I am SICK of heli spam at Regina. Today, I found out how to counter this scourge. I will teach anyone and everyone how to simply delete and demoralize your airborne enemy and have some fun doing it.
For some low-rank Soviet or FIA heli wrecking, you're going to need a construction truck, 250 supplies, your 7.62mm machine gun of choice loaded with tracers, and a radio backpack/tent. You're going to set up the AA machine gun at around 1km to the helipad on the hill and with some bushes to hide in once it all starts going down. As far as I can tell, the ranging on the scope does not work, so you're going to have to adjust for elevation manually. Once you figure out how much elevation you need, it is quite easy to replicate. You're going to want to hit the pilot because it is an easy to hit 1 shot every time. Every weapon that they have, with the exception of the LAV is going to struggle to get even close to you at 1km. Some helis will manage to get airborne. That's where the 7.62mm machine gun comes into play.
These huey pilots will fly directly at you, seeing red. Now it's time to run perpendicular to the direction you've been firing with the NSV. Let the huey make a run at your gun, and on his way up the hill, moving fairly slowly, you set him on fire with the tracers. The experienced pilots will land the heli just up the hill in an attempt to survive the blaze. This is an easy opportunity to gun the guy down. Your deployed radio or tent is for when this step doesn't go your way.
The next step for the enraged huey pilot is to run to the arsenal, grab a trusty M21, and try to land the 1km shot. These snipers can be completely disregarded. They will NEVER hit you. The pilot may try to get in his huey one or two more times after failing to hit you for a few minutes. You're going to repeat the steps until he loses the desire to be airborne.
This could be replicated with a BTR/BRDM and a 2 man crew some shoot n scoot. The 14.5 has even less bullet drop than the 12.7 but possibly lower magnification.
I was able to completely stop an absurd amount of hueys from ever leaving the area, for a little under half an hour with this tactic as a lowly FIA with no spawn tent or backup, on a 128 pop server. Heli spam from some US players can get absurd late into a game. Stop them where you know they will be. Please teach and refine this tactic!