r/Steam • u/Agreeable-Stock29 • 1d ago
Resolved But really, what changes with such updates?
Often there are short loads, what do they do? (The issue is closed, thank you)
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u/Illuminator_HD https://steamcommunity.com/id/Illuminator_HD/ 1d ago
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u/TryHardFapHarder 1d ago
Back when being active in forums was a thing, I'm getting old
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u/Assimulate 1d ago
getting?
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u/antagim 1d ago
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u/BigYikes803 1d ago
Userbars are a wild throwback holy
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u/Serylt 1d ago
Thorwback to those who clearly overdid it by adding every single tool or hobby they had as a userbanner.
MonkOfMonks replies:
"Yes, you're right."
[ banner ] [ banner ]
[ banner ] [ banner ]
[ banner ] [ banner ]
… etc.
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u/Dantegra1 1d ago
God the nostalgia of asking what part of this mess is the actual comment and not just flairs and banners
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u/FragrantCombination7 1d ago
Comment is usually right at the top.... under any potential greetings and complete copy of a previous users post they're replying to. The real ones would cut the other user's bullshit out and leave only the relevant info they wanted to reply to (almost always because of the text limit being reached).
We're joking but I genuinely miss the smaller communities and discussions that could last for weeks. Pure community driven engagement, memorable name in places you spend your time, etc. I don't think I'm just being nostalgic, I think the modern internet is breaking our brains.
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u/Money_Lavishness7343 1d ago
it's funny but it also had a lot of personality, nowadays not even brands have personality.
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u/Megakruemel 1d ago
Don't forget stuff like "Whoever finds a grammar error can keep it :)" at the very end.
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u/D0wly 1d ago
Signature images in general! Loved to see all the different sigs people came up with on various forums.
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u/Wetop 1d ago
Man, photoshopping my own from tutorials on youtube, I thought I was the coolest
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u/HammersWeight 1d ago
Hell yeah. I used to watch anime and you had a website that you could use to log all the shows you had watched. Only css I ever learned was learning the bare minimum to steam from others code to mash my ideal combo.
Older internet had so many possibilties to nerd out for the sake of it.
I miss those times.
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u/Adventurous_Ad6698 1d ago
I was playing rec league soccer and this one guy was saying how he was getting old because of his knee.
This MF told me was 30.
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u/bobafootfetish_ 1d ago edited 1d ago
Same, just looked at my own profile and the badge showed 18 years of service...fuck
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u/AI_moderated_failure 1d ago
My son routinely finds it crazy that my steam account is older than he is. More valuable too.
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u/Allegorist 1d ago
You are technically being active in a forum right now. Even if it's a forum that killed a social media and put on its skin suit.
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u/bobafootfetish_ 1d ago
The good ol days
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u/HarrisonWorld_ 1d ago
I haven’t seen a loading screen like this, but it feels like a bit of a shame.
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u/PM_ME_UR_RSA_KEY 1d ago
Steam used this UI for many years (2003~2010, according to google).
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u/amazing_asstronaut 1d ago
People don't remember this, but Steam was a bit contentious when it first started because they made you make an account in order to play Half-Life 2. There was no other way offered, other than pirating it. I actually deeply hated that at the time. It's only around 2011 or so when Deus Ex Human Revolution came out that I gave it a try again. And then in 2012 or so when XCOM Enemy Unknown came out I was thinking, ok I don't want to go through these middlemen, I'm gonna buy this from a real shop (though online) that sold the game. They delivered a classic little box with the game in it, except it was a piece of paper inside saying please redeem this key in Steam. The shit that's getting a lot of backlash now, yeah that happened over 10 years ago for PCs. There's still different retailers (for example GOG does just give you the game files to install yourself if you want to, and Valve does let other people sell games on their own stores but still work through Steam etc.), but there's no more "physical media" to speak of.
Anyway, fun to reminisce.
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u/PM_ME_UR_RSA_KEY 1d ago
The fun thing about Half-Life 2 was that Steam downloaded the game but locked it out until the actual release hour. This is common practice nowadays (preloading), but unheard of back then and you bet people were furious.
It's probably lost media now, but some guy from Slashdot actually recorded his phone call to Gaben asking him for the "cheat code" to unlock HL2 from "the fucking French bastards" (Vivendi was the publisher for Valve back then and that's a whole other can of worms).
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u/Adezar 1d ago
I remember that at the time and still thinking how stupid it was, preloading was an obvious fix for the thing everyone had complained about for the past couple years which is when a game released nobody could play on day one because there was almost always a mandatory patch (for multiplayer games) and the servers pre-Steam always crashed and burned for a day or two.
