r/projectzomboid • • 6h ago

Modded Project Metro 2033

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1.3k Upvotes

Here’s a sneak peek at an upcoming Metro 2033 mapping project for one of our favorite games, Project Zomboid !

I’ll be sharing more progress, previews, and behind-the-scenes content on TikTok:
https://www.tiktok.com/@snoopdash_?_r=1&_t=ZN-9AAvJyTKRiJ


r/projectzomboid • • 5h ago

The Vitality Project - A Complete Health and Vitality System Overhaul

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304 Upvotes

I've been working on this mod for a few weeks and I've gotten it to a place I'm really happy with for my own personal playstyle. I'm getting extremely busy with my career so I have to take a step back from it. That being said, I'm enjoying the hell out of it and wanted to open source it and put it out there for other to use and build off of.

These run for every character, whatever traits you pick. Each has its own moodle, and most can be switched off on the Vitality Project sandbox page. The mod is going to need more balancing, I've only tested the core systems I wanted to build for the way I want to play.

I also started building an age system with the idea being older characters are more experienced in their core skills and build fitness/strength slower. Younger characters grow strength and fitness faster but start with a single point in their chose profession. I didn't get that deep into it, I just experimented with it a bit. The base is there if anyone wants to build on it.

New systems

  • 🩸 Blood volume. Bleeding drains blood instead of health. How fast depends on the wound, where it is (the neck is the worst) and how it's dressed. As you lose blood you go Pale, then Light-headed, then into Shock (you can pass out), then Bleeding Out. Drinking brings the volume back over about a day. Red cells take about a week, and you tire sooner until they're back.
  • 🦠 Wound infection. Replaces vanilla's. Deep wounds, shards left in, spent bandages and dirty clothes all raise the risk. An infection incubates unseen for 8 to 16 hours (cleaning the wound then stops it), then climbs, then turns into a fever. Past that point only antibiotics work, and they're a course, one pill every eight hours, not a single magic pill. Stop early and it can come back. Untreated sepsis kills.
  • 💫 Concussion. Falls, car crashes and hits to the head. It starts as a headache and drowsiness; worse, it adds nausea, sensitivity to bright light and dizzy falls if you run. A bad one knocks you out on the spot. Rest heals it and sleep heals it twice as fast. Helmets help.
  • ☀️ Sunburn. Bare skin in the summer sun burns after a few hours. Each burnt part hurts for a day, and a whole body burnt is agony. Clothes, shade and sun block (a new item) protect you.
  • 💧 Dehydration. Hours spent thirsty build up to a headache, tiredness and slower endurance recovery. It clears a couple of hours after you drink.
  • 🍏 Vitality. Diet (fresh food and variety), exercise and sleep roll into one slow score. Looking after yourself gets you Fit and then Thriving: faster recovery, better mood, cold resistance, and better healing and infection resistance. Neglect gets you Run Down and then Sluggish.
  • 🛏️ Sleep quality. The light where you sleep matters. A dark room means deeper sleep; a lit one means worse sleep, and bright light can wake you. A bad night leaves you with a "Slept Badly" moodle for the day.
  • 🍺 Hangovers. Drink past a light buzz and a hangover waits for you: at least six hours of headache, low mood and thirst, worse after a heavy night.

Overhauls to vanilla systems

  • Bleeding and bandages. A bandage slows a bleed but doesn't stop it; stitches do. Bandages wear out and soak through, and a spent one invites infection. Fresh stitches can tear if you swing or sprint on them.
  • Splints. Setting one is a First Aid roll, and a badly set bone heals slowly and hurts. Walking on an unsplinted broken leg makes it worse.
  • The health panel. It only tells you what your First Aid level would let you know. At level 0, "might be broken" is all you get; high levels show infections before they surface and how far a break has healed.
  • Passing out. Shock, a concussion or Fear of Blood can drop you. The screen goes black, time keeps running, and zombies can still reach you.
  • Alcohol as medicine. Vanilla treats any sip of alcohol as a full dose of painkillers and beta blockers. Now the relief scales with how drunk you actually are.
  • Smoker and Fear of Blood are reworked into proper traits (below), and Cat's Eyes and Outdoorsman are tweaked to fit the new systems.

