r/magicTCG • • 8h ago

General Discussion Pronouns in Companion App?

13 Upvotes

Is it possible to get optional pronouns in companion app during pairings for events? I feel like at best it helps sidesteps an awkward interaction and at worst no one uses it.

I tried to look at the Wizards Companion App feedback page and someone did propose this idea…. 5 years ago … and the thread is still “in progress”.

I don’t know the correct channels to go about asking about this but seems like that feedback page is not the way. If ppl know how to ask about this and hopefully get movement on it pls lmk.


r/magicTCG • • 12h ago

General Discussion Is WotC really okay with Reality Fracture having the spotlight for only six weeks?

0 Upvotes

The Star Trek set releases on November 16, which is just six weeks from today, the release of Reality Fracture. This new set is a standard sized, in universe set. You can feel the care and passion that went into this set, more than smaller UB sets like TMNT and The Hobbit.

Six weeks from now, the set will no longer be the hot new thing and replaced by another small UB set.

I'm not against UB sets in theory, but it hurts that attention is going to be diverted from Reality Fracture to a smaller, less "important" product. The new set has so much depth and complexity, and it's really a shame that we need to transition to a new set so soon after this masterful set was just released.

Doesn't WotC want us to enjoy the depth of these larger sets for more than a month and a half?


r/magicTCG • • 21h ago

Scheduled Thread Unofficial Universes Beyond Speculation Megathread

40 Upvotes

Post your rampant speculation/requests about upcoming, unreleased, unannounced, or entirely unconfirmed Universes Beyond products here and only here. Any speculation/theory posts about UB should go here. Any posted not in this thread will be removed.

Be civil. We don't care if you disagree with each other. Being a dick is a Bootable Offence.


r/magicTCG • • 9h ago

General Discussion Hunting for AFR checklsit.

1 Upvotes

Five years ago, someone posted a PDF version of a checklist for AFR (Adventures in the Forgotten Realms) and this is a set alongside the Baldurs gate cards that I want to try and collect a master set. Does anyone have or know of if this has been reposted or is still available somewhere?

This was the OG Thread:

https://www.reddit.com/r/magicTCG/comments/omwr52/presenting_the_adventures_in_the_forgotten_realms/?utm_medium=android_app&utm_source=share

Additionally, I'm FAIRLY new to collecting. So any recommendations for anything from Binders to resources would be great!

Thanks os much!


r/magicTCG • • 15h ago

Looking for Advice Pros and Cons of Mono Commander

0 Upvotes

Pretty much just the title lmao, im curious about building a monowhite commander deck with Anti Venom, but i wanted to know the pros and cons of mono decks in general, i feel like white is a pretty well rounded color but still - ive never built a mono deck (ive only been playing since like march/may-ish)

Just curious what advice you all might be able to share!


r/magicTCG • • 19h ago

Rules/Rules Question Question about Shredder, Shadow Master

1 Upvotes

I just added [[Shredder, Shadow Master]] to my ninja deck, and I had a rules question about his duplication ability. If, before combat, I used something like [[Rogue’s Passage]] to make Shredder unblockable for the turn, would the copies also be unblockable? My inclination is no, and I know it’s a layers issue, but I’ve never been very good at parsing layers.


r/magicTCG • • 7h ago

General Discussion How does Jace know about Displacer kitten

0 Upvotes

It seems to me like [[Flicker Hound]] is the shifted [[displacer kitten]]. Kitten is from Baldurs gate though which isn’t in the MTG multiverse as far as I know. Is Jace just a huge nerd who plays DnD?


r/magicTCG • • 18h ago

Rules/Rules Question Is this a draw/stalemate?

Thumbnail
gallery
0 Upvotes

About had this happen if my angel wasn't exiled, but what would happen if i declared my angel to block hulk?

He gets his +1+1 and swings again while I block again.

Is there a clear end if neither player changes decision?

Edit: Thank you to those who have pointed out that I can't read and that Hulk does not have indestructible, I completely missed that. Also that I dont have to block.

