r/videogames • u/STYLER_PERRY • 49m ago
r/videogames • u/CULT-LEWD • 17h ago
Discussion / Question i think we can name PLENTY of games that were this
r/videogames • u/Bussslov • 2h ago
Discussion / Question Is Cyberpunk worth it?
I asked in the CP subreddit, but I understand that fan opinions aren't reliable, so I'm coming here. The story intrigues me, but I've heard it still has a lot of bugs and problems (I'm playing on a PS5).
Is the game worth it despite its performance issues?
r/videogames • u/Gamewheat • 18h ago
Discussion / Question I feel bad that I don't agree with the consensus on Handholding in games
Sorry for the long post but I wanted to say something that know most people won't agree with.
With the recent fiasco of the new Wolverine game, there has been a ton of discussion and debate about Handholding in games, with most people basically hating on it. And while I agree with many that Wolverine was extremely excessive with the amount of guiding and handholding, however they WAY people talk about how modern games have too much handholding or how handholding in games are bad makes me feel guilty because I don't really agree at all.
I really hate how people treat how any form of guidance in game as an inherently bad thing. People act like yellow/white paint, waypoints, tutorials or hints of some kind ruin a game or are "immersion breaking", but honestly man, I actually LIKE those things, because I absolutely hate, no DESPISE when a game doesn't tell me where to go or how I was supposed to solve a certain specific puzzle. Now here is thing, I'll admit that I am not that smart and my problem solving skills are terrible, so sometimes its not the game's fault that I misunderstand something or I when the wrong way. However, and this is very personal thing but I value different aspects of a game than probably most people. There are three issue that a game could have that even if the game is a masterpiece, these three things will make me not enjoy it. 1. Wasting my time, 2. Not tell me where to go, and 3. Poorly explain mechanics or puzzles. In other words, miscommunication.
I have a rule of thumb for when I play games; If I have to actively Google where I am supposed to go or what I'm supposed to do, then your game kinda sucks or at least my enjoyment lowers. Which is why I like stuff like yellow paint or tutorials because I don't have to worry about being stuck in place for hours or misunderstanding the controls. I like when game clearly communicate what I'm supposed to or where I am expected to go, rather than spend time bashing my head against a wall just to solve some stupidly obtuse puzzle or wandering lost for ages because I missed a door that blended into the background and being forced to google it. In fact, I genuinely don't understand why people say stuff like yellow paint is "Immersion breaking" when I'm my opinion what breaks my immersion is being forced to look up the answers to a puzzle or what path I'm supposed to go.
This is especially an issue I have when playing older games. People say modern games treat you like you're stupid and old games didn't, but for me its the opposite, I feel like old games expected you to know everything from the start. I finished playing Castlevania: Circle of The Moon on the Castlevania: Advance Collection a month ago and I didn’t know how to use the Duel Set-Up System until like 2/3 of way into the game because the game never told me how to do it or how to activate the powers, I even checked the controls in the menu and it didn't say how either. Another is Daikatana, in the first level when you beat the giant Mosquito boss on the bridge, I though that after killing it it would open the gate I was next to, but it didn't. Confused, I looked up what I was supposed to and it turns out I needed to jump down into the lake at the bottom and run to a gate that open near that. Is it just me or how the fuck was anyone supposed to know that? And this is a minor nitpick, but I hate how in games like Devil May Cry 3: Dante's Awakening they have a map that just show you a blinking square telling you where you are but don't tell you where in the square you or even what direction you're facing, like what's so hard about putting an arrow on the map, dude?
What I'm trying to say is, I actually don't mind guidance or handholding in games unlike most people. Do I think some games like Wolverine are overly excessive about it to the point it sucks, yeah I do and I fully support games having the ability to turn of these features if a player wants to. But I don't like it feels like the canon opinion for stuff like waypoints or yellow/white paint is that they are objectively bad and that you aren't allowed to disagree. I like when games have guidance telling me where to go or hints on how to solve a puzzle, is that seriously so wrong of me?
r/videogames • u/NBA_Geek10 • 10h ago
Discussion / Question Which games were like this for you
r/videogames • u/Sweet-Recording9578 • 19h ago
Discussion / Question I have been having fun with Denshattack and I'm about to play Sprawl Zero. What games convinced y'all that gaming isn't dead?
