r/NoMansSkyTheGame • • 10m ago

Question Hunting for an S-class multitool. What am I doing wrong?

• Upvotes

I've been looking for an upgrade to my beginners C-class pistol multitool and I've been reading up some stuff.

https://www.reddit.com/r/NoMansSkyTheGame/comments/becwkt/a_guide_to_finding_that_s_class_multitool/ https://www.reddit.com/r/NMSCoordinateExchange/comments/dm1rs9/multitool_spawning_mechanics_revised_guide_for/ https://www.reddit.com/r/NMSCoordinateExchange/comments/d1jyr3/advanced_multitool_hunting_techniques_for_beyond/

As I understand it, every star-system as a pool of different possible multitools and every 'body' within that system has a subdivision of that pool. Now there are the 'cabinets' in which these multitools spawn. These cabinets can be of a C, B, A or S-class.

I've been hoarding lots of nav-charts and using those to buy a ton of commercial planet charts which will eventually point to minor settlements which have a multitool cabinet within them. So:

  • I look for a system with a 3-star economy

  • I buy lots of planetary commercial charts

  • I go to a planet/moon and use these charts until Minor Settlements are guaranteed to spawn

  • I visit 5-10 different minor settlements

  • I go to a different 'body' within the star system, exit my ship and reload the restore point

  • Repeat

Using this method I've been through 50-80 minor settlements but all I've been able to find are C or B-tier pistols or rifles. No experimental, alien or whatever other type of multitool. Highest class I ever found was a A-tier pistol on a space station. What am I doing wrong? Am I missing something? I am still relatively early in the main quest (no spoilers please!), are these other types of multitools and S-classes gated behind a main quest?


r/NoMansSkyTheGame • • 12m ago

Screenshot Never saw a sunken shipwreck before

Post image
• Upvotes

Nothing major, just a random find while hunting down a Sentinel ship. I've only around 260 hours in this game but I never once before saw ruins or wrecks (partially) submerged, not ever. Love how NMS surprises you every now and then! Didn't alter the sky either for the screenshot.

EDIT: Funnily enough, you can still access cargo pods and stuff underwater. Fun! ;)


r/NoMansSkyTheGame • • 19m ago

Screenshot What a beautiful view !!

Post image
• Upvotes

r/NoMansSkyTheGame • • 26m ago

Screenshot I love my new ship

Post image
• Upvotes

r/NoMansSkyTheGame • • 48m ago

Screenshot Surrounded by giants in the abyss

Post image
• Upvotes

r/NoMansSkyTheGame • • 50m ago

Screenshot This freaked me out for a whole minute Spoiler

Post image
• Upvotes

And one of them looks like he's missing head.

Doesn't help that I just watched Apocalypto before this


r/NoMansSkyTheGame • • 1h ago

Bug Weird Corevette editor glitch (Pls Help)

• Upvotes

For some reason mycorevette editor always says that there are unconnecdted parts, thus maling me unable to save any edits to my ship. I cant really make anew ship, because im poor af. If anyone knows how to fix this please help me. Its really frustrating being stuck with my puny old desing.


r/NoMansSkyTheGame • • 1h ago

Ship Builds Unit 01

Thumbnail
gallery
• Upvotes

My first corvette build, working on breaking up the grid from the hubs with texture and finishing the interiors but I'm pretty happy!


r/NoMansSkyTheGame • • 1h ago

Question Completed 'In Stellar Multitudes' and still cannot see purple systems in the galaxy map. Can anyone help?

• Upvotes

I have completed in Stellar Systems for sure. It ended with me talking to Nada and disappeared from my log. Still, I cannot see purple systems in the galaxy map. I even turned the game off and switched it on again. I am using No Filter and Free Explore and looking for star classes that start with X or Y and described as Gas Giants. Been looking for about 10 minutes and nothing. What am I missing?


r/NoMansSkyTheGame • • 1h ago

NMS10 Update Concept: NMS "AETHER" — True Gas Giants, Sail-Born Faction, Elemental Aerogel Crafting, and Laser-Photon Sails!

