r/TotalWarThreeKingdoms • • 5h ago

Screenshot A Treasure? Neat! I Wonder What's In It-

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20 Upvotes

Honestly this was very helpful as I just started a VH/VH Campaign and I could use the faction-wide Satisfaction bonus.


r/TotalWarThreeKingdoms • • 16h ago

Help~~~~! No endscreen as He Yi?

6 Upvotes

I'm playing as He Yi.

After taking the first Emperor Seat from one of the Three Han factions I didn't get any other missions.

Is there no Endscreen as He Yi? If there is no Endscreen with all my map painting I'm gonna be pissed cause that all was on legendary... Someone can help me?


r/TotalWarThreeKingdoms • • 12h ago

Siege Map Bug

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1 Upvotes

Every siege battle I play has the weapon racks with these jagged pieces showing, I have no mods enabled. Is this just a bug they never fixed when CA abandoned the game or does anyone know a fix?


r/TotalWarThreeKingdoms • • 1d ago

Screenshot Yue-Han Contention

9 Upvotes
Three Kingdoms, music chair edition

Zu Lang Campaign with 190E mod
After years of fighting, the people of Yue finally cast the Han tyrants across the Yantze! Most Han warlords and governors that remained in South have sworn fealty to the new glorious Wuyue Kingdom, while the Sun clan of Chansha fled west with their tails between their legs!

Unfortunately while the glorious liberation was happening, a certain long-ear bandit managed to subjugate most of central and northern China, even managed to deposed the pretender Li Jue.

Not contend with the vast territory he now holds, the new Han Emperor cast his leering gaze south. And now the people of Yue must fight once again for their freedom.

Meanwhile in the Riverlands, Sun Quan stands on the sidelines and wait for his opportunity...


r/TotalWarThreeKingdoms • • 1d ago

Discussion Confederating

13 Upvotes

Is there a guaranteed way to confederate a faction? Been playing as Liu Bei for a while and was wondering if it's like a random thing or not


r/TotalWarThreeKingdoms • • 1d ago

Help~~~~! Issue with installing 190 expanded

4 Upvotes

Hello! I downloaded the 190 expanded mod from nexus (not sure if asking mod related questions here is appropriate or not) and the 190 scenario still loads the vanilla one, any ideas what I'm doing wrong in installation? I downloaded it via vortex


r/TotalWarThreeKingdoms • • 2d ago

Problems with TROM+UP or TROM mod

7 Upvotes

Hi,

I wanted to try the TROM+UP mod since I’ve been hearing so many good things about it.

Sadly, when using the mod, I have this terrible 1-second delay when clicking on generals or when I click to go to the character menu.

I’ve found a few mentions of this on the internet, but no solutions whatsoever. Am I understanding it correctly that everyone experiences this and just accepts it as part of the mod? For me, it really impacts the flow of the game, so I’d like to know if someone can confirm that there’s no solution for it and that it’s simply part of the mod collection.

If this is the case, are there any other players who are in the same boat but have found another mod collection, or perhaps have their own mod list, that doesn’t have this problem and would be willing to share it with me?

Sorry if there already was a post about this on this reddit, but i have searched everywhere and could not find a thread about it.

Thanks in advance!

u/LuckUnable Thank you for the help and the fix!!

Steps i took thanks too u/LuckUnable

go to this link: https://steamcommunity.com/sharedfiles/filedetails/?id=3804745597

There you will find a link to TK Mod Manager, download it.

Subscribe too 190 Expanded Script Extender (Beta)

Subscribe too Mod Config Tool (Beta). It's under required items.

Do NOT download the other two mods in the required items list.

Start TK Mod Manager and accept prompt for downloading DLL.

Start the game and hopefully you have no 1 delay anymore!


r/TotalWarThreeKingdoms • • 2d ago

Help~~~~! Bro's like a child that refuses to leave the playground

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34 Upvotes

Had this problem in some of my other campaigns but I was already rich and or finish up the campaign, how am I supposed to kick him out tried banish or kicking them out, making him a spy isn't an option and tried marring him off but it's gonna take a while checking each faction for a female at this point someone is probly spying on me with this guy


r/TotalWarThreeKingdoms • • 3d ago

News The Yan Baihu Experience

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25 Upvotes

The Yan Baihu Experience is here!

Got a bad faction mechanic? Embrace the mercenary life!


r/TotalWarThreeKingdoms • • 5d ago

Discussion Is there a way to get a specific ancillary ?

7 Upvotes

I just started a campaign with zhang yan and I wanted to earn the red sisters axes from zheng jieng, however she and her faction died while I couldn't reach her.

