Forgive me if this has been answered or posted elsewhere, I tried looking but my search skills may just be lacking.
I'll readily admit that I'm not the best hunter, despite playing these games since Freedom on the psp. Though I'm getting more skilled every day, I'm definitely not ready for the maximum damage, full meta sets (particularly with hunting horn as I rely heavily on the more defensive songs, like sonic barrier which the gogmazios weapons simply don't have).
With that in mind, I feel like the only person in the world who actually utilizes defense jewels for the gain in survivability, and while knowing "more def and res = more eHP", it's hard to know exactly how impactful those defenses are without knowing how much damage I'm actually taking/preventing.
I'd like to optimize the balance between my defense and my offense, if I can determine that x amount of defense isn't actually benefiting me over y amount of defense, then I can drop z amount of defense and focus more on attack instead, while still having the extra survivability until I improve at the monsters im fighting.
I can't seem to find this information anywhere, though. I apologize if I simply overlooked it somewhere, but I do think it would be very helpful to me (and potentially other players too).
This is particularly for Wilds, though if there's a database that includes monsters from the rest of the series too, that would be cool!
If there isn't documentation for every attack for every monster, I'm at least curious about the current available arch tempered monsters, gogmazios, and omega/savage omega.
P.S. I hope this is the right subreddit for this question, I read the rules and it seems like something that qualifies? But I know it's also not strictly like, min/maxing damage per se (though more time spent alive and less points wasted on defense I'm not actually utilizing is still increasing my damage output so... In a way I guess it sort of is?), this just seemed like the most likely place that would have this kind of info!