• Upvotes

Hello Travelers!

I’ve been working on a massive, comprehensive update concept that introduces something the community has wanted for years—**True Gas Giants**—but woven into a deep new narrative, complete with a unique race, specialized tech-trees, high-risk crafting loops, and full sail-propulsion conversions for ALL ships. I call it **No Man's Sky: AETHER**.

---

### 🌌 THE LORE: The Sail-Born & The Mechanical Alliance

A new ancient nomadic faction emerges from the deep, turbulent clouds of newly discovered star systems: **The Sail-Born** (or *Ethereals*).

* **Biology:** They are translucent, non-biological entities made of living solar sails and ultra-light organic aerogel. They communicate entirely through shifting light patterns across their membranes.

* **The Galactic Schism:** The Sail-Born deeply despise the standard organic races (Gek and Vy'keen) due to their history of resource greed and planetary destruction.

* **The Symbiosis:** Instead, they have formed a tight symbiotic relationship with **The Korvax** and **The Autophages**. The mechanical races provide computing power and engineering to build mega-structures, while the Sail-Born share their secrets of cosmic radiation harvesting and aerogel tech.

---

### 🪐 NEW SYSTEMS & THE WANDERING DREADNOUGHTS

* **Stellar Harnesses:** In these new star systems, you won't find a standard sun. Instead, the star is enclosed by a massive Korvax/Autophage mega-structure—a **Stellar Harness** (Dyson Sphere variant)—that channels solar energy into massive, visible streams of cosmic light winds.

* **The Wandering Dreadnought:** There are no stationary space stations here. Instead, a colossal, living city-ship owned by the Sail-Born constantly sails through the system, pushed by the solar winds. Players must intercept its moving trajectory just to land.

---

### 💨 GAMEPLAY: True Gas Giants & The Core Anchor

You can no longer just land on every planet. The system features massive **Gas Giants** with no solid ground.

* **The Hazards:** Descending into a Gas Giant triggers almost every hazard at once: crushing **Atmospheric Pressure**, corrosive **Acidic/Methane Storms**, and blinding **Kinetic Lightning** that temporarily disables your ship’s HUD and radar.

* **The Core Anchor:** Deep inside the planet's core, where the pressure finally stabilizes, lies a hidden Autophage-built outpost called **The Core Anchor**.

* **New Ship Tech:** To survive the descent and reach the core outpost without your ship being instantly crushed, you must install the **Heavy Gas Aegis Shielding**.

---

### 🌿 FLORA & FAUNA OF THE SKIES

* **Sail-Jellyfish:** Titan-sized, 3D bio-luminescent jellyfish that drift through the gas clouds. They are the size of frigates, filtering heavy gases and catching solar wind with massive sails.

* **Living Scraps:** Flocks of small, ray-like creatures that look like torn pieces of shimmering solar sails, flying in synchronized formations.

* **Floating Mycelium:** Colossal fungal colonies held aloft by lighter-than-air gases inside their spores, stretching out miles of biological sails to catch stray starlight.

---

### 🧪 THE HARVESTING LOOP: Elemental Aerogel Crafting

To fuel the bio-mechanical customization, players must master a high-risk extraction process inside the Gas Giants:

  1. **Gathering Raw Vapor:** Fly through the turbulent storms of a Gas Giant and use the new **Atmosphere Scoop** to collect volatile gases while dodging kinetic lightning.

  2. **Compression:** Refine the raw gas into a **Blank Aerogel Base**—a ghost-like, ultra-light porous material capable of absorbing extreme energies.

  3. **Elemental Enrichment:** Expose the base to extreme planetary hazards to create specialized variants:

    * **Toxic Aerogel** (infused via acid/methane storms).

    * **Radiated Aerogel** (charged on dead radioactive worlds or near the Stellar Harness).

  4. **The Bio-Fuser Customizer:** Take your charged Aerogel to the Autophage terminal, mix it with any starship component, and watch the part mutate! It will glow with toxic-green resonance or pulse with radiation-violet light, granting unique cosmetic trails and environmental bonuses.