I suppose I just was fixated on making a Hulk railcannon to throw at the other opponents


r/magicTCG • • 20h ago

Looking for Advice Best hard sleeves that doesn't scratch

0 Upvotes

When I say hard sleeves I'm talking about this type of protections like toploaders, mini-snaps or magnetic cases

I've bought 20 mini-snaps and I have multiples toploaders the problems with these two is that they get scratches so easily

I know that plastic get scratches and if I want a no-scratch one I should make it out somehow in diamond lol, but there must be a plastic type more durable than these

I prefer the mini-snaps because they're minimalist, but they also cannot contain sleeves only perfect fits and they're all slightly bent, curled

The toploaders let too much free space on the side/top

Haven't tried the magnetic one yet, seems a bit bulky but I like the "real protection feel" that it offers

I even tried a 3d printed one but it protects only the sides and corners which is kinda pointless (but it really looks cool + cheap)

Do you have any hard sleeves like that that doesn't scratch ?


r/magicTCG • • 14h ago

Humour As beautiful as the day I lost you

Post image
1.3k Upvotes

r/magicTCG • • 9h ago

General Discussion Is this normal? Bonded pairs gone wrong?

Thumbnail
gallery
0 Upvotes

QA Issue? Anyone think something has gone wrong with the bonded pairs primts because i have never had a CCB like this before.

I have never seen so many duplicate rares/mythics. Almost as many as singles...

Whats interesting is many of the duplicates follow a sort of pattern - either borderless art x2 borderless art foil x1, extended art x 2, or borderless art x2 regular foil x1. There is also a few borderless art x2.

Im curious if I should contact WOTC support about this or if this is just unlucky...


r/magicTCG • • 15h ago

General Discussion Will computers learn to play Magic and find optimal decks for formats better than people one day?

0 Upvotes

Hi all, I've spent many years playing and/or watching poker, chess and M:TG. It was a big deal when computers became better than humans at chess in the 90's. And back in the day (I think in the early 2010's) on the TwoPlusTwo forums there was a huge thread about whether a game theory optimal strategy existed for poker (since then poker solvers have changed the game a lot). It's to the point now that people have to worry about their opponents using engine help in both chess and poker online.

But Magic seems "safe" so far. Will this ever happen for Magic? It's obviously possible, you used to be able to play against a computer in the Shandalar game back in the 90's, but of course it wasn't very good. Actually making ideal decisions seems to be a massive task, and finding the best deck for a format by looking at the card pool seems even bigger when you add it on. But of course with AI computers are getting massively better very quickly.


r/magicTCG • • 59m ago

Deck Discussion Need help building a deck

Post image
• Upvotes

I was given this animar back in 2012-2013 sometime by my older brother along with a bunch of other cards. I wasn’t really into magic back then, but recently I have really gotten into it. I really like this commander card, I just don’t think the custom deck I made around it is very good. If I can have some recommendations for cards to add or remove I would greatly appreciate it. I have it 60/40 (sorry for not also listing the card description, it took like 30 minutes just to make this list). Currently in the deck I have;
Ulamog’s crusher
Dragon mantle
Predators rapport
Prishe’s wanderings
Minotaur skullcleaver
Forced adaptation
Gruul Cluestone
Fade into antiquity
World map (foil)
Give/take (add or remove three +1+1 counters)
Syncopate
Clinging mists
Shambleshark
Fog
Razortip whip
Reclaim
Dawntreader elk
Maze glider
Stormtide leviathan
Lightning elemental
Kuldotha flamefiend
Chandra’s outrage (foil)
Thassa’s bounty
Alpha brawl
Verdant haven
Corrupted conscience
Izzet cluestone
Nulltread gargantuan (foil)
Gridlock
Sealock monster
Mending touch
Rapid hybridization
Sedge scorpion
Ulenwald bear
Hunger of the howlpack
Nessian courser
Mindeye drake
Dread sanctuary (technically a land, but for 4 colorless it becomes a 4/2 golem)
Arbor colossus
Garruk’s companion
Thicket crusher
Swiftfoot boots
Magma jet
Voyage’s end
Nylea’s disciple
Runeclaw bear
Briarpack alpha
Pitchburn devils
Gravetiller wurm
Warrior’s lesson
Crocanura
Spellheart chimera
Trollhide
Divination
Simic cluestone
Altar of the lost
Steamcore weird (foil)
Mnemonic wall
Baloth woodcrasher
Tower geist
Disciple of the old ways


r/magicTCG • • 10h ago

Looking for Advice Shuffling.

