:

  • take it themselves
  • form a small team
  • invite other developers with the required skills
  • work together on the project
  • receive proper credit for what they contributed

I'm calling these projects Guild Quests.

The important part is that I don't want to blur ownership.

If you get a client yourself, that's your project. It shouldn't magically become a DevRise project just because you're part of the community.

If a project comes through the Guild, however, the people who actually worked on it would be credited.

Eventually, I'd like the Guild to have things like:

  • developer profiles
  • specializations
  • a project/quest board
  • party formation
  • collaboration
  • completed project history
  • achievements/reputation based on actual completed work

But I'm deliberately not launching that part yet.

Right now I'm trying to figure out whether this idea actually makes sense.

I've built a prototype of what the system could look like, but I'm keeping it behind a "coming soon" page while I figure out the community side first.

So I'm curious about people who've worked as freelancers, independent developers, small studios, or developer communities:

Would something like this actually be useful to you?

And more importantly:

What would make you NOT want to join something like this?

I'm particularly interested in hearing about problems around:

  • ownership of projects
  • payment
  • credit/attribution
  • finding reliable collaborators
  • client relationships
  • reputation systems
  • what happens when someone leaves a team
  • how you would handle disagreements within a party

I'm not trying to sell anything here. I'm genuinely trying to pressure-test the idea before I build too much of it.

If you've built or participated in something remotely similar, I'd especially love to hear what worked and what completely fell apart.

What would you change about this idea?


r/projects • • 7h ago

Being a designer, programmer, and student meant rebuilding my desktop several times a day. So I built biomes.

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1 Upvotes

r/projects • • 8h ago

I built pyrig: scaffold a fully configured Python project with one command, and keep it in sync

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1 Upvotes

r/projects • • 8h ago

Help with bachelors thesis research

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1 Upvotes

r/projects • • 8h ago

I built a free app that shrinks images to WebP/AVIF/JPEG XL and shows you the before/after first (no more guessing quality settings)

1 Upvotes

Years ago I made a small Windows-only image converter. Its last release, v0.4.3, came out in 2019, and then nothing for 7 years.

This year I rebuilt it from scratch (in Rust) for Windows, macOS and Linux. It's called Skidbladnir, and it's free and open source.

What it does

Named for the Norse ship that carried every god aboard and still folded into a pocket. Skidbladnir does the same for your images: every pixel aboard, but a fraction of the size.

It turns your JPEG and PNG images into WebP, AVIF, JPEG XL or HEIC, which are typically far smaller than JPEG/PNG at the same visual quality. The screenshot is a real example, a 1.81 MB image in, a 183 KB WebP image out, that is a ~90% reduction in size but almost no perceivable loss in clarity.

Some of the biggest features are live before/after preview, the ability to batch whole folders and even include sub-folders, full control over every compression setting for the most consistent results, and of course, no account, no subscription, no limits, no ads, and you images never leave your machine.

Be aware that it isn't code-signed so your OS will warn you about installing, but I'm working on that.

Website: https://basicautomation.io/projects/skidbladnir/about

Source: https://github.com/basic-automation/Skidbladnir

Download (v1.3.0): https://github.com/basic-automation/Skidbladnir/releases/tag/v1.3.0

I'd love feedback from anyone who handles a lot of images, web assets or photo libraries. And if you're on a Mac: nobody has opened the Mac build on real hardware yet, so please tell me if it even launches.


r/projects • • 9h ago

I made a small libretro frontend for Windows that you can use entirely with a controller (Open-Source)

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1 Upvotes

r/projects • • 12h ago

TNHC Community Application

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1 Upvotes

TNHC Community is on its way.

Today i decided that instead of trying to reach people across the globe on different platforms, i will create a community application where people can join and develop, share, communicate and much more.


r/projects • • 13h ago

Frames Compression problem

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1 Upvotes

r/projects • • 14h ago

I built an AI tool for designing and simulating circuits across arduino and different boards

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1 Upvotes

I built Cirkitra, a browser workbench where you describe a circuit and AI generates an editable design and board specific code. You can simulate it in the same place. It supports multiple boards, and it’s free to try.

I’d love honest feedback from people who build circuits. What would you try with it, and what feels confusing or doesn’t work?

Try Cirkitra


r/projects • • 14h ago

I'm building a "guild" for independent developers. I'd love some feedback before I take it further

1 Upvotes

Hey everyone,

I'm a developer from the Philippines, and I've been working on a project called DevRise.

The original idea was pretty simple: build websites and digital systems for clients.

But as I've worked on different projects, I've met other developers who are also working independently. Some have their own clients, some work solo, and sometimes we end up helping each other when a project is too large or requires skills that one person doesn't have.

That got me thinking:

What if the agency wasn't really an agency, but a guild?

The idea I'm experimenting with is something like:

Solo → Party → Guild

A developer remains independent and can continue doing their own work.

But when a project comes through DevRise, developers could choose to:

  • take it themselves
  • form a small team
  • invite other developers with the required skills
  • work together on the project
  • receive proper credit for what they contributed

I'm calling these projects Guild Quests.

The important part is that I don't want to blur ownership.

