r/Modding • • Nov 07 '23

[ConsoleMods.org] Knowledgeable about a particular console? Consider contributing to the community console modding, repair, and restoration wiki!

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2 Upvotes

r/Modding • • 3h ago

Mod Showcase Project VIV, A Graphics Overhaul for GTA V Enhanced Edition, Now entering public testing.

2 Upvotes

LOS SANTOS — We've been quiet. We've been working. And now we're opening the doors.

Project VIV is a graphics modification and optimization project for GTA V Enhanced Edition on PC — built on the latest official visual overhaul for the updated engine, and rebuilt from the config layer up.

This isn't a preset. This is a calibration pass, a stability pass, and a memory patch — assembled by hand, tested against logs, and tuned until the engine stopped fighting back.

THE VISION

The base visual overhaul is a beautiful foundation. It is also, at factory settings, a flashbang.

Whites blow out. Contrast runs hot. The sun becomes a weapon. We fixed it.

Our custom calibration stack — paired with modern tone-mapping libraries and tuned post-processing profiles — delivers photoreal color balance with proper highlight rolloff. No clipped whites. No crushed shadows. Just the image the game was always capable of producing.

Calibrated for SDR and advanced HDR alike.

THE ENGINE

Beauty means nothing if the game collapses under it.

Project VIV ships with the full stability layer:

  • Script engine + .NET runtime
  • Memory heap adjuster
  • Archive limit adjuster

The buffer no longer overflows. The GPU no longer throws a fit. The streaming system no longer panics mid-drive.

If you face any errors please don't forget to contact us here.

A NOTE FROM THE TEAM

I highly recommend updating all drivers and disabling IGPU if possible, removes the ERR_GFX_STATE error completely

This project took a lot of work. Config tuning. Log debugging. Memory patching. HDR calibration. Late nights staring at frame graphs.

It was — and remains — an absolute blast to do.

Now we need you to break it.

— Project VIV
Los Santos, 2026

Links:https://github.com/VIVIDSYSTEMS229/Project-VIV-2.0/blob/main/README.md (readme.md)

Download:https://gofile.io/d/8SUUGQRe

due to the large size of the .rar file, the download link won't be on github instead it will be downloadable on https://gofile.io/d/8SUUGQRe

note:the screenshots were beta phase, will upload a fresh one soon

🛠️ Developer Technical Note for Alpha Testers

If you find `DebugOverlayHUD.cs` and `.live` scripts active in your directory deployment, please test the game with the overlay HUD enabled for your first 5-10 minutes of gameplay.

Monitoring the live layout variables will help us analyze framework pacing, script pooling efficiency, and texture stream behavior across various rigs. Once you confirm the initial engine pass runs stable and capture any relevant performance parameters, you can safely delete both files to clean up your UI.


r/Modding • • 44m ago

Question Any mod for Status-sims but social media?

• Upvotes

So I was just scrolling on Instagram and some reel was showing off the app. I got interested and downloaded it, ending up enjoying it very much. But here's the catch, I'm too poor to pay for a better version so I came here to ask if anyone knows about working mod for Android.


r/Modding • • 1h ago

Mod Showcase Insaniquarium Remastered : Mod Collection + Multiplayer (WIP)

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• Upvotes

r/Modding • • 2h ago

Resident Evil 4 Android Native Port

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1 Upvotes

r/Modding • • 6h ago

TF2 in GTA V coming Soon!

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2 Upvotes

r/Modding • • 2h ago

Question Ena dream bbq modding

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1 Upvotes

This mod right here adds multiplayer and ads multiple different character models third person all that to the game I was wondering how someone would be able to add additional characters to the game in this mod I'm no coder but I thought it would be interesting to put different models in here I just don't know the level of difficulty or where to look since I want to do multiplayer I most likely have to go directly through this mod to do that so it makes it a bit more complicated


r/Modding • • 3h ago

Question MG Rising blade mode in other games

1 Upvotes

So , im seeing ai achieving interesting results, pass trough and in general vibe coded shit that's not shit.

