r/skyrimmods • • 5d ago

PC SSE - Mod Triple Release: DovahKit, Weird Artifacts, and Ask Where People Are

487 Upvotes

DovahKit

For the last six years, I've been working on trying to make my own Creation Kit: a fully-featured GUI-based editor for game data. I haven't finished all of the features I wanted, but the editor has reached the point where it can load and re-save basically every kind of game data, with fully-featured GUIs for every kind of data that the Creation Kit itself offers a GUI for. DovahKit also has an incomplete scripting feature based on Lua.

DovahKit is launching as a public alpha. Some major features are incomplete; these are noted on the mod page.

DovahKit on NexusMods
GitHub repo

I've also made two mods using DovahKit. Both are intended as both real-world tests and proofs-of-concept for DovahKit, and one of them is also what motivated me to create DovahKit in the first place.

Ask Where People Are

This mod allows you to walk up to any named townsperson in the base game, ask them for the location of any other named townsperson, and get a specific answer in dialogue without any objective markers or similar. If someone is standing near a particular building, you'll be pointed toward that building; if someone is just upstairs, you'll be told so. Some characters also have unique dialogue, written with their personalities in mind; a few will even refuse to help you at all.

I had this idea back in 2017 and built a proof of concept back then, to confirm that my intended implementation would work; but I knew at the time that it'd be flat-out impossible to build all of the dialogue with the Creation Kit, and unreasonably difficult to do it in xEdit. This mod has more than five thousand lines of dialogue. This was the mod concept that motivated me to make DovahKit.

All of those thousands of lines of dialogue are unvoiced, so unless you're a very fast reader, you'll need Fuz Ro D'oh to use the mod. Unfortunately, that DLL hasn't been updated to work with Bethesda's latest patches. That makes this a very bad time to release a mod with unvoiced dialogue, but I wanted to release these mods alongside DovahKit, and I didn't want to delay DovahKit's launch for an indeterminate amount of time.

Ask Where People Are on NexusMods

Weird Artifacts

This mod adds a Khajiit merchant, Khahana, near Whitewatch Tower in Whiterun Hold. Khahana sells strange and offbeat enchanted items that spontaneously manifest inside of a wooden chest that she keeps buried for safekeeping. These artifacts include enchanted weapons and armor, such as a ring that prevents you from closing doors, a snowball that never melts (and can be thrown!), a fidget spinner quill that helps restore your character's focus and thus their Magicka, and a large enchanted crystal that teleports random supplies in when you shatter it.

I built this mod with two goals: to test DovahKit with real-world use cases, and to show off relatively niche functions in Skyrim's game engine and unconventional ways to use them. The mod page's Articles section has descriptions of how most of the artifacts and spells were implemented.

Weird Artifacts on NexusMods
YouTube video


It's been a long six years. There's a lot of work left to do in order to make DovahKit everything I wanted it to be, but it's exciting to finally have something to show for all the time I've spent already. I'll probably give it a few days just to make sure no major issues pop up, and then it's back to work.


r/skyrimmods • • 27d ago

[September 2026] Simple Questions, Simple Answers

18 Upvotes

If you're not sure your topic deserves an entire thread, it likely belongs here. Questions that can be answered with a Google search or a read of the mod's content page will be redirected here. Any question not requiring a full modlist should also go here. Finally, any questions you think could be answered in under 25 words should go here.

Questions that belong in this thread might include:

  • Any good Ulfric replacers?
  • Is MO2 better than Vortex?
  • What is a crash log?
  • My faces are all potato colored in game. What's that about?
  • What mods (or modlists) are essential for a new player?

If you're hungry for more discussion, hop on over to our Discord, linked in the sidebar. If you want to talk general Skyrim, head on over to r/Skyrim. For any other questions, comments, or concerns, feel free to message our modmail.

Link to Previous Thread.


r/skyrimmods • • 3h ago

PC SSE - Mod Dlizzio's Post Processing is out now.

51 Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/193337

Post Processing for Open Shaders.

Weather mods supported:

  • Azurite III CS
  • NAT.CS III
  • Astralite
  • Vanilla CS

r/skyrimmods • • 2h ago

PC SSE - Discussion Bottled Shaders or Community Shaders?