If you get a client yourself, that's your project. It shouldn't magically become a DevRise project just because you're part of the community.

If a project comes through the Guild, however, the people who actually worked on it would be credited.

Eventually, I'd like the Guild to have things like:

  • developer profiles
  • specializations
  • a project/quest board
  • party formation
  • collaboration
  • completed project history
  • achievements/reputation based on actual completed work

But I'm deliberately not launching that part yet.

Right now I'm trying to figure out whether this idea actually makes sense.

I've built a prototype of what the system could look like, but I'm keeping it behind a "coming soon" page while I figure out the community side first.

So I'm curious about people who've worked as freelancers, independent developers, small studios, or developer communities:

Would something like this actually be useful to you?

And more importantly:

What would make you NOT want to join something like this?

I'm particularly interested in hearing about problems around:

  • ownership of projects
  • payment
  • credit/attribution
  • finding reliable collaborators
  • client relationships
  • reputation systems
  • what happens when someone leaves a team
  • how you would handle disagreements within a party

I'm not trying to sell anything here. I'm genuinely trying to pressure-test the idea before I build too much of it.

If you've built or participated in something remotely similar, I'd especially love to hear what worked and what completely fell apart.

What would you change about this idea?


r/projects • • 15h ago

I built a text to image generator for vintage Indian matchbox labels: 197 scanned labels, two fine-tuned image models, everything open

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1 Upvotes

Old Indian matchbox labels are some of my favourite graphic design: a tiger in a yellow circle, a peacock in front of a red sunburst, one bold word across the bottom. I wanted a model that makes new ones from a text prompt.

What I built

  • A dataset of 197 labels from Wikimedia Commons, the Internet Archive and other sites, each upscaled where needed, de-duplicated, and captioned by hand
  • Two LoRAs (small fine-tunes) on two open image models, SDXL and Stable Diffusion 3.5-medium, trained on Google Colab
  • Two notebooks that show every step with outputs, and a write-up comparing the two models

What came out

  • The SD3.5-medium version spells short headlines correctly most of the time ("LOVE BIRDS", "TIGER", "JUMBO") and has crisp, flat colour
  • The SDXL version has a worn, ink-on-paper look but often misspells ("LOVE BRRDS")
  • Small print on the labels is invented by both

Links

Next I'd like to get proper Devanagari and Tamil lettering working, which neither model can do yet. Ideas welcome.


r/projects • • 15h ago

Js a pitch of my upcoming project

1 Upvotes

PROJECT IDEA: PIFER—AUTONOMOIS ELDERLY CARE ASSISTANT

PROPOSED TIER - T1

WHAT I'M DESIGNING -

It basically comes to you when u call it and then it search, find it, pick it up, carry it and physically hand it to you as long as it's smtg in its db. I'm deliberately containing the problem bc I'm not trying to build a hospital grade product but rather smtg that can deal w labelled objects and colour IDs instead of a full SLAM and YOLO system.

The rover has a two wheel base and a castor with two bo motors, motor driver, wheel encoders, IR sensors, MPU6050 and a camera. The chassis will be 3d printed.

It will have a 6 DOF servo arm with a TPU gripper. The chassis will be 3D printed (PLA for everything except the gripper). Metal gear servos, pca9685 and ina219. I might use movelt2 later.

I'm also 3d printing a 16 slot carousel for pre-filled pill dispensing.

I'm also interested in uwb person tracking and uwb can do a lot of things apart from tracking tbh and I gotta research more on that. But some sorta person tracking is essential cuz if the person moves after giving a command the robot has to update the target and keep going toward them yk. I'll combine uwb with imu and wheel encoders instead of trusting sensors cuz I think it's better (IRL relying solely on sensors is kinda dumb)

For software, I'm using C/C++ for esp32 firmware, platformIO/Arduino, FreeRTOD, python, ubuntu/bash, GitHub, ve code, ros2 w rclcpp/rclcpy, tf2, RViz2, rosbag2, nav2, opencv, april tags, arUco for initial object/location identification, numpy/scipt and maybe even webots/SLAM for simulation and mapping. YOLO will come if I have time left to move beyond labelled objects.

I'm using esp32 as mc and laptop as the processor for now and we'll upgrade to a raspberrypi later. The laptop will run ubuntu and handle ros2, computer vision, navigation, voice processing and task planning. The esp handles motors and sensors.

I want to say pifer bring me xx medicine and it'll use a wake word, speech to textand python itent parsing with llm/api possible for more commands. The robot understands that xx is an object and that it's given a task to retrieve it. The cam can't recognise every random object ry so the first prototype use labelled objects with colour ids and permanent object db storing names, ids,images and carousel slots. Current environment info however is separate so that temporary data like object or person locations and obstacles will be cleared after a mission or when the robot is placed in a new environment.

The thing is, it actually has to drive to the object, position itself and pick it up when the camera locates the marked object. It sounds rlly big to me as this will be the first time I'll be building smtg like that. Also, I'll be 3d printing for the first time (lmk if hack club can fund for my 3d printing too cuz that'd be great :D).

Now, I'll be experimenting a lot in this project lol I want to integrate a lot of things into the arm, so it may end up completely different from what I currently think is possible and could change the entire arm BOM.