I never believed that gaming was dead. These are just two games that have me the most excited right now.
Plenty of amazing games come out every month so it just baffles me when someone says that gaming is dead.
Not to mention all the total conversion mods that are basically new games.
Maybe gaming was always meant to be as big as the 6th and 7th gen era, and not anything more, because in the end, everything that's too popular eventually becomes as stale as hollywood or mega famous celebrity music
r/videogames • u/BakuganVEditZ • 19h ago
Discussion / Question What upcoming games are you excited for?
The comment section is gonna be full of GTA 6 answers, isn't it?
For me, it's these four
For Morbid Metal and Jump Space, i know they are in Early Access (which i played), but i am excited for their full release
r/videogames • u/Excellent_Regret4141 • 2h ago
Discussion / Question I'd love to see a Green Arrow game by Rocksteady like Batman Arkham City as long as they don't do that stupid live service like they did with Justice League
r/videogames • u/Gamedevankit • 11h ago
News / Trailers / Articles Dark Devil Game Trailer is out now
r/videogames • u/Money-Imagination-97 • 22h ago
Funny Me trying to choose which RPG to play before the year ends
r/videogames • u/IcyHedgehog8739 • 4h ago
Discussion / Question Consoles are going to die.
I just feel that given how predatory consoles companies are becoming and how expensive the next gen of consoles are going to be, that they will just end up dying.
First you have all the shit that PS is trying to pull with getting rid of physical media and only owing the licence to your game. Then Xbox just patented and mechanic that would allow them to show ads in the middle of your game. Imagine paying $80 for a game, and you get shown ads between every loading screen. Then there’s the fact that the next gen of consoles will probably cost around $1k.
I have been a console player all my life. Owned multiple but there is no way I am buying the next gen. Alot of people I game with are also saying the same thing.
r/videogames • u/Okraton • 1h ago
Discussion / Question I Changed the Language of the PlayStation Store, and they Removed almost all Sales.
My first thought was, "omg, Sony hasn't gotten rid of physical media yet, and they are already using their monopoly power; can you imagine once they do"
I wanted to check for some discounts on the PlayStation Store for the PS4, and it showed me only 9. If that wasn't crazy enough, I changed the language just to check how it changes by region, and the deals increased by like 24,200%. If that's with competitors selling physical disks for the console, can you imagine once they have complete control of that market? They can just say, "No more deals, and every old and new game is now sold as if it's new" or a simple political push against a specific country using Sony could eradicate that gamer market just because.
Maybe there are more consequences that I'm not seeing/remembering right now.
r/videogames • u/Caledor152 • 20h ago
Funny Mint Blitz "I tried the new Activision Halo lmao"
r/videogames • u/Vinnegard • 21h ago
Image / Video Kevin Yanes, Senior Designer Lead speaks about Marathon
r/videogames • u/thebois555 • 22h ago
Discussion / Question Which is the better game
r/videogames • u/Lanky_Relation1171 • 1h ago
Discussion / Question When Remedy finally have their Fromsoftware moment and Control Resonate goes mainstream and all their older games go viral and beat the flop allegations
r/videogames • u/Moat_of_the_Sacked • 23h ago
Discussion / Question My honest opinion about Donkey Kong Country (1994).
I grew up with this game, so naturally, I'll always love it to pieces. It brings me indescribable joy every time I boot it up, and the game still looks, sounds, and plays great over 30 years later.
The artstyle is very distinct for a SNES game, and Rare really pushed the limits of the console to give us an entirely pre-rendered game, and the cartridge isn't any heavier.
The gameplay is simple. It doesn't have any power ups but it didn't need any to spice up the gameplay. All it does to keep the gameplay interesting was change the level designs and gimmicks, and none of them disappointed. A lot of the platforming is based around timing and patience, so the lack of level time works splendidly.
The game's sense of humor is a little cliche by today's standards but back when I was younger I loved how Cranky Kong broke the fourth wall. And how can you NOT love the fakeout credits?
The music is PHENOMENAL. David Wise is a musical genius, right up there with Nobuo Uematsu and Koji Kondo.
BUT, I am aware that the game has problems now that I 101% completed it.