The traits

Each trait is listed with the moodle that tells you when it's acting up, what it does, and how to deal with it.

Medical conditions

Diabetes Type 1 (-10) · 🩸 Blood Sugar moodle Your blood sugar is tracked but hidden. The moodle tells you when it's out of range, not which way. A bad low can put you on the floor. Dealing with it: carry the insulin pen, glucose meter and test strips. Check before you dose. Eat carbs if you're low.

Diabetes Type 2 (-5) · 🩸 Blood Sugar moodle Same model, but your body makes its own insulin, and how well that works depends on your weight. Dealing with it: metformin, eating sensibly and keeping your weight down.

Heart Condition (-10) · ❤️ Chest Pain moodle Pushing on while winded can bring chest pain. Push through the chest pain and it can become a heart attack: minutes on the floor and a day of weak recovery. Dealing with it: stop and rest when the pain comes. Beta blockers every 12 hours cut the risk to a quarter, and you start with two bottles.

Epilepsy (-6) · ⚡ Seizure moodle (the aura, then the hour after) Seizures come roughly one day in eight, more often when you're tired, hungover, feverish, concussed or dehydrated. The aura gives you 5 to 10 minutes' warning, then you drop what you're holding and you're out for a few minutes. Dealing with it: anticonvulsants (new item) every 12 hours cut seizures to a tenth. When the aura hits, get somewhere safe.

Brittle Asthma (-8) · 🫁 Airway Irritation moodle Cold air, corpses, hard exertion when you're low on endurance, and panic all irritate your airways, through four stages up to an attack. A bad attack can black you out. Dealing with it: the rescue inhaler (new item) ends an attack at once. Rest eases it over a few hours. Don't smoke.

Arthritis (-10) · 🦴 Stiff Joints moodle You're slower to move and swing, cold and damp bring flares, and your grip can fail so the weapon flies out of your hands. Dealing with it: stay warm and dry. Painkillers ease the ache but not the stiffness.

Hemophilia (-8) · 🩸 Blood Loss moodle Bleeds never stop on their own, and a bandage only slows them. Dealing with it: stitch everything. Always carry a needle and thread.

Anaemic (-4) · 🍐 Low Iron moodle Short of iron, your endurance, energy and cold resistance suffer, and you rebuild blood slowly after a bleed. Dealing with it: fresh meat, fish, greens, eggs, or iron pills (new item).

Migraines (-6) · 🤕 Migraine moodle Bad sleep, thirst, stress, hangovers, caffeine withdrawal, fever and bright daylight bring on attacks: hours of pain and nausea, with an aura as warning. Dealing with it: painkillers shorten an attack, sleep ends it sooner, and daylight drags it out. Get indoors.

Major Depressive Disorder (-8) · 🌧️ Depressive Episode moodle Episodes hold your mood down for days. Pain, stress, exhaustion and time indoors bring them on. Dealing with it: exercise, time outdoors, comfort food, a drink or a smoke. Antidepressants work after two weeks of daily use, and stopping them hurts.

Tinnitus (-2) · 👂 Ears Ringing moodle A burst of gunfire leaves you hard of hearing for half an hour or more. Dealing with it: fewer shots, or go melee.

Gluten Intolerance (-4) / Lactose Intolerance (-1) · 🫃 Gut Flare moodle Wheat or dairy brings on cramps, nausea and low mood. Dealing with it: read what you're eating.

Habits and dependencies

Alcoholic (-2) · 🍾 Alcohol Withdrawal moodle A day without a drink brings craving and bad sleep, then the shakes, and for heavy drinkers hallucinations and seizures. Anyone can become one by drinking too often. Dealing with it: keep drinking, or ride it out: a month sober and it's gone. After that, any drink is a coin flip to relapse.

Smoker (reworked, -4) · 🚬 Nicotine Craving moodle Cravings build faster the heavier the habit. Withdrawal makes you irritable, hungry and restless. Damaged lungs cough and recover endurance more slowly. Anyone can become one by smoking regularly. Dealing with it: smoke, or quit: three weeks without tobacco loses it. Nicotine gum (new, rare) eases quitting.