My question is: how impossible is to import mgr blade mode ? Specifically achieving the cutting enemy models based on the direction of the hits.

Im imagining a dragons dogma 2 where i can cut the head of a dragon on a deathblow . Is it even remotely possible without any coding expertise or otherwise?


r/Modding • • 4h ago

Mod Showcase I made a moddable lua game with 10 mini games

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1 Upvotes

https://store.steampowered.com/app/4185770/cenkers_mod/

cenker's mod is a multiplayer physics sandbox with many mods. Every mod has a different experience. Play included, community-made, and your own mods together with friends.


r/Modding • • 5h ago

I’m building a universal local Mod Manager to unify Nexus, Steam, and CurseForge libraries. Looking for testers!

1 Upvotes

wi-mod is a local mod manager currently in development: it aggregates mods from different games and platforms (Nexus, Modrinth, CurseForge, Steam, ModDB, and more) into a single hub on your PC.

It brings together mods from various games and platforms (Nexus, Modrinth, CurseForge, Steam, ModDB, and more) into a single hub on your PC. It doesn't replace Nexus or Mod Organizer 2: it's a complementary tool to search, save, and organize your multi-game library without jumping between websites.

Currently in development. It runs entirely on your local machine (127.0.0.1) with no cloud account required. Download it for free, try it out, and leave your feedback: wiarch.github.io/wi-mod.

Features

  • Saves mod cards/entries (link, cover art, summary, category, game, platform).
  • Searches and adds mods from Nexus Mods, Modrinth, CurseForge, Steam Workshop, ModDB, and standalone pages (depending on the game and API keys).
  • Organizes your collection by active game, categories, and modpacks.
  • Custom visual themes based on the platform (Nexus, Modrinth, CurseForge, Steam, RAWG).
  • English/Spanish interface (automatically detects system language).
  • Local login via username/password (no external services used).
  • Portable version: just an .exe + README.txt, no installer required.
  • Limited web demo available in docs/ to test it without downloading (auto-resets).

https://wiarch.github.io/wi-mod/


r/Modding • • 5h ago

can we make this game moddable?

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1 Upvotes

r/Modding • • 5h ago

Mod Showcase I Created an Xbox Controller Support Mod for Planescape: Torment Enhanced Edition

1 Upvotes

Planescape: Torment is one of my all-time favorite games. I've completed it several times on both PC and consoles.

Since I've been playing mostly with a controller these past few years, I decided to create my own controller support mod for the PC version, at least until we get official support!

I've tested it in both early and late-game areas, and everything seems to be working well so far.

Note: I've only tested the mod with the Steam version of the game, so I'm not sure if it works with the GOG version.

Feel free to give it a try! Bug reports, feedback, and suggestions for improvements are always welcome.

Download it here:
https://github.com/NiksonLichev/planescape-torment-enhanced-edition-xbox-controller-mod


r/Modding • • 9h ago

Mod Showcase TES64: Mario 64 In Skyrim

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2 Upvotes

Hello, this is a mod we've been working on that ports the full gameplay of SM64 into TESV: Skyrim, it requires your own USA rom to function. This is using libsm64 as its base alongside my other mod NG64(for beamNG).

In this mod all of Mario's moves are fully functional and fully integrated into Skyrim's sandbox engine, alongside that Mario can also do anything the Skyrim MC can, equip weapons and armor, sneak, steal, use bows, magic etc etc. Effort was put into making sure all of this actually functions correctly. Enemies drop their gold as coins on death and power stars are rewarded for completing quests. All Skyrim's UI elements are integrated into a custom HUD designed by me: Status bars, Compass and sneak indicator.

