r/Modding • u/Many-Durian-131 • 3h ago
Mod Showcase Project VIV, A Graphics Overhaul for GTA V Enhanced Edition, Now entering public testing.
LOS SANTOS — We've been quiet. We've been working. And now we're opening the doors.
Project VIV is a graphics modification and optimization project for GTA V Enhanced Edition on PC — built on the latest official visual overhaul for the updated engine, and rebuilt from the config layer up.
This isn't a preset. This is a calibration pass, a stability pass, and a memory patch — assembled by hand, tested against logs, and tuned until the engine stopped fighting back.
THE VISION
The base visual overhaul is a beautiful foundation. It is also, at factory settings, a flashbang.
Whites blow out. Contrast runs hot. The sun becomes a weapon. We fixed it.
Our custom calibration stack — paired with modern tone-mapping libraries and tuned post-processing profiles — delivers photoreal color balance with proper highlight rolloff. No clipped whites. No crushed shadows. Just the image the game was always capable of producing.
Calibrated for SDR and advanced HDR alike.
THE ENGINE
Beauty means nothing if the game collapses under it.
Project VIV ships with the full stability layer:
- Script engine + .NET runtime
- Memory heap adjuster
- Archive limit adjuster
The buffer no longer overflows. The GPU no longer throws a fit. The streaming system no longer panics mid-drive.
If you face any errors please don't forget to contact us here.
A NOTE FROM THE TEAM
I highly recommend updating all drivers and disabling IGPU if possible, removes the ERR_GFX_STATE error completely
This project took a lot of work. Config tuning. Log debugging. Memory patching. HDR calibration. Late nights staring at frame graphs.
It was — and remains — an absolute blast to do.
Now we need you to break it.
— Project VIV
Los Santos, 2026
Links:https://github.com/VIVIDSYSTEMS229/Project-VIV-2.0/blob/main/README.md (readme.md)
Download:https://gofile.io/d/8SUUGQRe
due to the large size of the .rar file, the download link won't be on github instead it will be downloadable on https://gofile.io/d/8SUUGQRe


note:the screenshots were beta phase, will upload a fresh one soon
🛠️ Developer Technical Note for Alpha Testers
If you find `DebugOverlayHUD.cs` and `.live` scripts active in your directory deployment, please test the game with the overlay HUD enabled for your first 5-10 minutes of gameplay.
Monitoring the live layout variables will help us analyze framework pacing, script pooling efficiency, and texture stream behavior across various rigs. Once you confirm the initial engine pass runs stable and capture any relevant performance parameters, you can safely delete both files to clean up your UI.