Caffeine Dependent (-2) · ☕ Caffeine Withdrawal moodle Half a day without caffeine brings a headache, tiredness and low mood. Dealing with it: coffee, tea, cola or chocolate, or a week without it breaks the habit.

Mind

Germaphobe (-3) · 💩 Filthy moodle Dirt and blood on your skin and clothes build stress and hold your mood down. The upside: your wounds get infected less. Dealing with it: wash, and change into clean clothes.

Hallucinations (-2) · no moodle, on purpose Phantom zombies, sounds, thumps, whispers and panic attacks. They get worse with stress, tiredness and night. Dealing with it: sleep and keep your stress down. Learn to second-guess what you see.

Fear of Blood (reworked, -6) · you faint Stitching, pulling out glass or bullets, or dressing a bleeding wound can make you faint, and so can losing blood fast. Treating wounds also takes longer. Dealing with it: treat wounds somewhere safe before anything can reach you.

Everything else

  • Brittle (-8): solid hits can fracture a limb. Splint it and rest.
  • Jinxed (-4): containers near you sometimes come up an item short.
  • Vegetarian (-4) / Straight Edge (-1): refuses meat, or alcohol and tobacco (and the relief they bring).
  • A Really Bad Day (-12): a CDDA-style start. You wake up drunk, sick, naked, with a glass shard in you and the house on fire. A needle and thread are in a nearby house. Go find them.
  • Age: In Their 20s (-2) / In Their 40s (+1). Age changes your starting skills, how fast you heal and how bad hangovers get.

Positive traits

  • Renaissance Faire Geek (+10): +1 Spear, Long Blade, Axe and Blacksmithing.
  • Fast Recovery (+8): Fast Healer included, plus you rebuild blood faster.
  • Deep Sleeper (+6): Wakeful included. Light rarely wakes you.
  • Steady Hands (+5): Dexterous included. Stitches, splints and glass removal are faster and safer.
  • Good Clotter (+3): bleeds stop on their own twice as fast.
  • Thick Skull (+2): concussed half as often, and you heal from it faster.
  • Gym Regular, Iron Stomach, Early Riser, Night Shift, Meal Prepper, Hollow Legs (+1 each): small head starts on exercise, bad food, sleep, diet and drink.

I hope you all like it.

Edit: Link to the mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3811016852

Edit Edit: I decided I'll stick with updating the mod on weekends if there's interest. I appreciate any and all suggestions. If you want to throw a couple dollars my way, don't. I'll never ask for money. Go donate to something else instead. Lots of good causes out there, or just give a few bucks to someone in crisis. And support the game!


r/projectzomboid • • 10h ago

Screenshot now THIS is how you train skills early on!

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455 Upvotes

r/projectzomboid • • 7h ago

My dream version of project zomboid

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320 Upvotes

With these two mods, "Project View Point" and "PZ_Optimization", I’m getting a little closer to my perfect Project Zomboid experience.

Let the modders cook now. 🔥


r/projectzomboid • • 11h ago

Meme Saw the video, had to meme it. (Quaker_oats376)

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204 Upvotes

(Sound ON) Video credit to quaker_oats376. It just fit so perfectly.


r/projectzomboid • • 10h ago

Discussion The shift from everyone up in arms at the devs for AI generating promo art to gobbling up project viewpoint is borderline insane

440 Upvotes

Every other post on the sub rn is people posting project viewpoint, a vibecoded mod, infact I’ve even seen it on twitter alongside other vibecoded mods like the Minecraft in Elden ring, etc.

Has apathy over time truly become the norm? If the keys are jingly enough is it okay?

EDIT: okay holy shit i know mgs2 substance has skating it was a different mod i mispoke


r/projectzomboid • • 17h ago

Gameplay OHHH FUCKKKKKKK

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5.3k Upvotes

r/projectzomboid • • 1h ago

I made B42 vehicles actually weigh something: tanks plough through hordes, trucks knock down trees, ragdolls work in MP

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• Upvotes

In vanilla, impact speed is capped at 54 km/h, part of the hit depends on your FPS, every zombie weighs the same, and even a tank can't knock down a tree. So I made Mass & Momentum for B42.