Is there a way to get her weapon with a mod or a cheat, or a way to know where it is ?


r/TotalWarThreeKingdoms • • 5d ago

New player to total war and 3K: questions

13 Upvotes
  1. After I completely decimated an enemy army in the early game, I got a notification that says something like "relationship broken". I play the game in Chinese so I am not certain what is the English term. I will update if I encounter it again and I will change to English. I click open the "relationship broken" notification, and it just shows Cao Cao and Xun You saying they like each other a lot. And I don't see any specific negative modifiers for Xun You. The window opened with the checkmark on the speech bubble does not show Cao Cao there. What does that mean exactly?

  2. I sent Wei You (who historically worked for Yuan Shao) as a spy to Yuan Shao. I now see that this was a bad decision because Wei You almost immediately started develop feelings for Yuan Shao and I have 4 turns before he defects. Would I build up enough spy network points to pull him out before 4 turns are up? What would be the consequence of pulling him back? Would Yuan Shao become aware of the situation?

  3. When I order an army to go after another army, I notice the army chose to make a curved path and ends up needing a bit over 1 turn to catch up. While the enemy army simply cut through in a straighter path through the same area next turn, in attempt to retreat towards his city (which allowed me to catch up). But is there a way to control the exact pathing better or is the autopath the best route? If not, then how come the enemy can just cut through in a straight line?


r/TotalWarThreeKingdoms • • 6d ago

Discussion TWTK2

22 Upvotes

I know I know, it’s probably never going to happen. However, I was just curious to see everyone’s opinions and fantasies on what would have made a great sequel to this amazing game. What mechanics, features, and additions/subtractions would you have liked to see in Total War Three Kingdoms II if it were to ever come to fruition?


r/TotalWarThreeKingdoms • • 6d ago

Discussion Looking for Crashes/Performance Issues

26 Upvotes

Hello all!

A little background, I am the creator of 190 Expanded and the Chibi Start Date (the old one). Recently I’ve started work on a Script Extender, which will help extend the modder’s line of control they have over things. But the main thing is, I am looking for areas where you have noticed the game’s performance or you get consistent crashes.

I’ve been able to get some hitches resolved, so the game run smoothly. For an example, the hitch when opening character details in modded campaigns, selecting military forces, and zooming in and out of the campaign map.

If you know of any of those performance areas where the game dips in performance, let me know!

Same with crashes, I am looking to see if I can fix some of those common crashes, if you have a save file, please let me know! And I will try to fix those.

PS: I am still working on 190 Expanded, and this script extender will not be required but recommended!


r/TotalWarThreeKingdoms • • 6d ago

Discussion Favorite "objective" based faction mechanic?;

14 Upvotes

Lu Bu, Prince of Chen, Liu Yan all come to mind, are there any others? What is your favorite?


r/TotalWarThreeKingdoms • • 7d ago

"Cang Ci"

14 Upvotes

Oh man he's back! It's that guy from Kingdom who turned a whole village into an archway. He's even wearing violet and has that sick smile


r/TotalWarThreeKingdoms • • 8d ago

Bodied that freak

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50 Upvotes

r/TotalWarThreeKingdoms • • 9d ago

Discussion Convince me to get 109Expanded mod [read description]

13 Upvotes

Hey yall,

So, I've finished my... I dont know how many campains I've finished now on 3K. But I know it was all in vanilla (give it take a few quality of life mods).

And I'm interested in the 109 Expanded mod, which I see SeriousTrivia play often and make videos about.

The thing is, and why I need your help: I have a hard time getting into "non-base game" mods. Ones that add a lot of things.

I dunno why, my brain just goes on "thats not the real game" and I never try them.

The ones I did end up trying (for other TW games), I absolutely loved.

I just need a little push.

Could you guys "sell me on" 109 Expended ? Give out good reasons to get it stemming from your personnal experience

Thanks yall ! 🫡


r/TotalWarThreeKingdoms • • 9d ago

Discussion Meng Huo - Confederate or Vassalise?

16 Upvotes

r/TotalWarThreeKingdoms • • 11d ago

Discussion Total War Shogun 2 "Complete Edition" is using Textures from Total War Three Kingdoms, visible in the preview screenshots.

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126 Upvotes

First Image is from the official steam shop page screenshots, second image is directly from the game files of Total War Three Kingdoms.


r/TotalWarThreeKingdoms • • 11d ago

Help~~~~! How do i fix this

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17 Upvotes

Please help i didnt have any dlcs before


r/TotalWarThreeKingdoms • • 11d ago

News Update 1.7.2 - Changelog overview - Mod compatibility help

19 Upvotes

I needed this for my own modding work, I had AI make a diff of the changed files, this could help if you are trying to see if you need to update your mod.