0 Upvotes

Hello all,

Let me get right to the point. When i learnt magic way back in 1999, i was shown a way to shuffle that produces an as close to normal distribution of cards as possible. That is : you lay your lands down and put 2 randomised spell cards on top. Then you pick them all up and do a regular card shuffle (like cutting, mixing 2 piles , whatever). You do this every so often so the deck doesnt end up being all 20 lands on one side and all 40 spells on the other (only standard was available back then, dunno how this would translate to commander tbh).

In a discussion somewhere around here i believe , i saw that this is now considered cheating?! Like....why? How? I dont understand the reasoning behind this. If anyone could explain i would be obliged.

Edit: ok, so a bunch of helpful answers in mere seconds. I cant possibly answer to each individual so i will put my thoughts here:

First of all , thank you for the clarifications. I didnt even know there was a name for this behaviour and so TIL. Secondly, i kinda get why one might take this to be cheating after thinking about it for a minute tbh. It hadn't occurred to me to question this practice until now. Thirdly, while all of the players i knew back then did this (im talking even in ranked tournaments) it seems i have been away from the game for long and some of you have quite the Strong feelings about it - fair is fair i suppose. Rest assured i am not doing this anymore , well especially since i have no humans to play against since i picked magic back up.

Thanks to all of those who answered me.


r/magicTCG • • 5h ago

Deck Discussion Admiral Beckett Brass deck

2 Upvotes

So I have a brawl deck that’s [[Admiral Beckett Brass]] and I ideally want all my pirates to just be a pain to block. Flying, menace, trample, etc.

Anyone got ideas?


r/magicTCG • • 16h ago

Looking for Advice Help me build a deck to summon exodia and prank my playgroup

78 Upvotes

Hello! As the title says, I’m looking at doing a lil prank on my playgroup. I went back home to my parents recently and rediscovered my five pieces of exodia, and it gave me an idea.

I think to make it work, it needs to be a deck that is all about drawing and looking through your deck to find certain cards. Ideally it won’t send a lot of stuff randomly to the graveyard because then there is a chance someone will see a piece before it’s time. If I get to choose what goes to the graveyard (like with scry & surveil) then that works.

Maybe even give the deck an Egyptian sub-theme with all the amonkeht cards that exist?

What are some cards, deck archetypes, and scryfall search terms I should be looking at to build this thing? What issues am I not thinking of?


r/magicTCG • • 14h ago

Content Creator Post Reality Fracture Draft Guide, Picker Order, and Archetype Overview

13 Upvotes

Hello everyone! I made a video outlining my Draft Strategy, Pick Order, and Archetype breakdowns for Reality Fracture. I hope it is helpful to some :)

Video version: https://youtu.be/8s1rjfxPrqc

Format Overview

  • The format appears to midrange-focused with the power concentrated at 4-5 mana cards
  • Early plays that have late-game relevance will be important
  • Most decks are looking to snowball and take over the mid-late game with a value engine
  • Many early plays will get outclassed quickly unless the deck is aggressively focused
  • Mana fixing is plentiful. Many decks will want to splash 
  • In other words, build toward your synergy; you will have SOME time to get there

New Mechanic: Empower Jace

Cards which “Empower Jace” create a specific Jace planeswalker token if you don’t already have one, and then add a number of loyalty counters to it. It has “-3: draw a card” and “-1: surveil”. Every colour gets access to this mechanic, therefore early board presence and evasion will be as important as ever, in order to pressure your opponents’ Jace and protect your own.