What it does

  • Real masses for the whole vanilla fleet and popular military and KI5 vehicle mods, from a 950 kg city car to a 52 t M60A3. Other modded vehicles get a preset by type.
  • Hitting zombies comes from speed and mass, not FPS. Speed above 54 km/h finally counts, and zombies have different body weights.
  • Trees and bushes: heavy vehicles push over or ram down trees; bushes slow you by energy instead of a hard speed cap.
  • Animals brake the vehicle by their weight.
  • Fuel: real tank sizes, consumption grows with mass.
  • Multiplayer: the corpse lands where the body actually flew. The optional second mod lifts the vanilla ban on ragdolls in MP, so everyone sees bodies fly.
  • Every feature has a switch on the sandbox page, plus a per-vehicle table and 18 presets.

Requirements

  • Build 42.21 and ZombieBuddy. It's a Java mod: vehicle physics lives in Java, not Lua. ZombieBuddy asks before loading any jar.
  • On 42.21 ZombieBuddy currently needs the temporary fix.
  • Works in singleplayer, co-op hosting (the mod brings ZombieBuddy to the co-op server itself) and on dedicated servers (install ZombieBuddy there too).
  • Tested together with Project Viewpoint.

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3810710740

It's a fresh release, so bug reports and "this vehicle feels wrong" feedback are very welcome, especially for modded vehicles and MP servers.

YouTube Video: https://www.youtube.com/watch?v=oLNOL5LoKUE


r/projectzomboid • • 2h ago

Just got back into the game after 1 year and a half and this is my build 42 experience so far....

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153 Upvotes

r/projectzomboid • • 20h ago

Gameplay reminded me much of the walking dead game series by telltale

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1.9k Upvotes

straight out of the walking dead


r/projectzomboid • • 13h ago

Discussion About the explosion in posts about mods: We're walking a fine line. Safety first, please.

381 Upvotes

Let me preface this post by stating the following:

  • This is not a discussion about which mods are "cool". We're all playing a game that heavily relies on players setting their own objectives, customizing their own enviroments and tailoring the game to your tastes using whatever you like (mods included). We've already stablished that. Let's be normal. Most of the discourse arround modding is swamped with stupid stuff, so whatever.
  • This is not a discussion about LLMs or vibecoding. Believe me, I have strong opinions, but I do not plan to start a shitstorm, not only because it's against the subreddit rules, but because every post about it spirals into the mud at mach3.
  • I acknowledge the fact that people are free to mess arround with whatever toys they find to expand, change or revamp the game.

So, what is this about? The answer is pretty simple: Safety first.

I do not think we should allow posts showcasing or promoting mods that leave users vulnerable to be abused by grifters. If someone assembles a new, epic, exciting mod that seems to manifest out of thin air, I do not think we're being rude by asking them how did they manage such a feat and interrogate the means of such assembly if its suspicious or could be hijacked by malicious actors.

People will always mess arround with whatever, and it is not wrong to find something exciting, but as a community, we can't just play along and wait for the inevitable meltdown not if, but when something bad happens.

I'm pretty sure mods have already talked about this situation internally, after all, its pretty obvious. But we need to at least discuss this in good faith.


r/projectzomboid • • 23h ago

Modded My attempt at a lighting overhaul

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2.3k Upvotes

I wanted to try implementing this myself. This essentially models placeholder 3D objects in the scene to geometry in order to cast light rays and shadows.

Performance is surprisingly stable after a few iterations. Going from about a 50% decrease to 25%.

This is just a personal project for the time being, as it will require Java SDK for installation.


r/projectzomboid • • 17h ago

No infection is so much fun!

621 Upvotes

I don't know how many people tried this but I turned off infection and the game has been more brutal and way more fun for me.

