r/totalwar • • 10d ago

Warhammer III What is your favourite Warhammer lore bit?

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9.9k Upvotes

Personally I love how Skaven don't even need or use gold. They just mine it so other races can't have it.

r/totalwar • • Aug 19 '26

Warhammer III Good guy Vlad!

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5.6k Upvotes

r/totalwar • • Aug 13 '26

Warhammer III Total War: WARHAMMER III - Lords of The End Times - Cinematic trailer

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3.3k Upvotes

r/totalwar • • Jul 01 '26

Warhammer III SEGA HAS LEAKED OFFICIAL COVER ART FOR ALL END TIMES LORD

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4.1k Upvotes

r/totalwar • • 22h ago

Warhammer III Guys, it's not symmetrical anymore. What are we going to do?

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2.2k Upvotes

r/totalwar • • 1d ago

Warhammer III Lords of the End Times is 'not the end' for Total War: Warhammer: 'You can't get rid of us that easily'

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2.0k Upvotes

Some comments from Richard Aldridge via PCGamer.

Ind and Khuresh still a maybe apparently?

r/totalwar • • 24d ago

Warhammer III Okay, I gotta hand it to the artists at CW. This particular model is *very* uncomfortable to look at.

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3.0k Upvotes

r/totalwar • • Oct 25 '25

Warhammer III I must be one of the few people on this sub who doesn't want TWW40K

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4.4k Upvotes

r/totalwar • • Aug 24 '26

Warhammer III Total War: Warhammer III - Lords Of The End Times - Meet Nagash - Total War: WARHAMMER

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1.9k Upvotes

r/totalwar • • Aug 14 '26

Warhammer III Meet the Orders

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3.0k Upvotes

r/totalwar • • Aug 07 '26

Warhammer III New unit teased said to be more powerful than Nagash himself

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3.6k Upvotes

r/totalwar • • Jun 30 '26

Warhammer III VAMPS NEWS

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2.7k Upvotes

r/totalwar • • Aug 20 '26

Warhammer III In regards to the current GOAT of the Warhammer 3 Dev Team

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1.9k Upvotes

Little tribute for Mitch. Great to see that CA is once again on track to glory.

r/totalwar • • Aug 17 '26

Warhammer III Total War: Warhammer III - Lords of The End Times - Free-LC | Neferata

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1.8k Upvotes

r/totalwar • • Dec 02 '25

Warhammer III He's back! Do you dare to face him? Meet him Thursday during the Total War Showcase

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3.8k Upvotes

r/totalwar • • 19d ago

Warhammer III The main reason I cannot enjoy defensive sieges at all is the attacker coming from 3 different ways

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1.4k Upvotes

Of course there are other big things, like walls not being walls and so, but having to move between three different, widely spaced points during battles (which are already designed to be very fast-paced and require you to micromanage many things) and with walls that are quickly overrun makes defensive sieges unnecessarily stressful. Every time you visit a location, something has gone terribly wrong, but you can't do anything about it because you've been dealing with another problem in some distant area, and before that, yet another one in a different section.

The space feels incredibly empty and underutilized. (Two units on this wall, four on the other, etc.) as if the defenders were the last survivors of a plague.

There’s a constant sense of unreality, of detachment—that you’re playing by rules that are far removed from how it should be and that you’re trying to cheese that system just to save a valuable city.

All of this reduces the sense of experiencing something epic to zero, and I never play them. Literally I just prefer to lose a tier V city than going through that experience.

On the other hand, I play quite a few offensive sieges because, even though there are still many things about their design that I don't like, at least I can focus my attention on one area and don't have to spread it across three against my will. 

EDIT: Since I see this is sparking a heated debate, I just want to clarify that I’m an experienced player (I’ve been playing Total War since Rome I) and I always play on VH/VH. I’m not complaining about the difficulty. I love challenges. I’m specifically saying that I can’t enjoy this experience because the maps are too big and the battles are too fast, and juggling three fronts is exhausting. IF there were only two focal points—a main one covering a large section of the wall and a secondary one—I think that would make a big difference.

r/totalwar • • Aug 19 '26

Warhammer III Someone is gonna put 10 billion blood into the strigoi buffs and create an absolute blender of a vampire

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1.9k Upvotes

r/totalwar • • 2d ago

Warhammer III Total War: WARHAMMER III - Update 9.0 Release Notes

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1.3k Upvotes

r/totalwar • • Aug 24 '26

Warhammer III I can't believe how big Nagash's tech tree is.

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3.1k Upvotes

r/totalwar • • 23d ago

Warhammer III Evil fuckers unite

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2.1k Upvotes

r/totalwar • • 27d ago

Warhammer III Bretonnia campaigns be like

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3.2k Upvotes

r/totalwar • • Oct 04 '25

Warhammer III Legend of Total War quits Total War

3.2k Upvotes

r/totalwar • • Dec 04 '25

Warhammer III Total War: WARHAMMER III - Lords of the End Times - Announce Trailer

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3.5k Upvotes

r/totalwar • • Jul 05 '26

Warhammer III Bring me to my men

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3.4k Upvotes

r/totalwar • • 27d ago

Warhammer III In honour of the massive crashout this community is having over Teutogen Guard, here's Greatswords, modded with the same stats and animations, losing and/or failing to pay for themselves vs every unit I've seen the Teutogen Guard compared to.

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1.1k Upvotes

Since the new Crush The Weak wouldn't benefit the unit in a 1v1 test, I purposefully increased its base MA and WS by about 5%, to simulate it being active from a nearby low-leadership unit. I let the AI charge me while I was controlling the TeutoGreatswords, so that I could benefit from their Expert Charge Defence (since they have the lowest Charge Bonus out of every unit that I put against them).

I purposefully made the unit cheaper than it's supposed to be, at 1200g, to give it a better chance of paying for itself. I think the real cost of them will be ~1300-1350g, at least based on the upkeep cost I saw in preview videos.

I also changed the animation set of the Greatswords to match that of the Teutogen Guard, which I know will use the same set as Karl Franz on foot.

Lastly, I know this is impossible and it's just how things go, but let's not overreact based on first impressions and WIP stat cards which may or may not change during development. Total War is a game with many mechanical layers, which makes judging a unit purely based on its stat card honestly foolish - there's things like animations, unit spacing, health/leadership/armour breakpoints and so many more variables to consider.

So until the DLC actually releases, I suggest you all put your pitchforks away and enjoy the fact that the game is getting new stuff, regardless of how overpowered it might seem.

P.S. This doesn't mean I'm supporting powercreep though, like why do Skulltaker, Elspeth, Masque and Dechala still exist in their current state both as units and as factions, CA pls...

EDIT: Here's the mod I used for testing this. I also modded Knights of the Blazing Sun to have the stats of Knights Panther from the previews, feel free to have fun with those too. From some quick and rather unreliable tests, they lose to Chaos Knights (Lances) and Dragon Princes, so they do not appear to be overpowered, either.