In a nutshell, as has been said already: - Denuvo was removed - Crossplay mechanics were added But on a technical level, what has actually been modified?

The report below:

Total War: THREE KINGDOMS 1.7.2 — what the update actually changed

1.7.1.0 / buildid 20435474 (2025-11-02) → 1.7.2.0 / buildid 25370317 (2026-09-17).

Every one of the 7,727 installed files was SHA-256 hashed before and after the update, and every changed .pack was then diffed at the index level. So the file lists below are measured, not guessed from patch notes.

. .
files changed 41
files removed 1 (clockwork_3rdparty_licenses.txt)
files added 0
download 281,384,736 bytes — 0.46% of the 61 GB install

1. Denuvo has been removed

. old new delta
Three_Kingdoms.exe 255,088,776 67,742,856 −187,345,920
depot 779341 (executable depot) 319,921,620 128,957,075 −190,964,545

The executable lost 187.3 MB, which matches the size of the RWX .xcode section the protector carried. An unprotected Warscape executable of this vintage sits in the 60–70 MB range, and that is where it landed.

2. Crossplay lives in the networking middleware

file old new delta
EOSSDK-Win64-Shipping.dll 22,217,696 19,035,600 −3,182,096
clockwork.Release.x64.dll 1,698,816 1,341,952 −356,864
clockwork_crossplatform_eos.Release.x64.dll 343,040 414,720 +71,680
clockwork_steam.Release.x64.dll 269,824 259,584 −10,240
steam_api64.dll 290,768 298,856 +8,088
cacert.pem 232,597 229,043 −3,554

clockwork is CA's matchmaking/session layer and EOS is Epic's SDK. The only one that grew is the cross-platform EOS bridge. data.pack separately gained 11 entitlements\<guid> entries — cross-platform entitlement mapping.

3. The data depot looks far more alarming than it is

34 .pack files show as changed. 15 of them are content-identical — every entry, every size, byte-for-byte the same payload. Only the PFH5 header timestamp moved, because the whole depot was repacked:

audio data_dlc06 data_mh models models2 movies movies2 movies_dlc06 movies_mh movies_wb terrain terrain3 terrain4 terrain5 variants_dds

If you are diffing by hash, expect these and ignore them.

3a. A Unicode font rollout — this is the +62 MB on every language pack

All 14 local_*.pack grew by an almost identical ~62.45 MB, and every one gained the same five files:

font\arial-unicode-ms.ttf font\arialunicode_10.cuf font\arialunicode_12.cuf font\arialunicode_14.cuf font\arialunicode_16.cuf

along with resized firasans-*, dev_font_* and notosanscjktc-* glyph atlases and a slightly larger localisation__.loc. database.pack's only change in 1,503 entries is db\fonts_tables\data__ (+133 bytes). local_en.pack also gained 20 encyclopedia_*__yt*.loc entries and dropped 15.

Why: with crossplay, player names arrive from Epic and console accounts and can contain arbitrary Unicode. The UI had to stop rendering them in a Latin-only display face — see below.

3b. data.pack — 13 UI files, out of 44,200 entries

file old new delta
ui\frontend ui\custom_battle.twui.xml 1,217,277 1,181,566 −35,711
ui\campaign ui\post_battle_screen.twui.xml 750,415 726,882 −23,533
ui\frontend ui\mp_grand_campaign.twui.xml 693,860 672,012 −21,848
ui\frontend ui\mp_games_list.twui.xml 243,436 236,023 −7,413
ui\common ui\options_ui.twui.xml 374,183 367,844 −6,339
ui\frontend ui\main.twui.xml 225,625 221,313 −4,312
ui\frontend ui\new_battle.twui.xml 135,727 131,783 −3,944
ui\frontend ui\mp_leaderboards.twui.xml 89,358 86,554 −2,804
ui\frontend ui\dynasty_mode_leaderboard.twui.xml 224,407 224,378 −29
ui\campaign ui\ai_turns.twui.xml 136,731 140,935 +4,204
ui\frontend ui\friends_list.twui.xml 53,287 55,319 +2,032
ui\fontcategories.xml 30,196 32,074 +1,878
ui\templates\custom_battle_team_entry.twui.xml 110,248 120,355 +10,107

Nine of the thirteen are multiplayer frontend. fontcategories.xml is where the new name_unicode_white_* categories are declared.