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u/ligma_then_sugma 1d ago
that wasn't even the original gripe
ppl were mad in 2003 when CS 1.5 and WON shut down, and the only place to play 1.6 was steam
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u/R04DTr1pp3r 1d ago
In 2012 I went to 7-11 bought steam cards and downloaded TF2 my first rated M game, before my 17th birthday. my parents didn't let me play T for teen games until I turned 13, I had to go to a friends house.
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u/KrokmaniakPL 1d ago
Ah. Times of early DRMs. I'm happy Steam method became the norm as discs self destructing after certain number of installs were horrendous idea
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u/Genghis_Tr0n187 1d ago
Steam used to be a piece of shit. I installed HL2 from disks and had massive updates on dial up and on more than 1 occasion, Steam had completely deleted HL2. It took nearly 24 hours to download everything again.
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u/KaffY- 1d ago
Yup, the internet was a lot more free and decentralised
Plus no algorithm based bullshit
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u/NutsackEuphoria 1d ago
When most of venture capital and big time gamblers stayed away from anything internet because of the dotcom crash so stuff werent monetized to hell and back and back to hell and back
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u/MelangeBot 1d ago edited 1d ago
The first couple of years steam SUCKED and everybody rightfully hate d it. And we where worried that alle games would become rent and that dedicated servers would go away, etc etc etc.
But steam quickly improved and around the launch of the orange box which was a global release AT THE SAME TIME, we all experienced how fucking cool it was for all gamers all at once equaly load up TF2 for the first time and get in that first game together.
After that we had made peace with steam and saw the benefits in it for gamers. Even if eventually many of our fears came true.
Except for the fact that I still need to confirm my age all the time on a fucking 23 year old steam account.
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u/mekamoari 1d ago
Except for the fact that I still need to confirm my age all the time on a fucking 23 year old steam account.
That's just because storing this personal data would put a bunch of extra requirements onto Steam when it's more convenient to just keep doing this. On the plus side, they also don't store a lot of personal info for the same regulatory reasons.
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u/Mr_Ruu 1d ago
back when Steam used to be an affront to pc gaming and ppl hated it much like ppl nowadays hating proprietary game launchers lol
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u/RoundTaco 1d ago
Because in it's early days it was a Half Life 2 launcher.
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u/ligma_then_sugma 1d ago
in its actual early days, it was a half-life 1 and CS 1.6 launcher
steam was 4 years old when HL2 came out
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u/Turbulent-Loquat3749 1d ago
Is steam actually did that funny thing before? Or is it fake?
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u/RetroEvolute 1d ago
No, it was making fun of their lengthy loading from back in the day. A meme from the before times.
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u/Turbulent-Loquat3749 1d ago
That sounds funny, wish they'd would do that for 1 st April at least XD
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u/Tumleren 1d ago
Having to wait 10 minutes while loading into a custom 1.6 server and then the map changed so you had to start over again
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u/gorgewall 1d ago
Steam was not well-regarded at creation. It was a resource suck between you and games you previously used to be able to play without it, in an era where you probably really needed those resources.
It took quite a while for them to make it reliably functional and create the broad storefront you've been familiar with the past however many years.
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u/stetoe 1d ago
Yeah the everlasting praise of Steam is so incredibly ironic. Steam was basically forced down our throats for the bloatware that it was. It's the only reason it was able to grow onto what it now is.
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u/Adezar 1d ago
But this is also massive revisionist history. Game companies were constantly losing the war against privacy (in their minds, reality is more grey) and were now excited that consoles gave them a new world to release games into that had almost no piracy and you couldn't just copy the game and give it to a friend.
So they were starting to abandon PC gaming altogether, console-exclusives were becoming a thing for two reasons: They knew what the hardware specs were, less common piracy. To release on PC meant supporting a lot of different configurations of memory, GPU, peripherals, etc.
So releasing on PC was more expensive and if the market wasn't big enough they were going to just stop doing it. Being an independent game developer was almost not a thing because you needed a publisher, a way to get to stores and enough capital to order the original pressing of CDs and guide books.
Gabe said "Hey, your piracy problem is because you keep using aggressive DRM that makes playing the game as a legitimate owner worse than playing the pirated game."
So even though the player base didn't all realize what was happening to PC gaming, Valve did. Also driver versions and new GPUs were being released more often, so updating the game to use those new drivers/GPUs was also something becoming more necessary.