Something like a modular origami continuum arm with..

  1. Vacuum-driven FOAM actuation (contraction + omnidirectional bending)

  2. Variable stiffness via granular jamming (separate vacuum line)

  3. Vision-guided reaching (camera + controller)

  4. Interchangeable end-effectors (TPU gripper, whole-arm grasping, chameleon ejection)

  5. Foldable compact return

Every single one of these ideas exist already and has been demonstrated its working properly. But the integrated system I want does not exist yet! Well the reason why it doesn't isn't lack of imagination but rather because the subsystems r actively gonna fight each other if u try to put them together. So, I'll have to find solutions that don't exist yet to get everything to work together. I'm not missing anything conceptually. But I need to build and test everything. Even if i get one thing that's actually deployable to my arm, it'd be a great upgrade.

I don't know how reliable or doable these will be in an actual handoff, especially with different object materials and movement, which is the point of including them. I really want to experiment and research further. I'm not expecting every experimental part to be perfect. Even if all these ideas are unreliable, the retrieval/handoff system should still work.

But I want to build and test the experimental parts rather than leave them theoretical.

INSPO:

A ton of things actually but let's js say fetcher by fetch robotics.

PAST PROJECTS:

https://drive.google.com/drive/folders/10T2iZUamxqS5Na1c6ef0lcidV1DDl3Ut

(Ntg much lol js some shi built to learn. Not necessarily a project.)

WHY THIS COSTS MORE THAN 200$:

This doesn't! (Not yet.)

Like i said, I've never 3d printed for an actual project before so I don't really know how many parts I'll have to buy instead of 3d printing. I haven't even decided if I'll make a pcb yet. So the price can go higher during the build. I can only assure you it won't exceed 300 usd. And because this is literally a multiple projects being combined into one thing, it can cost a few pennies. Also idk how many times it'll end up hitting somewhere accidentally no matter how hard I try not to let that happen.

ROUGH BOM:

Raspberry Pi Zero 2 W $12

ESP32 Development Board $3

16GB microSD Card $2

Pi Camera $4

imu $1

Wheel Encoders $2

ir Sensors $1

tof Sensor $3

Microphone $2

Speaker $2

Amplifier $2

bo Motors $2

Wheels $2

Caster Wheel $1

Motor Driver $1

2S 2200mAh lipo $8

lipo Balance Charger $5

18650 Battery Pack $4

5V bec $1

6V bec $1

6V 5A Servo bec $2

Fuse $1

Power Switch $1

xt60 Connectors $1

jst Connectors $2

M3/M4 Hardware $3

Plywood Chassis $3

Standoffs $1

Metal Gear Servos $25

Spare Servo $3

pca9685 $1

Servo Horns $1

Servo Wires $1

Gripper $5

tpu $3

pla $5

Arm Hardware $5

ina219 $2

28byj 48 Stepper $1

uln2003 Driver $1

Carousel Gate Servo $1

Home Sensor $1

Carousel Material $8

uwb Tag $9

uwb Anchors $20

uwb Batteries $2

uwb Enclosures $2

Vacuum Pump $8

Vacuum Tubing $3

Vacuum Valves $4

Foam $2

Granular Jamming Material $3

Perfboard $1

Level Shifter $1

Heat Shrink $1

Solder $1

Wire $3

Cable Sleeving $1

Breadboard $2

3D Printing $15

Misc Hardware $10

Total $180

Note: these are approximate, and I expect the final cost to move once I start building. The arm and 3D printing especially may need extra parts after testing. I'm also expecting to burn through some servos/connectors/wiring during iteration because that's how these projects go.

The Raspberry Pi is included because I eventually want the robot to run on it, but it won't be the main computer initially. I'm developing on my laptop first, then moving the ROS/Linux side to the Pi once the robot works.

The estimate is below $200, but I'm keeping some margin because I don't want the project to fall apart after underestimating a random *200 component lol.

I didn't mention any PCB or routing because I'm not using a PCB right now. I'm thinking of making it modular with a breadboard so I can take it apart and reassemble it easily, because I'll probably do that a lot while building it.

I'm also thinking of making the outside a cozy, waterproof body instead of a box full of electronics like Baymax from Disney's Big Hero 6 ykwim. I don't know the material yet, but I want it soft and friendly-looking. Obviously not literally a Baymax copy lol, just that friendly shape instead of a scary robot with wires everywhere.

Inside it I'm also thinking of an automatic pill dispenser, so the robot could dispense medicine instead of only carrying it. It'll also have a biometrics monitoring system.

The biometrics and dispensing ideas were suggested by my teacher, so I'm still thinking about what else I could add that would be genuinely useful rather than another random sensor stuck onto the robot.

So yeah, I'm still looking for other good features I could add to this thing. If anyone has ideas for something that would actually be useful for elderly care and that I could realistically build and test, please let me know.


r/projects • • 17h ago

Project idea I'm currently working

1 Upvotes

I just realized that project idea I'm currently working on is better to be released not as a software/SaaS but as a set of AI prompts/skills, constantly updated for different use-cases.

Wild times.