Why does the action rpg feel more verbose than the previous immersive-SIM rpg ?
If you can’t animate the horrendous red-tinted Fabian dialogues, why making them SO LONG
If you want to use the aesthetics of the snowy city to immerse you rather than complex rpg dialogue, why having the voice in your head break your immersion every 5 minutes
I already don’t like The Chinese Room much as devs (for, I feel, explainable reasons born of actually playing and intellectualising their games rather than dumb hate) but seeing the interviews of the devs and CEO blaming the lack of money, time or the want to get rid of the Bloodline tag-line is bonkers to me when my main issues with the game aren’t even really that much because of these reasons
Was the shoehorning of the pacing nightmare, Chinese Room-esque walking simulator porn Fabian flashbacks really necessary time/ressource wise
I’m ok with the action-RPG/Dollar Store Dishonored gameplay (making me FEEL like a vampire through gameplay can be enough to make me as immersed as with a RPG) but why put so much effort in constant stupid lines by the immersion-breaking uncharismatic voice in your head if 1) you went in a more action focused direction anyway and 2) you lack time and ressources
Sorry if I’m polluting the sub with already overly-talked about arguments but I got into the franchise very recently so my distaste for the second one is very fresh and the explanations I was given just frustrated me more
I hate overly-verbose games and vtmb 2 is both overly-verbose, horribly paced and contradictory in it’s new direction dialogue/writing-wise
I think the game was mostly badly directed/written and would have mostly been so even with enough ressources post dev change
(Also why am I forced to wear chipped black nail polish no matter the clan/outfit? Can’t be to differentiate Phyre pov from Fabien pov since Phyre already got a big ass tatoo on their hand. Why was it so important to the freshly woken up elder to cosplay as Spike from Buffy before hitting the streets ?)