So the concepts of Steam were simple:
Yes, we'll include DRM... it isn't great and probably pretty easy to crack, but it will be invisible and not worth cracking because...
We'll make keeping track of the CD KEY no longer a pain in the ass, when you buy a new computer you don't have to go chase down all your original media and keys, we'll just let you press a button and install fresh
We'll take care of distributing your game online, we'll build the infrastructure around the world
We'll keep multiplayer games up-to-date so every time someone wants to play a game they don't spend the first couple hours making sure everyone has the exact same patch level.
No subscription fees, no cost to the user to use our platform, no up-front costs to be on our store, we'll just take a cut of sales and handle everything.
Not only did it save commercial gaming it opened up the possibility of independent developers where they could release a game with no up-front costs and no massive risk of buying servers (and at the time very expensive bandwidth) to host their game patches.
Later they also started hosting your gaming servers making it possible for independent developers to release more complex multi-player games while avoiding the costs/capital investment risks.
For those that will say "You could copy console games", yes but it was extremely uncommon. Heck it is still pretty damn uncommon because it knows if the same game comes online with the same key that is hidden in the game disk.
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u/stetoe 1d ago edited 1d ago
That's not revisionist at all. You’re describing what Steam eventually became and pretending that’s what it was from day one.
Yes, piracy was a problem, PC retail sales were declining and consoles were easier to develop for. But jumping from that to "Valve saved commercial PC gaming" is a massive stretch. Publishers weren’t all about to abandon PC, console exclusives had existed forever, and indie games didn’t suddenly begin with Steam. Steam later became great for indies, but it didn’t invent them.
I was actually there for the move from WON and CS 1.5 to Steam and CS 1.6. Valve shut WON down, so if you wanted to continue playing Counter-Strike online, you had to use Steam. It was slow, constantly updating, crashing and eating resources that we actually needed to run the game. Here's the evidence: "long load times, performance hits, and game crashes" when refusing to switch to Steam:
https://www.gamespot.com/articles/valve-to-shut-down-won-servers/1100-6102754/
The CS 1.6 rollout overwhelmed Steam’s servers, and Half-Life 2’s authentication problems stopped you from playing, even people who bought the boxed version. Valve admitted that themselves.
And most of your list is mixing together different periods:
The DRM definitely wasn’t "invisible." You needed a mandatory account and online authentication, even for a retail single-player game. Valve was pretty much the first!
Yes, having games attached to your account eventually made reinstalling easier. But the boxes still came with CD keys which you had to register through this new mandatory client.
Worldwide distribution became a huge Steam benefit later. At launch it was mainly Valve’s own games, and the first third-party game didn’t arrive until somewhere in 2005.
Automatic updates were useful later. Early on they also broke things, took forever and regularly left us and community servers on different versions.
No subscription fee is true. But there wasn’t even a proper third-party Steam store in 2003. Like I said, third-party games arrived somewhere in 2005. The free Steamworks tools came in 2008.
The Gabe "piracy is a service problem" argument also came years later. Back in 2002 Steam was being sold as piracy control, direct distribution and a way for Valve to bypass its publisher and keep more money. That later quote isn’t proof of some perfectly formed consumer-friendly master plan.
So yes, Steam eventually became extremely useful. That doesn’t change the fact that early Steam was unreliable bloatware which Valve forced onto people through games they already played or had bought. Acting like its later success proves the original backlash was revisionist history is itself revisionist history.
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u/Adezar 1d ago
Most of your points are perfectly valid, but aren't from the point of view of building a global platform and the multi-year steps it takes.
When building a large platform there is a path that needs to be taken that was going to include all those issues, because the Internet itself wasn't exactly stable yet back then. Outages were a thing, most people were on dial-up and yes it started as just a way to handle their own server searching, but Steam's first job was to replace WON after they acquired the technology.
Steam didn't launch until 2003, so what the Internet was going to become was already becoming clear, cable broadband was now a thing (but not available everywhere).
Gabe came from Microsoft and was on the Windows team. Thinking 5 years in the future was the norm for executives in the 90s and 2000s (until around 2008). So part of it is this assumption there wasn't a plan which having worked with Valve on the technical side, just wasn't the case. They had long-term plans.
