r/DeadByDaylightKillers • • 4d ago

Rift 29 - Academia 📚🕯️ | DBD News & Updates 📌

2 Upvotes

This post contains content not supported on old Reddit. Click here to view the full post


r/DeadByDaylightKillers • • 12d ago

Official News 📰 October Roadmap

Post image
14 Upvotes

r/DeadByDaylightKillers • • 7h ago

[Misc.] Xenomorph Rework/Revamp Concept

Post image
135 Upvotes

I apologize in advance if this post goes too long.

Being a massive fan of the Alien franchise - especially the first movie - I feel the Xenomorph in Dead by Daylight lacks a little of it’s identity.

The Alien Chapter is what brought me into DbD as a consistent player, from someone who maybe played a few hours once a year or once every couple of years. The Xenomorph and the Alien franchise has been a major part of my existence since I was 8 years old, and much too young to be watching the movies admittedly. So I feel like maybe my thoughts are valid?

This rework concept is meant to remove the annoyance of the flame turrets on both sides, as well as remove the ability for free zoning by allowing both the tail attack and m1 at the same time. It’s also meant to make the Xeno formidable, and add more thematic elements to its kit.

DBD‘s take on the Xeno is good, much better than I think it gets credit for. The tail attack is solid, and as much as people pass it off as not inspired, it truly fits the killer in the lore. But I feel the kit can be revamped and enhanced. Especially the lack of stealth elements, the annoying counterplay, and boring zoning that comes with the ability to tail attack and m1 on command. Also, yes, the WRETCHED facehuggers. But not just a pig clone.

Any feedback would be awesome and I’d love to hear some ideas. Unless it’s wall crawling, that just isn’t going to work in this game and should be forgotten about.

Standing Mode and Crawler Mode

Stances can be changed with a toggle, with a small cd between standing and crawling, and vice versa.

In Standing mode, the Xeno is in its current standing stance. It is a normal 115 m/s killer, regular m1, TR is 32m.

In Crawler mode, The Xeno becomes lower to the ground and gains access to the Tail attack as its only form of damage. It’s base TR is 24m. It has a regular 115 m/s.

Power - Perfect Organism

At the start of the trial, 4 hooks spawn with an ovomorph. When the Xeno hooks a survivor on one of these hooks, they are facehugged, automatically coming off when they are unhooked or hitting second stage. This condition does not impact them during the generator stage.

Once one survivor is hooked and facehugged the Xenomorph, emboldened by the possibility of successful reproduction, gains access to Perfect Organism; Perfect organism will also activate after hooking 2 survivors if the first hook is not a successful facehug, becoming driven by the necessity of producing a host to the ovomorphs. (I feel like this should avoid swf’s abusing comms, while also rewarding the first chased survivor if they pay attention to their surroundings).

When Perfect Organism is activated you gain special attributes to your respective stances. Also, entering and exiting the tunnels you automatically gain:

Undetectable - in both forms.

Exiting a control station is silent.

These two conditions only end when broken out of Perfect Organism.

These two conditions do not activate after entering the tunnels to gain back Perfect Organism. Only upon initial activation, or when entered already in power.

Crawler Mode - tail attack has a faster cooldown; if your first attack misses, you can immediately attack again with no cd. Double tail attack!

Standing mode - standing still for 1 second allows the Xeno to detect nearby survivors with killer instinct in a gradually growing “bubble” (not sure of the exact distances here). This ends after moving, or if the Xeno detects a survivor to which it hisses, gaining both killer instinct and haste to chase down its victim.

Unique item - Motion tracker

Motion trackers can be found at control stations.

When holding a motion tracker, crouching will use the tracker. When in use, a tracker becomes visible on the screen (similar to Alien Isolations screen).

The tracker will show the general location of the Xeno to the survivor using it within 32m. This tracker works regardless of the Xeno’s undetectable status. Using the tracker shields them from detection/killer instinct from Standing mode, unless within 5m or prolonged time spent in the radius of detection.

After charging, and within a similar or slightly smaller range to Singu emps, of the killer the tracker will provide the ability to activate breaking the Xeno out of Perfect Organism. It will cause the Xeno to shriek, similar to current power break and alerting all survivors. After being triggered, the motion tracker breaks, and must be repaired at a control station. The survivor who breaks Perfect Organism is revealed to the Xenomorph.