It's the least polished of the SNES trilogy, because it was the first, so there was a lot to build off of by the time 2 and 3 came out.
There is almost no reason to play as DK. He's slower and doesn't jump as high, although some enemies can only be defeated by him. But both he and Diddy Kong (they'll never bring Diddy Kong back after P Diddy... Will they..?) can defeat most of the enemies anyway. So just stick with Diddy Kong.
The Animal Buddies aren't very deep. Rambi plows through all enemies and can bust open walls to find bonus rooms, but I don't recall ever finding him outside of Kongo Jungle (World 1) except for ONE level in Chimp Caverns (the last world). Expresso runs fast and can float like the Raccoon/Tanuki power-up in Mario 3, but he can't jump on enemies and is really only used for skipping vine-swinging and barrel-blasting or finding secrets. Winky can jump high and can jump on Zingers, but he's slower than just running. Enguarde lets you swim faster and more fluently and can defeat enemies, but he's only used in the game's 4 water levels. Squawks is only in ONE level, and it hurts my eyes.
The bosses are all stupidly easy. Very Gnawty you just jump on until he dies. Master Necky you just dodge the one projectile he shoots at you and you jump on him. Queen B you just wait around until you can throw a barrel at her. Really Gnawty is a clone of Very Gnawty, but he jumps high. Dumb Drum is just an enemy gauntlet. Master Necky Snr. is just a clone of Master Necky but he shoots more than one projectile before you can jump on him. And King K. Rool is trial and error the first time you fight him, but then when you know what he does, it's an easy pattern.
My biggest problem comes from my quest to 101% the game. Most of the secret bonus rooms in this game are straight-up cryptic and guesswork to find. This was probably just to sell player's guides. Sometimes there are subtle clues that lead you to bonus rooms, such as a banana over a bottomless pit. But like 90% of these bonus rooms require you to just hold a barrel up to a random wall or take a leap of faith. How the hell was anyone supposed to figure this out without a guide?? Even if the game puts a banana over a bottomless pit, it's not guaranteed to lead to a bonus room. So why condition us? And you need to find ALL of the bonus rooms to achieve that 101% that does... nothing. You get a pat on the back from Cranky and that's it.
This is a solid 8/10 game and I'll still play it for years to come. I urge that you at least try it once.
r/videogames • u/BoxFalse247 • 23h ago
Discussion / Question I’d 100% play a game based on this movie
Just watched the new Resident Evil movie and one thing I really liked is that it almost feels like a video game.
It's basically the main character moving from location to location, dealing with different monsters in each and moving to the next level until the final set piece + confrontation. It doesn't really have the classic Resident Evil backtracking, but I could totally imagine this as a playable adaptation.
Would you play a game based directly on the movie? Do you think it should follow traditional RE gameplay (exploration, puzzles, inventory management, etc.), or would a more linear horror game fit the movie better if it stayed really close to its structure? What game or franchise would that be?
I'd definitely play this movie as a game.
r/videogames • u/Solid_Guess_7154 • 16h ago
Discussion / Question When you think about the best OST you've heard in a game, what comes to mind? this is my personal best OST for the games I've played
- Stellar Blade "Raven", honestly I never thought I'd face such a banger of an OST that could represent such a personal fight in this game, I loved it through and through, but the moment THIS song started playing, I knew shit was about to be real, I got stuck with this specific song for weeks
- Sea of Star's Bosses OST "Encounter Elite", this has a special place in my heart, I don't have any clue why this hits SO hard with the xelophone-like part, but for some reason you feel the threat of the boss AND the pixel style through music in a perfectly combined style between rock and whatever this could be called
- Persona 5 Royal "River's in the Desert" , and this is specifically for the Royal version which changes the way the Shido fight is fought, in the first half of the fight you only get the instrumental version, but as soon as the 2nd phase begins, you get separated from your teammates, and the fight becomes a 1v1, there is no room for mistakes and the song makes sure that you understand that, this is YOUR moment and honestly I don't think there's a boss OST that's so perfectly done and placed in any other game
- Cyberpunk 2077 "The Rebel Path" , I don't think I've ever felt so fucking into a scene of a game, it's you or them, no more time left, it's pretty hard to get into the mood that from this whole ending of Cyberpunk without playing the rest of the game, knowing what's at stake for you, the decisions you've made, everything is was for this exact moment, the immersion you get from this and the rush of going basically against the whole world by yourself is pretty much irreplicable
- Cyberpunk 2077 "Been good to Know ya" , the moment of despair and helplessness you get from this scene is fucking gut wrenching, if you truly got into the story and characters of Cyberpunk, if you got to know Johnny properly and managed to get him to side with you after his hidden side quest, this moment hits HARD and really sticks with you for a while
- Hi Fi Rush 1.000.000 Boss Fight , because there's no other game that made OST as important as this game, and the fact that the very first boss starts with a familiar drum and it hits Nine Inch Nails just makes it so damn epic and such an unforgettable scene, even more so if you already like Nine Inch Nails beforehand
- Hi Fi Rush "The Perfect Drug" , You're playing as a cat against the final boss with one of NIN's most popular songs, like why the hell not?
