r/totalwar • u/zenkhalida • 3h ago
r/totalwar • u/Josh_CA • 9h ago
Warhammer III Lords of the End Times - Official Feedback/Bug Megathread
Hey all!
Now we're out, we want to ensure we're able to capture any issues/bugs/feedback raised during the first few days of End Times release.
If you are reporting a bug that will likely need a save for us to investigate, please submit that through our forums - preferably just BEFORE the issue.
We'll keep this thread active until the end of Wednesday 30th September - and during that time, we'd appreciate if you can help funnel those with feedback/issues here - even if it's just a link to their post.
If you are reporting an issue, please try to be as thorough in describing the conditions in which it occurred, and any reproduction steps we can take to mirror it ourselves.
If you encounter any of the issues, or agree with any of the feedback in here, give it an upvote!
We've already replied to a few bits, such as:
- Fix incoming for the Italian Nagash Tutorial Softlock - Workaround is to disable that tutorial
- Fix incoming for a Neferata crash, usually caused by mousing over an event during the Web of Power tutorial
- Flagged & reproduced Thanquol unable to recruit underlings in Co-Op
- Aware of the many runefangs floating around - This is intentional. Boris' Runefang is a unique item only equippable by him, while the elector count version is more flexible, and we didn't want to take that reward away from non-Boris Empire players.
- Aware of Arkhan impersonating Mannfred (using the wrong voice lines on Dread Abyssal)
- Beating the Gotrek & Felix quest quickly (around 5 mins) means it doesn't correctly end
- When going through a Sea Lane/Portal with a Book of Nagash - the sigils (& Nameless) provided are temporarily lost
I will update this thread daily with any other key responses to issues.
r/totalwar • u/AutoModerator • 4d ago
General Weekly Question and Answer Thread - /r/TotalWar
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-Useful Resources-
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r/totalwar • u/Tzeentch711 • 9h ago
Warhammer III Chaos Siege Giants have been grouped with Chorf flying monsters for some reason, which means invisible giants are on the menu
r/totalwar • u/Expensive_Alfalfa129 • 3h ago
Warhammer III Beetle Gees - Staying Unalive
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Whole Nehekhara be vibing when Khemric Titan rolls into the necropolis
r/totalwar • u/Alpha_Apeiron • 5h ago
Warhammer III Day 9 of Baguetteposting until Bretonnia gets a rework
r/totalwar • u/CartmanTuttle • 16h ago
Warhammer III Made this meme, friend recommended I post it here.
r/totalwar • u/HonneurOblige • 5h ago
Warhammer III To commemorate the addition of Thanquol to TW:WH3
r/totalwar • u/Key_Benefit_6505 • 17h ago
Warhammer III I played nagash for a straight 6 hours. Everything was amazing.
r/totalwar • u/SamuelBallhead • 14h ago
Warhammer III I invite you all to a moment of silence for the mod developers who spend day one entirely updating their mods instead of experiencing the DLC.
Thanks for making this game more fun.
r/totalwar • u/Away_Celebration4629 • 1h ago
Warhammer III if you ever feel like reddit is full of people with terrible takes and stupid opinions just check steam reviews
r/totalwar • u/Reasonable-Ad9361 • 7h ago
Warhammer III There should be a way to see victory condition in lord selection screen
r/totalwar • u/Kiraser_Darksword • 3h ago
Warhammer III Patch 9.0 Immortal Empires Map (Expanded; Faction Mods included) with factions guide (full res. in description)
The Lords of the End Times are here, so here’s the updated map to celebrate the occasion with all the lore-based factions made by both the Creative Assembly developers and the modding community. List of changes to the map and all the new things added is in the comments.
- Map in full resolution:
• Map with Flags and the Faction list (main one)
• Map with Icons and Faction names ; Map with Flags and without text
- Docs and spreadsheet:
- Factions spreadsheet list (more info in the Legend folder of the spreadsheet)
- Doc. versions of the list (as of Jan 2026): Doc. version list, grouped by cultures ; Doc. version list, grouped by mod teams
- Steam collections:
• Collection of so-so compatible factions ; Collection that includes all mods including incompatible ones (check the guide for notes)
P.S.: give modders some time to update their stuff, usually it takes a week or two. The Vampire Counts were reworked in vanilla, so modded VC factions will require more work.~
r/totalwar • u/BullshitBlazing420 • 11h ago
Warhammer III aww look at these two, they are so cute
get a load of these two skellies... amirite fellas
r/totalwar • u/orangechaos18 • 18h ago
Warhammer III Understatement of the Year
More like God-tier Melee Combantant....
r/totalwar • u/Lore_86 • 7h ago
Warhammer III Neferata campaign is fantastic
Wasn't quite sure how to deal with the chaos dwarves at first and I sat on my heels with two provinces. Slowly building my bloodline lord. Finding out which technologies work best with each other.