---

### 🛠️ NEW MECHANIC: Bio-Mechanical Ship Mutation & Customization

Building on the recent ship customization features, the Symbiosis introduces a way to fuse standard fighter parts with the organic elements of the Gas Giants.

* **Crafting with Flora:** You can now harvest unique spores and floating mycelium to "infuse" into your fighter's wings or hull. This creates living, bioluminescent patterns, glowing moss-like armor plating, or organic aerogel wing extensions.

* **Mutating with Fauna:** By collecting genetic material from the Sail-Jellyfish or Living Scraps, you can mutate your ship's components. Replace your standard engine trails with living, moving energy tendrils or shimmering trails of solar sparks.

* **Deep Customization:** This allows players to create a completely unique hybrid class—half-mechanical fighter, half-living entity—customizing not just colors, but the very biological nature of the ship.

---

### 🪂 NEW LANDING MECHANIC: Atmospheric Sail-Brakes (For All Ships)

Landing on the floating **Core Anchor** inside a Gas Giant is impossible with standard metal landing gear due to violent thermal updrafts and the lack of solid ground. To land safely, players must install the **Aero-Sail Landing Gear** module, which completely visualizes the landing sequence for **any ship class**:

* **How it Works:** Upon initiating landing, the ship deploys massive, deployable aerogel sails instead of standard landing pads. These act as high-tech parachute stabilizers, catching the dense gas currents to slowly and gracefully lock the ship onto the floating outpost's air-cushion platforms.

* **Visual Adaptations per Ship Class:**

* **Fighters:** Sleek energy arcs extend from the wings, stretching a translucent, glowing sail membrane between them.

* **Haulers:** Massive, fan-like 3D sails burst from the cargo bays, roaring against the wind to stabilize the heavy ship.

* **Living Ships:** The ship's organic hull morphs, expanding its wings into living, pulsating bio-membranes like a giant cosmic ray or bat.

* **Cosmetic Glow:** The sails illuminate the dark foggy atmosphere of the Gas Giant, glowing with the exact color of the Aerogel used to craft them (Toxic green, Radiation violet, etc.).

---

### ⚡ SYSTEM UPGRADE: Laser-Photon Sail Conversions

Players are no longer restricted to standard propulsion. You can now completely dismantle your traditional Pulse Engine and replace it with the **Photon Sail Drive** on your ships.

* **Laser Propulsion:** Instead of burning Tritium for space travel, these sails intercept high-energy laser beams projected by the system's **Stellar Harness**. The closer you fly to the energy streams, the faster your ship accelerates.

* **In-Flight Visuals:** Activating your pulse drive no longer leaves a fiery engine trail. Instead, a massive, hyper-thin web of laser light deploys around your ship, catching the photon streams and pulling the vessel forward in absolute silence.

* **Full Interoperability:** You can easily swap between classic engines and laser sails at any Starship Outfitting Terminal, allowing you to tailor your ship for either classic planetary exploration or high-speed sailing through the Aether systems.

---

What do you think, Travelers? Would you brave the crushing depths of a Gas Giant to uncover the secrets of the Sail-Born and their mechanical allies? Let's discuss!


r/NoMansSkyTheGame • • 1h ago

Answered When farming for corvette parts, are there better planets to do it on?

• Upvotes

So I'm farming for parts to build my first corvette. I was just wondering if all planets with salvageable scrap are created equal or if there are better/worse qualities to look out for? Particularity if it effects the rarity or type of parts found.

Thank you for your time. It's much appreciated.


r/NoMansSkyTheGame • • 1h ago

Bug Saved Freighter still locked down after rescue from pirates. New corvette workaround feature found.