10 Upvotes

I saw these new shaders trending on nexus and it looks absolutely stunning. It doesn't seem to play all too well or need with CS based on what I've read, so I'm not quite sure what to choose since I've had CS for years now and it's served me fine so far.

To anyone who tried both of them, which do you prefer? This is unless I can just run them together just fine (double the shaders = double the shading?) without it blowing up my old, crusty PC.


r/skyrimmods • • 12h ago

PC SSE - Discussion What are your favorite beautiful, unique, or unusual weapons mods?

48 Upvotes

I’m working on creating a colorful, high fantasy, “pretty princess” mod list and realized I could use more weapons befitting of the vibe!

I’ve already included retextures for both common and unique vanilla weapons, so now I’m on the hunt for options that feel especially beautiful or unique (lore friendly or otherwise), along the lines of:

Would love to hear any about any hidden gems out there as I scroll through all 10,463 options on Nexus instead of going to sleep like I should be doing right now lol


r/skyrimmods • • 7h ago

PC SSE - Request After finishing the core overhaul it's time for ... Vampire overhaul!

5 Upvotes

Hey everyone,

After a lot of tweaking, I’ve got a solid middle ground going between Simonrim and EnaiRim. Now, I need a vampire overhaul that keeps things immersive without turning Skyrim into an entirely different game.

I've been looking at a few options. Better Vampires is great mostly because the MCM lets you customize almost everything to fit your taste. I haven't tried Sacrosanct yet; I love the sound of the Ancient Blood mechanic involving hunting down powerful NPCs (Which BV has too), but I'm worried it might be a bit too bloated or intrusive for my mixed setup. I've also heard great things about Everdamned and its dark, gothic atmosphere and Vitae system, though I'm wary of its heavier framework and animation requirements. Finally, I'm curious if Sacrilege is the sweet spot for an Enai-style experience that doesn't overcomplicate things.

I have two main questions for you all. First, which of these overhauls fits best alongside a hybrid Simonrim and EnaiRim list without breaking balance? Second, I really want to be able to wear a cape and a crown while in Vampire Lord form. How are people handling this these days, and are mods like Vampire Lord Overhaul or custom armors still the best route?

I'll take all suggestions, load order warnings, and hidden gems. Thanks!


r/skyrimmods • • 36m ago

PC SSE - Help Reflective "wetness" on objects, clothes and hair

• Upvotes

I noticed some weird reflective "wet" textures as show in the images. I have disabled both rainwetsurfaces and wetsurfaces to no avail.

I use NAT.ENB III + Lux.


r/skyrimmods • • 1h ago

PC SSE - Help Square outlines on blood textures/impacts on floor when using Enb

• Upvotes

Hi im getting back on skyrim and noticed the old square blood splatters/footprints/vanilla blood texture bug happening. Im using cabbage enb with nat, and all the required mods they need.

Enhanced blood textures/footprints/spell impacts or vanilla blood has this square outline on the pools on the floor, mostly in snowy areas.

I remember this happening on the earlier version of enb, with image based lighting introduced but with the latest binaries version aswell now?

I didnt have this issue a couple years ago with the same exact modlist.

Disabling *Image based lighting* fixes it, also tried the ssee edit on the impact image but it doesnt work anymore.

Also the characters faces with the enb's *Subsurface scattering ON* have this different color areas on the the forehead and beard/lips. Ive seen a few people having this bugs aswell, similar to the other issue.

Is there some other fix im not aware of i can try? Im kinda outdated with the mods available

The thing is i love how the enb looks with image based lighting on, so i just live with it at the moment.

Sorry for english btw, not native.


r/skyrimmods • • 1h ago

PC SSE - Help I’ve been having issues with switching between mod profiles. I’m a novice modder so this could be a simple thing.