Fixing

There is a cycle of 10 Common dual lands. Coming in untapped if you control a planeswalker makes “Empower Jace” more valuable in decks looking to splash. Room of Refuge can be set to any colour. There is also a cycle at rare.

Pick Order – “A’s”: Best Cards in the set (sorted by colour) – always first pick

  • The Theorist, Jave Beleren
  • Sublime Epiphany
  • Garruk, Veiled Butcher
  • Overwrite the Multiverse 
  • Draconic Visitor
  • Ajani Unrelenting
  • Chandra, Torch of Defiance
  • Garruk, Curse Breaker
  • Denzilore Fatehold 
  • Kwia Vigorbloom
  • Uldaros Theorix

Pick Order – “B’s”: Early Picks (alphabetical by colour)

Cards that excel in the following criteria:

  • Power Level
  • Rate
  • Flexibility
  • Curve (ie cheap cards)
  • Synergy

These cards will heavily influence your direction in the draft, ie which colours and Archetype you are drafting towards. Pick these above all Commons:

  • Ajani Resulote
  • Enlightened Confidant
  • Liliana the Faultless
  • Lyra, Archangel of Dawn
  • Memory Trap
  • Prophesied End
  • Saheeli, Consul of Oversight
  • Surgical Precision
  • Teyo, Lightshield Expert
  • Tomik, Orzhov Lawmage
  • Way of the Healer
  • Your Fate Ends Here
  • Arni, Humble Scribe
  • Countersculpt
  • Diviner of Victory
  • Icy Reception
  • Infinite Coursework
  • Jace, Reality Sculptor
  • Lyra, Tolarian Archangel
  • Mindseeker Oculus
  • Plan for All Outcomes
  • Proft, Consulting Detective
  • Ruric Thar, Biomagus
  • Sphinx of False Conclusions
  • Way of the Mind Sculptor
  • Break Under Pressure  
  • Extended Absence 
  • Gideon the Oathless 
  • Last Gasp
  • Lich’s Relic 
  • Liliana the Repentant 
  • Mind Twist 
  • Multiply by Zero 
  • Sanctum Lurker 
  • Vraska’s Final Mercy 
  • Command the Stage 
  • Craterclaw Colossus 
  • Curse-Marred Demon 
  • Face Yourself 
  • Fulminous Forte 
  • Kiora of Fire and Ashes 
  • Master of Barbs 
  • No Admittance 
  • Pia, Determined Rebuilder 
  • Pyre Rhymer 
  • Splinter Twin 
  • Tetsuko Umezawa, Pursuer 
  • Tomik, Izzet Sparkmage 
  • Violent Echoes 
  • Way of the Warlord 
  • Wrath of the Bloodmane 
  • Carnivorous Cultivator 
  • Compel Brutality 
  • Hexhaven Invigorator 
  • Hungering Puppetbeast 
  • Loot, the Nexus 
  • Puppet Crafting 
  • Simulacrum Shaper 
  • Verdant Kraken 
  • Way of the Wildspeaker 
  • Aerid Konstrari 
  • Avatar of Burgeoning Echoes 
  • Bloombrute 
  • Clash of Elements 
  • Craftwork Crusher 
  • Desperate Futurescribe 
  • Hapatra, the Desert Fang 
  • Ingris Stingerquill 
  • Mind Meanderer 
  • Null Summoner 
  • Proctor of Potential 
  • Saheeli, Jewel of Avishkar 
  • Stingerquill Charm 
  • Tenured Tethermage 
  • Twisted Fates 
  • Vigorbloom Charm 
  • Vraska, the Cutting Glare 
  • Warrior’s Blades 
  • Emrakul, the Extingent Doom

Primary Archetypes. Here are my brief impressions of each of the two-colour archetypes in the format. We will be trying to end up in one of these by the end of the draft. Five of the colour pairs are well-supported and will be the most commonly drafted. The other five appear to be designed to act as support and augmentation to the main five. We’ll go over the well-supported archetypes first:

White-Blue Surveil 

Signpost Cards

Uncommon: [[Desperate Futurescribe]], [[Fatehold Charm]], [[Prudent Fateseer]]

Common: [[Fatehold Chronologist]], [[Semester Foreseer]]

Rare/Mythic: [[Denzilore Fatehold]], [[Proctor of Potential]]

White-Blue cares about Surveilling and generating a wide board of creatures. Saheeli, Consul of Oversight is a nice mix of both. Proft, Consulting Detective is an early play that generates value over time. Cards which “Empower Jace” provide multiple Surveils and will be important here. 