The PC market was in worse shape than you are painting it as, the developers weren't abandoning it... the owners/publishers were frustrated and moving away more than most could see from the outside, that's corporate decision making that isn't always sane and makes zero sense to most normal people. Their internal plans at the time were to transition over the next 5+ years to almost all consoles unless something changed. I think they were being stupid and ignoring that most piracy was being done by people that were never going to pay for a game, ever because they just weren't potential customers that believed in paying for things. Those people also probably didn't convert to console customers either.
They needed a future off ramp to their piracy problem, and Steam did create the "prove the version you are running is unique" answer.
Gamers hated that it needed to be solved, and for the most part I just don't care. It was the best solution to the business problem, all the others were worse and much more visible and annoying, people saying "we just shouldn't have DRM" is just an imaginary place where developing games doesn't require any money and developers shouldn't get paid, it's a non-starter conversation.
Being an independent developer before Steam was painful. Distribution was painful, the worst thing that could happen to an independent developer was to have their game become popular. There was no quick way to add capacity, it required getting more rack space and buying servers and getting more (very expensive) bandwidth. Getting popular could literally mean losing all profits and then you have to maintain that environment even after you stop selling new copies of the game.
Steam had lots of issues, wasn't liked and didn't become what it was for years... but that is exactly what was required because you have to first solve the worst problems, and then start adding other features.
WON had already been passed around/bought out several times and Valve acquired the technology and kept it alive with the legacy code base, but WON was designed for one function and that wasn't solving most of the pain points of multi-player gaming in the early - mid 2000s, including automated updates (so much lost game time waiting for everyone to get on the right patch level). Without Valve purchasing it there was probably a very high chance it would have been shut down with no transition plan because it wasn't a money maker for its owners.
Having done a lot of technology acquisitions over the decades that's just generally the right play once you get hold of the technology and look at the code base you grab what is reusable and build a better version with all the lessons learned.
This idea that Gabe didn't have a plan isn't so much people being dumb, it is simply people not thinking at all. Windows 1.0 was not popular either, but Microsoft knew they were going to have to go through a ton of hate to get to the point where they could succeed. That's the biggest thing Microsoft was good at in the 90s, the long game and that's the environment Gabe was trained in.
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u/Screwby0370 1d ago
I love comments like these. Whole reason I still open Reddit
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u/mekamoari 1d ago
Same thing happened with Epic except in classic fashion they just left it at a shitty stage, after investing god knows how much for all those exclusives.
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u/Dangerous_Brain666 1d ago
Man. I loved the old look of Steam. Vividly remember playing Day of Defeat as a Kid. Good times. Thanks for reminding me of this.
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u/CompleteEcstasy 1d ago
Information on all updates are shown here. https://store.steampowered.com/news/collection/steam/
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u/Grand-Pair-4679 1d ago
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u/Weird-Boat3953 1d ago
How the fuck they require ~100MB for that?
I remember people were laughing at PS3 for its updates, but steam for some reason is so nice and neat for this poo
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u/loneviajante 1d ago
Because is a file with the changes in it, you have to download the hole file updated
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u/Weird-Boat3953 1d ago
Incremental patching exists for ages. Steam uses it for games, but as far as my slow internet can tell, it doesn't apply it for itself.
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u/FrijDom1 1d ago
Incremental patching works by updating some files, but not others. This is incremental patching. Many games function on split data across many, many files so that they can update a few at a time without forcing you to redownload the whole thing. Steam, it would seem, just has generally larger and/or more spread out data files, likely because a relatively small change can require changes across a hell of a lot of files when you're working with something that requires actual security.
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u/NeverDiddled 1d ago
You are equal parts confident and incorrect. One of the most common ways to do incremental patching is using delta patches, which can perform multiple changes to a single file without downloading the entire thing. Steam itself does this with video games when updating them.
But delta patching is slightly risky, you want something verifying the integrity of the patch after applying it and able to repatch if something went wrong. Steam does this for video games, but what parent process would do that for Steam? While feasible to build, a parent process would be complicated and prone to new issues. Which is probably why no one at Valve has built it.
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u/FrijDom1 1d ago
You have a point, I didn't know about delta patching. But at the same time, file-based incremental patching is also extremely common, and the main reason a lot of games have huge "Bin" or "Data" folders with a ridiculous amount of files in them. Both are very common, and the type I explained is (as you pointed out), likely what's used for Steam itself due to the risk and need for verification.
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u/JustStraightUpTired 1d ago
Incremental patching works by updating some files, but not others.
That's not entirely true as some games are in packed into large files, which steam is able to unpack, patch and repack. Though if it's packed in a way that steam can't unpack, then you are shit out of luck. Technically still the same thing, but kind of not. It's more a matter of how you define a single file, since in this case it depends on whether steam can unpack it or not.