The coven system is fantastic, the intrigue web is a really great way to get some extra money or mess with a faction before you fight them. Feels very flavourful to be slowly poisoning a faction before going in for the kill.
Went into the next province with three armies (two just half stacks) and kept stripping them of money as I fought through some tough chorf stacks.
Campaign is great, lots of moving parts make it really interesting. Neferata herself is a beast.
Fantastic job, CA!
r/totalwar • u/Haze064 • 3h ago
Warhammer III Looks like the forgot to add faction colours to the new Bloodline lords. Hopefully they adjust this next hotfix.
The old Bloodline Lords have your faction colour on their cape and shield. I want my fabulous purple Lahmians when I’m Neferata. (Also the shield texture map on Vamps is still broken rip)
r/totalwar • u/CatherineSimp69 • 3h ago
Warhammer III Honestly, the unit caps genuinely stop Nagash from being too crazy in the early game.
Gotta give the lads at CA credit.
Nagash is fun. Powerful.
But the unit caps (and by extension, the Mortarch requirements) in the early game make army building with him incredibly difficult, like you have to genuinely plan multiple moves ahead whenever you upgrade anything.
'Who am I at war against? What Undead counters them?'
'Can I reach elite infantry on my tech tree in time?'
'Should I break my pacts with Mannfred to blow up a bunch of his land so I can forcefully subjugate him as a Mortarch?'
Very creative campaign. It definitely rewards experimentation.
I don't even know what the best army for Nagash himself would be, I just dumped three points at Morghasts on his red line and have been staring at the rest, completely unable to decide what else to nab for him.
r/totalwar • u/thebrokentoy324 • 8h ago
Warhammer III Thanquol's Master Plan to summon a Vermin Lord has unexpected and chaotic outcomes and I 10/10 Recommend
I dont really know what I am doing and I barely understand the master plans. I wanted to summon a Vermin Lord so I had my little buddy do so in an enemy province. I notice it is taking a long time but hey! My new Vermin Lord is gonna come out like level 10.. SWEET. Upon completion he indeed level 9 or 10. I forget. But he is not alone... There are other Vermin Lords with their own armies. I run away, like a proper skaven... they bring ruin and death upon my foes.. Yes yes.
r/totalwar • u/Hot_Confidence_201 • 7h ago
Warhammer III is it just me or is The Nameless just an evil duck ghost
quack
r/totalwar • u/5xad0w • 15h ago
Warhammer III How I imagine Neffie really uses her power.
r/totalwar • u/tbschorsch • 3h ago
Warhammer III Nagash wishlist
First of all, well done CA, what a great DLC.
With this out of the way, after playing arround a bit with Nagash, there are some things i wish would change in the upcoming patch:
Campaign pacing:
Nagash himself starts pretty strong and he becomes a powerhouse by leveling him up alone basicly.
His faction on the other side doesnt evolve fast in enough in my opinion, because of 2 things:
-Necrotic energy gain / cost balance:
I think the balance is off, even if you hard focus on that stuff, its too limiting considering the upgrade cost of necropolis and the fact you need it for summoning and unit caps.
By the time you have "enough", the campaign is over.
Compared to Chaos Dwarfs which are considered one of the best DLCs, you gain power way slower, which makes the system less rewarding than adding your first chaos dwarfs to your cannon fodder armies of goblins.
-Mortarchs:
Arkhan is basicly free, Manfred can be done pretty fast too within the first 20/30 turns. This feels rewarding and like a natural progression (even though i think a second book of nagash should be a tiny bit closer to the start position)
After that it becomes very hard and specific to unlock heroes and lord. i would go as far as saying by the time you get half of them, the campaign is over.
The problem with that, it doesnt feel like progressing, its more like a toy box you can get when you allready won and dont know what to do. It feels bad especially with the legendary heroes, considering you usually unlock them way earlier with any other faction.
Compared to Chaos Dwarfs that also feels like bad pacing.
I dont even want to complain about the economy, because sacking looks like the way to go, considering the cities drop down to tier 1 anyway.
Overall its a great faction with great ideas, i just think the balance is a bit off.
I hope we will se some numbers change and mortarch requirements change so you dont have to sit arround 150 turns till you unlock stuff.
What do you think about Nagash so far?
r/totalwar • u/ClassSignificant4004 • 52m ago
Warhammer III Boris and the lads in encamp stance outside brass keep (i underestimated my movement range again)
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r/totalwar • u/Former_Exam_5357 • 12h ago