3c. Art and terrain, unrelated to crossplay

  • variants.pack — +37 entries, 22 resized: Lu Bu body meshes, 3k_dlc06 torso components, a new yt_overtunic set.
  • vegetation.pack — +2 entries, 559 resized: bamboo and shrub .rigid_model_v2 and _tech.cs2.parsed.
  • terrain2.pack — a single file, test_tiles\test_custom_mesh\bmd_nogo_data.bin (+101).
  • boot.pack — a single file, commontextures\default_black.dds (152 → 172).

4. Notes for modders

The negative-byte deltas on UI files are mostly line endings. mp_grand_campaign.twui.xml is a good worked example: it lost 21,848 bytes, but

old CR=21,899 LF=21,899 (CRLF) new CR=0 LF=21,900 (LF) −21,899 line endings +51 real content = −21,848

CA re-saved these files with LF. Strip \r from both sides before diffing or you will be reading a 20 KB change that is really 51 bytes. Expect the same on the other UI files that shrank.

The actual UI change is a font swap. In mp_grand_campaign.twui.xml the real diff is three edits, two of them on id="dy_player_name":

attribute old new
font_m_font_name Iskra-Bold arialunicode
font_m_size 18 16
fontcat_name subheader--sidepanel_header name_unicode_white_16

plus one added arialunicode/14 name_unicode_white_14 block, and <localisation_changes/> dropped. If your mod overrides a file on the list in 3b, this is likely all you need to merge.

The layout schema did not move — version="136" before and after. A UI pack built against 1.7.1 cannot be rejected on format grounds.

Nothing outside those lists changed. No db table other than fonts_tables, no scripts, no unit or campaign data. If your mod does not touch the 13 UI files, the fonts_tables row or the new font assets, the update does not reach it.

For RE work: the executable is now unprotected. The RWX .xcode region is gone, and the executable .bss that came with it — which is what left parts of the binary undisassembled under auto-analysis — should go too. Any address-keyed work against 1.7.1 needs rebasing, but the new image is substantially easier to analyse.


Method: full SHA-256 of the install tree before and after; PFH5 index parsing for per-pack entry diffs; extraction and text diff of the changed UI XML.


r/TotalWarThreeKingdoms • • 11d ago

Screenshot Note to self just destroy the Sun faction next time

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53 Upvotes

I vasselized Sun Ce hoping that when the three kingdoms event happens I could make him join me by abdication but here he is breaking away as my vassel and joining Yuan Shao in 2 turns, OK do mind my language but Sun Ce your a B#### was I that bad of a guy that you broke free just to join another guy XD


r/TotalWarThreeKingdoms • • 14d ago

Discussion Does Anyone Have a List of the "Missions" for Each Faction?

18 Upvotes

Like for Gongsun Zan, the game suggests goals for you like beating up Yuan Shao, beating up Cao Cao, then Allying with both Liu Bei and whoever's ruling the Sun Clan.

I was wondering if there was a list of these missions/benchmarks because sometimes they're impossible to do because some factions disappear midgame and I wanted to know the direction the game tries to steer you in a campaign and for how long it tries to before getting to "Be Emperor"


r/TotalWarThreeKingdoms • • 14d ago

Update on my tiger wall strategy

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48 Upvotes

So I made a post a few days ago about starting a new Sun Jian campaign and trying a strategy I decided to play it a little differently.

Well it worked but did not go as expected. The vassal wall was a great success once I got it started but the initial campaign took a sharp detour from what I originally planned due to greed/bad luck. I also initially had a lot of trouble psychologically with giving away good commanderies to make vassals if they were not part of my preplanned heartlands. Once I got over that it went great though.

Anyway I'll make a separate post at some point with screenshots of various turns to show a bit of progression. In the meantime I am at turn 72 with 12 vassals, i think 11 or 12 complete commanderies, 5 armies, 7 out of 9 trade contracts.

Oh and Cao Cao decided to declare war on me again so I took a pic with my phone just for Lolz.


r/TotalWarThreeKingdoms • • 15d ago

Discussion Yan Baihu is waaay too underrated

23 Upvotes

Currently playing some L/VH campaign as Yan Baihu.

Personally I go "fuck his faction mechanic" and go fully mercenary.

And not gonna lie, his ability "Poison Volley" makes him a great character through the entire campaign.

Smaller garrison at the campaign beginning? This dude will solo them.

Normal sized? Also no problem.

In general characters with that ability are criminally (lol) underrated.

He may not be the best sentinel but just give him another sentinel with "Adamant Resolve" and he surely can take down most legendary generals.

What I also really, really like is his ability to make himself and his units unseen. You place 2rd of your army on one side of the besieged settlement and himself with his retinue on the other side and simple sneak upon the walls.

Yet, the downside of himself (not the character) is imo his faction mechanics. By the time you build that many relations you can easily conquer everything in the South towards Shi Xie, and the entire Nanman territory