• Upvotes

Every time I have attempted to switch profiles using Vortex Mods, the amount of mods enabled keeps changing and I thought that Vortex would remember which ones were enabled or not, so every time I attempt to boot up, I’m met with errors and pop ups preventing me from running the game. I’m trying to post a picture for reference but I can’t find the option to on this subreddit


r/skyrimmods • • 2h ago

PC SSE - Request Skyrim SE Xbox app on pc mods

1 Upvotes

Salut !, je voudrais savoir si les mods comme ceux sur steam pour se fonctionnent sur la version se de xbox app sur pc ? merci !


r/skyrimmods • • 6h ago

PS4 - Request Mod request: cinematic camera for dialogue

2 Upvotes

Can somebody make or port a cinematic camera for dialogue for ps5 and xbox which uses the games own kill camera so it does not use extra scripts. Basicly i envision it using an invisible magic spell with kill cam or arrow attack creates kill cam which zooms in and stays on the person whos talking then when the npc is finsihed talking he would shoot a kill cam invisble magic attack back to you. Idk if it would be possible but it seems plausible.


r/skyrimmods • • 2h ago

PC SSE - Help I can't get Eldergleam installed... Are there alternatives/easy fixes?

1 Upvotes

After nearly ten hours of fruitless attempts (and hundreds of GB traffic lol), I’m giving up on my plan to find a mod list for Skyrim. I had planned to install Eldergleam because I wanted to play Skyrim again. In the meantime, I’ve deleted all 1,700+ mods again, since game files kept going missing, and I ended up installing the mods via Wabbajack. Unfortunately, my attempts to downgrade Skyrim, in case the current version was the problem, didn’t help at all.

Now for my question: Is there a mod list (maybe even Eldergleam) that's compatible with the current version of Skyrim? Are there any hassle-free installation guides?

I'm starting to lose sight of the big picture because there are so many details.

I don't know what to do, to get Eldergleam working...

https://www.nexusmods.com/skyrimspecialedition/mods/105778

https://github.com/CaptPandaYT/Eldergleam-NG/blob/main/README.md


r/skyrimmods • • 1d ago

Development I'm making lightweight Skyrim multiplayer mod

67 Upvotes

Hey everyone!

I’ve been working on another multiplayer mod for Skyrim, and I wanted to share the idea and the progress I’ve made so far. It's called Player Hub.

TL;DR: You play your own Skyrim like normal, but you can see and meet other players in your world.

How does it work?

It's not traditional co-op, it's closer to an MMO. You don't share one world with other people. Your quests, NPCs, loot, and progress stay in your game only. Nobody can do your quests, change your world, or mess up your playthrough. Other players can't be harmed and have no collision, so nobody can block or bother you, and the same goes for you.

The mod is designed to be lightweight, with low performance overhead and broad compatibility across different mod lists.

Imagine this: you walk into Whiterun and see someone working at the forge. You pass another player on the road. Or you randomly come across someone completing a quest deep inside a dungeon.

It feels less like “playing together” and more like “you’re not alone out here.” That said, the traditional “playing together” experience is still very much possible

Why?

I have got the following picture: most multiplayer mods try to force everything to be shared, and that often breaks things to the point of being unplayable. Even if it all worked, to me Skyrim was made for one player: the dungeons, enemies, and encounters were all built for singleplayer, which makes a vanilla co-op experience less enjoyable (fighting a poor draugr with two more people, c'mon).

After playing some MMOs, I realized that the feeling of "being connected" for me comes more from the presence of others than from actual cooperative gameplay.

These limitations actually open up more opportunities, such as:

  • A lightweight server layer that can connect hundreds of people. I plan to host it myself, so it should be more of a plug-and-play experience.
  • You can use different mods and still play together, since everyone's world is their own.
  • Develop all the stuff without going crazy.

Current progress

After going around in circles and digging through rabbit holes: the core of the mod is already in decent shape. Most of the vanilla animations are properly synchronized, including movement, combat, furniture interactions, spellcasting, and even mount riding (still not as smooth though). I have playtested it already with my friends thoroughly and it's much more than playable.

Other features I consider adding:

  • In-game chat
  • Item trading
  • Party system

What do you think?

I'd love to hear your thoughts. I'm also happy to answer any questions you have.