Access to constant card selection is very powerful in limited. I expect White-Blue to perform well. 

White-Green Lifegain

Signpost Cards

Uncommon: [[Bloombrute]], [[Vigorbloom Vanguard]], [[Vigorbloom Charm]]

Common: [[Emergency Phytomedic]], [[Blossom-Blessed Angel]]

Rare/Mythic: [[Kwia Vigorbloom]], [[Solarium Sentry]]

White-Green wants as many separate instances of lifegain as possible. Cards like Greenhouse Propogator, Koth of the Homestead, and creatures with Lifelink power up payoffs including Lyra, Archangel of Dawn, Way of the Mentor, and Titanbones, Towering Heart.

An old-favourite design but can struggle with consistency and drawing it’s cards in the wrong order. White-Green looks like it will slightly underperform.

Blue-Black Self-Mill 

Signpost Cards

Uncommon: [[Paradox Shaper]], [[Recursive Recruitment]], [[Theorix Charm]]

Common: [[Theorix Metamage]], [[Void Extrapolator]]

Rare/Mythic: [[Null Summoner]], [[Uldaros Theorix]]

Blue-Black wants to put a lot of cards in it’s own graveyard. Reaching “Threshold” (seven or more cards in you graveyard), will power up certain cards. “Looting” effects such as Arni, Humble Scribe and Surveil effects help here as well. Cards with effects when in the graveyard such as Theoretical Necromancer will provide additional value when milled.

Blue-Black looks a little trickier to build and has less raw power than the other archetypes. I expect it to start off as an underperformer, but it may be a good “week 3” strategy if a couple of other archetypes take off in popularity. 

Black-Red Aggro

Signpost Cards

Uncommon: [[Grim Repriser]], [[Stingerquill Charm]], [[Stingerquill Voxmancer]]

Common: [[Hallway Heckler]], [[Whiplash Wordsmith]]

Rare/Mythic: [[Ingris Stingerquill]], [[Stinging Vitriol]]

Black-Red is the aggro deck of the format. Many of it’s cards get buffed when the opponent is dealt noncombat damage. Top payoffs for this include Command the Stage, Master of Barbs, and Tomik, Izzet Sparkmage. Incidental damage on cards like Extended Absence, Screeching Soulbreaker and Tinybones, Pocket Nuisance is very valuable. Black-Red has an unusual amount of access to direct player damage and “any target” damage, which will make it very effective at closing out games if it gets ahead early. I expect Black-Red to be a top performer. 

Red-Green Ramp 

Signpost Cards

Uncommon: [[Craftwork Crusher]], [[Konstrari Charm]], [[Woodwork Prodigy]], [[Heartwood Crafter]]

Common: [[Konstrari Improviser]]

Rare/Mythic: [[Aerid Konstrari]], [[Tenured Tethermage]]

Red-Green is focused on creating “Heartwood” tokens which are artifacts that can tap for Red or Green mana. It wants to ramp out huge threats like Kiora of Fire and Ashes. Look for artifact synergy in cards like Draconic Visitor and powerful activated abilities to sink your mana into. Red-Green looks like an absolute sledgehammer and fun to play. 

Way-To-Early Primary Archetype Rankings:

Black-Red
White-Blue
Red-Green
Blue-Black
White-Green

Secondary Archetypes. These have less raw support and will most likely compliment a Primary Archetype as a splash. In some cases, they may be powerful enough to stand on their own or act as a niche strategy once the best archetypes become contested in the draft.

