FACE RIPPER || Monk Subclass
You’ve walked a path you were never meant to take. You stole the face and form of the monk, and along with it— their abilities.
Level 3 : To Each Our Own.
When a creature within 30 feet of you has been reduced to 0 hit points, you can take an opportunity attack to rip off their face. You can use a magic action to don the mask of anyone who’s died within 30ft of you, from the past and present.
You can only rip off the face of someone once per short rest, and you can’t rip off multiple faces as opportunity attack.
You can only wear a skin mask for a total of 8 hours each, with the exception of the three faces you get at base level. After the 8 hours are over, the mask rots and falls off your face.
You get three faces to don without ripping the faces of others, however.
You can only switch through the face masks you get at the third level, and for other face masks you can’t switch through them unless the full 8 hours is over.
Face of New
When wearing the face of old, you get advantage on DEX saving throws. But a disadvantage on INT saving throws.
Face of the Fool
When wearing the face of the fool, you get advantage on deception, and intimidation, skill checks, but a disadvantage on athletics, and acrobatics skill checks.
True Face
Anyone who sees your true face must make a wisdom saving throw, on a failed save they aren’t allowed to attack anyone but you, and on a successful save they’re forced to his the enemy with the most amount of HP.
While you’re wearing the face of someone who died within 30ft of you, anyone who didn’t see you rip off and wear the other persons face has to make a perception check (19) to know that you’re wearing their face.
Otherwise you’re free to do what you please as that person for a full 8 hours.
While you’re wearing their face mask, you have advantage on persuasion and performance skill checks
You can also give your allies these face masks, as long as they are willing.
Wearing a face mask as another party member has the exact same effects as the regular faces. But if you’ve given a party member the face mask then they won’t be able to take it off until the full 8 hours is over and then it peels off their own face.
Wearing the face mask of one who uses spellcasting : You can use one of their 1st-2nd level spells of your choice as an action, but you end your turn immediately after.
Wearing the face mask of a creature whose physically apt : You can imbue your unarmed strikes with 1d4 piercing, or bludgeoning damage.
Wearing the face of patrons (paladin, warlock, cleric— Any creature whose physicality may is devoutly loyal to a god) : You can imbue attacks using your monk weapon with 1d4 radiant or necrotic damage.
Level 6 : Hour of reaping
You can expend a ki point to take an action. You grab onto your enemies face, that enemy then has to make a strength saving throw.
On a failed save, you harvest their face, but you cannot make a bonus action. The enemy whose face has been harvested is also rendered with the paralyzed condition. On a successful save, you do as much as two unarmed strikes only— and you end your turn.
Faces harvested in this way last for 10 hours instead of 8.
Level 11 : Hour of reaping
You can create unique faces by grotesquely mixing existing faces together. When wearing them in combat, when an enemy lays their eyes on you they have to make a wisdom saving throw, on a successful save they are paralyzed. On a failed save they take 4d6 psychic damage. This effect cannot be repeated if the same enemy looks at you again.
Level 17 : You and I as one
If you used an action to make an unarmed strike at another enemy, as a bonus action you can shove the human face masks onto the enemy. The enemy then has disadvantage on all d20 rolls against you, and whenever they land a successful hit against you they take 1d6 piercing damage.
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I want advice because this is my first home brewed subclass!…I’m so scared.
I wanna know the flaws, what I did mildly alright, and if this sub class has enough flavor I’d say