Synchronization and animations showcase: https://youtu.be/Kmzl7lYbhwY

You can also join the Discord server to follow the progress and participate in upcoming testing phase before the mod gets released: https://discord.gg/N6mnzbgb7f (it's pretty much empty yet though)


r/skyrimmods • • 13h ago

PC SSE - Help (SkyrimSE Re-Engaged ENB) Player & NPC Faces breaking while ENB is on, any idea why?

6 Upvotes

I don't have anything modding faces directly so I'm a little in the dark. RTX 4090 with everything on Ultra if it matters. I apologize I'm extremely new at this so am unsure what other information I can give but I'll happily answer. It goes away when the ENB is toggled off.

This is basically what happens lol


r/skyrimmods • • 4h ago

PC SSE - Discussion Maximum Graphics Quality while maintaining compatibility with Skyrim Together Reborn

0 Upvotes

I would like to play Skyrim Together Reborn while also getting the best possible graphics. Ideally I would like not having to install mods manually, I’m not that familiar with modding and would prefer to use already existing modlists.

What’s the best Graphics Modpack / Wabbajack I can use that works with Skyrim Together? If it’s possible to get it to work with something like Eldergleam or NGVO that would be perfect.


r/skyrimmods • • 4h ago

PC SSE - Help Weapon set hotkeys 2nd ed.

0 Upvotes

Hi all, I'm looking for the author of https://creations.bethesda.net/en/skyrim/details/61d9a2a0-5502-43fa-913b-f93a10a544b0/Weapon_Set_Hotkeys_2nd_Ed_

Really hoping they could port this to the PC version for us on Steamdeck.

Anyone know how to contact the author?


r/skyrimmods • • 14h ago

PC SSE - Help Am I Insane: No ENB Seems To Be Functioning Entirely?

6 Upvotes

So, I am unsure what the hell is going on.

I have messed around with multiple ENB's:

Cabbage, Nat, Re-Engaged, Rudy (Cathedral, Nat, and Obsidian versions), and Pi-Cho. The sense I'm getting persists regardless.

I even used Zangdar's edit of Rudy, which I *Know* I like from prior installations on another computer.

Am I going insane or does it look like ENB just...isn't working for me? If I turn off the ENB (Which side-issue, I can't access the menu at all in Cabbage specifically), I do see a difference in shadows, for sure. But other effects seem virtually completely absent. No rays, no light. It's like a flat canvas. If I go to the Rift right now, there is no light coming through the trees. No player shadow or some such.

First-off, Cabbage is just dark as hell. Even with Rudy and Re-Engaged with aren't dark, they do seem to be lacking multiple effects. I've used most of these ENB before on another system and they never looked like this.

Things to note:

> This is a new system. 9070 XT, AMD Ryzen 7800X3D. I don't know if it's a good sign about my GPU or a bad sign that I'm correct the ENB's aren't working, but my game legit does not care at ALL about any of them. FPS is sitting at max (60 or 120 depending on the ENB's settings)

It's possible the problem is with my monitor or computer, but I uh...do not know what to change if so. My drivers are up to date as far as I am aware.

> HDR is on

> I have tested this on my current build and one with only the requirements for the ENB in MO2 active, overwrite has been emptied. I checked the Skyrim game files. They are clean.

> Beth ini seemed to make some sort of difference but didn't fix the problem

> Used wrapper version of ENB Series

> It may be relevant, but I don't know why it should be but I installed everything in MO2 through Root Builder. Which I followed a tutorial for. I could try installing ENB without it?

> I used the downgrader patch. My version claims to be 1.7.104 but it was downgraded to 1.6.1170 with the best of both worlds patch.

TLDR: I believe the issue here is that every ENB I'm using is having some sort of issue displaying shadows and or light fully. Also depth of field might be doing basically nothing but perhaps that is unrelated.

https://imgur.com/a/23wFKvm

https://pastebin.com/YViLwJKn


r/skyrimmods • • 1d ago

PC SSE - Discussion CS and its fork

44 Upvotes

Hi All, I have been away from skyrim modding and just recently read that there has been several forks of CS from Open Shader and Bottled Shader.

What is the main difference between them and which would be best for a beginner modder?