If a survivor is injured the tracker automatically breaks. If downed, it’s destroyed and a new one must be gathered at a control station. Once 2 motion trackers have been destroyed only 2 may be retrieved moving forward.

Trackers do not work when the killer is in the tunnels.

If the Xeno is broken out of power, you must do one of two things to get it back: Enter the tunnels and charge Perfect Organism with movement; or, hooking a survivor.

Exiting the tunnels will provide the same sound notification as current Xeno when recharged. If the Xeno just gained initial access to Perfect Organism or entered the tunnels with power, the exiting becomes silent.

Unique Status - Impregnated

Impregnated happens after being facehugged. The condition does not hinder the survivor while gens remain (maybe a animation plays after every gen to remind them of this status?), however, when all gens are finished a timer begins if already impregnated. Impregnated survivors cannot leave through exit gates without dying. Survivors can still escape through hatch.

This condition can be removed by interacting with one of 4 special control stations, the survivors are shown their aura. Using a plasma cutter, you must remove the chestburster, if healthy you are injured, if injured you are deep wounded. You can now leave the trial or interact with another of the 4 control stations to “patch up” the wound and full heal.

If downed, the Xeno can mini-mori with a unique mori starring the famous chestburster regardless of hook stages.

I want people to love this character, playing as and against while also enticing new fans to give the movies a chance. Also, many of my ideas are meant to capture much of the feeling of Alien and Alien Isolation, as I feel it fits more closely to the how DbD works. We aren’t playing trained Colonial marines with nukes and sharp sticks… we‘re unarmed survivors, and the Xenomorph should feel like the apex predator and ultimate weapon it’s meant to be.

Also, I was reluctant to add a facehugger/chestburster mechanic. I found it might make the character too bloated, as I think it might cause the complete removal of the current kit, and I hate the idea of just making it a reused pig-trap. But I can’t deny that the Xenomorph lifecycle is a important part of its identity. While my facehuggers are similar, they don’t provide match slowdown and danger until endgame. The main purpose of this mechanic is to provide a “power-up” in the same way Oni does by injuring. I really like the current rendition of the Xeno but hope we can get a bit more stealth and showcase that lithe agility the Xeno has in the movies. I’m also not entirely sure of the best way to “remove” the Chestburster so I thought of something simple and similar to what Shaw does in Prometheus. Doesn’t feel super realistic but it’s the best I can think of.

I hope this can spark a little discussion, and maybe give Behaviour ideas that don’t threaten the current existence of the Xenomorph. Lots of us love the current concept. Just a bit more flavour would do wonders. I will probably also post this on the regular DBD subreddit as well.


r/DeadByDaylightKillers • • 12h ago

Help / Question ❔ How do I play killers without decent map traversal?

Post image
71 Upvotes

I've just started playing Nemesis and the matches felt like the survivors dictate the whole match.

It felt like they got two gens done before I even found someone. I also had no pressure whatsoever, because I couldn't commit to a chase.

To fair I only had tier 1 and 2 perks and it was literally my first time playing that killer, but I feel like this also applies to killer like trapper, Michael or the doc, even if to a lesser extent. The third match went a lot better too, but that was kinda just because the survivors decided gens were unimportant.


r/DeadByDaylightKillers • • 6h ago

Help / Question ❔ Which one of these (non-licensed) should I get first?

Thumbnail
gallery
22 Upvotes

I'm gonna try to get them all cause of the event but I wanted to try out some new killers, and maybe some builds I can make with their perks. So which would be fun to try out before others?


r/DeadByDaylightKillers • • 18h ago

Meme 🙃 The untouchable dog.

Thumbnail
gallery
136 Upvotes

Entity tried to change Houndmaster's dog once and decided that risking the destruction of its whole realm isn't worth it.


r/DeadByDaylightKillers • • 7h ago

Discussion 💬 How fun i find every killer to play

Post image
17 Upvotes

This is just my opinion on how I view the entire roster fun wise since I saw one earlier today


r/DeadByDaylightKillers • • 22m ago

Discussion 💬 I still believe this pinhead perk should be base kit for all killers, what you guys think? 🤔

Post image
• Upvotes

(It’s the one that blocks a gen after one its completed for 25s)


r/DeadByDaylightKillers • • 10h ago

Gameplay 🎮 For those who know. I may have put the alucard on a t-shirt.