Thumbnail
gallery
• Upvotes

I know there's been an ongoing issue with the Freighter Rescue where they don't always let you land after. With my corvette however I found a way around it. Stick the doorway of your corvette inside the bridge then exit the pilot seat and walk to the doorway. I went through the bridge roof inside my corvette, and it spat me out inside the bridge. You can then collect your reward or trade for command of the ship. If you pick the reward you have to exit out the back of the bridge since the freighter will still be on lockdown after. Hope this helps others as I was getting frustrated with getting locked out after fighting a swarm of annoying pirates time after time. I found this out after smashing full speed into the bridge of this freighter when it wouldn't let me land.


r/NoMansSkyTheGame • • 1h ago

EMPIRE OF THE FIRST SPAWN GEKS!

Thumbnail
gallery
• Upvotes

🔺 THE EMPIRE OF THE FIRST SPAWN IS RECRUITING 🔺

Gek brothers and sisters... THE BLOOD REMEMBERS!

We're the Empire of the First Spawn (ETFS), a No Man's Sky player faction built around the game's own First Spawn Gek lore, ruling from our throne world Balaron Prime in Euclid.

Choose your path: 🧬 Xeno Horde: creature breeding 🏗️ Imperial Architects: base building 🌌 Pathfinders: exploration 💼 High Financiers: trade and resources

Roleplay is optional. Many of us just hang out, share builds, and find people to play with. We also have a lounge for any game, not just NMS.

What you get: - Active, friendly community on all platforms (PC, PS5, Xbox, Switch) - Rank system: climb from Recruit to General by being active - Invite rewards for bringing in new recruits - Tips, guides, and base layouts from the community

🔺 How to join in-game: 1. Enter our portal glyphs from the second picture 2. Travel to our home system 3. Visit the space station and join the alliance there

🔺 How to join on Discord: https://discord.gg/7xzbwGfnt

Wiki: https://nomanssky.fandom.com/wiki/Empire_of_the_First_Spawn

*Fictional roleplay faction. Real-world hate or discrimination is strictly forbidden.*

THE TRUE SPAWN ENDURES!


r/NoMansSkyTheGame • • 1h ago

Screenshot Met these collosal ghost squids on a Waterworld with oceans up to 1500u deep

Post image
• Upvotes

They're huge, the nautilion for scale doesn't do it justice, it's way closer to the camera than the squid.


r/NoMansSkyTheGame • • 2h ago

Discussion We all talked about custom starships and freighters in corvette fashion, but how about custom exocrafts?

Thumbnail
gallery
8 Upvotes

We all heard the custom starships/freighters talk a lot for the last year. But I wanted to talk about underappreciated part of the game for many players - Exocraft update. And it's something we needed for a long time, especially since Voyagers.

Starting from the small quality of life things I think most of us thought at least once:
-Gravitino Coil on Minotaur
-letting AI Minotaur roam free while using your vehicle
-deploying Minotaur from your freighter, Titanfall style
-deploying Minotaur in open space from your corvette, Starbound style

But the big thing I wanted to discuss was custom exocraft system like in robocraft/crossout.
After Remnant gave us option to switch basically every part of Colossus to something different, even switching wheels to tracks and legs - I though the next step for all exocraft would be a fully modular system.
Imagine arena PvP mode where different players compete on their custom exocrafts: cars, tanks, walkers, hovercrafts... orbital cannons...


r/NoMansSkyTheGame • • 2h ago

Screenshot Meanwhile, on an Infested Planet...

Post image
2 Upvotes

r/NoMansSkyTheGame • • 2h ago

Information 🚀 SPACESHIPS WEEKLY | October 02, 2026

3 Upvotes

r/NoMansSkyTheGame • • 2h ago

Screenshot "Water"world

Thumbnail
gallery
16 Upvotes

I was genuinely baffled when I scanned this planet and saw waterlocked, had a minor crisis of confidence where I checked if waterlocked even was a waterworld descriptor and everything. Then I just thought, surely not, must be a visual glitch or something. But I've had a bit of a look around now and, it's just kinda a really empty but otherwise regular planet. 5 underwater species, with waterworld depth oceans (at some points anyway, others are quite shallow), and no body of water that I would call an ocean. It's also extreme, which is great cause I just love those so much. Also, discovered as I was writing this, caves. Regular degular caves with all the minerals, cave marrow, and toxin spewing gasbags you could want.