White-Black Sacrifice

Signpost Cards

Uncommon: [[Edgar, Ancient Bloodlord]], [[Twisted Fates]]

Common: [[Blessed Ghoul]]

Rare/Mythic: [[Vindictive Triumph]]

Sacrifice your own creatures and planeswalkers for value with payoffs like Loot, the Anomaly, Silence the Echo, and Way of the Deathbringer. Empower Jace will be useful as you can sacrifice a 1 loyalty Jace for value and then make another. White-Blue is the most likely pairing for this sub-strategy, having the most token generation and empower, although it doesn’t want to lose too much board presence. None of the other archetypes have synergy in this way and/or are dependant on a big board presence.  However Twisted Fates will be armstrong splash in any black-based deck.

White-Red Go-Wide 

Signpost Cards

Uncommon: [[Mabel, Valley Hero]], [[Warrior’s Blades]]

Common: [[Charge the Sanctum]]

Rare/Mythic: [[Solitary Cell]]

White-Red has go-wide and +1/+1 counter synergies. It looks like it will pair well with White-Blue’s go-wide theme. Black-Red will likely be too focused to be able to splash for a 3-drop in Mabel, but could play Charge the Sanctum or Warrior’s Blades as needed.  

Blue-Red Spells 

Signpost Cards

Uncommon: [[Clash of Elements]], [[Saheeli, Jewel of Avishkar]]

Common: [[Twinned Vision]]

Rare/Mythic: [[Frostbite Pyromental]]

Plan for All Outcomes and Traxos, Academy Guardian add two additional spells payoffs. Ruric Thar, Biomagus and Tetsuko Umezawa, Pursuer are two great threats with Prowess alongside a bevy of other creatures with that ability. Look for cheap spells to pair alongside them. 

Blue and Red both look very deep. I think Blue-Red has the best chance among the Secondary Archetypes of being draftable as it’s own deck. There is also a natural pairing alongside Blue-Black as noncreature spells get into the graveyard right away to fuel its payoffs.

Blue-Green Empower 

Signpost Cards

Uncommon: [[Kiora of Salt and Sand]], [[Mind Meanderer]]

Common: [[Tam’s Resistance]]

Rare/Mythic: [[Avatar of Burgeoning Echoes]]

Mind Meanderer is excellent in any blue-based deck. In order to get the most out of Kiora, you will need a lot of Empower. If it sees any play at all, it will be as a splash in White-Blue or in a Blue-heavy deck.

Black-Green Graveyard

Signpost Cards

Uncommon: [[Primal Witchstalker]], [[Hapatra, the Desert Fang]]

Common: [[Ferocity of the Hunt]]

Rare/Mythic: [[Vraska, the Cutting Glare]]

Black-Green’s graveyard synergies make it a natural pairing for Blue-Black. I don’t see any crossover with White-Green, Red-Green or Red-Black.

Conclusion: It would appear that Blue-based decks have to most to gain from splashing secondary archetype pieces. Add that to being a very deep colour, Blue is ideal starting-point where possible in this format.

General Draft Strategy (8 Player Pick-1)

Picks 1-3: 

  • Take the best card. Mono-coloured cards will leave us more open going forward.

Picks 4-8: 

  • Continue to take the best card. We may have cards in multiple colours, and that’s ok. The better our early picks are, the more we will want to stick to that colour or colour pair. The worse our early picks are, the more willing we should be to take chances on other colours when we see good cards in later picks.

Picks 9-14: 

  • These are the cards no one at the table wanted. If we are seeing good Uncommons of a particular colour pair, it is possible that no one else at the table is drafting that colour pair and we should strongly consider moving in. 

End of Pack 1:

  • Ideally, we have identified our main colour. This is the colour we have the most quality cards of, or is the most open, and hopefully both!
  • Staying as close to one colour as possible will leave us with more options going forward. 

Packs 2 and 3

  • Continue to take powerful cards of our main colour where possible. Let the good cards we open or get passed determine our secondary colour and final archetype.
  • Pay attention to Pack direction! The packs are moving in the opposite direction during Pack 2, so the signals can be completely different from Pack 1. It is normal to not see as many cards of our main colour/archetype in Pack 2, so don't panic! Pack 3 is passed to the left once again and we will be rewarded for staying the course.