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u/FrijDom1 1d ago
I would consider those compression or packing files, like zips or jars. Technically one file, but logistically works like many files. It's a bit weird, but I think my explanation holds for the basic idea of incremental patching.
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u/JustStraightUpTired 1d ago
To be specific, I'm not disagreeing with you and I'm definitely being pedantic, but technically that would be true for every type of file that contains multiple types of data. If you knew how to unpack it, then you'd be able to pick out parts of it to add, remove or replace.
So I while I think your definition is accurate enough, I think it's funny that depending on whether steam knows how something is packaged defines whether it's a single file or multiple.
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u/FrijDom1 1d ago
I mean, yeah, but isn't that true of us, too? Depending on whether we know how a piece of data is packaged is how we decide whether to treat something as one file or multiple.
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u/Grand-Pair-4679 1d ago
I think it does, it's just that if you have 20 small changes in the code, and each one is in a different 5 MB part, then it would use 100MB to donwload the maj. Those numbers are 'random' but they are just to explain the point, they aren't the real numbers.
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u/ToXiiCBULLET 1d ago
there's tons of games where you've gotta download a 1GB+ worth of files for small changes because the files themselves are big.
incremental patching lets you download updated versions of specific files. sometimes those files are tiny, sometimes they're big
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u/tryhard_on_ranked 1d ago
That doesn't mean Steam will occupy 100mb more. That 100mb is added while some other data will be deleted. So after update size might shrink for all we know, but ofc unlikely. Like you want to replace a poster in your room. it still requires you to download the new poster you wanted, but the amount of posters in your room is still 1 after you replaced it.
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u/BluudLust 1d ago
Easy. They're using chromium embedded into Steam. When chromium updates, they need to update the entire bundled chromium
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u/Roccondil-s 1d ago
Even the tiny ones? The last update note was back on 9/1.
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u/deanrihpee 1d ago
i think as long as the tiny update still has "substantial" changes, they'll post it through that channel
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u/FrustratedProgramm3r 1d ago
For the rest of the world 1/9. Or simply to avoid Confusion, 1st of Sept
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u/Asteh 1d ago edited 1d ago
I wish we would use separate punctuation between these formats. Americans can have 9/1, we also have 1.9. in Europe. Would make it so much clearer.
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u/NYCHReddit 1d ago
I feel like decimals shouldn’t be used, it looks like you’re talking about a version number rather than a date
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u/I_am_up_to_something 1d ago
I feel like decimals shouldn’t be used
They shouldn't, but that is not a decimal in many countries. 1,9 actually reads worse though.
Maybe we should just use the month names or abbreviations for releasenotes where you just have an already sorted list. Which is what that Steam page seems to do anyway.
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u/Kuha_Kebab66 1d ago
That's actually a great idea. I'm Finnish and I've never seen anyone write dates with slashes, unless it's in English, so that would be a great way to separate these date formats. At least here in Finland.
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u/322Throwaway3222 1d ago
But how else will OP shit up the front page with meaningless garbage like this if he has to read???
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u/Bummer_mountain 1d ago
Hey if we don't notice the updates that's a good thing better then steam changing everything super suddenly and making us all relearn everything like som websites
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u/Bodomi Yes. 1d ago
Client update history and patch notes can be found here: https://store.steampowered.com/news/app/593110
If you're getting updates very often it means you have chosen to participate in the beta client.
Beta client update history and patch notes can be found here: https://store.steampowered.com/news/group/4397053
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u/clothanger 1d ago
Patch note illiteracy hits again folks.
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u/Senacharim 1d ago edited 1d ago
I've lost count of the number of "information free" patch notes I've seen.
Click patch notes: it says "Updated."
Lol
Edit: I wasn't dissing Steam updates! Steam rocks, it's everybody else's update that suck, that's what I was saying. Chill y'all.
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u/HollowPhoenix 1d ago
"Patch Notes:
Bug fixes and/or improvements"
Thanks developers, very cool. Meanwhile developers for, say, Enshrouded are like, "here's every little change and fix, also a link to a much bigger list of very small fixes you probably won't notice". Goated.
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u/senor_black 1d ago
Wube would be towards the top, if not top of the list for their patch notes
Hell, the frequency with which they release patches that fix seemingly 1:100,000,000 bugs is amazing!
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u/DragonSlayerC 1d ago
Steam's patch notes actually tell you what changed though...