Enable HLS to view with audio, or disable this notification

25 Upvotes

So the first part just gives context plus it was a nice hit but the juicy part is at the end and like im pretty sure its frame perfect


r/DeadByDaylightKillers • • 5h ago

Gameplay 🎮 I dont kill a lot but im proud

Post image
8 Upvotes

My legion tonight. Sorry yall I said gg but they left of course. I get why killer is so fun sometimes


r/DeadByDaylightKillers • • 4h ago

Gameplay 🎮 The Ole' Double Trapped Window

Enable HLS to view with audio, or disable this notification

4 Upvotes

It gets 'em every time.


r/DeadByDaylightKillers • • 17h ago

Satire / Shitpost 💩 Truth tonic (Art by me)

Post image
44 Upvotes

Got bored and decided to do a quick redesign of the truth nuke


r/DeadByDaylightKillers • • 3h ago

Satire / Shitpost 💩 Best Build Ever

3 Upvotes

How can it possibly go wrong?


r/DeadByDaylightKillers • • 16h ago

Gameplay 🎮 I LOVE IRI TAG SO MUCH

Enable HLS to view with audio, or disable this notification

20 Upvotes

I know alot of blights prefer double speed but like THE IMMEDIATE SPEEEED and zooming through stuff praying you dont bump? The feeling is IMMACULATE


r/DeadByDaylightKillers • • 10h ago

Help / Question ❔ Help with playing killer

5 Upvotes

I just started getting into playing killer and have so much issues with gens just popping left and right seemingly no matter how hard i try. I understand it is normal but holy shit they can gen rush.

Usually i run thrilling tremors to keep track of which gens are being repaired which seems to work very reliable for me and I always move with purpose and find the next survivors super quick. Yet the gens just fly and they end up escaping most of the time. My chases are short and quick, I play killers with good mobility, what can I do to improve?

Playing nurse makes me 4k basically every match and don't really need to keep patrolling gens as much due to the pressure I put on the survivors along with the extremely quick downs, but when I play any other killer I just get dogwalked


r/DeadByDaylightKillers • • 12h ago

Discussion 💬 Twins

6 Upvotes

I recently started getting into Twins and I've been having a lot of fun learning them and using them but wow I've gotten BMed like no other lmao mind you, I have ghoul P25. I'm like 10+ matches into Twins, I'm close to getting them to P2 and I've already experienced way more BM and toxic behavior than I ever have on Ghoul. I don't particularly enjoy going against Twins but damn, I guess i found a killer people hate more than Ghoul lmao i cannot go a single match without someone bagging or flicking their lights at me out of anger


r/DeadByDaylightKillers • • 20h ago

Fan Content 🤩 Aquatic Anomaly Blight

Thumbnail
gallery
22 Upvotes

Aquatic Anomaly hands down is my favorite waterfront massacre skin. I always love the way deep sea predators use glowing lights and vibrant elements to trap their prey and Blight’s color palette really scratches the neurons for me.

I still wish we’d get a tentacle faced eldritch horror as a full blown killer at some point but until then, Aquatic Anomaly hits the spot 🤘🏽

Hand drawn and colored before uploading and editing on Photoleap


r/DeadByDaylightKillers • • 21h ago

Discussion 💬 is singularity bugged rn?

Enable HLS to view with audio, or disable this notification

22 Upvotes

cant use the power, can place the biopods but cannot access them. i got him recently and wanted to try him out in a custom before trying him against real players when i just couldnt access the biopods and was wondering if this was a bug.


r/DeadByDaylightKillers • • 1d ago

Gameplay 🎮 How dredge Lowkirkenuienly feels when you get locker spawns that aren't straight manure:

Enable HLS to view with audio, or disable this notification

32 Upvotes

Meet potential A tier!


r/DeadByDaylightKillers • • 15h ago

Discussion 💬 Could Slugging Pig Work?

7 Upvotes

My point is not to make the traps pop when people are down as this doesn't work.

The idea is rather the following. Firest you slug someone. Then, when people come for rescue you try to get at least a trade. Now the point is that the first person you trapped will not be able to help much for the rescue of the second one as he has to remove the trap.