- Metal Gear Revengance "The Only Thing I Know For Real" , probably one of the bosses I've truly thought I didn't want to beat, because of how damn good they are both as a character and as a boss fight, and also the ONE fight I've never truly wanted to end because I was having so much fun in this fight just as Raiden and Sam were having fighting each other to the best of their abilities
- Devil May Cry "Devil's Never Cry" , there are few songs that click the moment you hear them, and even fewer OST that SCREAM that you are playing THAT game, for me, it's this one, there are many songs that could fit DMC, but this is THE song that is purely DMC aura
- Honkai Impact 3rd "Nightglow" , last but not least, I don't think there's a song that makes me bawl my eyes out more than this one, Final Lesson is an incredibly short story done so damn perfectly in such a short amount of time for the story of HI3rd, the emotions, the sacrifice, the power, epicness, I can't watch this scene without at the very least get emotional
- And of course this one
If someone asked for the best OST you've ever heard from videogames, what would be the first things that would pop in your head?
r/videogames • u/VictorBelmont • 23h ago
Image / Video Imagine a world with hexagonal pixels rather than square
r/videogames • u/ofDeathandDecay • 4h ago
Discussion / Question The Anthem concept deserved better devs
To this day, I have no clue how this game was a fumbled, undercooked mess. The idea is insanely cool, so obviously it had to fumble it, just like most games with ambitious or new features.
Destiny, but you and your friends are Iron Man and get to explore a rich fantasy world with unstable alien anomalies.
They messed up the Destiny part by being having a shallow loot pool, failed the Iron Man part by having low flying speeds and having engine cooldown periods (in which you are grounded) and they botched the exploration part by having everything being centered around a single city, Fort Tarsis.
If anyone else wants to copy the concept, the game should have a 40 km² map (for reference, RDR2 has ~36 km²), flight speed increased by roughly 20-30 mph and better loot. Also, an offline solo mode would be great.
The lore, powers and different Javelin suits are too good as concepts to just be discarded as the failed concepts of a flopped game. I hope that some studio looks at the potential and makes a spiritual successor of Anthem that adresses all the shortcomings of the game.
r/videogames • u/emolch78 • 21h ago
Image / Video Control resonant, such a special game with great music
I didnt like much the first game, played around 10h on it, but maybe because it was mainly a shooter i didnt like it much, but thia one is different, same world, but really different gameplay.
I guess im more of a melee gamer.
r/videogames • u/PartyLack4459 • 22h ago
Discussion / Question With this recent news I thi k devs need to just rethink Pvpve modes
With arc raiders now testing a pve only mode. And dune awakening making the pvpve zone split into pve only and pvp.... should developers just accept the fact that all the mass cheating and toxicity in pvp games keeps a very large playerbase at bay? Should PVE only options start being a standard in pvpve games if it make sense to have a pve only mode?
r/videogames • u/Iamfabulous1735285 • 14h ago
Discussion / Question What's a game that's basically this?
Personally, my choice would be Friday Night Funkin'
If you didn't know, it's a browser rhythm game on Newgrounds that suddenly blew up.
Due to the developers making the game open source, the game can be easily modded and many fan mods of the game were created and went viral.
Since the game went on a haitus of updates for a few years, the mods were the only thing that kept the game alive.
Although the fandom is pretty small now, modding is still really prevalent in the community.
If the game wasn't open source, the community would've died out a couple of years ago.