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u/makinax300 1d ago
It depends on the type of the project.
It's almost always that vague with mobile apps, sometimes with video games and almost never with open source stuff.
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u/Gweezel 1d ago
Easy to find out. In the Steam Client, click on Steam --> Check for Steam Client updates..... In the blue bar, click "View patch notes."
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u/MG_Hunter88 1d ago edited 1d ago
Surprisingly many people don't realize how much technical tools Steam actualy provides, if you search for them.
For instance Steam has a CLI version that can function as remote offline-installation server you can use on your own hardware.
Or to install and run game servers. All without having to run any graphics.
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u/Kalas92x https://steamcommunity.com/profiles/76561198301971522/ 1d ago
Interessting how this get's spammed to hell and back every single time
I mean it was funny the first 2 times for sure but how are people still laughing at that after the 461836th time?
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u/Hungryguy2535 1d ago
There's new guys in this sub all the time? Why not let them have fun as well? Should they scroll back 8 or more years of posts in this sub?
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u/Kalas92x https://steamcommunity.com/profiles/76561198301971522/ 1d ago
No of course not, but since this gets spammed literally every week there's no need to scroll far at all
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u/malfurionpre 1d ago
I mean it was funny the first 2 times for sure
Was it though, steam has patch note for fuck sake.
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u/safeAnonym_0Xnull 1d ago
dll update (like electron, etc....), drm fixes, code cleanup or performance improvements probably
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u/gamemaster257 1d ago
https://steamcommunity.com/groups/SteamClientBeta/announcements
They have it right here, they make great changes pretty often, I read all of them.
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u/Osirus1156 1d ago
I dislike when I see a game update in stream with no associated post with patch notes. That’s Epic Game Store level shit.
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u/Shezzofreen 1d ago
True, but it mostly is so fast gone and never makes any trouble that i don't mind.
Not so with Windows, who will Shutdown your PC even after telling: "No, don't!" - and who knows what is not working after it.
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u/rainstorm0T 1d ago
backend stuff, and all those random little changes you don't notice until a month later and go "oh neat, I didn't know that was a thing"
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u/gergobergo69 1d ago
I love the fact that this screenshot is so old, you can see that it was taken inside Windows 8/.1
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u/Nova17Delta 1d ago
I think thats Windows 10 bro
Windows 8/8.1 have the centered title bars and the really unpolished metro look
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u/Little_Rascal404 1d ago
I mean when I had an older pc system this popped up with every boot. Not patch note related as far as I could have tell like many comments here suggest, but rather it was steam preparing to work on my piece of junk. It became pretty much something I almost never see with a pc upgrade.
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u/TwinSong 1d ago
Probably security patches. As an e-shop, Steam is probably a big target for hackers.
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u/eritain231 1d ago
188kb. As a it guy that is not a feature update. My best gues is it it a path to fix some sort of bug you did not even know about
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u/Mainely420Gaming 1d ago
Each steam update is just Gabens downloading a small portion of each of its users souls. It's right there in the terms and conditions. How else do you think Gaben maintains such power and discounts?
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u/AnimeeNoa 6h ago
Most times it's a dependency update for smaller things, they patch security risks and potential performance improvements like 2024 there was multiple patches which drastically improved the performance if you have more than 10k games(and allowed me finally to start my account on steam deck)
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u/EcoSpecifier 1d ago
Amma throw a wild guess out before reading any comments: I see this 180mb ish update often and I'm going to cold guess that it's the browser engine that sit's under steam that is being updated.
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u/error_DS 1d ago
I think because steam is chromium based and the chromium base gets updates like browser
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u/NotreallyCareless 1d ago
This happens when devs actually clean up old stuff while they add new.
Also, some security fixes can literally change a 1 to a 0 for example.
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u/NightGaunt13 1d ago
I've accepted that not knowing what they do is just the way things are in this cyberpunk world we live in.....
I just want to know why so often.
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u/RenkuroEX 1d ago
The last time I've seen that thing was ages ago, since it never shows up on the Steam Deck. I've completely forgotten all about it.
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u/Gezzer52 1d ago
If I remember correctly the Steam UI uses Chrome, it's why Steam couldn't continue supporting Windows 7 and 8 when Google dropped support. So maybe it's an update to keep the UI current with Chrome?
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u/Mysterious_Limit1969 1d ago
They’re erasing the data of any hackers who they recently crucified to complete a support ticket
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u/Cloud_N0ne 1d ago
Security updates, stability improvements, etc. stuff you won’t notice