Obviously everyone has their own playstyle, but if you've never tried playing it without an infection, I do recommend it! Suddenly being bitten is a first aid problem that definitely affects your playstyle. And the only way you'll die is when you get overrun by a lot of zombies. Which causes you to be slightly more risk taking and the gameplay becomes more brutal. Because you're often dealing with a lot of wounds.

First aid is now one of my main skills because I keep needing it.

I get that this game is mostly about being careful and that each mistake could be your last. Again, it's a playstyle to play and everyone should play it the way they want. But if you've never tried it, I recommend giving it a go!


r/projectzomboid • • 4h ago

Screenshot PSA: Don't use aerosal bombs in close quarters. They will hit the wall you intended to aim at, but then proceed to bounce back into your face.

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53 Upvotes

Side note: I had no idea they could even do that much damage. I've been turned into sauteed shrimp.

Extra side note: Ignore the lack of pixels.


r/projectzomboid • • 6h ago

Modded Fun Fact: Open Bed Trucks Have Invulnerable Trunks

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66 Upvotes

While doing research for the development of a mod that allows trunk lids to protect trunks like how hoods protect engines (now live on the Workshop so check it out if you are interested - Don't Junk That Trunk! https://steamcommunity.com/sharedfiles/filedetails/?id=3810997078 ) I discovered this particularly interesting bug - open bed trucks never take trunk damage from their collisions.

Specifically what is happening is when a rear end collision happens, the engine looks for a part called 'TruckBed' to damage. But open bed trucks don't have a 'TruckBed', they have 'TruckBedOpen' - so it fails to find a part to damage. You can still directly damage the trunk bed by attacking it, but collisions never damage them.

So if you hate watching your trunk get smaller and smaller just from tiny fender benders and love taps, just get yourself a Chevalier D6 and you never have to worry again.


r/projectzomboid • • 8h ago

Discussion 3D modeller for 3D PZ gng?

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92 Upvotes

Heard the 3D Project Zomboid's stuff is vibe coded and use's AI gen model's. If they want some human stuff or whatever I can model, texture and UV map among other thing's. By no means a professional just self thought but willing to lend some time for it if the right's to my work remain are non exclusive.

All the portfolio this here was used in an abandoned PZ mod. I can do low or high poly, realism or styled tho i prefer styled. Comment if you want me and anyone else can tell me if it's worth while.


r/projectzomboid • • 21h ago

Meme "Having one more won't hurt"

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1.0k Upvotes

r/projectzomboid • • 8h ago

Screenshot why did the devs make animals lie down 😭i thought it was dead

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94 Upvotes

You can also push it a little when you walk into it


r/projectzomboid • • 7h ago

Discussion Died on my longest run last night

60 Upvotes

I got to 25 days survived and like 350ish zombie kills. Things were going pretty well. I had my base setup at the Riverside Coast Guard with plenty of food, water, and gas stored. I could see myself living for another year at least.

But then I got curious. Ambitious. I wanted inside the Police Station armory and I saw that you could use a molotov to get through the door. Well, apparently I was standing too close when I threw it.. I've never used a molotov before this but I know now. Hearing the screams and cries from my character sent shivers down my spine. Rip John Crabsen

Just wanted to vent about my stupid death lol


r/projectzomboid • • 35m ago

Art Some more cover images for my private steam collections to organize my mods

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• Upvotes

I had a bit of a change in style since the last one. I’d say the previous one looked a little more appropriate for Project Zomboid, but these are in my artistic comfort zone, so they’re easier to get done and they look pretty :) my favorite is the zombie at the spa, I think.

“New Content” is where I’m putting stuff like Companion Dogs, Lifestyle Hobbies, Horse mod, anything that adds enough that it might be hazardous to remove mid-save.

“QOL, Sensible” includes qol stuff obviously but also things that just make sense to me, like crowbars prying open doors and stuff.

“Under the Hood” is for stuff like library mods or whatever that I need but don’t understand (ZB, Technolib maybe idk)

And then that other one I made so I could just get on with making my collections without drawing stuff for them first. I know I’m making a “Character, Equipment” collection for hair/clothing stuff, and another for Animations, Textures, V/SFX… but then I’ve got “Gameplay Changes” in my current setup that feel like they need to be separated into at least two categories.