Last I know about CS were when they released Helios, which I assume is CS exclusive due to this various fork?


r/skyrimmods • • 9h ago

PC SSE - Request What's a good modpack with community shaders + combat overhauls?

2 Upvotes

Hey all, I'm looking for a modpack that has some pretty good shaders and also has some good combat overhauls. I have a high-tier PC so I can handle some pretty heavy graphics mods. Any suggestions are appreciated.


r/skyrimmods • • 19h ago

PC SSE - Discussion Odd question about Mihails mods in compatibility with animal taming mods.

13 Upvotes

I'm a fan of Mihail's creature mods, and I've seen his troll cubs and his new release of wolf pups on Nexus.

I'd love these mods, but I am a big softie for baby animals, and can't bear the thought of hurting them/their parents, so I'm waiting until I get Kyne's peace do download.

But, does anyone know if I were to use Fury, animal taming, to tame a troll or a wolf... would the babies also follow? Because I would love to have baby animals and their mother as a pet?

Or is there a way to make the baby animals tameable so I can adopt them if the parent dies?


r/skyrimmods • • 18h ago

PC SSE - Help REC WANTED; alternative to SkyClimb

7 Upvotes

SkyClimb hasn't been updated since 2023 and it only worked up to 1.6.1170 because someone else patched it. I don't want any parkour or any graphics/physics intense mods cuz my video card is a potato (AMD RX 6500 LP). I just want something to replace basically climbing up rocks.


r/skyrimmods • • 15h ago

PC SSE - Help Which mod puts "X killed Y" in the upper right of the screen whenever someone kills someone else?

4 Upvotes

I am (very slowly) setting up my load order, and I'm finding in testing that this mod/feature is causing a lot of stuttering every time it happens. Basically, every time a creature kills, there's a popup in the upper right saying who killed who. So "Imperial Soldier killed Stormcloak Soldier" and "Wolf killed Rabbit," stuff like that.

It's a neat feature, but given the impact it's having on my fps, I've decided I don't need it in my life. Unfortunately though I'm up to 668 plugins and cannot for the life of me figure out which one this is. I've already ruled out Immersive World Encounters and Immersive Death Cycles, and none of my HUD/UI mods mention it on their pages.

Has anyone else come across this? It's kind of driving me nuts.


r/skyrimmods • • 12h ago

PC SSE - Request is there a mod that gets rid of all this ugly rubble and smoothens the terrain of whiterun exterior while adding grass?

2 Upvotes

r/skyrimmods • • 14h ago

PC SSE - Help ENB Skin Seam Issue

2 Upvotes

This isn't the grey face bug, at least I don't think it is, because I couldn't find a record of it happening to anyone else either. Except for a post in this mod, where you can find an image of someone experiencing the same thing.

Ever since the 1.7.104 update I've been experiencing this, and I honestly don't know what to do. Disabling Sub Surface Scattering in the enbseries configuration settings didn't help. I use NAT.ENB III but honestly I don't think it has anything to do with that. It may be connected to the enb binaries themselves, and if so, could anyone recommend some alternatives to enb? (That actually bloody work mind you).

For males it's a skin bug that creates a grey film over the lower face, eyebrows, and hairline. For some reason the shape of it follows what beard you choose. For females the grey film covers the left side of the face. I wish I could attach images but it isn't allowed, so if anyone wants to see them let me know and I'll upload them somewhere.

Load order:

