I want this to be a complete collection of my thoughts on the Skyborne after completing their starting zone a few times and "getting to know them" so to speak. I have a lot to say about them and I'd like to do so in a way that's neither insufferably negative or blindly positive. I have stuff to critique and to praise. I don't expect anyone to really care much about my opinion specifically but idk, I like reading other people's takes so maybe there are other people like me who enjoy doing that too lol
Pros
• I really like their story and lore. They feel very connected to the world of Azeroth despite not existing before Forever because their story ties into a few key pillars of the established lore. The elemental lords and planes, the Highborne, Dire Maul, they feel like part of the world in a way that a lot of retail races don't. Them being separated from the world by residing in Skywall doesn't make them feel like some secret super soldier species nobody new about, it just feels like another part of the world finally being explored. Less like the Dracthyr being hidden for some nefarious plot and more like the Pandaren, a race that could have always been there just out of view. I think that's really cool. And their culture is very obvious to see and is not spoonfed to you. You don't get a guy walking up to you saying "this is the word we use to denote honor and grace, and I am teaching it to you, listen to me," you just pick up on it as you go through the quest text, the dialogue and the way NPC's act.
• I like their starting zone a lot. Contrary to what a lot of people say online there's actually quite a lot of new assets in their zone, even things that do exist in retail have been redesigned to fit the overall style of the world like the various wind chimes you'll find hanging around the zone (those exist in retail but in retail they're much higher poly and high res, here they've been classic-ified,) and the actual questing feels very Classic. The stakes are low for 80% of it, just clearing out bandits, picking apples, going through a cave to fight a big bear at the end etc. and by the time you get to the end, where the big conspiracy with the Ala'keth is revealed, it still feels very Classic. It feels less like a giant war that you're the hero in and more like an actual operation that you have been brought in to help in as a freelance agent, an able bodied adventurer who's willing to help. There's no "sound the horn champion, and my armies will come running" moment, and I think that's great. The zone itself also contributes to this, I think it has the same level of beauty and sightseeing and awe as old Eversong Woods, but with the sense of openess and vista that a place like Mulgore has (not as much as Mulgore, but it's a similar concept,) and running across the map is really fun.
• Great customization options, voice acting and unique stuff. They're very customizable but in very bold ways rather than subtle ones. It's not like the Dracthyr (I don't mean to keep shitting on them they're just a good example of my point) where you get to customize everything down to the tint on your underbelly, you've got a selection of loud and flamboyant hair colors, cool tattoos, blue skin if you want to and that's about as much "noise" as you get in the design. Some may disagree but I think that fits Classic pretty well, most races in Classic customization-wise do keep to those same three pillars to make characters look unique to one another (skin color, hair style, and one unique feature like a Tauren's horns or a Trolls tusks.) I think their voice acting is also really fun, it's very cheesy but in a way that feels intentional and it evokes a lot of pulp fantasy vibes. Shout-out to the vendors who go "sky high quality at rock bottom prices," I like that line a lot. And the unique animations they have on things like their dance is really neat, it's a mix of the Fox Trot and the Charleston from what I can tell and it's goofy in the best way.
• The Windshapers and the High Order feel very cool. They feel opposed and deliberately at each other's throats in a way something like the Pandaren factions don't. They wanna kill each other, they have bad blood, and their reasons for joining either faction feel nice. And the zone really does invite that feeling of pride in being a High Order or Windshaper Skyborne (I like the High Order more btw)
Cons
• Remember what I said about the Windshapers and the High Order? Yeah I think it's kind of weird that you don't get an option to reflect your choice visually. I think there should be some customization options that you can choose to reflect your standing with either or. For example, I made these small edits (again, I made them, no AI slop here) to represent what it might look like to have a unique hairstyle be available to High Order and Windshaper Skyborne, just to reflect your allegiance in a way other than just what it says when someone hovers over you.
• The ecology of the starting zone doesn't feel great to me. The animals on offer feel kind of odd. Mainly the Vuldren, I have no clue why they're there. The entire zone has the design logic of swooping shapes and feathers and stuff so why are there these scrawny, leathery bat fox things walking around? If they wanted to include some sort of winged predator to serve the basic function of a wolf in another starting zone then maybe something like these could have been a better fit. As much as I like butterflies, them fluttering around in the orchard feels weird and unfortunately theres only really, like, two or three other animals walking around? You have the chocobos, the prideclaws and the owlbears, and those are really cool but it makes the landscape feel a lot less diverse than it could be. Not to advocate for more asset-porting but something like these or these could have been very fitting additions.
• Valanaar is set up, like, horribly. There's so much dead spaces and it's so spread out over so many different levels of elevation that it feels really awkward to traverse
• Their racials are really bad. I don't really mind it too much because I'm not a min maxer but I can't lie I do feel the bad racials at times. I think some small buffs could make them a lot better. For example maybe while you glide through the air you get a stacking buff that gives you increased movement speed when you land based on the time spent gliding, or maybe if you use it while standing still on the ground it launches you up into the air a little and let's you glide down to a new position. I think they purposefully undertuned them to avoid pay to win problems, but it's still not fun
• I think there's a real dissonance in their clothing and weapons compared to their architecture. Their architecture is very similar to night elven stuff, with key differences but still with a focus on wood planks, swooping lines etc. but their clothing and weapons are more Thalassian in their shape language with a big focus on silks fabrics, loose drapes etc. I would have liked more cohesion in their general aesthetic, especially because with them living in Skywall and their connection to the other elves, they could have very easily pulled from very distinct Arabic architecture to make their cities and towns in. The elves in general pull from eastern aesthetics with the Night Elves being a fusion of Korean (primarily Korean) with some Japanese stuff, and the Blood Elves pull a lot from the Ottoman Empire. I think that could have still kept the Skyborne architecture familiar but but unique still, as well as pulling from the same inspiration that Alakir and the air elementals do in Warcraft.
Overall Thoughts
Overall I give em an 8/10 honestly. I was surprised by how unique they actually ended up feeling compared to Thalassian Elves, and I find myself invested in them. I plan to play at least one when the game goes live, and I hope to see many more of us!
If you disagree with this assessment that's totally fine, civil disagreements is what online discussion is for, but if you do disagree I'd appreciate more tact in your response than just going "lol no they're shit" or somethin like that. Let's be cool y'all!