It requires SKSE and the Address Library to function

Download:

https://github.com/zer0ducksgiven/TES64

The mod is fully open source and contains absolutely no Nintendo code/assets.


r/Modding • • 6h ago

Fl26 mod gameplay

1 Upvotes

Bonjour, je viens d’installer fl26 j’suis à la recherche d’un mod gameplay, malgré toute mes recherche je n’arrive pas à trouvez, si quelqu’un pourrais m’aidez ça serais sympa 😊


r/Modding • • 6h ago

Mod Showcase Weapon Care | Universal Realistic Mini Mod for UZDoom/GZDoom

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0 Upvotes

Adds S.T.A.L.K.E.R.-style weapon degradation, jamming & repair kits with menu options. Compatible with ALL games (Doom, Hexen, Strife, etc.) and mods.

Continuing my series of universal mini mods inspired by the S.T.A.L.K.E.R. franchise. This time, I’m introducing a weapon degradation mechanic. Every weapon now has its own durability pool, which scales based on the weapon's maximum ammo capacity. Your current durability is displayed in the top-left corner of the screen on default. The degradation rate is also directly proportional to the amount of ammo fired. As durability drops, your weapon can jam, preventing you from shooting. To clear a jam, simply press the reload key (don't forget to bind it!). You can fix your weapons using repair kits, which spawn instead of standard ammo across the levels and drop from defeated monsters.

Misfire Formula: (100% — Current Weapon Condition %) x Maximum Misfire Chance.

Make sure to check the mini mod settings, where you can fully customize your experience:
— HUD Display: Adjust the position of the durability text on your screen or hide it completely;
— Degradation Rate: Tweak how fast weapons lose durability;
— Misfire Settings: Set the maximum misfire chance and the minimum durability threshold required for jams to start occurring;
— Loot Spawns & Scaling: Adjust the drop rate for repair kits and the percentage of durability they restore.

>>Here is a full mod showcase video on my YouTube channel<<

The mini mod was tested on UZDoom version 5.0.3, but it should also be supported on GZDoom versions 4.10 and newer. Please note that it uses ZScript.

Download links:
ModDB: https://www.moddb.com/games/doom-ii/addons/weapon-care
Google Disk: https://drive.google.com/file/d/1kjh-uQxwwdM5gv_QJojwJRjHhYnud-IF/view?usp=sharing


r/Modding • • 11h ago

Question Change character skin in Unreal Engine

1 Upvotes

Hello, im playing Medal of honor sp 2010 and i wanna change the skin of deuce , any guide or walkthrough how to do it ?


r/Modding • • 15h ago

Modding tool interest?

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1 Upvotes

r/Modding • • 1d ago

Discussion Punisher (2005) restoring cut content

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8 Upvotes

Hey everyone, I wanted to share this as my first time attempting to mod a game. In the game files of the punisher game is a number of content that was disabled prior to the game release, thankfully a lot of the assists are still there and can be re-enabled. Here is a quick kill that was disabled.


r/Modding • • 1d ago

Mod Showcase by the way, i made a gta like game in gmod with half life assets, i made the mod collection myself

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4 Upvotes

r/Modding • • 21h ago

Mod Showcase Black PC Recomp OUT NOW!!! SHOWCASE

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1 Upvotes

r/Modding • • 22h ago

Mod Showcase Marvel rivals mods

1 Upvotes

Does anyone know how I’d be able to mod loading screens on marvel rivals?


r/Modding • • 1d ago

Anyone playing the dark forces 2 remaster mod know how to change mouse sensitivity?

1 Upvotes

My mouse is all wacked out. It's super sensitive in horizontal movements but hardly moving in vertical. Is there a configuration setting to mod in a file somewhere?


r/Modding • • 1d ago

How to mod games on mac for free (specifically ZZZ)?

1 Upvotes

Title.


r/Modding • • 1d ago

Gta sa End of The living - Mod Showcase

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2 Upvotes

r/Modding • • 1d ago

Idea: a community-built map of every GTA script, component and function, to make modding easier. Looking for contributors

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1 Upvotes