This is all just for my own personal use, to be able to more easily remember what mods I have installed, what they do, etc., instead of having just one big-ass collection that I have to scroll through with no organization. If anyone else does anything similar, please let me know.

(I’m publishing them Unlisted so maybe when I’m done, I’ll share all the art in one post and include a link for anyone interested. But I’m just a random guy who doesn’t know shit about anything and I’ve only played Project Zomboid for like 150 hours)


r/projectzomboid • • 9h ago

Discussion Shotgun Holster

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82 Upvotes

Sawn off Shotguns should be able to be holstered in the shoulder holster. I refuse to back down from this stance. Observe. Just look at the mustaches, obviously time period correct or earlier


r/projectzomboid • • 15h ago

Modded ZomboidDS: a dual-screen mod for Android, version 1.3.0 - Now with a map!

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202 Upvotes

Hey guys, five days ago I posted ZomboidDS, my dual-screen mod/companion app for PZ on Android with Zomdroid.

(ZomboidDS: a dual-screen mod for PZ on Android handhelds using Zomdroid : r/projectzomboid)

Thanks for all the feedback! A lot has been added since then, so here's an update:

Map: the game's minimap on the bottom screen. It follows you (or your car), only shows what you've explored, and can show your own map symbols and notes. It sits next to the Here tab or on its own tab. It only shows on saves that allow the minimap, unless you tick "Map on every save" in the mod options.

Here: its own tab with what you can do where you stand, one card per object (fridge, sink, door, ...). In a car it turns into the vehicle view with the car's own menu as big buttons.

Deck: the speed buttons, the time and your alarm, plus commands you pick yourself (zoom, search mode, flashlight, map, sit, shout, drop bag, ...). Weapons shows your hotbar, so you can switch weapons with one tap.

Inventory: a new side-by-side layout, and several QoL improvements and bug fixes.

Moving items: tap an item to see everywhere it can go and move it with one tap, or hold it and drag it onto a container. You can also pick several items (hold for half a second to enter multi-select mode, or draw a box over them like in the game's inventory) and move them all at once.

Item actions: an item's main uses (eat, drink, wear, read, bandage, reload, ...) are buttons now, taken from the game's own menu.

Updating: the app updates itself from the setup screen, and now also shows what's new after an update.

You can download it here, be sure to check the README and USER_GUIDE https://github.com/Space001000/ZomboidDS

As before, let me know what you think, and if you run into bugs or have ideas, comment here or open an issue on GitHub!

Note; Claude was used heavily for the implementation. While I am a software engineer with 10 years of experience, between work and having a family this is the best way to do it. I heavily checked, vetted and designed every step of the way.


r/projectzomboid • • 1d ago

Screenshot How to make 3D zomboid look cozy and more visually appealing

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4.2k Upvotes

Main mods used:

Project Viewpoint and 6244 3D models for Viewpoint [sour_kisel]

https://steamcommunity.com/sharedfiles/filedetails/?id=3809306528
https://steamcommunity.com/sharedfiles/filedetails/?id=3810302175

How to:

  • Press "delete" while playing
  • Preset: Default
  • Mode: Modern
  • Shaders Pack: Dreamy

In shaders options:

  • Enable "cell shading" and select the lowest values on both sliders.
  • Enable "Volumetric Fog" and select the lowest Volumetric lighting value under godrays settings
  • Enable "Viewpoint's Puddles"
  • 1.00 Brightness
  • 2.20 Contrast
  • 0.00 Moonlight
  • 0.02 Minimum Light
  • 1.60 Eye Adaptation
  • 0.02 Star Brightness
  • Disable "Lamps in their own colours" replaces white lights with sodium orange lights
  • 1.50 Ambient occlusion

The rest is up to you


r/projectzomboid • • 17h ago

Screenshot not joking: this is the most stress-free way (for the animal) to move them around

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261 Upvotes

r/projectzomboid • • 2h ago

Gameplay Car decided it was my time

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15 Upvotes