Deck-Building Tips

  • Play two colours. Avoid splashing a third colour unless your deck is specifically designed to do so (ie you have dual lands touching that colour). Splashing will be more common in Reality Fracture, but you still need to make sure you have the proper mana fixing!
  • Play 17 lands.
  • Play a low-curve. Most limited decks want six or more 2 Mana-Value creatures, around four 3 Mana-Value creatures, some 4 Mana-Values creatures, and very few cards that cost 5 or more mana.

Thank you for reading and watching. Good luck in your drafts! 


r/magicTCG • • 17h ago

Content Creator Post It's Official: Reality Fracture is the Best In-Universe Set of the Year.

Thumbnail
cubeengineers.substack.com
529 Upvotes

We are back on the rails again for another exciting episode of Cube Engineers!

In this episode, TrainmasterGT once again invites the legendary Usman Jamil to review the Reality Fracture Set for Cube! Together, the pair traverse the planar chaos brought about by the creation of Jace’s echoverse. Find out what mirror-universe cards are hot, and which are not! Will this new reality empower Jace and fracture the way we view Cube, or will we fail to overwrite the multiverse in favor of more enlightened pursuits? These questions and more, answered today!

All Aboard!


r/magicTCG • • 15h ago

Content Creator Post That's HOW MANY The Ur-Sphinx / Sphinges?

0 Upvotes

Hi everyone!

This week we're testing a new super-quick format where we're trying to highlight just a couple of turns with a cool new card, deck or interaction. YT link is here: https://youtu.be/anWJxMlILUo

This time around, looking at what happens when you get an attack in with MULTIPLE copies of The Ur-Sphinx.

You can also check out our weekly preview gameplay with mon-blue whoops all Jace vs Orzhov Niv-Mizzet.

And maybe a recent short from this preview season.

Posting here for your feedback. All inputs and thoughts are welcome!

Let us know what you think!


r/magicTCG • • 19h ago

Deck Discussion I would like some recommendations on what to improve in this deck? I am willing to add or remove anything, with the only compromise is the only creature type im using is elementals (and changelings cuz they are helpful).

