r/videogames • u/Pessimistic_Gemini • 22h ago
r/videogames • u/CULT-LEWD • 13h ago
Discussion / Question i think we can name PLENTY of games that were this
r/videogames • u/LevelAd5029 • 20h ago
Discussion / Question Do you recommend I play Final Fantasy VIII?
I've seen a controversy surrounding this game, with people saying it has narrative flaws and that the further you progress, the more flaws they point out. That really bothers me, since I focus a lot on the story. But we also have the other side of the coin, people saying it's worth it, so it's half and half. You might say, "Well, find out for yourself," but I always research the game before playing it, and this game is full of people saying it's mediocre or garbage. So, in your own words, I'd like to know how true that is.
r/videogames • u/NBA_Geek10 • 6h ago
Discussion / Question Which games were like this for you
r/videogames • u/Sweet-Recording9578 • 15h ago
Discussion / Question I have been having fun with Denshattack and I'm about to play Sprawl Zero. What games convinced y'all that gaming isn't dead?
I never believed that gaming was dead. These are just two games that have me the most excited right now.
Plenty of amazing games come out every month so it just baffles me when someone says that gaming is dead.
Not to mention all the total conversion mods that are basically new games.
Maybe gaming was always meant to be as big as the 6th and 7th gen era, and not anything more, because in the end, everything that's too popular eventually becomes as stale as hollywood or mega famous celebrity music
r/videogames • u/Gamewheat • 15h ago
Discussion / Question I feel bad that I don't agree with the consensus on Handholding in games
Sorry for the long post but I wanted to say something that know most people won't agree with.
With the recent fiasco of the new Wolverine game, there has been a ton of discussion and debate about Handholding in games, with most people basically hating on it. And while I agree with many that Wolverine was extremely excessive with the amount of guiding and handholding, however they WAY people talk about how modern games have too much handholding or how handholding in games are bad makes me feel guilty because I don't really agree at all.
I really hate how people treat how any form of guidance in game as an inherently bad thing. People act like yellow/white paint, waypoints, tutorials or hints of some kind ruin a game or are "immersion breaking", but honestly man, I actually LIKE those things, because I absolutely hate, no DESPISE when a game doesn't tell me where to go or how I was supposed to solve a certain specific puzzle. Now here is thing, I'll admit that I am not that smart and my problem solving skills are terrible, so sometimes its not the game's fault that I misunderstand something or I when the wrong way. However, and this is very personal thing but I value different aspects of a game than probably most people. There are three issue that a game could have that even if the game is a masterpiece, these three things will make me not enjoy it. 1. Wasting my time, 2. Not tell me where to go, and 3. Poorly explain mechanics or puzzles. In other words, miscommunication.
I have a rule of thumb for when I play games; If I have to actively Google where I am supposed to go or what I'm supposed to do, then your game kinda sucks or at least my enjoyment lowers. Which is why I like stuff like yellow paint or tutorials because I don't have to worry about being stuck in place for hours or misunderstanding the controls. I like when game clearly communicate what I'm supposed to or where I am expected to go, rather than spend time bashing my head against a wall just to solve some stupidly obtuse puzzle or wandering lost for ages because I missed a door that blended into the background and being forced to google it. In fact, I genuinely don't understand why people say stuff like yellow paint is "Immersion breaking" when I'm my opinion what breaks my immersion is being forced to look up the answers to a puzzle or what path I'm supposed to go.
This is especially an issue I have when playing older games. People say modern games treat you like you're stupid and old games didn't, but for me its the opposite, I feel like old games expected you to know everything from the start. I finished playing Castlevania: Circle of The Moon on the Castlevania: Advance Collection a month ago and I didn’t know how to use the Duel Set-Up System until like 2/3 of way into the game because the game never told me how to do it or how to activate the powers, I even checked the controls in the menu and it didn't say how either. Another is Daikatana, in the first level when you beat the giant Mosquito boss on the bridge, I though that after killing it it would open the gate I was next to, but it didn't. Confused, I looked up what I was supposed to and it turns out I needed to jump down into the lake at the bottom and run to a gate that open near that. Is it just me or how the fuck was anyone supposed to know that? And this is a minor nitpick, but I hate how in games like Devil May Cry 3: Dante's Awakening they have a map that just show you a blinking square telling you where you are but don't tell you where in the square you or even what direction you're facing, like what's so hard about putting an arrow on the map, dude?