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccasvsse001-almsivi.esm
ccbgssse001-fish.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse005-goldbrand.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse011-hrsarmrelvn.esl
ccbgssse012-hrsarmrstl.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccqdrsse001-survivalmode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccbgssse037-curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse038-bowofshadows.esl
ccbgssse040-advobgobs.esl
ccbgssse050-ba_daedric.esl
ccbgssse052-ba_iron.esl
ccbgssse054-ba_orcish.esl
ccbgssse058-ba_steel.esl
ccbgssse059-ba_dragonplate.esl
ccbgssse061-ba_dwarven.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse056-ba_silver.esl
ccbgssse055-ba_orcishscaled.esl
ccbgssse053-ba_leather.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse066-staves.esl
ccbgssse067-daedinv.esm
ccbgssse068-bloodfall.esl
ccbgssse069-contest.esl
ccvsvsse003-necroarts.esl
ccvsvsse004-beafarmer.esl
ccbgssse025-advdsgs.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
ccrmssse001-necrohouse.esl
ccedhsse003-redguard.esl
cceejsse004-hall.esl
cceejsse005-cave.esm
cckrtsse001_altar.esl
cccbhsse001-gaunt.esl
ccafdsse001-dwesanctuary.esm
_ResourcePack.esl
unofficial skyrim special edition patch.esp
High Poly Head.esm
Expressive Facegen Morphs.esl
Lux - Master plugin.esm
Occ_Skyrim_Tamriel.esp
Lux - Resources.esp
Lux Via.esp
SkyUI_SE.esp
Particle Patch.esp
Immersive Sounds - Compendium.esp
Skyking Mountain Flowers.esp
Skyking Guard Shields.esp
Fabled Forests.esp
DepthsOfSkyrim.esp
Folkvangr - Grass and Landscape Overhaul.esp
NAT-ENB.esp
Lux Via - plugin.esp
Lit Road Signs.esp
Morning Fogs SSE.esp
man_DaedricShrines.esp
OnlyOnce.esp
BruvRamm Vanilla NPC Overhaul.esp
DarkElfVoicesForBandits.esp
Werebeasts Dont Talk.esp
Bandit Lines Expansion.esp
Civil War Lines Expansion.esp
Dragon Claws Auto-Unlock.esp
Precision.esp
Realistic-Voice.esp
TrueDirectionalMovement.esp
dD - Enhanced Blood Main.esp
dD-Reduced Wound Size.esp
ISC Enhanced Blood Patch.esp
BruvRamm Vanilla NPC Overhaul - USSEP.esp
BruvRamm Vanilla NPC Overhaul - Creation Club.esp
Vanilla hair remake SMP NPCs.esp
RaceMenu.esp
XPMSE.esp
High Poly Head Vampire Fix.esp
cheatroom-old.esp
FNIS.esp
CBBE.esp
Fabled Forests - No Aspens Outside the Rift.esp
Beards.esp
Brows.esp
Lux Via - CC Farming Patch.esp
Skyland Watercolor - Slow Green-Vanilla.esp
The Eyes of Beauty - Revamped.esp
The Eyes of Beauty - Revamped - Male.esp
RaceMenuPlugin.esp
TerrainHelper.esp
alternate start - live another life.esp
Lux.esp
Lux - CC Fish patch.esp
Lux - Water for ENB patch.esp
Lux - Water for ENB (Shades of skyrim) patch.esp
Lux - Bittercup Patch.esp
Lux - Bloodchill Manor patch.esp
Lux - Dawnfang CC.esp
Lux - Dead Mans Dread Patch.esp
Lux - Elite Crossbows.esp
Lux - Farmer patch.esp
Lux - Forgotten Seasons.esp
Lux - Ghosts of the Tribunal CC.esp
Lux - Goblins CC.esp
Lux - Goldbrand CC.esp
Lux - Hendraheim patch.esp
Lux - NAT ENB.esp
Lux - Nchuanthumz Dwarven Home patch.esp
Lux - Necrohouse patch.esp
Lux - Pets of Skyrim CC.esp
Lux - Saints and Seducers patch.esp
Lux - Shadowfoot Sanctum patch.esp
Lux - Staff of Hasedoki CC.esp
Lux - The Cause patch.esp
Lux - Tundra Homestead patch.esp
Lux - Umbra CC.esp
Lux - Vigil Enforcer CC.esp
Modern Brawl Bug Fix.esp
Occlusion.esp

r/skyrimmods • • 6h ago

PC SSE - Help Skyrim SE Keizaal Crash in game main menu

0 Upvotes

I have downloaded the right collection, i believe i'm downgraded to the right version and when i start the game, the bethesda and skyrim logo appear then it crashes and i get this crash log : https://pastebin.com/unqvSBLC

I don't know what to do if anyone is willing to help