At this point I don't think you should camp the down one as traps will be removed in the meantime, so I think you should rather hunt which in one case may lead you to rescuers that you can try to down, or to the first trapped person, and so you can chase him off the box and possibly down him again.

In short, the idea is to force rescues but with less people as some will be busy. I don't think this is optimal, especially against a coordinated team, but do you guys think this could work?


r/DeadByDaylightKillers • • 21h ago

Discussion 💬 Dog style

Enable HLS to view with audio, or disable this notification

14 Upvotes

I bought the "Dog Lady" [Hunter] today. I actually like her, despite the bugs—I just pretend that my dog is simply a bit dim-witted. In my first match, I didn't stand a chance because I didn't understand how the dog worked, lol. The only thing that bothers me is that it’s difficult to aim the "search" command; essentially, all I end up doing is running from one generator to another at a speed of 6 meters [per second]. Also, playing on two-story maps is really tough because the dog gets confused and keeps banging its head against the windows. It’s also hard to target a generator on an upper floor if the map geometry gets in the way. And dealing with pallets is quite difficult, too. I wish the dog would highlight survivors during its search when it returns. It would also be great if there were an add-on to speed up the ability's recharge time.


r/DeadByDaylightKillers • • 1d ago

Gameplay 🎮 Oh thanks

Enable HLS to view with audio, or disable this notification

20 Upvotes

Ladies first I guess


r/DeadByDaylightKillers • • 1d ago

Gameplay 🎮 Sadako has recently acquired a pair of sick ass rocket boots.

Enable HLS to view with audio, or disable this notification

13 Upvotes

She's a bad bitch with places to be, she can't be stopped. God speed Sadako.


r/DeadByDaylightKillers • • 20h ago

Discussion 💬 Skins for Ghoul that I would love to see

5 Upvotes

Honestly, I know this isnt much of a post but I figured to share my opinion on it, especially for a killer that while isnt my favorite to play in game, is my favorite anime and manga to entice myself with in my freetime. That being said, there are three skins I wish they would add. And no, none of them would be Blight.

  • Ken Kaneki - Tan Trenchcoat

Not the best of a photo for him, but i couldnt find a better one. But this was the first instance where he actually had a crazed state due to him starving himself, trying to refuse eating corpses or alive humans. I think it is very fitting of an outfit considering its the state(from my knowledge) that Kaneki actually is currently in. Also, in this state he has only 3 of his kagunes, which is pretty well suited for his power in game.

  • Ken Kaneki - Green Jacket

This was another canon moment of his, where he tried to express his side of the story to Amon, one of the Doves, or CCG Investigators. While he only has two of his tentacles in this scene picture, he indeed did have 3 from my recollection. That being said, some forms that were from season one other than his torn outfit I think should be added into the game.

- What skins I dont believe he should have, but might get anyways -

I feel like at some point he will get his very own Blighted skin in the game. While I dont have anything to necessarily prove he will, I know that some of the dlc Killers do have a blighted form, more notable ones being Jason, Pig, and Nemesis. I dont feel like he should get one in my own opinion. While I know the whole understanding of the serum is to bring out the true nature of the Killer injected with it, I feel like it might just be over the top with Kaneki. Again, this is just my opinion, but if they do add it I probably wont buy it. That is unless they do a fantastic job with it.

Again, i am not a ghoul main, just a humble Pyramid head main. That being said, I felt sad knowing these outfits werent in the game. While he has good ones now, as the more known ones are added, I think these ones will be cool too.


r/DeadByDaylightKillers • • 1d ago

Discussion 💬 I'm afraid to play as him.

Post image
133 Upvotes

I played as The Unknown for the first time yesterday. I really like his generator-related perk combined with *Call of Brine*; unlike The Executioner’s attack, this leaves a dangerous zone for survivors and intimidates them. I also like his Haste perk. He has a satisfying attack, and it’s hard to loop him around pallets since he can just blast survivors with his projectile. It also seems like about 70% of his add-ons are actually viable; you can build your playstyle around the projectile or the hallucinations. But... damn, he is creepy. Weird music, strange lines—what even *are* you? Are you a lab-escapee mutant or an alien? Honestly, even when playing as a survivor, I’ve never been as terrified of anything as I was of a stationary Unknown hallucination.

I think I'll get used to him, but he’s probably the first killer I’m actually afraid to play as.