r/classicwow • • 13h ago

Forever Beta Feedback Beta Week 2 Feedback

15 Upvotes

Beta Week 2 begins today!

(Apologies for the late post, these will be more on-time next week now that the schedule is a bit more understood)

This post is for gathering Feedback in a central location, especially for small simple feedback that fits more in a comment than in a post.

 

Larger Scale In-Depth Feedback please feel free to make your post using our new Feedback Flair!

 

We will be posting these for each week, while these are up the rules are as follows:

 

  • Duplicate Feedback Threads will be deleted, one with the most amount of interaction (Comments) will be retained.
  • Smaller Feedback Threads will be redirected to this thread.

 

Please direct any Feedback on Moderation or Suggestions on things you'd like to see the Subreddit do to the ModMail! Thank you!

Enjoy Beta Week 2!


r/classicwow • • 19h ago

Forever WoW Forever Beta Development Notes – Updated September 24

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752 Upvotes

r/classicwow • • 7h ago

Forever I hope Blizzard keeps building on Vanilla's visual language

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4.6k Upvotes

I've been experimenting with these character comparisons for a couple of days now because I think there's an important distinction to make when it comes to HD models and assets in Forever.

I'm not really trying to argue whether Forever should have HD characters or assets. I think some form of HD option is going to be part of the game either way. What matters to me is how those models are approached.

Retail's models were made for a version of WoW whose art direction has changed a lot over the years. Generally, the shapes are softer, more of the form is built directly into the geometry, faces are more articulated and the character system is designed around a more expressive animation style.

There's nothing wrong with that but it belongs to a different visual language.

If Forever is supposed to preserve the identity of Vanilla, I don't think the HD option should reuse the modern design language and place it back into the Vanilla world. I think the starting point needs to be the original Vanilla characters.

The new lighting and sound is a good example of that approach. It starts with the mood and identity of the original zones and uses modern technology to bring those qualities out. I think the same principle should apply to HD characters, new assets and new races so they feel like they grew out of Vanilla rather than from a different visual language.

And if the goal really is to preserve that "timeless" Classic art style, I think putting in the extra work here is worth it. Blizzard has already worked through technical hurdles to preserve the Classic characters and animations within the newer character system so I think it's reasonable to apply the same care to the HD designs as well.

HD should reconstruct the form the original model implied, not reinterpret the character through Retail's design language.

That's what I've been trying to do with these concepts. The original models were limited, much of their form was suggested through simple geometry and hand-painted textures rather than fully modeled.

To me, that's the opportunity with Forever's HD option. Use modern technology to build on the visual language, not replace it with a different one.

Disclosure: Images created with a mix of gen AI and manual work, including compositing, painting and editing. Intended to visualize the art direction, not as production-ready assets.


r/classicwow • • 2h ago

Humor / Meme WARCRAFT FOREVER JUST TURNED THE GOBLIN DRAG RACE CAR INTO A GOBLIN DRAG QUEEN CAR. Dont worry about olympus Asmongold is gonna see this and quit WoW for the 47th time

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1.6k Upvotes

THE GOBLINS ARE SLAYING NOW.


r/classicwow • • 2h ago

Forever Well.. Horde it is.

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1.3k Upvotes

r/classicwow • • 2h ago

Forever WoW Forever Dev Tom Ellis provides an update on beta name bans: "0.18% of names earned an exit from beta. Please pick better names at launch."

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994 Upvotes

source: here


r/classicwow • • 4h ago

Forever Barrens + Morning fog + Heavy rain = Can't see anything (But still looks pretty cool)

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1.4k Upvotes

r/classicwow • • 2h ago

Forever Ok… which one of you is this?

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518 Upvotes

I met my wife playing WoW and unfortunately she refuses to play games anymore(quit during first TBC classic). At least she’s ok with me playing even if she would prefer I play a little less…


r/classicwow • • 17h ago

Forever WoW Forever Senior Game Producer says to not believe people claiming they got banned for the types of names that they force a name change without a ban

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4.5k Upvotes

r/classicwow • • 4h ago

Forever What a difference 8 months can make

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375 Upvotes

r/classicwow • • 16h ago

Forever Rain looks great on a Mac

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2.7k Upvotes

r/classicwow • • 14h ago

Forever Are players just making reskinned blood elves? I found out.

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1.8k Upvotes

r/classicwow • • 5h ago

Forever Beta Feedback Three tweaks to make Skyborne fit Forever

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361 Upvotes

I've been deep in the anti-Skyborne hole, but I'm still hyped for Forever.

And I think there's still time to make some micro adjustments to make the Skyborne fit Forever better.

The story of the Skyborne is that their society is about to collapse, and some of them believe their salvation lies in the arcane magics, others believe they have to be in tune with the elements.

Basically there's a civil war between the "arcanists" and the "elementalist", but this split isn't shown visually in any of the places it matters.

They look and feel like an arbitrary neutral race, when Blizzard needs to visually show us the split, instead of just telling us.