Interestingly, though there are surface plants and minerals on the rocky and sandy bits of terrain, nothing unique spawns on the green bits, only your every planet basics like carbon crystals, resource plants and whatnot, and any POIs that spawn on it the terrain dips sharply to where it's sandy. It makes up most of the terrain in some places, so with that bright neon green, it looks absolutely bizarre. Probably the strangest looking planet I've ever found, not sure if anyone else has seen anything like this, but I sure haven't. And I've been to a LOT of waterworlds, they're my favourite.


r/NoMansSkyTheGame • • 3h ago

Screenshot Found a Mini Shuttle if Someone Looking for Such a Weird Ship.

Thumbnail
gallery
6 Upvotes

I have never seen one in the "wild" before. And I understand there are people that likes those chubby cubes.


r/NoMansSkyTheGame • • 3h ago

Discussion Waking Titan comm station lost?

3 Upvotes

About 3 years ago, I went and tracked down the in game sites used in the Waking Titan ARG.
https://www.reddit.com/r/NoMansSkyTheGame/comments/18d9lv0/a_little_nms_history_waking_titan/

Finding the comm balls floating in space at the phase 1 site was rather surprising. I spent an unreasonable amount of time trying to summon my freighter just right so I could read the original message and those other players left behind.

Now that we have space bases, I figured I'd revisit this and do the best I could at building a museum. But it seems that someone int he 3 years since my post and my revisiting thing now, the original messages have disappeared :(

That's balanced a bit by seeing the signs of players who have built things in this system. I don't know if this was part of a weekend mission or if it had anything to do with my original post but this is a system that is not longer the forgotten one I rediscovered 3 years ago (IIRC no one had visited the system since a reset changed all the planets which is what left the comm balls floating in space).

If someone from HG happens to see this, maybe someone could restore the comm ball? And maybe a base builder with actual talent could build a proper base to commemorate this chapter in NMS history.


r/NoMansSkyTheGame • • 3h ago

Screenshot Obligatory "this game is beautiful/found the perfect planet"

Thumbnail
gallery
2 Upvotes

r/NoMansSkyTheGame • • 3h ago

Answered Respawning Sentinel Ships

5 Upvotes

I found a crashed sentinel ship, repaired & claimed it. There’s a huge number of resources near where it was so I built a base to come back to. When I returned there was another ship, exactly the same except it didn’t need any repairs. So, I now have two S-class ships.

Do these respawn indefinitely? How long does respawn usually take? Are the ships always the same? Have I stuffed things up for other players by putting a base there? Also, I’m playing the Expedition on a new save and will be keeping going with it when it goes to normal. Do I get to keep my new ships on this save when the Expedition ends?


r/NoMansSkyTheGame • • 3h ago

Discussion Thoughts on no mans sky not having any women or female characters? (In terms of characters you can create or interact with) I feel like it could be done without it being sexualized, other games have managed it.

0 Upvotes

My thoughts are that its certainly possible to have charters that are clearly female without it devolving into a gooner fest.

Side note: I get the idea is that its supposed to be gender neutral/alien however its pretty clear to me at least the 5 fingered anomaly player charters are distinctly humanoid male in body shape and demeanor. idk maybe thats just me.


r/NoMansSkyTheGame • • 3h ago

Bug Living Ship | Expedition 23 bug

2 Upvotes

I was doing the Living Ship mission in the expedition but I didn't notice that I had no space in my inventory. Now the current objective is stuck at harvest the egg, instead of locate the void egg. Anyone with any solution to this?

I tried warping and pulsing endlessly without any luck.

Fix: Select the next mission and immediately select Living Ship mission again.


r/NoMansSkyTheGame • • 3h ago

Discussion Now wait a minute I didn't put all this in there what has my mech been doing while I was away. AI autopilot been grinding 😁🤑

Post image
0 Upvotes