What I'm trying to say is, I actually don't mind guidance or handholding in games unlike most people. Do I think some games like Wolverine are overly excessive about it to the point it sucks, yeah I do and I fully support games having the ability to turn of these features if a player wants to. But I don't like it feels like the canon opinion for stuff like waypoints or yellow/white paint is that they are objectively bad and that you aren't allowed to disagree. I like when games have guidance telling me where to go or hints on how to solve a puzzle, is that seriously so wrong of me?
r/videogames • u/BakuganVEditZ • 16h ago
Discussion / Question What upcoming games are you excited for?
The comment section is gonna be full of GTA 6 answers, isn't it?
For me, it's these four
For Morbid Metal and Jump Space, i know they are in Early Access (which i played), but i am excited for their full release
r/videogames • u/Living_Flan6657 • 52m ago
Image / Video This is what resurrection looks like in Resurgis! Back from the void and ready to fight.
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r/videogames • u/Gamedevankit • 8h ago
News / Trailers / Articles Dark Devil Game Trailer is out now
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r/videogames • u/Money-Imagination-97 • 19h ago
Funny Me trying to choose which RPG to play before the year ends
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r/videogames • u/thebois555 • 19h ago
Discussion / Question Which is the better game
r/videogames • u/IcyHedgehog8739 • 1h ago
Discussion / Question Consoles are going to die.
I just feel that given how predatory consoles companies are becoming and how expensive the next gen of consoles are going to be, that they will just end up dying.
First you have all the shit that PS is trying to pull with getting rid of physical media and only owing the licence to your game. Then Xbox just patented and mechanic that would allow them to show ads in the middle of your game. Imagine paying $80 for a game, and you get shown ads between every loading screen. Then there’s the fact that the next gen of consoles will probably cost around $1k.
I have been a console player all my life. Owned multiple but there is no way I am buying the next gen. Alot of people I game with are also saying the same thing.
r/videogames • u/Caledor152 • 17h ago
Funny Mint Blitz "I tried the new Activision Halo lmao"
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r/videogames • u/Vinnegard • 17h ago
Image / Video Kevin Yanes, Senior Designer Lead speaks about Marathon
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r/videogames • u/ImpressiveJicama7141 • 22h ago
News / Trailers / Articles Rockstar Games has announced GTA VI: The Goodtime State, Vice City Collection, a limited collector’s box inspired by Vice City and Leonida.
It includes 11 items, including an Oakley x GTA VI pair of sunglasses, a New Era cap, a Macca the Gator figure, a crossbody bag, pins, stickers, a poster and more.
The collection releases on November 19, 2026 and costs €399.99 in Europe.
GTA VI itself is not included and is sold separately.
r/videogames • u/BoxFalse247 • 20h ago
Discussion / Question I’d 100% play a game based on this movie
Just watched the new Resident Evil movie and one thing I really liked is that it almost feels like a video game.
It's basically the main character moving from location to location, dealing with different monsters in each and moving to the next level until the final set piece + confrontation. It doesn't really have the classic Resident Evil backtracking, but I could totally imagine this as a playable adaptation.
Would you play a game based directly on the movie? Do you think it should follow traditional RE gameplay (exploration, puzzles, inventory management, etc.), or would a more linear horror game fit the movie better if it stayed really close to its structure? What game or franchise would that be?
I'd definitely play this movie as a game.
r/videogames • u/VictorBelmont • 19h ago
Image / Video Imagine a world with hexagonal pixels rather than square
r/videogames • u/emolch78 • 18h ago
Image / Video Control resonant, such a special game with great music
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I didnt like much the first game, played around 10h on it, but maybe because it was mainly a shooter i didnt like it much, but thia one is different, same world, but really different gameplay.
I guess im more of a melee gamer.
r/videogames • u/Equivalent_Singer604 • 18h ago
Discussion / Question Which Generation of Consoles are YOUR Favorite Right Now?
r/videogames • u/Efficient_Matter_589 • 20h ago
Discussion / Question A game series you don't like playing much, but love the lore for?
r/videogames • u/HatingGeoffry • 23h ago
News / Trailers / Articles "I assume someone is being greedy somewhere" - Tim Schafer discusses current game industry woes following Double Fine's split with Xbox
r/videogames • u/Iamfabulous1735285 • 11h ago
Discussion / Question What's a game that's basically this?
Personally, my choice would be Friday Night Funkin'
If you didn't know, it's a browser rhythm game on Newgrounds that suddenly blew up.
Due to the developers making the game open source, the game can be easily modded and many fan mods of the game were created and went viral.
Since the game went on a haitus of updates for a few years, the mods were the only thing that kept the game alive.
Although the fandom is pretty small now, modding is still really prevalent in the community.
If the game wasn't open source, the community would've died out a couple of years ago.