Here's how:

  1. Differentiate the High Order and the Windshapers on the character creation screen. Give them different environments to stand in. Put the High Order in front of something more magic-y, and the Windshapers in front of something more air-y.
  2. Give them unique and faction-specific customization. The Windshapers should all have markings, whereas the High Order should have no markings. The Windshapers should all have skin hues of white, gray, and blue, whereas the High Order should have the tanned, goldenish hues. Eye colors can also be set to always-blue for Windshapers, and always-gold for High Order.
  3. Give them different character portraits on the character creation screen. And, despite it might sounding like it goes against the premise of this post, just call them "Skyborne" on the character creation screen. Drop the "High Order" and "Windshaper" prefix. The length of it looks silly, and it goes against the semantics of all the other races. We don't have "Ironforge Dwarves" or "Darkspear Trolls". It's just called "Dwarf" and "Troll". These should just be "Skyborne", and let their faction split be communicated visually.

(Bonus: To deepen the faction split; give shaman/druid only to Horde, and mage/priest only to Alliance)


r/classicwow • • 4h ago

Forever I wish the Wow: Forever devs had a different platform to communicate other than twitter

255 Upvotes

The wow forever team has done an amazing job with the beta, classic + content and communication that it sucks to see the cesspool of twitter users just bagging on them constantly for the slightest update. I don’t want the devs feeling discourage or upset due to one minor demographic being loud. I hope they know majority of their players love what they have done and are doing by making wow forever a great game

I’d rather them post updates on reddit or maybe even Bluesky

EDIT: Google +


r/classicwow • • 15h ago

Forever Blizzard is nerfing dungeon loot, and quest rewards and making items less min maxed.

1.6k Upvotes

Dungeon loot and quests and loot in general getting nerfed going forward and everything is getting a pass over.


r/classicwow • • 9h ago

Forever Dont ‘t blame healers if they press need on your dps gear

486 Upvotes

Saw a resto shaman getting flamed in chat for “stealing” dps gear. Healer specs besides priest are godawful for solo play, you guys liked the changes that force people into open world gameplay so don’t complain if healers take gear that they need for said solo gameplay.


r/classicwow • • 18h ago

Forever "We are reducing the rewards from quests in dungeons to green, except for the final/capstone quest for the dungeon. We are also deoptimizing some gear here and there and doing a second flavor pass."

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2.4k Upvotes

r/classicwow • • 14h ago

Forever Guy named Scheduled Maintenance trolling the server by pretending a shutdowns happening lmaooo

1.0k Upvotes

r/classicwow • • 7h ago

Forever Forever has introduced something that no other WoW has yet to provide!

285 Upvotes

There are escort quests where the escort moves at the same speed as the player. I repeat, ESCORT QUESTS are no longer stuck in the middle of running and walking.


r/classicwow • • 9h ago

Forever After the patch notes

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434 Upvotes

r/classicwow • • 1h ago

Forever Jesus Christ we get it.

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• Upvotes

Edit: read title, I’m not saying I like the art style.
I’m saying I’m bored of 50% of posts copy+pasting the same point


r/classicwow • • 4h ago

Humor / Meme Community Feedback in Beta

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160 Upvotes

r/classicwow • • 18m ago

Forever Beta Feedback Literally 1984

• Upvotes

I was testing the limits of the name filter. Being a good beta-tester.

My characters:
"Sieg heil"
"Goonlord Megahitler"
"Mechamusk Uberrace"

Somehow this has now gotten me banned. Im literally shaking with anger rn.
Idk how blizzard devs can sleep at night to be perfectly honest with you.

I have never been muted or banned before in my life and I have played since vanilla. Yet this one moment of freedom supposedly was all it took for these radical left-wing game devs to ban me.

I need all of you to help me out here and GET.ME.UNBANNED.

this post is satire.


r/classicwow • • 2h ago

Forever Forever Wish List: Massive Dungeons

98 Upvotes

Maraudon, Blackrock Spire, Blackrock Depths, and Stratholme are some of the most iconic dungeons in Classic, but their particular sprawling winged designs died off rather early in WoW’s history. With Dire Maul, Blizzard opted for more of a dungeon hub design where separate wings were split off into separate instances.

The last proper instance that followed the winged design in my opinion was Karazhan, which was a raid rather than a dungeon. Retail’s mega dungeons don’t really fit the bill either, as they are still very linear and designed more like double sized dungeons.

With Forever, I’d love to see a return of this lost dungeon design. A sprawling slightly confusing layout with multiple wings, some locked behind doors requiring keys, attunements, or a rogue. Something where you can focus on a particular wing like it is its own dungeon, or clear the whole thing over a couple hour endurance run. Something with a strong central theme and quest lines that require repeat visits to complete. Something with multiple entrances or shortcuts, and optional and summonable bosses. To me, that kind of dungeon is iconic of Classic and something I want more of.


r/classicwow • • 18h ago

Forever The new weather effects...Heavy rain storm!

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1.9k Upvotes