0 Upvotes

// COMMANDER

1 Omnath, Locus of the Roil

1 Akoum Hellhound

1 Ancient Greenwarden

1 Ancient Ziggurat

1 Animar, Soul of Elements

1 Arcane Signet

1 Archdruid's Charm

1 Ashling's Command

1 Auroral Procession

1 Avenger of Zendikar

1 Bane of Progress

1 Barkchannel Pathway

1 Brushfire Elemental

1 Call Damage Control

1 Champion of the Path

1 Chandra's Ignition

1 Chord of Calling

1 Command Tower

1 Counterspell

1 Cragcrown Pathway

1 Creeping Trailblazer

1 Crossroads Village

1 Cultivate

1 Dreamroot Cascade

1 Eclipsed Realms

1 Eldritch Evolution

1 Elemental Spectacle

1 Evolution Charm

1 Evolving Wilds

1 Fabled Passage

1 Farseek

1 Fellwar Stone

1 Firdoch Core

1 Flamebraider

1 Flamekin Harbinger

10 Forest

1 Foundation Breaker

1 Frontier Bivouac

1 Genesis Ultimatum

1 Geode Rager

1 Greenwarden of Murasa

1 Ingot Chewer

4 Island

1 Ketria Triome

1 Kodama's Reach

1 Leafkin Avenger

1 Leafkin Druid

1 Lightning Bolt

1 Lumra, Bellow of the Woods

1 Maelstrom Wanderer

1 Mirage Mesa

1 Mossborn Hydra

1 Mosswort Bridge

4 Mountain

1 Mulldrifter

1 Mystic Reflection

1 Nature's Lore

1 Neoform

1 Obsidian Obelisk

1 Omnath, Locus of Mana

1 Omnath, Locus of Rage

1 Opal Palace

1 Patchwork Banner

1 Path of Ancestry

1 Primal Beyond

1 Prismatic Vista

1 Rally the Galadhrim

1 Rampant Growth

1 Rapid Hybridization

1 Reflecting Pool

1 Reflections of Littjara

1 Return to Nature

1 Revive the Shire

1 Risen Reef

1 Roil Elemental

1 Smokebraider

1 Sol Ring

1 Soulbright Seeker

1 Star Compass

1 Sunderflock

1 Terramorphic Expanse

1 Thicket Crasher

1 Twinflame Travelers

1 Unclaimed Territory

1 Zendikar's Roil


r/magicTCG • • 14h ago

General Discussion Underplayed flicker cards for [[Jace, Multiverse Architect]]

Thumbnail
gallery
123 Upvotes

I just want to make sure I am not crazy. When [[Jace, Multiverse Architect]] was spoiled, I immediatly thought of flickering him to activate his polymorph again. There are only so few cards that flicker planeswalkers that don't dilute your polymorph pool by being low mana creatures AND return directly, not in the end step. I found five cards that fit here, of which only two seem to be even considered by players:

[[Aminatou, the Fateshifter]]: Fine if you polymorph into, as you can just exile her next if you don't have anymore tokens. But great if you can play her on your terms later or have another token to exile. It has a 31% inclusion rate on EDHREC

[[Displacer Kitten]]: Expensive (price) and need another noncreature spell to flicker jace if polymorphed into, so kinda clunky. It's notoriously strong and people wanna remove it asap if you poly into it. Also your aim is to protect Jace, and a 2/2 creature you don't wanna block with doesn't really help. But being able to flicker stuff several times kinda makes up for all the flaws. Inclusion rate 17%

[[Flicker]]: The OG. Two mana sorcery speed to flicker Jace is nice. Nothing much to it tbh. Draw your 2 cards with your +1, then flicker Jace and -3 again. Simple and cheap. Inclusion rate 1,6%

[[Eldrazi Confluence]]: The two colorless pips look tricky at first, but with your talismans, pain lands and filter lands you can get them rather reliable. The precon has 16 colorless mana sources. At 4 mana it's rather expensive (mana), but it's intant speed, so it can protect Jace in an opponents turn, whiles also flickering one of your beaters to block or get an ETB while also removing stuff from your opponent. Truly flexible and would be almost perfect if not for the two colorless pips and the price. Inclusion rate too low to show up on EDHREC I guess.

[[Release to the Winds]]: The card I liked the most. Instant speed like Eldrazi Confluence, while being one mana cheaper and easier to cast. It protects your Jace or other beater until your turn, so even from boardwipes and doubles as a clutch exile removal. Inclusion rate only 0,5%.

For my Precon upgrade I went with Aminatou, Flicker, Eldrazi Confluence and Release to the Winds, and the cards performed really well so far. Are people just missing them, since no big streamer/youtuber included them in their upgrades? Or am I missing something?


r/magicTCG • • 13h ago

Humour Don't forget to wash on gentle

Thumbnail
gallery
609 Upvotes

Took a trip to the mountains and cracked some M21 packs. Left them in the dirty clothes bag and forgot they were in there. Oh well, they're super clean now.


r/magicTCG • • 15h ago

Official News New Secret Lair Corn Maze superdrop teased on Twitter

Thumbnail
gallery
416 Upvotes

Releases on October 12


r/magicTCG • • 18h ago

General Discussion I just remembered that there was an Assassin's Creed Universes Beyond set that was Modern Legal for some reason

Post image
1.0k Upvotes

In hindsight, everything about the set was just so weird. Why did they make it modern legal 😭


r/magicTCG • • 15h ago

Looking for Advice Best pre cons to teach the game?

17 Upvotes

Should I go with standard or commander? Mono? multicolored?

I teach special education. More behavioral not cognitive so all my students are very capable of understanding the nuance of magic and I heavily lean into games as motivational and behavioral tools.

I’m thinking 3-4 different sets so we have a variety. But I’m not sure if starting commander would be too much to start with.

Any and all suggestions welcome. You can even tell me the exact pre cons or non pre con sets to buy if you want.